+
1) Optimize FreeEdges::IsFreeEdge()
2) Fix SMESH_MeshEditor::FindFreeBorder() for the case of multi-continuation
3) Improve Mesh.GetLength() to accept groups and list of IDs
Fix Triangulator for the case of self-intersecting but valid polygon
+ some fixes for #16469
1) ElementsOnShape: fix too high octree of classifiers in case of large tolerance
2) SMESH_MeshEditor::SewFreeBorder() SIGSEGV on over-constrained elements
3) Project(): adjust radius to avoid checking too many elements
4) Protect SMESH_Gen_i::Compute() from CORBA error in case of a removed mesh
5) smeshBuilder.Mesh.FindCoincidentNodesOnPart() - fix for a case of ID list
+
1) fix bug that SMESH_MeshEditor::DoubleElements() can't duplicate all
elements if they are of different dimension
2) Add QString GetName( Handle(SALOME_InteractiveObject)& ) that gets
missing name from SObject.
1) Enable appending to an existing mesh via smesh.Concatenate() (compound mesh)
2) Enable filtering a mesh part: Filter::GetElementsIdFromParts( ListOfIDSources )
3) Add ElementType arg to SMESH_Mesh::GetNodeInverseElements()
4) Add Mesh.Get1DBranches( edgeIDs )
5) Define a default Z med tolerance
6) Update ElementsOnSurface upon SetTolerance()
7) Change group management to have group ID persistent
8) Extract SMESH_PolyLine.cxx from SMESH_MeshEditor.cxx
9) Enable Min Distance measure for node-element and node-object
10) Fix SMESH_MeshAlgos::GetDistance( XYZ, face )
11) Extract SMESH_MeshAlgos::Intersector from SMESH_Offset.cxx
12) Enable optimization in SMESH_MeshAlgos::Triangulate
13) Add mestods Mesh.GetEngine() and Mesh.GetGeomEngine()
Add AvoidMakingHoles argument in MergeNodes()
+ Save mesh name in STL file
+ Fix binary STL export after change of sizeof(Standard_Boolean)
+ Add Import menu to mesh component popup
(StdMeshers_Prism_3D.cxx)
+ small optimization of SMDS_UnstructuredGrid::compactGrid()
(SMDS_UnstructuredGrid.cxx, SMESH_Object.cxx)
- de-allocate old data as soon as possible, not at the and of compacting
+ some minor changes
(SMESH_Controls* )
- Optimize mesh deletion (ObjectPool.hxx)
- Memory leaks (SMESH_Gen_i.cxx)
- Usage of uninitialized vars ( SMESHGUI_MeshOp.cxx )
- Minimize nb of #include in headers (the rest files)