0022108: EDF 2547 SMESH: Duplicate elements only

1)
+  void DoubleElements( const TIDSortedElemSet& theElements );

2)
+  template < class ELEM_SET >
+  SMDS_ElemIteratorPtr elemSetIterator( const ELEM_SET& elements );
This commit is contained in:
eap 2013-05-28 16:42:11 +00:00
parent 9d998b2291
commit fec22e7699

View File

@ -105,9 +105,11 @@ using namespace SMESH::Controls;
namespace namespace
{ {
SMDS_ElemIteratorPtr elemSetIterator( const TIDSortedElemSet& elements ) template < class ELEM_SET >
SMDS_ElemIteratorPtr elemSetIterator( const ELEM_SET& elements )
{ {
typedef SMDS_SetIterator< SMDS_pElement, TIDSortedElemSet::const_iterator> TSetIterator; typedef SMDS_SetIterator
< SMDS_pElement, typename ELEM_SET::const_iterator> TSetIterator;
return SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() )); return SMDS_ElemIteratorPtr( new TSetIterator( elements.begin(), elements.end() ));
} }
} }
@ -424,10 +426,20 @@ void SMESH_MeshEditor::Create0DElementsOnAllNodes( const TIDSortedElemSet& eleme
TIDSortedElemSet& all0DElems ) TIDSortedElemSet& all0DElems )
{ {
SMDS_ElemIteratorPtr elemIt; SMDS_ElemIteratorPtr elemIt;
vector< const SMDS_MeshElement* > allNodes;
if ( elements.empty() ) if ( elements.empty() )
{
allNodes.reserve( GetMeshDS()->NbNodes() );
elemIt = GetMeshDS()->elementsIterator( SMDSAbs_Node ); elemIt = GetMeshDS()->elementsIterator( SMDSAbs_Node );
while ( elemIt->more() )
allNodes.push_back( elemIt->next() );
elemIt = elemSetIterator( allNodes );
}
else else
{
elemIt = elemSetIterator( elements ); elemIt = elemSetIterator( elements );
}
while ( elemIt->more() ) while ( elemIt->more() )
{ {
@ -9586,6 +9598,95 @@ SMESH_MeshEditor::FindMatchingNodes(set<const SMDS_MeshElement*>& theSide1,
return SEW_OK; return SEW_OK;
} }
//================================================================================
/*!
* \brief Create elements equal (on same nodes) to given ones
* \param [in] theElements - a set of elems to duplicate. If it is empty, all
* elements of the uppest dimension are duplicated.
*/
//================================================================================
void SMESH_MeshEditor::DoubleElements( const TIDSortedElemSet& theElements )
{
CrearLastCreated();
SMESHDS_Mesh* mesh = GetMeshDS();
// get an element type and an iterator over elements
SMDSAbs_ElementType type;
SMDS_ElemIteratorPtr elemIt;
vector< const SMDS_MeshElement* > allElems;
if ( theElements.empty() )
{
if ( mesh->NbNodes() == 0 )
return;
// get most complex type
SMDSAbs_ElementType types[SMDSAbs_NbElementTypes] = {
SMDSAbs_Volume, SMDSAbs_Face, SMDSAbs_Edge,
SMDSAbs_0DElement, SMDSAbs_Ball, SMDSAbs_Node
};
for ( int i = 0; i < SMDSAbs_NbElementTypes; ++i )
if ( mesh->GetMeshInfo().NbElements( types[i] ))
{
type = types[i];
break;
}
// put all elements in the vector <allElems>
allElems.reserve( mesh->GetMeshInfo().NbElements( type ));
elemIt = mesh->elementsIterator( type );
while ( elemIt->more() )
allElems.push_back( elemIt->next());
elemIt = elemSetIterator( allElems );
}
else
{
type = (*theElements.begin())->GetType();
elemIt = elemSetIterator( theElements );
}
// duplicate elements
if ( type == SMDSAbs_Ball )
{
SMDS_UnstructuredGrid* vtkGrid = mesh->getGrid();
while ( elemIt->more() )
{
const SMDS_MeshElement* elem = elemIt->next();
if ( elem->GetType() != SMDSAbs_Ball )
continue;
if (( elem = mesh->AddBall( elem->GetNode(0),
vtkGrid->GetBallDiameter( elem->getVtkId() ))))
myLastCreatedElems.Append( elem );
}
}
else
{
vector< const SMDS_MeshNode* > nodes;
while ( elemIt->more() )
{
const SMDS_MeshElement* elem = elemIt->next();
if ( elem->GetType() != type )
continue;
nodes.assign( elem->begin_nodes(), elem->end_nodes() );
if ( type == SMDSAbs_Volume && elem->GetVtkType() == VTK_POLYHEDRON )
{
std::vector<int> quantities =
static_cast< const SMDS_VtkVolume* >( elem )->GetQuantities();
elem = mesh->AddPolyhedralVolume( nodes, quantities );
}
else
{
AddElement( nodes, type, elem->IsPoly() );
elem = 0; // myLastCreatedElems is already filled
}
if ( elem )
myLastCreatedElems.Append( elem );
}
}
}
//================================================================================ //================================================================================
/*! /*!
\brief Creates a hole in a mesh by doubling the nodes of some particular elements \brief Creates a hole in a mesh by doubling the nodes of some particular elements