// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_OffsetDlg.cxx // SMESH includes #include "SMESHGUI_OffsetDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_MeshEditPreview.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include #include // SALOME KERNEL includes #include #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type /*! \class BusyLocker \brief Simple 'busy state' flag locker. \internal */ class BusyLocker { public: //! Constructor. Sets passed boolean flag to \c true. BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; } //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false. ~BusyLocker() { myBusy = false; } private: bool& myBusy; //! External 'busy state' boolean flag }; #define SPACING 6 #define MARGIN 11 //================================================================================= // class : SMESHGUI_OffsetDlg() // purpose : //================================================================================= SMESHGUI_OffsetDlg::SMESHGUI_OffsetDlg( SMESHGUI* theModule ) : SMESHGUI_MultiPreviewDlg( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myFilterDlg(0) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_OFFSET"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("SMESH_OFFSET_TITLE")); setSizeGripEnabled(true); QVBoxLayout* dlgLayout = new QVBoxLayout(this); dlgLayout->setSpacing(SPACING); dlgLayout->setMargin(MARGIN); /***************************************************************/ ConstructorsBox = new QGroupBox(tr("SMESH_OFFSET"), this); QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox); ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN); QRadioButton* RadioButton1= new QRadioButton(ConstructorsBox); RadioButton1->setIcon(image0); ConstructorsBoxLayout->addWidget(RadioButton1); /***************************************************************/ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); myIdValidator = new SMESHGUI_IdValidator(this); // Controls for elements selection TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments); // SelectElementsButton = new QPushButton(GroupArguments); // SelectElementsButton->setIcon(image1); LineEditElements = new QLineEdit(GroupArguments); LineEditElements->setValidator(myIdValidator); LineEditElements->setMaxLength(-1); myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters())); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments); // offset QLabel* TextLabel1 = new QLabel(tr("OFFSET_VALUE"), GroupArguments); SpinBox = new SMESHGUI_SpinBox(GroupArguments); // switch of action type ActionBox = new QGroupBox(GroupArguments); ActionGroup = new QButtonGroup(GroupArguments); QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox); ActionBoxLayout->addSpacing(SPACING); ActionBoxLayout->setMargin(MARGIN); QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox); QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox); QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox); ActionBoxLayout->addWidget(aMoveElements); ActionBoxLayout->addWidget(aCopyElements); ActionBoxLayout->addWidget(aCreateMesh); ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON); ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON); ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON); // CheckBox for groups generation MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); MakeGroupsCheck->setChecked(false); // Name of a mesh to create LineEditNewMesh = new QLineEdit(GroupArguments); //Preview check box myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments); // layout GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); //GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5); GroupArgumentsLayout->addWidget(myFilterBtn, 0, 7); GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8); GroupArgumentsLayout->addWidget(TextLabel1, 2, 0); GroupArgumentsLayout->addWidget(SpinBox, 2, 3); GroupArgumentsLayout->addWidget(ActionBox, 3, 0, 3, 4); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 4, 5, 1, 4); GroupArgumentsLayout->addWidget(LineEditNewMesh, 5, 5, 1, 4); GroupArgumentsLayout->addWidget(myPreviewCheckBox, 6, 0); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ dlgLayout->addWidget(ConstructorsBox); dlgLayout->addWidget(GroupArguments); dlgLayout->addWidget(GroupButtons); /* Initialisations */ SpinBox->RangeStepAndValidator(COORD_MIN, COORD_MAX, 1.0, "length_precision"); RadioButton1->setChecked(true); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Costruction of the logical filter SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP); QList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "Offset_page.html"; Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); //connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(reject())); connect(mySMESHGUI, SIGNAL(SignalActivatedViewManager()), this, SLOT(onOpenView())); connect(mySMESHGUI, SIGNAL(SignalCloseView()), this, SLOT(onCloseView())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(SpinBox, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); //To Connect preview check box connectPreviewControl(); SelectionIntoArgument(); onActionClicked(MOVE_ELEMS_BUTTON); } //================================================================================= // function : ~SMESHGUI_OffsetDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_OffsetDlg::~SMESHGUI_OffsetDlg() { if ( myFilterDlg ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; myFilterDlg = 0; } } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::Init (bool ResetControls) { myBusy = false; myObjects.clear(); myObjectsNames.clear(); myMeshes.clear(); LineEditElements->clear(); myElementsId = ""; myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); myActor = 0; if (ResetControls) { SpinBox->SetValue(1.0); myPreviewCheckBox->setChecked(false); onDisplaySimulation(false); ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); CheckBoxMesh->setChecked(true); onSelectMesh(true); } } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_OffsetDlg::ClickOnApply() { if (mySMESHGUI->isStudyLocked()) return false; if( !isValid() ) return false; SUIT_OverrideCursor aWaitCursor; if (myNbOkElements) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); double offsetValue = SpinBox->value(); QStringList aParameters; aParameters << SpinBox->text(); int actionButton = ActionGroup->checkedId(); bool copyElements = ( actionButton == COPY_ELEMS_BUTTON ); bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ); SMESH::ListOfGroups_var groups; SMESH::SMESH_Mesh_var mesh; QStringList anEntryList; try { switch ( actionButton ) { case MOVE_ELEMS_BUTTON: makeGroups = true; if ( CheckBoxMesh->isChecked() ) for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters( aParameters.join( ":" ).toLatin1().constData() ); mesh = aMeshEditor->Offset( myObjects[i], offsetValue, makeGroups, copyElements, "", groups.out() ); } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE); myMeshes[0]->SetParameters( aParameters.join( ":" ).toLatin1().constData() ); mesh = aMeshEditor->Offset( src, offsetValue, makeGroups, copyElements, "", groups.out() ); } break; case COPY_ELEMS_BUTTON: if ( CheckBoxMesh->isChecked() ) for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->Offset( myObjects[i], offsetValue, makeGroups, copyElements, "", groups.out() ); } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE ); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->Offset( src, offsetValue, makeGroups, copyElements, "", groups.out() ); } break; case MAKE_MESH_BUTTON: { SMESH::SMESH_Mesh_var mesh; if ( CheckBoxMesh->isChecked() ) { for ( int i = 0; i < myObjects.count(); i++ ) { QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] )); SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->Offset( myObjects[i], offsetValue, makeGroups, copyElements, aName.toLatin1().data(), groups.out() ); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh )) anEntryList.append( aSObject->GetID().c_str() ); } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE ); mesh = aMeshEditor->Offset( src, offsetValue, makeGroups, copyElements, LineEditNewMesh->text().toLatin1().data(), groups.out() ); if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); } break; } } } catch ( const SALOME::SALOME_Exception& S_ex ) { SalomeApp_Tools::QtCatchCorbaException( S_ex ); } catch (...) { } for ( int i = 0; i < myObjects.count(); i++ ) { SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] ); if ( actor ) SMESH::Update( actor->getIO(), true ); } if ( makeGroups || actionButton == MAKE_MESH_BUTTON ) { mySMESHGUI->updateObjBrowser(true); // new groups may appear if( LightApp_Application* anApp = dynamic_cast( SUIT_Session::session()->activeApplication() ) ) anApp->browseObjects( anEntryList, isApplyAndClose() ); } if ( !isApplyAndClose() ) { Init(false); SelectionIntoArgument(); } SMESHGUI::Modified(); } return true; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::ClickOnOk() { setIsApplyAndClose( true ); if( ClickOnApply() ) reject(); } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::reject() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); if (SMESH::GetCurrentVtkView()) { SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters SMESH::SetPointRepresentation(false); } if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : onOpenView() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::onOpenView() { if ( mySelector ) { SMESH::SetPointRepresentation(false); } else { mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector(); ActivateThisDialog(); } } //================================================================================= // function : onCloseView() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::onCloseView() { DeactivateActiveDialog(); mySelector = 0; } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_OffsetDlg::onTextChange (const QString& theNewText) { if (myBusy) return; BusyLocker lock( myBusy ); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // highlight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); for (int i = 0; i < aListId.count(); i++) { if ( const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt())) newIndices.Add( e->GetID() ); myNbOkElements++; } mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); myElementsId = theNewText; } if (myNbOkElements) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_OffsetDlg::SelectionIntoArgument() { if (myBusy) return; if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active BusyLocker lock( myBusy ); // clear myActor = 0; QString aString = ""; onDisplaySimulation(false); LineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); int nbSel = aList.Extent(); if (nbSel < 1) return; myElementsId = ""; myObjects.clear(); myObjectsNames.clear(); myMeshes.clear(); for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) { Handle(SALOME_InteractiveObject) IO = it.Value(); SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO ); if ( aMesh->_is_nil() || aMesh->NbFaces() == 0 ) return; myActor = SMESH::FindActorByObject( aMesh ); if ( !myActor ) myActor = SMESH::FindActorByEntry( IO->getEntry() ); SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface( IO ); if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc )) { std::string name = obj->GetName(); if ( !name.empty() ) { myObjects << idSrc; myObjectsNames << name.c_str(); myMeshes << aMesh; } } } // MakeGroups is available if there are groups and "Copy" int aNbGroups = 0; for ( int i = 0; i < myMeshes.count(); i++ ) aNbGroups += myMeshes[i]->NbGroups(); if ( aNbGroups == 0 ) { MakeGroupsCheck->setChecked(false); MakeGroupsCheck->setEnabled(false); } else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) { MakeGroupsCheck->setEnabled(true); } if (CheckBoxMesh->isChecked()) { if (myMeshes.isEmpty()) return; SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); } else { int aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString); myElementsId = aString; if (aNbUnits < 1) return; } myNbOkElements = true; LineEditElements->setText(aString); LineEditElements->repaint(); LineEditElements->setEnabled(false); // to fully update lineedit IPAL 19809 LineEditElements->setEnabled(true); setNewMeshName(); buttonOk->setEnabled(true); buttonApply->setEnabled(true); onDisplaySimulation(true); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::DeactivateActiveDialog() { if (ConstructorsBox->isEnabled()) { ConstructorsBox->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); ConstructorsBox->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::enterEvent (QEvent*) { if (!ConstructorsBox->isEnabled()) { SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ); if ( aViewWindow && !mySelector) { mySelector = aViewWindow->GetSelector(); } ActivateThisDialog(); } } //======================================================================= //function : onSelectMesh //purpose : //======================================================================= void SMESHGUI_OffsetDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); myFilterBtn->setEnabled(!toSelectMesh); mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySelectionMgr->installFilter( myMeshOrSubMeshOrGroupFilter ); LineEditElements->setReadOnly( true ); LineEditElements->setValidator( 0 ); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( FaceSelection ); LineEditElements->setReadOnly( false ); LineEditElements->setValidator( myIdValidator ); onTextChange(LineEditElements->text()); hidePreview(); } SelectionIntoArgument(); } //======================================================================= //function : onActionClicked //purpose : slot called when an action type changed //======================================================================= void SMESHGUI_OffsetDlg::onActionClicked(int button) { int aNbGroups = 0; for ( int i = 0; i < myMeshes.count(); i++ ) aNbGroups += myMeshes[i]->NbGroups(); switch ( button ) { case MOVE_ELEMS_BUTTON: MakeGroupsCheck->setEnabled(false); LineEditNewMesh->setEnabled(false); break; case COPY_ELEMS_BUTTON: LineEditNewMesh->setEnabled(false); MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS")); MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; case MAKE_MESH_BUTTON: LineEditNewMesh->setEnabled(true); MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS")); MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; } setNewMeshName(); //toDisplaySimulation(); } //======================================================================= //function : setNewMeshName //purpose : update contents of LineEditNewMesh //======================================================================= void SMESHGUI_OffsetDlg::setNewMeshName() { LineEditNewMesh->setText(""); if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) { QString name; if ( CheckBoxMesh->isChecked() ) { name = myObjects.count() > 1 ? "*" : LineEditElements->text(); } else { _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] ); name = meshSO->GetName().c_str(); } if ( !name.isEmpty() ) LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "Offset")); } } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_OffsetDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : setFilters() // purpose : SLOT. Called when "Filter" button pressed. //================================================================================= void SMESHGUI_OffsetDlg::setFilters() { if ( myMeshes.isEmpty() ) { SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); return; } if ( !myFilterDlg ) { myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL ); connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted())); } myFilterDlg->Init( SMESH::FACE ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMeshes[0] ); myFilterDlg->SetSourceWg( LineEditElements ); myFilterDlg->show(); } //======================================================================= // name : onFilterAccepted() // Purpose : SLOT. Called when Filter dlg closed with OK button. // Activate [Apply] if no Actor is available //======================================================================= void SMESHGUI_OffsetDlg::onFilterAccepted() { if ( myMeshes.length() > 0 && !buttonOk->isEnabled() ) { myElementsId = LineEditElements->text(); QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); myNbOkElements = aListElementsId.count(); buttonOk->setEnabled ( myNbOkElements ); buttonApply->setEnabled( myNbOkElements ); } } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_OffsetDlg::isValid() { return true; } //================================================================================= // function : onDisplaySimulation // purpose : Show/Hide preview //================================================================================= void SMESHGUI_OffsetDlg::onDisplaySimulation( bool toDisplayPreview ) { SUIT_OverrideCursor aWaitCursor; if (myPreviewCheckBox->isChecked() && toDisplayPreview) { if ( myNbOkElements && isValid() ) { double offsetValue = SpinBox->value(); SMESH::ListOfGroups_var groups; SMESH::SMESH_Mesh_var mesh; try { QList aMeshPreviewStruct; if ( CheckBoxMesh->isChecked()) for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer(); mesh = aMeshEditor->Offset( myObjects[i], offsetValue, false, false, "", groups.out() ); aMeshPreviewStruct << aMeshEditor->GetPreviewData(); } else { SMESH::long_array_var anElementsId = new SMESH::long_array; QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer(); SMESH::IDSource_wrap src = aMeshEditor->MakeIDSource(anElementsId, SMESH::FACE); mesh = aMeshEditor->Offset( src, offsetValue, false, false, "", groups.out() ); aMeshPreviewStruct << aMeshEditor->GetPreviewData(); } setSimulationPreview(aMeshPreviewStruct); } catch (...) { hidePreview(); } } else { hidePreview(); } } else { hidePreview(); } }