// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_ExtrusionDlg.cxx // Author : Michael ZORIN, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_ExtrusionDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_FilterDlg.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include // OCCT includes #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 //================================================================================= // function : SMESHGUI_ExtrusionDlg() // purpose : constructor //================================================================================= SMESHGUI_ExtrusionDlg::SMESHGUI_ExtrusionDlg (SMESHGUI* theModule) : QDialog( SMESH::GetDesktop( theModule ) ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myFilterDlg( 0 ), mySelectedObject(SMESH::SMESH_IDSource::_nil()) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_EDGE"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_TRIANGLE"))); QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal( false ); setAttribute( Qt::WA_DeleteOnClose, true ); setWindowTitle(tr("EXTRUSION_ALONG_LINE")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_ExtrusionDlgLayout = new QVBoxLayout(this); SMESHGUI_ExtrusionDlgLayout->setSpacing(SPACING); SMESHGUI_ExtrusionDlgLayout->setMargin(MARGIN); /***************************************************************/ ConstructorsBox = new QGroupBox(tr("SMESH_EXTRUSION"), this); GroupConstructors = new QButtonGroup(this); QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox); ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN); RadioButton1= new QRadioButton(ConstructorsBox); RadioButton1->setIcon(image0); RadioButton2= new QRadioButton(ConstructorsBox); RadioButton2->setIcon(image1); ConstructorsBoxLayout->addWidget(RadioButton1); ConstructorsBoxLayout->addWidget(RadioButton2); GroupConstructors->addButton(RadioButton1, 0); GroupConstructors->addButton(RadioButton2, 1); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ GroupArguments = new QGroupBox(tr("EXTRUSION_1D"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); myIdValidator = new SMESHGUI_IdValidator(this); // Controls for elements selection TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments); SelectElementsButton = new QPushButton(GroupArguments); SelectElementsButton->setIcon(image2); LineEditElements = new QLineEdit(GroupArguments); LineEditElements->setValidator(myIdValidator); QPushButton* filterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(filterBtn, SIGNAL(clicked()), this, SLOT(setFilters())); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments); //Control for the Distance selection TextLabelDistance = new QLabel(tr("SMESH_DISTANCE"), GroupArguments); TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupArguments); TextLabelDx = new QLabel(tr("SMESH_X"), GroupArguments); SpinBox_Dx = new SMESHGUI_SpinBox(GroupArguments); TextLabelDy = new QLabel(tr("SMESH_Y"), GroupArguments); SpinBox_Dy = new SMESHGUI_SpinBox(GroupArguments); TextLabelDz = new QLabel(tr("SMESH_Z"), GroupArguments); SpinBox_Dz = new SMESHGUI_SpinBox(GroupArguments); // Controls for vector selection SelectVectorButton = new QPushButton(GroupArguments); SelectVectorButton->setIcon(image2); TextLabelVx = new QLabel(tr("SMESH_DX"), GroupArguments); SpinBox_Vx = new SMESHGUI_SpinBox(GroupArguments); TextLabelVy = new QLabel(tr("SMESH_DY"), GroupArguments); SpinBox_Vy = new SMESHGUI_SpinBox(GroupArguments); TextLabelVz = new QLabel(tr("SMESH_DZ"), GroupArguments); SpinBox_Vz = new SMESHGUI_SpinBox(GroupArguments); // Controls for nb. steps defining TextLabelNbSteps = new QLabel(tr("SMESH_NUMBEROFSTEPS"), GroupArguments); SpinBox_NbSteps = new SalomeApp_IntSpinBox(GroupArguments); // CheckBox for groups generation MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 5); GroupArgumentsLayout->addWidget(filterBtn, 0, 7); GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 8); GroupArgumentsLayout->addWidget(TextLabelDistance, 2, 0); GroupArgumentsLayout->addWidget(TextLabelDx, 2, 2); GroupArgumentsLayout->addWidget(SpinBox_Dx, 2, 3); GroupArgumentsLayout->addWidget(TextLabelDy, 2, 4); GroupArgumentsLayout->addWidget(SpinBox_Dy, 2, 5); GroupArgumentsLayout->addWidget(TextLabelDz, 2, 6); GroupArgumentsLayout->addWidget(SpinBox_Dz, 2, 7); GroupArgumentsLayout->addWidget(TextLabelVector, 3, 0); GroupArgumentsLayout->addWidget(SelectVectorButton, 3, 1); GroupArgumentsLayout->addWidget(TextLabelVx, 3, 2); GroupArgumentsLayout->addWidget(SpinBox_Vx, 3, 3); GroupArgumentsLayout->addWidget(TextLabelVy, 3, 4); GroupArgumentsLayout->addWidget(SpinBox_Vy, 3, 5); GroupArgumentsLayout->addWidget(TextLabelVz, 3, 6); GroupArgumentsLayout->addWidget(SpinBox_Vz, 3, 7); GroupArgumentsLayout->addWidget(TextLabelNbSteps, 4, 0); GroupArgumentsLayout->addWidget(SpinBox_NbSteps, 4, 2, 1, 6); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 0, 1, 8); /***************************************************************/ SMESHGUI_ExtrusionDlgLayout->addWidget(ConstructorsBox); SMESHGUI_ExtrusionDlgLayout->addWidget(GroupArguments); SMESHGUI_ExtrusionDlgLayout->addWidget(GroupButtons); /* Initialisations */ SpinBox_Vx->RangeStepAndValidator(-1, 1, 0.01, 3); SpinBox_Vy->RangeStepAndValidator(-1, 1, 0.01, 3); SpinBox_Vz->RangeStepAndValidator(-1, 1, 0.01, 3); SpinBox_Dx->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_Dy->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_Dz->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, 3); SpinBox_NbSteps->setRange(1, 999999); RadioButton1->setChecked(true); MakeGroupsCheck->setChecked(true); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox(this); // Costruction of the logical filter for the elements: mesh/sub-mesh/group SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "extrusion_page.html"; Init(); /***************************************************************/ // signals and slots connections connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); // to update state of the Ok & Apply buttons connect(SpinBox_Vx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(SpinBox_Vy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(SpinBox_Vz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(SpinBox_Dx, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(SpinBox_Dy, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(SpinBox_Dz, SIGNAL(valueChanged(double)), SLOT(CheckIsEnable())); connect(GroupConstructors, SIGNAL(buttonClicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectElementsButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectVectorButton, SIGNAL(clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); /***************************************************************/ ConstructorsClicked(0); SelectionIntoArgument(); } //================================================================================= // function : ~SMESHGUI_ExtrusionDlg() // purpose : destructor //================================================================================= SMESHGUI_ExtrusionDlg::~SMESHGUI_ExtrusionDlg() { if ( myFilterDlg != 0 ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; } } //================================================================================= // function : Init() // purpose : initialization //================================================================================= void SMESHGUI_ExtrusionDlg::Init (bool ResetControls) { myBusy = false; LineEditElements->clear(); myNbOkElements = 0; myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); if (ResetControls) { SpinBox_NbSteps->setValue(1); SpinBox_Dx->SetValue(0); SpinBox_Dy->SetValue(0); SpinBox_Dz->SetValue(0); SpinBox_Vx->SetValue(0); SpinBox_Vy->SetValue(0); SpinBox_Vz->SetValue(0); CheckBoxMesh->setChecked(false); onSelectMesh(false); } CheckIsEnable(); } //================================================================================= // function : CheckIsEnable() // purpose : Check whether the Ok and Apply buttons should be enabled or not //================================================================================= void SMESHGUI_ExtrusionDlg::CheckIsEnable() { double aX = SpinBox_Vx->GetValue()*SpinBox_Dx->GetValue(); double aY = SpinBox_Vy->GetValue()*SpinBox_Dy->GetValue(); double aZ = SpinBox_Vz->GetValue()*SpinBox_Dz->GetValue(); double aModule = sqrt(aX*aX + aY*aY + aZ*aZ); bool anIsEnable = myNbOkElements > 0 && aModule > 1.0E-38; buttonOk->setEnabled(anIsEnable); buttonApply->setEnabled(anIsEnable); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_ExtrusionDlg::ConstructorsClicked (int constructorId) { disconnect(mySelectionMgr, 0, this, 0); switch (constructorId) { case 0: { GroupArguments->setTitle(tr("EXTRUSION_1D")); if (!CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } break; } case 1: { GroupArguments->setTitle(tr("EXTRUSION_2D")); if (!CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } break; } } myEditCurrentArgument = (QWidget*)LineEditElements; LineEditElements->setFocus(); if (CheckBoxMesh->isChecked()) onSelectMesh(true); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); } //================================================================================= // function : ClickOnApply() // purpose : Called when user presses button //================================================================================= bool SMESHGUI_ExtrusionDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if (!isValid()) return false; if (myNbOkElements) { gp_XYZ aNormale(SpinBox_Vx->GetValue(), SpinBox_Vy->GetValue(), SpinBox_Vz->GetValue()); aNormale /= aNormale.Modulus(); SMESH::DirStruct aVector; aVector.PS.x = SpinBox_Dx->GetValue()*aNormale.X(); aVector.PS.y = SpinBox_Dy->GetValue()*aNormale.Y(); aVector.PS.z = SpinBox_Dz->GetValue()*aNormale.Z(); long aNbSteps = (long)SpinBox_NbSteps->value(); QStringList aParameters; aParameters << SpinBox_Dx->text(); aParameters << SpinBox_Dy->text(); aParameters << SpinBox_Dz->text(); aParameters << SpinBox_NbSteps->text(); try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) { if( CheckBoxMesh->isChecked() ) { if( GetConstructorId() == 0 ) SMESH::ListOfGroups_var groups = aMeshEditor->ExtrusionSweepObject1DMakeGroups(mySelectedObject, aVector, aNbSteps); else SMESH::ListOfGroups_var groups = aMeshEditor->ExtrusionSweepObject2DMakeGroups(mySelectedObject, aVector, aNbSteps); } else SMESH::ListOfGroups_var groups = aMeshEditor->ExtrusionSweepMakeGroups(myElementsId.inout(), aVector, aNbSteps); } else { if( CheckBoxMesh->isChecked() ) { if( GetConstructorId() == 0 ) aMeshEditor->ExtrusionSweepObject1D(mySelectedObject, aVector, aNbSteps); else aMeshEditor->ExtrusionSweepObject2D(mySelectedObject, aVector, aNbSteps); } else aMeshEditor->ExtrusionSweep(myElementsId.inout(), aVector, aNbSteps); } myMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) ); } catch (...) { } SMESH::UpdateView(); if ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) mySMESHGUI->updateObjBrowser(true); // new groups may appear Init(false); ConstructorsClicked(GetConstructorId()); mySelectedObject = SMESH::SMESH_IDSource::_nil(); SelectionIntoArgument(); } return true; } //================================================================================= // function : ClickOnOk() // purpose : Called when user presses button //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnOk() { if (ClickOnApply()) ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : Called when dialog box is closed //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); if (SMESH::GetCurrentVtkView()) { SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters SMESH::SetPointRepresentation(false); SMESH::SetPickable(); } if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //================================================================================= // function : onTextChange() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); // return if busy if (myBusy) return; // set busy flag myBusy = true; if (send == LineEditElements) myNbOkElements = 0; // hilight entered elements/nodes if (!myIO.IsNull()) { QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); if (send == LineEditElements) { SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0; SMESH::ElementType SMESHType = GetConstructorId() ? SMESH::FACE : SMESH::EDGE; SMDSAbs_ElementType SMDSType = GetConstructorId() ? SMDSAbs_Face: SMDSAbs_Edge; myElementsId = new SMESH::long_array; myElementsId->length( aListId.count() ); TColStd_MapOfInteger newIndices; for (int i = 0; i < aListId.count(); i++) { int id = aListId[ i ].toInt(); bool validId = false; if ( id > 0 ) { if ( aMesh ) { const SMDS_MeshElement * e = aMesh->FindElement( id ); validId = ( e && e->GetType() == SMDSType ); } else { validId = ( myMesh->GetElementType( id, true ) == SMESHType ); } } if ( validId && newIndices.Add( id )) myElementsId[ newIndices.Extent()-1 ] = id; } myElementsId->length( myNbOkElements = newIndices.Extent() ); mySelector->AddOrRemoveIndex(myIO, newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myIO, true, true ); } } CheckIsEnable(); myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_ExtrusionDlg::SelectionIntoArgument() { if (myBusy) return; // return if dialog box is inactive if (!GroupButtons->isEnabled()) return; // clear myActor = 0; myIO.Nullify(); QString aString = ""; // set busy flag if(myEditCurrentArgument == (QWidget*)LineEditElements) { myBusy = true; LineEditElements->setText(aString); myNbOkElements = 0; myBusy = false; } // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList, SVTK_Viewer::Type()); int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myIO = IO; myActor = SMESH::FindActorByObject(myMesh); if (myEditCurrentArgument == (QWidget*)LineEditElements) { int aNbElements = 0; // MakeGroups is available if there are groups if ( myMesh->NbGroups() == 0 ) { MakeGroupsCheck->setChecked(false); MakeGroupsCheck->setEnabled(false); } else { MakeGroupsCheck->setEnabled(true); } if (CheckBoxMesh->isChecked()) { SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); if (!SMESH::IObjectToInterface(IO)->_is_nil()) mySelectedObject = SMESH::IObjectToInterface(IO); else return; } else { // get indices of selcted elements TColStd_IndexedMapOfInteger aMapIndex; mySelector->GetIndex(IO,aMapIndex); aNbElements = aMapIndex.Extent(); if (aNbElements < 1) return; myElementsId = new SMESH::long_array; myElementsId->length( aNbElements ); aString = ""; for ( int i = 0; i < aNbElements; ++i ) aString += QString(" %1").arg( myElementsId[ i ] = aMapIndex( i+1 ) ); } myNbOkElements = true; myBusy = true; ((QLineEdit*)myEditCurrentArgument)->setText(aString); myBusy = false; } else if(myEditCurrentArgument == (QWidget*)SpinBox_Vx){ TColStd_IndexedMapOfInteger aMapIndex; mySelector->GetIndex(IO,aMapIndex); int aNbElements = aMapIndex.Extent(); SMDS_Mesh* aMesh = myActor ? myActor->GetObject()->GetMesh() : 0; if(aNbElements != 1 || !aMesh) return; const SMDS_MeshFace* face = dynamic_cast(aMesh->FindElement(aMapIndex(aNbElements))); if (!face) return; gp_XYZ aNormale = SMESH::getNormale(face); SpinBox_Vx->SetValue(aNormale.X()); SpinBox_Vy->SetValue(aNormale.Y()); SpinBox_Vz->SetValue(aNormale.Z()); } // OK CheckIsEnable(); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { myEditCurrentArgument = (QWidget*)LineEditElements; if (CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 1) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } } } else if (send == SelectVectorButton){ myEditCurrentArgument = (QWidget*)SpinBox_Vx; if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : Deactivates this dialog //================================================================================= void SMESHGUI_ExtrusionDlg::DeactivateActiveDialog() { if (ConstructorsBox->isEnabled()) { ConstructorsBox->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : Activates this dialog //================================================================================= void SMESHGUI_ExtrusionDlg::ActivateThisDialog() { // Emit a signal to deactivate the active dialog mySMESHGUI->EmitSignalDeactivateDialog(); ConstructorsBox->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox(this); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : Mouse enter event //================================================================================= void SMESHGUI_ExtrusionDlg::enterEvent (QEvent*) { if (!ConstructorsBox->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : onSelectMesh() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelectionMgr->clearFilters(); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); LineEditElements->setValidator(0); } else { int aConstructorId = GetConstructorId(); if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(EdgeSelection); } else if (aConstructorId == 0) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(FaceSelection); } LineEditElements->setReadOnly(false); LineEditElements->setValidator(myIdValidator); onTextChange(LineEditElements->text()); } SelectionIntoArgument(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_ExtrusionDlg::GetConstructorId() { return GroupConstructors->checkedId(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_ExtrusionDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : setFilters() // purpose : SLOT. Called when "Filter" button pressed. //================================================================================= void SMESHGUI_ExtrusionDlg::setFilters() { if ( !myFilterDlg ) { QList types; types.append( SMESH::EDGE ); types.append( SMESH::FACE ); myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, types ); } myFilterDlg->Init( GetConstructorId() ? SMESH::FACE : SMESH::EDGE ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMesh ); myFilterDlg->SetSourceWg( LineEditElements ); myFilterDlg->show(); } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_ExtrusionDlg::isValid() { QString msg; bool ok = true; ok = SpinBox_Dx->isValid( msg, true ) && ok; ok = SpinBox_Dy->isValid( msg, true ) && ok; ok = SpinBox_Dz->isValid( msg, true ) && ok; ok = SpinBox_NbSteps->isValid( msg, true ) && ok; if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } return true; }