// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_WhatIsDlg.cxx // Author : Vladimir TURIN, Open CASCADE S.A.S. // SMESH includes // #include "SMESHGUI_WhatIsDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMESH_LogicalFilter.hxx" #include "SMDS_Mesh.hxx" #include "SMDS_VolumeTool.hxx" // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include // OCCT includes #include #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #define SPACING 6 #define MARGIN 11 //================================================================================= // class : SMESHGUI_WhatIsDlg() // purpose : //================================================================================= SMESHGUI_WhatIsDlg::SMESHGUI_WhatIsDlg( SMESHGUI* theModule ) : QDialog( SMESH::GetDesktop( theModule ) ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { setModal( false ); setAttribute( Qt::WA_DeleteOnClose, true ); setWindowTitle(tr("SMESH_WHAT_IS_TITLE")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_WhatIsDlgLayout = new QVBoxLayout(this); SMESHGUI_WhatIsDlgLayout->setSpacing(SPACING); SMESHGUI_WhatIsDlgLayout->setMargin(MARGIN); /***************************************************************/ GroupMesh = new QGroupBox(this); QHBoxLayout* GroupMeshLayout = new QHBoxLayout(GroupMesh); GroupMeshLayout->setSpacing(SPACING); GroupMeshLayout->setMargin(MARGIN); MeshLabel = new QLabel(tr("SMESH_NAME"), GroupMesh); GroupMeshLayout->addWidget(MeshLabel); MeshName = new QLineEdit(GroupMesh); MeshName->setReadOnly(true); GroupMeshLayout->addWidget(MeshName); /***************************************************************/ GroupSelections = new QGroupBox(tr("ENTITY_TYPE"), this); QButtonGroup* GroupSel = new QButtonGroup(this); QHBoxLayout* GroupSelectionsLayout = new QHBoxLayout(GroupSelections); GroupSelectionsLayout->setSpacing(SPACING); GroupSelectionsLayout->setMargin(MARGIN); RadioButtonNodes = new QRadioButton(tr("SMESH_NODES"), GroupSelections); GroupSelectionsLayout->addWidget(RadioButtonNodes); GroupSel->addButton(RadioButtonNodes, 0); RadioButtonElements = new QRadioButton(tr("SMESH_ELEMENTS"), GroupSelections); GroupSelectionsLayout->addWidget(RadioButtonElements); GroupSel->addButton(RadioButtonElements, 1); /***************************************************************/ GroupArguments = new QGroupBox(tr("SMESH_INFORMATION"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); // Controls for elements selection TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); LineEditElements = new QLineEdit(GroupArguments); LineEditElements->setValidator(new SMESHGUI_IdValidator(this)); GroupArgumentsLayout->addWidget(LineEditElements, 0, 1); // information text browser Info = new QTextBrowser(GroupArguments); Info->setMinimumSize(200, 150); GroupArgumentsLayout->addWidget(Info, 1, 0, 1, 2); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_OK"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonHelp); SMESHGUI_WhatIsDlgLayout->addWidget(GroupMesh); SMESHGUI_WhatIsDlgLayout->addWidget(GroupSelections); SMESHGUI_WhatIsDlgLayout->addWidget(GroupArguments); SMESHGUI_WhatIsDlgLayout->addWidget(GroupButtons); RadioButtonNodes->setChecked(true); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Costruction of the logical filter SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "mesh_infos_page.html#mesh_element_info_anchor"; Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(GroupSel, SIGNAL(buttonClicked(int)), SLOT(SelectionsClicked(int))); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); SelectionsClicked(0); SelectionIntoArgument(); } //================================================================================= // function : ~SMESHGUI_WhatIsDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_WhatIsDlg::~SMESHGUI_WhatIsDlg() { } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::Init (bool ResetControls) { myBusy = false; LineEditElements->clear(); myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); if (ResetControls) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); onTextChange(LineEditElements->text()); SelectionIntoArgument(); } } //================================================================================= // function : SelectionsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_WhatIsDlg::SelectionsClicked (int selectionId) { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); switch (selectionId) { case 0: { SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); break; } case 1: { SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); break; } } connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::ClickOnOk() { if (mySMESHGUI->isActiveStudyLocked()) return; SMESH::UpdateView(); Init(false); SelectionIntoArgument(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", "application")). arg(myHelpFileName)); } } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_WhatIsDlg::onTextChange (const QString& theNewText) { if (myBusy) return; myBusy = true; // hilight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = RadioButtonNodes->isChecked()? aMesh->FindNode(aListId[ i ].toInt()): aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); } mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); } SelectionIntoArgument(); myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_WhatIsDlg::SelectionIntoArgument() { int curBusy = myBusy; // clear myActor = 0; QString aString = ""; myBusy = true; if(!curBusy) LineEditElements->setText(aString); MeshName->setText(aString); GroupMesh->setTitle(tr("")); Info->clear(); myBusy = curBusy; if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByObject(myMesh); if (!myActor) myActor = SMESH::FindActorByEntry(IO->getEntry()); if (!myActor) return; QString aName; SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aName); MeshName->setText(aName); if(!SMESH::IObjectToInterface(IO)->_is_nil()) { GroupMesh->setTitle(tr("SMESH_MESH")); } else if(!SMESH::IObjectToInterface(IO)->_is_nil()) { GroupMesh->setTitle(tr("SMESH_SUBMESH")); } else if(!SMESH::IObjectToInterface(IO)->_is_nil()) { GroupMesh->setTitle(tr("SMESH_GROUP")); } int aNbUnits = 0; aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); if (aNbUnits < 1) return; const SMDS_MeshElement * e = RadioButtonNodes->isChecked()? myActor->GetObject()->GetMesh()->FindNode(aString.toInt()): myActor->GetObject()->GetMesh()->FindElement(aString.toInt()); if (e) { QString anInfo; anInfo=tr("ENTITY_TYPE") + ": "; if(e->GetType() == SMDSAbs_Node) { anInfo+=tr("MESH_NODE")+"\n"; //const SMDS_MeshNode *en = (SMDS_MeshNode*) e; // VSR: not used! } else if(e->GetType() == SMDSAbs_Edge) { anInfo+=tr("SMESH_EDGE")+"\n"; anInfo+=tr("SMESH_MESHINFO_TYPE")+": "; const SMDS_MeshEdge *ee = (SMDS_MeshEdge*) e; anInfo+=(ee->IsQuadratic()?tr("SMESH_MESHINFO_ORDER2"):tr("SMESH_MESHINFO_ORDER1"))+"\n"; } else if(e->GetType() == SMDSAbs_Face) { const SMDS_MeshFace *ef = (SMDS_MeshFace*) e; anInfo+=tr("SMESH_FACE")+"\n"; anInfo+=tr("SMESH_MESHINFO_TYPE")+": "; if(!ef->IsPoly()) anInfo+=(ef->IsQuadratic()?tr("SMESH_MESHINFO_ORDER2"):tr("SMESH_MESHINFO_ORDER1"))+" "; switch(ef->NbNodes()) { case 3: case 6: { anInfo+=tr("SMESH_TRIANGLE"); break; } case 4: case 8: { anInfo+=tr("SMESH_QUADRANGLE"); break; } default: break; } anInfo+="\n"; } else if(e->GetType() == SMDSAbs_Volume) { anInfo+=tr("SMESH_VOLUME")+"\n"; anInfo+=tr("SMESH_MESHINFO_TYPE")+": "; const SMDS_MeshVolume *ev = (SMDS_MeshVolume*) e; SMDS_VolumeTool vt(ev); if(vt.GetVolumeType() != SMDS_VolumeTool::POLYHEDA) anInfo+=(ev->IsQuadratic()?tr("SMESH_MESHINFO_ORDER2"):tr("SMESH_MESHINFO_ORDER1"))+" "; switch(vt.GetVolumeType()) { case SMDS_VolumeTool::TETRA: case SMDS_VolumeTool::QUAD_TETRA: { anInfo+=tr("SMESH_TETRAS"); break; } case SMDS_VolumeTool::PYRAM: case SMDS_VolumeTool::QUAD_PYRAM: { anInfo+=tr("SMESH_PYRAMID"); break; } case SMDS_VolumeTool::PENTA: case SMDS_VolumeTool::QUAD_PENTA: { anInfo+=tr("SMESH_PRISM"); break; } case SMDS_VolumeTool::HEXA: case SMDS_VolumeTool::QUAD_HEXA: { anInfo+=tr("SMESH_HEXAS"); break; } case SMDS_VolumeTool::POLYHEDA: { anInfo+=tr("SMESH_POLYEDRON"); break; } default: break; } anInfo+="\n"; } if(e->GetType() != SMDSAbs_Node) anInfo+=tr("GRAVITY_CENTER") + ":\n"; gp_XYZ anXYZ(0.,0.,0.); SMDS_ElemIteratorPtr nodeIt = e->nodesIterator(); int nbNodes = 0; for( ; nodeIt->more(); nbNodes++) { const SMDS_MeshNode* node = static_cast( nodeIt->next() ); anXYZ.Add( gp_XYZ( node->X(), node->Y(), node->Z() ) ); } anXYZ.Divide(e->NbNodes()); anInfo+=QString("X=%1\nY=%2\nZ=%3\n").arg(anXYZ.X()).arg(anXYZ.Y()).arg(anXYZ.Z()); Info->setText(anInfo); } if(!curBusy) { myBusy = true; LineEditElements->setText(aString); myBusy = false; } } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::DeactivateActiveDialog() { if (GroupArguments->isEnabled()) { GroupSelections->setEnabled(false); GroupMesh->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); GroupSelections->setEnabled(true); GroupMesh->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); if ( SMESH::GetViewWindow( mySMESHGUI )) SelectionsClicked(RadioButtonNodes->isChecked()?0:1); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::enterEvent (QEvent*) { if (!GroupArguments->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ ClickOnCancel(); } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_WhatIsDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_WhatIsDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } }