// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_MakeNodeAtPointDlg.cxx // Author : Edward AGAPOV, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_MakeNodeAtPointDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_MeshEditPreview.h" #include #include #include #include #include // SALOME GEOM includes #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include // OCCT includes #include #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include #include // VTK includes #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 /*! * \brief Dialog to publish a sub-shape of the mesh main shape * by selecting mesh elements */ SMESHGUI_MakeNodeAtPointDlg::SMESHGUI_MakeNodeAtPointDlg() : SMESHGUI_Dialog( 0, false, true ) { setWindowTitle(tr("CAPTION")); QVBoxLayout* aDlgLay = new QVBoxLayout (mainFrame()); aDlgLay->setMargin(MARGIN);; aDlgLay->setSpacing(SPACING); QWidget* aMainFrame = createMainFrame (mainFrame()); aDlgLay->addWidget(aMainFrame); aDlgLay->setStretchFactor(aMainFrame, 1); } //======================================================================= // function : createMainFrame() // purpose : Create frame containing dialog's input fields //======================================================================= QWidget* SMESHGUI_MakeNodeAtPointDlg::createMainFrame (QWidget* theParent) { QWidget* aFrame = new QWidget(theParent); SUIT_ResourceMgr* rm = SMESH::GetResourceMgr( SMESHGUI::GetSMESHGUI() ); QPixmap iconMoveNode (rm->loadPixmap("SMESH", tr("ICON_DLG_MOVE_NODE"))); QPixmap iconSelect (rm->loadPixmap("SMESH", tr("ICON_SELECT"))); // constructor QGroupBox* aPixGrp = new QGroupBox(tr("MESH_PASS_THROUGH_POINT"), aFrame); QButtonGroup* aBtnGrp = new QButtonGroup(this); QHBoxLayout* aPixGrpLayout = new QHBoxLayout(aPixGrp); aPixGrpLayout->setMargin(MARGIN); aPixGrpLayout->setSpacing(SPACING); QRadioButton* aRBut = new QRadioButton(aPixGrp); aRBut->setIcon(iconMoveNode); aRBut->setChecked(true); aPixGrpLayout->addWidget(aRBut); aBtnGrp->addButton(aRBut, 0); // coordinates QGroupBox* aCoordGrp = new QGroupBox(tr("SMESH_COORDINATES"), aFrame); QHBoxLayout* aCoordGrpLayout = new QHBoxLayout(aCoordGrp); aCoordGrpLayout->setMargin(MARGIN); aCoordGrpLayout->setSpacing(SPACING); myCoordBtn = new QPushButton(aCoordGrp); myCoordBtn->setIcon(iconSelect); myCoordBtn->setCheckable(true); QLabel* aXLabel = new QLabel(tr("SMESH_X"), aCoordGrp); myX = new SMESHGUI_SpinBox(aCoordGrp); QLabel* aYLabel = new QLabel(tr("SMESH_Y"), aCoordGrp); myY = new SMESHGUI_SpinBox(aCoordGrp); QLabel* aZLabel = new QLabel(tr("SMESH_Z"), aCoordGrp); myZ = new SMESHGUI_SpinBox(aCoordGrp); myX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY); myY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY); myZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, DBL_DIGITS_DISPLAY); aCoordGrpLayout->addWidget(myCoordBtn); aCoordGrpLayout->addWidget(aXLabel); aCoordGrpLayout->addWidget(myX); aCoordGrpLayout->addWidget(aYLabel); aCoordGrpLayout->addWidget(myY); aCoordGrpLayout->addWidget(aZLabel); aCoordGrpLayout->addWidget(myZ); // Method selection QGroupBox* aMethodGrp = new QGroupBox(tr("METHOD"), aFrame); QHBoxLayout* aMethodGrpLayout = new QHBoxLayout(aMethodGrp); aMethodGrpLayout->setMargin(MARGIN); aMethodGrpLayout->setSpacing(SPACING); myMoveRBtn = new QRadioButton(tr("MOVE_EXISTING_METHOD"), aMethodGrp); myCreateRBtn = new QRadioButton(tr("CREATE_NEW_METHOD"), aMethodGrp); aMethodGrpLayout->addWidget(myMoveRBtn); aMethodGrpLayout->addWidget(myCreateRBtn); // node ID myNodeToMoveGrp = new QGroupBox(tr("NODE_2MOVE"), aFrame); QLabel* idLabel = new QLabel(tr("NODE_2MOVE_ID"), myNodeToMoveGrp); myIdBtn = new QPushButton(myNodeToMoveGrp); myIdBtn->setIcon(iconSelect); myIdBtn->setCheckable(true); myId = new QLineEdit(myNodeToMoveGrp); myId->setValidator(new SMESHGUI_IdValidator(this, 1)); myAutoSearchChkBox = new QCheckBox( tr("AUTO_SEARCH"), myNodeToMoveGrp); myPreviewChkBox = new QCheckBox( tr("PREVIEW"), myNodeToMoveGrp); QGridLayout* myNodeToMoveGrpLayout = new QGridLayout(myNodeToMoveGrp); myNodeToMoveGrpLayout->setSpacing(SPACING); myNodeToMoveGrpLayout->setMargin(MARGIN); myNodeToMoveGrpLayout->addWidget( idLabel, 0, 0 ); myNodeToMoveGrpLayout->addWidget( myIdBtn, 0, 1 ); myNodeToMoveGrpLayout->addWidget( myId, 0, 2 ); myNodeToMoveGrpLayout->addWidget( myAutoSearchChkBox, 1, 0, 1, 3 ); myNodeToMoveGrpLayout->addWidget( myPreviewChkBox, 2, 0, 1, 3 ); QVBoxLayout* aLay = new QVBoxLayout(aFrame); aLay->addWidget(aPixGrp); aLay->addWidget(aCoordGrp); aLay->addWidget(aMethodGrp); aLay->addWidget(myNodeToMoveGrp); connect(myCoordBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); connect(myMoveRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); connect(myCreateRBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); connect(myIdBtn, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); connect(myAutoSearchChkBox, SIGNAL (toggled(bool)), this, SLOT(ButtonToggled(bool))); myMoveRBtn->setChecked(true); myIdBtn->setDown(true); myAutoSearchChkBox->setChecked(true); return aFrame; } //================================================================================ /*! * \brief SLOT called when any button is toggled * \param bool - on or off */ //================================================================================ void SMESHGUI_MakeNodeAtPointDlg::ButtonToggled (bool on) { const QObject* aSender = sender(); if ( on ) { if ( aSender == myCoordBtn ) // button to set coord by node selection { if ( myIdBtn->isEnabled() ) myIdBtn->setDown( !on ); } else if ( aSender == myIdBtn ) // button to select a node to move { myCoordBtn->setDown( !on ); } else if ( aSender == myMoveRBtn ) // move node method { myNodeToMoveGrp->setEnabled( true ); } else if ( aSender == myCreateRBtn ) // create node method { myNodeToMoveGrp->setEnabled( false ); myCoordBtn->setDown( true ); } } if ( aSender == myAutoSearchChkBox ) // automatic node search { if ( on ) { myId->setText(""); myId->setReadOnly ( true ); myIdBtn->setDown( false ); myIdBtn->setEnabled( false ); myCoordBtn->setDown( true ); } else { myId->setReadOnly ( false ); myIdBtn->setEnabled( true ); } } } //================================================================================ /*! * \brief Constructor */ //================================================================================ SMESHGUI_MakeNodeAtPointOp::SMESHGUI_MakeNodeAtPointOp() { mySimulation = 0; myDlg = new SMESHGUI_MakeNodeAtPointDlg; myFilter = 0; myHelpFileName = "mesh_through_point_page.html"; // connect signals and slots connect(myDlg->myX, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); connect(myDlg->myY, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); connect(myDlg->myZ, SIGNAL (valueChanged(double)), this, SLOT(redisplayPreview())); connect(myDlg->myId,SIGNAL (textChanged(const QString&)),SLOT(redisplayPreview())); connect(myDlg->myPreviewChkBox, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); connect(myDlg->myAutoSearchChkBox,SIGNAL (toggled(bool)),SLOT(redisplayPreview())); connect(myDlg->myMoveRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); connect(myDlg->myCreateRBtn, SIGNAL (toggled(bool)),SLOT(redisplayPreview())); } //======================================================================= // function : startOperation() // purpose : Init dialog fields, connect signals and slots, show dialog //======================================================================= void SMESHGUI_MakeNodeAtPointOp::startOperation() { myNoPreview = false; myMeshActor = 0; // init simulation with a current View if ( mySimulation ) delete mySimulation; mySimulation = new SMESHGUI_MeshEditPreview(SMESH::GetViewWindow( getSMESHGUI() )); vtkProperty* aProp = vtkProperty::New(); aProp->SetRepresentationToWireframe(); aProp->SetColor(250, 0, 250); aProp->SetPointSize(5); aProp->SetLineWidth( SMESH::GetFloat("SMESH:element_width",1) + 1); mySimulation->GetActor()->SetProperty(aProp); aProp->Delete(); // SalomeApp_TypeFilter depends on a current study if ( myFilter ) delete myFilter; QList filters; filters.append( new SalomeApp_TypeFilter((SalomeApp_Study*)study(), "SMESH" )); TColStd_MapOfInteger vertexType; vertexType.Add( TopAbs_VERTEX ); filters.append( new SMESH_NumberFilter("GEOM", TopAbs_VERTEX, 1, vertexType )); myFilter = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_OR ); // IPAL19360 SMESHGUI_SelectionOp::startOperation(); // this method should be called only after filter creation //activateSelection(); // set filters // called inside of previous statement myDlg->myX->SetValue(0); myDlg->myY->SetValue(0); myDlg->myZ->SetValue(0); myDlg->myId->setText(""); myDlg->show(); onSelectionDone(); // init myMeshActor if ( myMeshActor ) { // myMeshOldDisplayMode = myMeshActor->GetRepresentation(); // myMeshActor->SetRepresentation( VTK_WIREFRAME ); myMeshActor->SetPointRepresentation(true); SMESH::RepaintCurrentView(); redisplayPreview(); } } //================================================================================ /*! * \brief Stops operation */ //================================================================================ void SMESHGUI_MakeNodeAtPointOp::stopOperation() { myNoPreview = true; mySimulation->SetVisibility(false); if ( myMeshActor ) { // myMeshActor->SetRepresentation( myMeshOldDisplayMode ); myMeshActor->SetPointRepresentation(false); SMESH::RepaintCurrentView(); myMeshActor = 0; } selectionMgr()->removeFilter( myFilter ); SMESHGUI_SelectionOp::stopOperation(); } //================================================================================ /*! * \brief perform it's intention action: move or create a node */ //================================================================================ bool SMESHGUI_MakeNodeAtPointOp::onApply() { if( isStudyLocked() ) return false; if ( !myMeshActor ) { SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ), tr("INVALID_MESH") ); dlg()->show(); return false; } QString msg; if ( !isValid( msg ) ) { // node id is invalid if( !msg.isEmpty() ) SUIT_MessageBox::warning( dlg(), tr( "SMESH_WRN_WARNING" ), tr("INVALID_ID") ); dlg()->show(); return false; } try { SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); if (aMesh->_is_nil()) { SUIT_MessageBox::information(SMESHGUI::desktop(), tr("SMESH_ERROR"), tr("SMESHG_NO_MESH") ); return true; } SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor(); if (aMeshEditor->_is_nil()) return true; int aResult = 0; if ( myDlg->myCreateRBtn->isDown() ) { aResult = aMeshEditor->AddNode(myDlg->myX->GetValue(), myDlg->myY->GetValue(), myDlg->myZ->GetValue()); } else { int anId = myDlg->myId->text().toInt(); aResult = aMeshEditor->MoveClosestNodeToPoint(myDlg->myX->GetValue(), myDlg->myY->GetValue(), myDlg->myZ->GetValue(), anId); } if (aResult) { QStringList aParameters; aParameters << myDlg->myX->text(); aParameters << myDlg->myY->text(); aParameters << myDlg->myZ->text(); aMesh->SetParameters( SMESHGUI::JoinObjectParameters(aParameters) ); myDlg->myId->setText(""); SALOME_ListIO aList; selectionMgr()->setSelectedObjects(aList,false); aList.Append(myMeshActor->getIO()); selectionMgr()->setSelectedObjects(aList,false); SMESH::UpdateView(); } } catch (const SALOME::SALOME_Exception& S_ex) { SalomeApp_Tools::QtCatchCorbaException(S_ex); } catch (...) { } return true; } //================================================================================ /*! * \brief Check selected node id validity */ //================================================================================ bool SMESHGUI_MakeNodeAtPointOp::isValid( QString& msg ) { bool ok = true; if ( myMeshActor && myDlg->myMoveRBtn->isDown() && !myDlg->myAutoSearchChkBox->isChecked() ) { ok = false; int id = myDlg->myId->text().toInt(); if ( id > 0 ) if (SMDS_Mesh* aMesh = myMeshActor->GetObject()->GetMesh()) ok = aMesh->FindNode( id ); if( !ok ) msg += tr("INVALID_ID") + "\n"; } ok = myDlg->myX->isValid( msg, !myNoPreview ) && ok; ok = myDlg->myY->isValid( msg, !myNoPreview ) && ok; ok = myDlg->myZ->isValid( msg, !myNoPreview ) && ok; return ok; } //================================================================================ /*! * \brief SLOT called when selection changed */ //================================================================================ void SMESHGUI_MakeNodeAtPointOp::onSelectionDone() { if ( !myDlg->isVisible() || !myDlg->isEnabled() ) return; try { SALOME_ListIO aList; selectionMgr()->selectedObjects(aList, SVTK_Viewer::Type()); if (aList.Extent() != 1) return; Handle(SALOME_InteractiveObject) anIO = aList.First(); SMESH_Actor* aMeshActor = SMESH::FindActorByEntry(anIO->getEntry()); if (!aMeshActor) { // coord by geom if ( myDlg->myCoordBtn->isDown() ) { GEOM::GEOM_Object_var geom = SMESH::IObjectToInterface(anIO); if ( !geom->_is_nil() ) { TopoDS_Vertex aShape; if ( GEOMBase::GetShape(geom, aShape) && aShape.ShapeType() == TopAbs_VERTEX ) { gp_Pnt P = BRep_Tool::Pnt(aShape); myNoPreview = true; myDlg->myX->SetValue(P.X()); myDlg->myY->SetValue(P.Y()); myDlg->myZ->SetValue(P.Z()); myNoPreview = false; redisplayPreview(); } } return; } } if ( !myMeshActor ) myMeshActor = aMeshActor; QString aString; int nbElems = SMESH::GetNameOfSelectedElements(selector(),anIO, aString); if (nbElems == 1) { if (SMDS_Mesh* aMesh = aMeshActor->GetObject()->GetMesh()) { if (const SMDS_MeshNode* aNode = aMesh->FindNode(aString.toInt())) { myNoPreview = true; if ( myDlg->myCoordBtn->isDown() ) { // set coord myDlg->myX->SetValue(aNode->X()); myDlg->myY->SetValue(aNode->Y()); myDlg->myZ->SetValue(aNode->Z()); myNoPreview = false; redisplayPreview(); } else if ( myDlg->myIdBtn->isDown() && myDlg->myIdBtn->isEnabled() ) { // set node to move myDlg->myId->setText(aString); myNoPreview = false; redisplayPreview(); } } } } } catch (...) { } } //================================================================================ /*! * \brief update preview */ //================================================================================ void SMESHGUI_MakeNodeAtPointOp::redisplayPreview() { if ( myNoPreview ) return; myNoPreview = true; SMESH::MeshPreviewStruct_var aMeshPreviewStruct; bool moveShown = false; if ( myDlg->myMoveRBtn->isDown() && // Move method myMeshActor) { const bool autoSearch = myDlg->myAutoSearchChkBox->isChecked(); const bool preview = myDlg->myPreviewChkBox->isChecked(); if ( autoSearch ) myDlg->myId->setText(""); QString msg; if ( preview && ( autoSearch || isValid( msg ) )) { try { SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(myMeshActor->getIO()); if (!aMesh->_is_nil()) { SMESH::SMESH_MeshEditor_var aPreviewer = aMesh->GetMeshEditPreviewer(); if (!aPreviewer->_is_nil()) { SUIT_OverrideCursor aWaitCursor; // find id and/or just compute preview int anId = aPreviewer->MoveClosestNodeToPoint(myDlg->myX->GetValue(), myDlg->myY->GetValue(), myDlg->myZ->GetValue(), myDlg->myId->text().toInt()); if ( autoSearch ) { // set found id QString idTxt("%1"); if ( anId > 0 ) idTxt = idTxt.arg( anId ); else idTxt = ""; myDlg->myId->setText( idTxt ); } if ( preview ) { // fill preview data aMeshPreviewStruct = aPreviewer->GetPreviewData(); moveShown = ( anId > 0 ); } } } }catch (...) { } } } if ( !moveShown ) { aMeshPreviewStruct = new SMESH::MeshPreviewStruct(); aMeshPreviewStruct->nodesXYZ.length(1); aMeshPreviewStruct->nodesXYZ[0].x = myDlg->myX->GetValue(); aMeshPreviewStruct->nodesXYZ[0].y = myDlg->myY->GetValue(); aMeshPreviewStruct->nodesXYZ[0].z = myDlg->myZ->GetValue(); aMeshPreviewStruct->elementTypes.length(1); aMeshPreviewStruct->elementTypes[0].SMDS_ElementType = SMESH::NODE; aMeshPreviewStruct->elementTypes[0].isPoly = false; aMeshPreviewStruct->elementTypes[0].nbNodesInElement = 1; aMeshPreviewStruct->elementConnectivities.length(1); aMeshPreviewStruct->elementConnectivities[0] = 0; } // display data if ( aMeshPreviewStruct.operator->() ) { mySimulation->SetData(aMeshPreviewStruct._retn()); } else { mySimulation->SetVisibility(false); } myNoPreview = false; } //================================================================================ /*! * \brief Activate Node selection */ //================================================================================ void SMESHGUI_MakeNodeAtPointOp::activateSelection() { selectionMgr()->clearFilters(); SMESH::SetPointRepresentation(false); selectionMgr()->installFilter( myFilter ); setSelectionMode( NodeSelection ); } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESHGUI_MakeNodeAtPointOp::~SMESHGUI_MakeNodeAtPointOp() { if ( myDlg ) delete myDlg; if ( mySimulation ) delete mySimulation; if ( myFilter ) delete myFilter; } //================================================================================ /*! * \brief Gets dialog of this operation * \retval LightApp_Dialog* - pointer to dialog of this operation */ //================================================================================ LightApp_Dialog* SMESHGUI_MakeNodeAtPointOp::dlg() const { return myDlg; }