// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_ExtrusionAlongPathDlg.h // Author : Vadim SANDLER, Open CASCADE S.A.S. // #ifndef SMESHGUI_EXTRUSIONALONGPATHDLG_H #define SMESHGUI_EXTRUSIONALONGPATHDLG_H // SMESH includes #include "SMESH_SMESHGUI.hxx" // Qt includes #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) class QButtonGroup; class QRadioButton; class QGroupBox; class QLabel; class QToolButton; class QLineEdit; class QCheckBox; class QListWidget; class QPushButton; class SMESHGUI; class SMESH_Actor; class SMESHGUI_IdValidator; class SMESHGUI_SpinBox; class SMESHGUI_FilterDlg; class SVTK_Selector; class LightApp_SelectionMgr; class SUIT_SelectionFilter; //================================================================================= // class : SMESHGUI_ExtrusionAlongPathDlg // purpose : //================================================================================= class SMESHGUI_EXPORT SMESHGUI_ExtrusionAlongPathDlg : public QDialog { Q_OBJECT class SetBusy; friend class SetBusy; public: SMESHGUI_ExtrusionAlongPathDlg( SMESHGUI* ); ~SMESHGUI_ExtrusionAlongPathDlg(); bool eventFilter( QObject*, QEvent* ); private: void Init( bool = true ); void enterEvent( QEvent* ); /* mouse enter the QWidget */ void keyPressEvent( QKeyEvent* ); int GetConstructorId(); void SetEditCurrentArgument( QToolButton* ); bool isValid(); void updateLinearAngles(); SMESHGUI* mySMESHGUI; /* Current SMESHGUI object */ SMESHGUI_IdValidator* myIdValidator; LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ SVTK_Selector* mySelector; QWidget* myEditCurrentArgument; /* Current argument */ bool myBusy; SMESH::SMESH_Mesh_var myMesh; SMESH_Actor* myMeshActor; SMESH::SMESH_IDSource_var myIDSource; SMESH::SMESH_Mesh_var myPathMesh; GEOM::GEOM_Object_var myPathShape; SUIT_SelectionFilter* myElementsFilter; SUIT_SelectionFilter* myPathMeshFilter; int myType; QList myAnglesList; // widgets QGroupBox* ConstructorsBox; QButtonGroup* GroupConstructors; QRadioButton* Elements1dRB; QRadioButton* Elements2dRB; QGroupBox* GroupArguments; QLabel* ElementsLab; QToolButton* SelectElementsButton; QLineEdit* ElementsLineEdit; QCheckBox* MeshCheck; QGroupBox* PathGrp; QToolButton* SelectPathMeshButton; QLineEdit* PathMeshLineEdit; QToolButton* SelectPathShapeButton; QLineEdit* PathShapeLineEdit; QToolButton* SelectStartPointButton; QLineEdit* StartPointLineEdit; QCheckBox* LinearAnglesCheck; QGroupBox* AnglesGrp; QListWidget* AnglesList; QToolButton* AddAngleButton; QToolButton* RemoveAngleButton; SMESHGUI_SpinBox* AngleSpin; QGroupBox* BasePointGrp; QToolButton* SelectBasePointButton; SMESHGUI_SpinBox* XSpin; SMESHGUI_SpinBox* YSpin; SMESHGUI_SpinBox* ZSpin; QCheckBox* MakeGroupsCheck; QGroupBox* GroupButtons; QPushButton* OkButton; QPushButton* ApplyButton; QPushButton* CloseButton; QPushButton* HelpButton; QString myHelpFileName; SMESHGUI_FilterDlg* myFilterDlg; protected slots: void reject(); private slots: void ConstructorsClicked( int ); void ClickOnOk(); bool ClickOnApply(); void ClickOnHelp(); void SetEditCurrentArgument(); void SelectionIntoArgument(); void DeactivateActiveDialog(); void ActivateThisDialog(); void onTextChange( const QString& ); void onSelectMesh(); void OnAngleAdded(); void OnAngleRemoved(); void setFilters(); }; #endif // SMESHGUI_EXTRUSIONALONGPATHDLG_H