// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMDS_MeshNodeIDFactory.cxx // Author : Jean-Michel BOULCOURT // Module : SMESH // #ifdef _MSC_VER #pragma warning(disable:4786) #endif #include "SMDS_MeshNodeIDFactory.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_Mesh.hxx" #include #include using namespace std; //======================================================================= //function : SMDS_MeshNodeIDFactory //purpose : //======================================================================= SMDS_MeshNodeIDFactory::SMDS_MeshNodeIDFactory() : SMDS_MeshIDFactory(), myMin(0), myMax(0) { } //======================================================================= //function : BindID //purpose : //======================================================================= bool SMDS_MeshNodeIDFactory::BindID(int ID, SMDS_MeshElement * elem) { updateMinMax(ID); return true; } //======================================================================= //function : MeshElement //purpose : //======================================================================= SMDS_MeshElement* SMDS_MeshNodeIDFactory::MeshElement(int ID) { // commented since myMax can be 0 after ReleaseID() // if ((ID < 1) || (ID > myMax)) // return NULL; const SMDS_MeshElement* elem = GetMesh()->FindNode(ID); return (SMDS_MeshElement*) (elem); } //======================================================================= //function : GetFreeID //purpose : //======================================================================= int SMDS_MeshNodeIDFactory::GetFreeID() { int ID; do { ID = SMDS_MeshIDFactory::GetFreeID(); } while ( MeshElement( ID )); return ID; } //======================================================================= //function : ReleaseID //purpose : //======================================================================= void SMDS_MeshNodeIDFactory::ReleaseID(const int ID, int vtkId) { SMDS_MeshIDFactory::ReleaseID(ID); myMesh->setMyModified(); if (ID == myMax) myMax = 0; // --- force updateMinMax if (ID == myMin) myMax = 0; // --- force updateMinMax } //======================================================================= //function : GetMaxID //purpose : //======================================================================= int SMDS_MeshNodeIDFactory::GetMaxID() const { if (myMax == 0) updateMinMax(); return myMax; } //======================================================================= //function : GetMinID //purpose : //======================================================================= int SMDS_MeshNodeIDFactory::GetMinID() const { if (myMax == 0) updateMinMax(); return myMin; } //======================================================================= //function : updateMinMax //purpose : //======================================================================= void SMDS_MeshNodeIDFactory::updateMinMax() const { myMesh->updateNodeMinMax(); myMin = myMesh->MinNodeID(); myMax = myMesh->MaxNodeID(); } SMDS_ElemIteratorPtr SMDS_MeshNodeIDFactory::elementsIterator() const { return myMesh->elementsIterator(SMDSAbs_Node); } void SMDS_MeshNodeIDFactory::Clear() { myMin = myMax = 0; SMDS_MeshIDFactory::Clear(); } void SMDS_MeshNodeIDFactory::emptyPool(int maxId) { SMDS_MeshIDFactory::emptyPool(maxId); myMax = maxId; }