// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_AddMeshElementDlg.cxx // Author : Nicolas REJNERI, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_AddQuadraticElementDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_MeshEditor) // OCCT includes #include // VTK includes #include #include #include #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include // STL includes #include #define SPACING 6 #define MARGIN 11 namespace SMESH { void ReverseConnectivity( std::vector & ids, int type ) { // for reverse connectivity of other types keeping the first id, see // void SMESH_VisualObjDef::buildElemPrs() in SMESH_Object.cxx:900 const int* conn = 0; switch ( type ) { case QUAD_TETRAHEDRON: { static int aConn[] = {0,2,1,3,6,5,4,7,9,8}; conn = aConn; break; } case QUAD_PYRAMID: { static int aConn[] = {0,3,2,1,4,8,7,6,5,9,12,11,10}; conn = aConn; break; } case QUAD_PENTAHEDRON: { static int aConn[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13}; conn = aConn; break; } case QUAD_HEXAHEDRON: { static int aConn[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17}; conn = aConn; break; } case QUAD_EDGE: { static int aConn[] = {1,0,2}; conn = aConn; break; } case QUAD_TRIANGLE: { static int aConn[] = {0,2,1,5,4,3}; conn = aConn; break; } case QUAD_QUADRANGLE: { static int aConn[] = {0,3,2,1,7,6,5,4}; conn = aConn; break; } default:; } if ( !conn ) { reverse( ids.begin(), ids.end() ); } else { std::vector aRevIds( ids.size() ); for ( int i = 0; i < ids.size(); i++) aRevIds[ i ] = ids[ conn[ i ]]; ids = aRevIds; } } class TElementSimulation { SalomeApp_Application* myApplication; SUIT_ViewWindow* myViewWindow; SVTK_ViewWindow* myVTKViewWindow; SALOME_Actor* myPreviewActor; vtkDataSetMapper* myMapper; vtkUnstructuredGrid* myGrid; //vtkProperty* myBackProp, *myProp; //vtkFloatingPointType myRGB[3], myBackRGB[3]; SALOME_Actor* myFaceOrientation; vtkPolyDataMapper* myFaceOrientationDataMapper; SMESH_FaceOrientationFilter* myFaceOrientationFilter; public: TElementSimulation (SalomeApp_Application* theApplication) { myApplication = theApplication; SUIT_ViewManager* mgr = theApplication->activeViewManager(); if (!mgr) return; myViewWindow = mgr->getActiveView(); myVTKViewWindow = GetVtkViewWindow(myViewWindow); myGrid = vtkUnstructuredGrid::New(); // Create and display actor myMapper = vtkDataSetMapper::New(); myMapper->SetInput(myGrid); myPreviewActor = SALOME_Actor::New(); myPreviewActor->PickableOff(); myPreviewActor->VisibilityOff(); myPreviewActor->SetMapper(myMapper); vtkProperty* myProp = vtkProperty::New(); vtkFloatingPointType aRGB[3], aBackRGB[3]; GetColor( "SMESH", "fill_color", aRGB[0], aRGB[1], aRGB[2], QColor( 0, 170, 255 ) ); myProp->SetColor( aRGB[0], aRGB[1], aRGB[2] ); myPreviewActor->SetProperty( myProp ); myProp->Delete(); vtkProperty* myBackProp = vtkProperty::New(); GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) ); myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] ); myPreviewActor->SetBackfaceProperty( myBackProp ); myBackProp->Delete(); myVTKViewWindow->AddActor(myPreviewActor); // Orientation of faces myFaceOrientationFilter = SMESH_FaceOrientationFilter::New(); myFaceOrientationFilter->SetInput(myGrid); myFaceOrientationDataMapper = vtkPolyDataMapper::New(); myFaceOrientationDataMapper->SetInput(myFaceOrientationFilter->GetOutput()); myFaceOrientation = SALOME_Actor::New(); myFaceOrientation->PickableOff(); myFaceOrientation->VisibilityOff(); myFaceOrientation->SetMapper(myFaceOrientationDataMapper); vtkProperty* anOrientationProp = vtkProperty::New(); GetColor( "SMESH", "orientation_color", aRGB[0], aRGB[1], aRGB[2], QColor( 255, 255, 255 ) ); anOrientationProp->SetColor( aRGB[0], aRGB[1], aRGB[2] ); myFaceOrientation->SetProperty( anOrientationProp ); anOrientationProp->Delete(); myVTKViewWindow->AddActor(myFaceOrientation); } typedef std::vector TVTKIds; void SetPosition (SMESH_Actor* theActor, const int theType, TVTKIds& theIds, const int theMode, const bool theReverse) { vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid(); myGrid->SetPoints(aGrid->GetPoints()); //add points vtkIdType aType = 0; switch (theType) { case QUAD_EDGE: aType = VTK_QUADRATIC_EDGE; break; case QUAD_TRIANGLE: aType = VTK_QUADRATIC_TRIANGLE; break; case QUAD_QUADRANGLE: aType = VTK_QUADRATIC_QUAD; break; case QUAD_TETRAHEDRON: aType = VTK_QUADRATIC_TETRA; break; case QUAD_PYRAMID: //aType = VTK_QUADRATIC_PYRAMID; // NOT SUPPORTED IN VTK4.2 aType = VTK_CONVEX_POINT_SET; break; case QUAD_PENTAHEDRON: aType = VTK_QUADRATIC_WEDGE; //aType = VTK_CONVEX_POINT_SET; break; case QUAD_HEXAHEDRON: aType = VTK_QUADRATIC_HEXAHEDRON; break; } // take care of orientation if ( aType == VTK_CONVEX_POINT_SET ) { if ( theReverse && theMode == VTK_SURFACE ) { //myPreviewActor->GetProperty()->SetColor( myBackRGB[0], myBackRGB[1], myBackRGB[2] ); } } else { // VTK cell connectivity opposites the MED one for volumic elements if( aType != VTK_QUADRATIC_WEDGE) { if ( theIds.size() > 8 ? !theReverse : theReverse ) { ReverseConnectivity( theIds, theType ); } } else if(theReverse) ReverseConnectivity( theIds, theType ); } myGrid->Reset(); vtkIdList *anIds = vtkIdList::New(); for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) { anIds->InsertId(i,theIds[i]); //std::cout << i<< ": " << theIds[i] << std::endl; } myGrid->InsertNextCell(aType,anIds); anIds->Delete(); myGrid->Modified(); myPreviewActor->GetMapper()->Update(); myPreviewActor->SetRepresentation( theMode ); SetVisibility(true, theActor->GetFacesOriented()); // restore normal orientation if ( aType == VTK_CONVEX_POINT_SET ) { if ( theReverse && theMode == VTK_SURFACE ) { //myPreviewActor->GetProperty()->SetColor( myRGB[0], myRGB[1], myRGB[2] ); } } } void SetVisibility (bool theVisibility, bool theShowOrientation = false) { myPreviewActor->SetVisibility(theVisibility); myFaceOrientation->SetVisibility(theShowOrientation); RepaintCurrentView(); } ~TElementSimulation() { if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) { myVTKViewWindow->RemoveActor(myPreviewActor); myVTKViewWindow->RemoveActor(myFaceOrientation); } myPreviewActor->Delete(); myFaceOrientation->Delete(); myMapper->RemoveAllInputs(); myMapper->Delete(); myFaceOrientationFilter->Delete(); myFaceOrientationDataMapper->RemoveAllInputs(); myFaceOrientationDataMapper->Delete(); myGrid->Delete(); // myProp->Delete(); // myBackProp->Delete(); } }; } // Define the sequences of ids static int FirstEdgeIds[] = {0}; static int LastEdgeIds[] = {1}; static int FirstTriangleIds[] = {0,1,2}; static int LastTriangleIds[] = {1,2,0}; static int FirstQuadrangleIds[] = {0,1,2,3}; static int LastQuadrangleIds[] = {1,2,3,0}; static int FirstTetrahedronIds[] = {0,1,2,3,3,3}; static int LastTetrahedronIds[] = {1,2,0,0,1,2}; static int FirstPyramidIds[] = {0,1,2,3,4,4,4,4}; static int LastPyramidIds[] = {1,2,3,0,0,1,2,3}; static int FirstPentahedronIds[] = {0,1,2,3,4,5,0,1,2}; static int LastPentahedronIds[] = {1,2,0,4,5,3,3,4,5}; static int FirstHexahedronIds[] = {0,1,2,3,4,5,6,7,0,1,2,3}; static int LastHexahedronIds[] = {1,2,3,0,5,6,7,4,4,5,6,7}; /*! \class BusyLocker \brief Simple 'busy state' flag locker. \internal */ class BusyLocker { public: //! Constructor. Sets passed boolean flag to \c true. BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; } //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false. ~BusyLocker() { myBusy = false; } private: bool& myBusy; //! External 'busy state' boolean flag }; /*! \class IdEditItem \brief Simple editable table item. \internal */ class IdEditItem: public QTableWidgetItem { public: IdEditItem(const QString& text ); ~IdEditItem(); QWidget* createEditor() const; }; IdEditItem::IdEditItem(const QString& text ) : QTableWidgetItem(text, QTableWidgetItem::UserType+100) { } IdEditItem::~IdEditItem() { } QWidget* IdEditItem::createEditor() const { QLineEdit *aLineEdit = new QLineEdit(text(), tableWidget()); aLineEdit->setValidator( new SMESHGUI_IdValidator(tableWidget(), 1) ); return aLineEdit; } //================================================================================= // function : SMESHGUI_AddQuadraticElementDlg() // purpose : constructor //================================================================================= SMESHGUI_AddQuadraticElementDlg::SMESHGUI_AddQuadraticElementDlg( SMESHGUI* theModule, const int theType ) : QDialog( SMESH::GetDesktop( theModule ) ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myType( theType ), myBusy( false ) { setModal( false ); setAttribute( Qt::WA_DeleteOnClose, true ); SalomeApp_Application* anApp = dynamic_cast (SUIT_Session::session()->activeApplication()); mySimulation = new SMESH::TElementSimulation (anApp); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); QString anElementName; switch ( myType ) { case QUAD_EDGE: anElementName = QString("QUADRATIC_EDGE"); break; case QUAD_TRIANGLE: anElementName = QString("QUADRATIC_TRIANGLE"); break; case QUAD_QUADRANGLE: anElementName = QString("QUADRATIC_QUADRANGLE"); break; case QUAD_TETRAHEDRON: anElementName = QString("QUADRATIC_TETRAHEDRON"); break; case QUAD_PYRAMID: anElementName = QString("QUADRATIC_PYRAMID"); break; case QUAD_PENTAHEDRON: anElementName = QString("QUADRATIC_PENTAHEDRON"); break; case QUAD_HEXAHEDRON: anElementName = QString("QUADRATIC_HEXAHEDRON"); break; default: myType = QUAD_EDGE; anElementName = QString("QUADRATIC_EDGE"); } QString iconName = tr(QString("ICON_DLG_%1").arg(anElementName).toLatin1().data()); QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(anElementName).toLatin1().data()); QString argumentsGrTitle = tr(QString("SMESH_ADD_%1").arg(anElementName).toLatin1().data()); QString constructorGrTitle = tr(QString("SMESH_%1").arg(anElementName).toLatin1().data()); QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName)); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); setWindowTitle(caption); setSizeGripEnabled(true); QVBoxLayout* aDialogLayout = new QVBoxLayout(this); aDialogLayout->setSpacing(SPACING); aDialogLayout->setMargin(MARGIN); /***************************************************************/ GroupConstructors = new QGroupBox(constructorGrTitle, this); QButtonGroup* ButtonGroup = new QButtonGroup(this); QHBoxLayout* aGroupConstructorsLayout = new QHBoxLayout(GroupConstructors); aGroupConstructorsLayout->setSpacing(SPACING); aGroupConstructorsLayout->setMargin(MARGIN); myRadioButton1 = new QRadioButton(GroupConstructors); myRadioButton1->setIcon(image0); aGroupConstructorsLayout->addWidget(myRadioButton1); ButtonGroup->addButton(myRadioButton1, 0); /***************************************************************/ GroupArguments = new QGroupBox(argumentsGrTitle, this); QGridLayout* aGroupArgumentsLayout = new QGridLayout(GroupArguments); aGroupArgumentsLayout->setSpacing(SPACING); aGroupArgumentsLayout->setMargin(MARGIN); QLabel* aCornerNodesLabel = new QLabel(tr("SMESH_CORNER_NODES"), GroupArguments); mySelectButton = new QPushButton(GroupArguments); mySelectButton->setIcon(image1); myCornerNodes = new QLineEdit(GroupArguments); myTable = new QTableWidget(GroupArguments); myReverseCB = new QCheckBox(tr("SMESH_REVERSE"), GroupArguments); aGroupArgumentsLayout->addWidget(aCornerNodesLabel, 0, 0); aGroupArgumentsLayout->addWidget(mySelectButton, 0, 1); aGroupArgumentsLayout->addWidget(myCornerNodes, 0, 2); aGroupArgumentsLayout->addWidget(myTable, 1, 0, 1, 3); aGroupArgumentsLayout->addWidget(myReverseCB, 2, 0, 1, 3); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* aGroupButtonsLayout = new QHBoxLayout(GroupButtons); aGroupButtonsLayout->setSpacing(SPACING); aGroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); aGroupButtonsLayout->addWidget(buttonOk); aGroupButtonsLayout->addSpacing(10); aGroupButtonsLayout->addWidget(buttonApply); aGroupButtonsLayout->addSpacing(10); aGroupButtonsLayout->addStretch(); aGroupButtonsLayout->addWidget(buttonCancel); aGroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ aDialogLayout->addWidget(GroupConstructors); aDialogLayout->addWidget(GroupArguments); aDialogLayout->addWidget(GroupButtons); Init(); /* Initialisations */ } //================================================================================= // function : ~SMESHGUI_AddQuadraticElementDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_AddQuadraticElementDlg::~SMESHGUI_AddQuadraticElementDlg() { delete mySimulation; } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::Init() { myRadioButton1->setChecked(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); myActor = 0; int aNumRows; switch (myType) { case QUAD_EDGE: aNumRows = 1; myNbCorners = 2; myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_edges break; case QUAD_TRIANGLE: aNumRows = 3; myNbCorners = 3; myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_triangles break; case QUAD_QUADRANGLE: aNumRows = 4; myNbCorners = 4; myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_quadrangles break; case QUAD_TETRAHEDRON: aNumRows = 6; myNbCorners = 4; myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_tetrahedrons break; case QUAD_PYRAMID: aNumRows = 8; myNbCorners = 5; myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pyramids break; case QUAD_PENTAHEDRON: aNumRows = 9; myNbCorners = 6; myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_pentahedrons break; case QUAD_HEXAHEDRON: aNumRows = 12; myNbCorners = 8; myHelpFileName = "adding_quadratic_elements_page.html#?"; //Adding_hexahedrons break; } myCornerNodes->setValidator(new SMESHGUI_IdValidator(this, myNbCorners)); /* initialize table */ myTable->setColumnCount(3); myTable->setRowCount(aNumRows); QStringList aColLabels; aColLabels.append(tr("SMESH_FIRST")); aColLabels.append(tr("SMESH_MIDDLE")); aColLabels.append(tr("SMESH_LAST")); myTable->setHorizontalHeaderLabels(aColLabels); for ( int col = 0; col < myTable->columnCount(); col++ ) myTable->setColumnWidth(col, 80); //myTable->setColumnReadOnly(0, true); // VSR: TODO //myTable->setColumnReadOnly(2, true); // VSR: TODO myTable->setEnabled( false ); for ( int row = 0; row < myTable->rowCount(); row++ ) { myTable->setItem( row, 0, new QTableWidgetItem( "" ) ); myTable->item( row, 0 )->setFlags(0); IdEditItem* anEditItem = new IdEditItem( "" ); anEditItem->setFlags(Qt::ItemIsSelectable | Qt::ItemIsEditable | Qt::ItemIsEnabled); myTable->setItem(row, 1, anEditItem); myTable->setItem( row, 2, new QTableWidgetItem( "" ) ); myTable->item( row, 2 )->setFlags(0); } /* signals and slots connections */ connect(mySelectButton, SIGNAL(clicked()), SLOT(SetEditCorners())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument())); connect(myTable, SIGNAL(cellDoubleClicked(int, int)), SLOT(onCellDoubleClicked(int, int))); connect(myTable, SIGNAL(cellChanged (int, int)), SLOT(onCellTextChange(int, int))); connect(myCornerNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(myReverseCB, SIGNAL(stateChanged(int)), SLOT(onReverse(int))); connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), SLOT(ClickOnHelp())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog())); connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel())); // set selection mode SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); SetEditCorners(); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ClickOnApply() { if ( mySMESHGUI->isActiveStudyLocked() || myBusy || !IsValid() ) return; BusyLocker lock( myBusy ); std::vector anIds; switch (myType) { case QUAD_EDGE: anIds.push_back(myTable->item(0, 0)->text().toInt()); anIds.push_back(myTable->item(0, 2)->text().toInt()); anIds.push_back(myTable->item(0, 1)->text().toInt()); break; case QUAD_TRIANGLE: case QUAD_QUADRANGLE: case QUAD_TETRAHEDRON: case QUAD_PYRAMID: case QUAD_PENTAHEDRON: case QUAD_HEXAHEDRON: for ( int row = 0; row < myNbCorners; row++ ) anIds.push_back(myTable->item(row, 0)->text().toInt()); for ( int row = 0; row < myTable->rowCount(); row++ ) anIds.push_back(myTable->item(row, 1)->text().toInt()); break; } if ( myReverseCB->isChecked()) SMESH::ReverseConnectivity( anIds, myType ); int aNumberOfIds = anIds.size(); SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array; anArrayOfIdeces->length( aNumberOfIds ); for (int i = 0; i < aNumberOfIds; i++) anArrayOfIdeces[i] = anIds[ i ]; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); switch (myType) { case QUAD_EDGE: aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break; case QUAD_TRIANGLE: case QUAD_QUADRANGLE: aMeshEditor->AddFace(anArrayOfIdeces.inout()); break; case QUAD_TETRAHEDRON: case QUAD_PYRAMID: case QUAD_PENTAHEDRON: case QUAD_HEXAHEDRON: aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break; } SALOME_ListIO aList; aList.Append( myActor->getIO() ); mySelector->ClearIndex(); mySelectionMgr->setSelectedObjects( aList, false ); mySimulation->SetVisibility(false); SMESH::UpdateView(); UpdateTable(); SetEditCorners(); updateButtons(); } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ClickOnCancel() { mySelectionMgr->clearSelected(); mySimulation->SetVisibility(false); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //================================================================================= // function : onTextChange() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onTextChange (const QString& theNewText) { if (myBusy) return; BusyLocker lock( myBusy ); mySimulation->SetVisibility(false); // hilight entered nodes SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { TColStd_MapOfInteger newIndices; QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); bool allOk = true; for (int i = 0; i < aListId.count(); i++) { if ( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) ) { newIndices.Add( n->GetID() ); } else { allOk = false; break; } } mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); if ( sender() == myCornerNodes ) UpdateTable( allOk ); } updateButtons(); displaySimulation(); } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection has changed //================================================================================= void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument() { if (myBusy) return; BusyLocker lock( myBusy ); if ( myIsEditCorners ) { // clear myActor = 0; myCornerNodes->setText(""); if (!GroupButtons->isEnabled()) // inactive return; mySimulation->SetVisibility(false); // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); if (aList.Extent() != 1) { UpdateTable(); updateButtons(); return; } Handle(SALOME_InteractiveObject) anIO = aList.First(); myMesh = SMESH::GetMeshByIO(anIO); if (myMesh->_is_nil()) { updateButtons(); return; } myActor = SMESH::FindActorByEntry(anIO->getEntry()); } if (!myActor) { updateButtons(); return; } // get selected nodes QString aString = ""; int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString); if ( myIsEditCorners ) { myCornerNodes->setText(aString); UpdateTable(); } else if ( myTable->isEnabled() && nbNodes == 1 ) { int theRow = myTable->currentRow(), theCol = myTable->currentColumn(); if ( theCol == 1 ) myTable->item(theRow, 1)->setText(aString); } updateButtons(); displaySimulation(); } //================================================================================= // function : displaySimulation() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::displaySimulation() { if ( IsValid() ) { SMESH::TElementSimulation::TVTKIds anIds; // Collect ids from the dialog int anID; bool ok; int aDisplayMode = VTK_SURFACE; if ( myType == QUAD_EDGE ) { anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 0)->text().toInt() ) ); anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(0, 2)->text().toInt() ) ); anID = myTable->item(0, 1)->text().toInt(&ok); if (!ok) anID = myTable->item(0, 0)->text().toInt(); anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) ); aDisplayMode = VTK_WIREFRAME; } else { for ( int row = 0; row < myNbCorners; row++ ) anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->item(row, 0)->text().toInt() ) ); for ( int row = 0; row < myTable->rowCount(); row++ ) { anID = myTable->item(row, 1)->text().toInt(&ok); if (!ok) { anID = myTable->item(row, 0)->text().toInt(); aDisplayMode = VTK_WIREFRAME; } anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) ); } } mySimulation->SetPosition(myActor,myType,anIds,aDisplayMode,myReverseCB->isChecked()); } else { mySimulation->SetVisibility(false); } SMESH::UpdateView(); } //================================================================================= // function : SetEditCorners() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::SetEditCorners() { myCornerNodes->setFocus(); myIsEditCorners = true; SelectionIntoArgument(); updateButtons(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySimulation->SetVisibility(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::enterEvent (QEvent*) { if (GroupConstructors->isEnabled()) return; ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ ClickOnCancel(); } //================================================================================= // function : hideEvent() // purpose : caused by ESC key //================================================================================= void SMESHGUI_AddQuadraticElementDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //================================================================================= // function : onReverse() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onReverse (int state) { mySimulation->SetVisibility(false); displaySimulation(); updateButtons(); } //================================================================================= // function : IsValid() // purpose : //================================================================================= bool SMESHGUI_AddQuadraticElementDlg::IsValid() { SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (!aMesh) return false; bool ok; for ( int row = 0; row < myTable->rowCount(); row++ ) { int anID = myTable->item(row, 1)->text().toInt(&ok); if ( !ok ) return false; const SMDS_MeshNode * aNode = aMesh->FindNode(anID); if ( !aNode ) return false; } return true; } //================================================================================= // function : UpdateTable() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::UpdateTable( bool theConersValidity ) { QStringList aListCorners = myCornerNodes->text().split(" ", QString::SkipEmptyParts); if ( aListCorners.count() == myNbCorners && theConersValidity ) { myTable->setEnabled( true ); // clear the Middle column for ( int row = 0; row < myTable->rowCount(); row++ ) myTable->item( row, 1 )->setText(""); int* aFirstColIds; int* aLastColIds; switch (myType) { case QUAD_EDGE: aFirstColIds = FirstEdgeIds; aLastColIds = LastEdgeIds; break; case QUAD_TRIANGLE: aFirstColIds = FirstTriangleIds; aLastColIds = LastTriangleIds; break; case QUAD_QUADRANGLE: aFirstColIds = FirstQuadrangleIds; aLastColIds = LastQuadrangleIds; break; case QUAD_TETRAHEDRON: aFirstColIds = FirstTetrahedronIds; aLastColIds = LastTetrahedronIds; break; case QUAD_PYRAMID: aFirstColIds = FirstPyramidIds; aLastColIds = LastPyramidIds; break; case QUAD_PENTAHEDRON: aFirstColIds = FirstPentahedronIds; aLastColIds = LastPentahedronIds; break; case QUAD_HEXAHEDRON: aFirstColIds = FirstHexahedronIds; aLastColIds = LastHexahedronIds; break; } // fill the First and the Last columns for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++) myTable->item( i, 0 )->setText( aListCorners[ aFirstColIds[i] ] ); for (int i = 0, iEnd = myTable->rowCount(); i < iEnd; i++) myTable->item( i, 2 )->setText( aListCorners[ aLastColIds[i] ] ); } else { // clear table for ( int row = 0; row < myTable->rowCount(); row++ ) for ( int col = 0; col < myTable->columnCount(); col++ ) if ( QTableWidgetItem* aTWI = myTable->item(row, col) ) aTWI->setText(""); myTable->setEnabled( false ); } } //================================================================================= // function : onTableActivate() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onCellDoubleClicked( int theRow, int theCol ) { myIsEditCorners = false; displaySimulation(); updateButtons(); } //================================================================================= // function : onCellTextChange() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onCellTextChange(int theRow, int theCol) { myIsEditCorners = false; displaySimulation(); updateButtons(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } void SMESHGUI_AddQuadraticElementDlg::updateButtons() { bool valid = IsValid(); buttonOk->setEnabled( valid ); buttonApply->setEnabled( valid ); }