(SMESH_Controls* )
- Optimize mesh deletion (ObjectPool.hxx)
- Memory leaks (SMESH_Gen_i.cxx)
- Usage of uninitialized vars ( SMESHGUI_MeshOp.cxx )
- Minimize nb of #include in headers (the rest files)
A better fix has been found by improving the getNextFree() method in ObjectPool.hxx. When there is no "hole" in the ID list we don't iterate on the _freeList to find the next free ID. We jump straight to the last occupied ID.
This fix is simpler and can benefit to other methods of SMESH_Editor like QuadTo4Tri for example.