#include "SMESHGUI_AddQuadraticElementDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_ActorUtils.h" #include "SMDS_Mesh.hxx" #include "SMESH_Actor.h" #include "SUIT_Session.h" #include "SVTK_Selection.h" #include "SVTK_Selector.h" #include "SALOME_ListIO.hxx" #include "SALOME_ListIteratorOfListIO.hxx" #include "SalomeApp_Study.h" #include "SalomeApp_Application.h" #include "SVTK_ViewModel.h" #include "SVTK_ViewWindow.h" #include "utilities.h" // OCCT Includes #include #include // VTK Includes #include #include #include #include #include #include #include #include #include #include #include #include #include // QT Includes #include #include #include #include #include #include #include #include #include // STL includes #include using namespace std; namespace SMESH { void ReverseConnectivity( vector & ids, int type ) { // for reverse connectivity of other types keeping the first id, see // void SMESH_VisualObjDef::buildElemPrs() in SMESH_Object.cxx:900 const int* conn = 0; switch ( type ) { case QUAD_TETRAHEDRON: { static int aConn[] = {0,2,1,3,6,5,4,7,9,8}; conn = aConn; break; } case QUAD_PYRAMID: { static int aConn[] = {0,3,2,1,4,8,7,6,5,9,12,11,10}; conn = aConn; break; } case QUAD_PENTAHEDRON: { static int aConn[] = {0,2,1,3,5,4,8,7,6,11,10,9,12,14,13}; conn = aConn; break; } case QUAD_HEXAHEDRON: { static int aConn[] = {0,3,2,1,4,7,6,5,11,10,9,8,15,14,13,12,16,19,18,17}; conn = aConn; break; } default:; } if ( !conn ) { reverse( ids.begin(), ids.end() ); } else { vector aRevIds( ids.size() ); for ( int i = 0; i < ids.size(); i++) aRevIds[ i ] = ids[ conn[ i ]]; ids = aRevIds; } } class TElementSimulation { SalomeApp_Application* myApplication; SUIT_ViewWindow* myViewWindow; SVTK_ViewWindow* myVTKViewWindow; SALOME_Actor* myPreviewActor; vtkDataSetMapper* myMapper; vtkUnstructuredGrid* myGrid; //vtkProperty* myBackProp, *myProp; float anRGB[3], aBackRGB[3]; public: TElementSimulation (SalomeApp_Application* theApplication) { myApplication = theApplication; SUIT_ViewManager* mgr = theApplication->activeViewManager(); if (!mgr) return; myViewWindow = mgr->getActiveView(); myVTKViewWindow = GetVtkViewWindow(myViewWindow); myGrid = vtkUnstructuredGrid::New(); // Create and display actor myMapper = vtkDataSetMapper::New(); myMapper->SetInput(myGrid); myPreviewActor = SALOME_Actor::New(); myPreviewActor->PickableOff(); myPreviewActor->VisibilityOff(); myPreviewActor->SetMapper(myMapper); vtkProperty* myProp = vtkProperty::New(); GetColor( "SMESH", "fill_color", anRGB[0], anRGB[1], anRGB[2], QColor( 0, 170, 255 ) ); myProp->SetColor( anRGB[0], anRGB[1], anRGB[2] ); myPreviewActor->SetProperty( myProp ); myProp->Delete(); vtkProperty* myBackProp = vtkProperty::New(); GetColor( "SMESH", "backface_color", aBackRGB[0], aBackRGB[1], aBackRGB[2], QColor( 0, 0, 255 ) ); myBackProp->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] ); myPreviewActor->SetBackfaceProperty( myBackProp ); myBackProp->Delete(); myVTKViewWindow->AddActor(myPreviewActor); } typedef std::vector TVTKIds; void SetPosition (SMESH_Actor* theActor, const int theType, TVTKIds& theIds, const int theMode, const bool theReverse) { vtkUnstructuredGrid *aGrid = theActor->GetUnstructuredGrid(); myGrid->SetPoints(aGrid->GetPoints()); //add points vtkIdType aType = 0; switch (theType) { case QUAD_EDGE: aType = VTK_QUADRATIC_EDGE; break; case QUAD_TRIANGLE: aType = VTK_QUADRATIC_TRIANGLE; break; case QUAD_QUADRANGLE: aType = VTK_QUADRATIC_QUAD; break; case QUAD_TETRAHEDRON: aType = VTK_QUADRATIC_TETRA; break; case QUAD_PYRAMID: //aType = VTK_QUADRATIC_PYRAMID; // NOT SUPPORTED IN VTK4.2 aType = VTK_CONVEX_POINT_SET; break; case QUAD_PENTAHEDRON: //aType = VTK_QUADRATIC_WEDGE; // NOT SUPPORTED IN VTK4.2 aType = VTK_CONVEX_POINT_SET; break; case QUAD_HEXAHEDRON: aType = VTK_QUADRATIC_HEXAHEDRON; break; } // take care of orientation if ( aType == VTK_CONVEX_POINT_SET ) { if ( theReverse && theMode == VTK_SURFACE ) { //myPreviewActor->GetProperty()->SetColor( aBackRGB[0], aBackRGB[1], aBackRGB[2] ); } } else { // VTK cell connectivity opposites the MED one if ( !theReverse ) { ReverseConnectivity( theIds, theType ); } } myGrid->Reset(); vtkIdList *anIds = vtkIdList::New(); for (int i = 0, iEnd = theIds.size(); i < iEnd; i++) { anIds->InsertId(i,theIds[i]); //std::cout << i<< ": " << theIds[i] << std::endl; } myGrid->InsertNextCell(aType,anIds); anIds->Delete(); myGrid->Modified(); myPreviewActor->GetMapper()->Update(); myPreviewActor->SetRepresentation( theMode ); SetVisibility(true); // restore normal orientation if ( aType == VTK_CONVEX_POINT_SET ) { if ( theReverse && theMode == VTK_SURFACE ) { //myPreviewActor->GetProperty()->SetColor( anRGB[0], anRGB[1], anRGB[2] ); } } } void SetVisibility (bool theVisibility) { myPreviewActor->SetVisibility(theVisibility); RepaintCurrentView(); } ~TElementSimulation() { if (FindVtkViewWindow(myApplication->activeViewManager(), myViewWindow)) { myVTKViewWindow->RemoveActor(myPreviewActor); } myPreviewActor->Delete(); myMapper->RemoveAllInputs(); myMapper->Delete(); myGrid->Delete(); // myProp->Delete(); // myBackProp->Delete(); } }; } // Define the sequences of ids static int FirstEdgeIds[] = {0}; static int LastEdgeIds[] = {1}; static int FirstTriangleIds[] = {0,1,2}; static int LastTriangleIds[] = {1,2,0}; static int FirstQuadrangleIds[] = {0,1,2,3}; static int LastQuadrangleIds[] = {1,2,3,0}; static int FirstTetrahedronIds[] = {0,1,2,3,3,3}; static int LastTetrahedronIds[] = {1,2,0,0,1,2}; static int FirstPyramidIds[] = {0,1,2,3,4,4,4,4}; static int LastPyramidIds[] = {1,2,3,0,0,1,2,3}; static int FirstPentahedronIds[] = {0,1,2,3,4,5,0,1,2}; static int LastPentahedronIds[] = {1,2,0,4,5,3,3,4,5}; static int FirstHexahedronIds[] = {0,1,2,3,4,5,6,7,0,1,2,3}; static int LastHexahedronIds[] = {1,2,3,0,5,6,7,4,4,5,6,7}; //================================================================================= // function : SMESHGUI_AddQuadraticElementDlg() // purpose : constructor //================================================================================= SMESHGUI_AddQuadraticElementDlg::SMESHGUI_AddQuadraticElementDlg( SMESHGUI* theModule, const int theType, const char* name, bool modal, WFlags fl) : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myType( theType ) { SalomeApp_Application* anApp = dynamic_cast (SUIT_Session::session()->activeApplication()); mySimulation = new SMESH::TElementSimulation (anApp); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); QString anElementName; switch ( myType ) { case QUAD_EDGE: anElementName = QString("QUADRATIC_EDGE"); break; case QUAD_TRIANGLE: anElementName = QString("QUADRATIC_TRIANGLE"); break; case QUAD_QUADRANGLE: anElementName = QString("QUADRATIC_QUADRANGLE"); break; case QUAD_TETRAHEDRON: anElementName = QString("QUADRATIC_TETRAHEDRON"); break; case QUAD_PYRAMID: anElementName = QString("QUADRATIC_PYRAMID"); break; case QUAD_PENTAHEDRON: anElementName = QString("QUADRATIC_PENTAHEDRON"); break; case QUAD_HEXAHEDRON: anElementName = QString("QUADRATIC_HEXAHEDRON"); break; default: myType = QUAD_EDGE; anElementName = QString("QUADRATIC_EDGE"); } QString iconName = tr(QString("ICON_DLG_%1").arg(anElementName)); QString caption = tr(QString("SMESH_ADD_%1_TITLE").arg(anElementName)); QString argumentsGrTitle = tr(QString("SMESH_ADD_%1").arg(anElementName)); QString constructorGrTitle = tr(QString("SMESH_%1").arg(anElementName)); QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", iconName)); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); if (!name) setName("SMESHGUI_AddQuadraticElementDlg"); setCaption(caption); setSizeGripEnabled(TRUE); QGridLayout* aDialogLayout = new QGridLayout(this); aDialogLayout->setSpacing(6); aDialogLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); GroupConstructors->setTitle(constructorGrTitle); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructors->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Fixed)); QGridLayout* aGroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); aGroupConstructorsLayout->setAlignment(Qt::AlignTop); aGroupConstructorsLayout->setSpacing(6); aGroupConstructorsLayout->setMargin(11); myRadioButton1 = new QRadioButton(GroupConstructors, "myRadioButton1"); myRadioButton1->setText(tr("" )); myRadioButton1->setPixmap(image0); myRadioButton1->setChecked(TRUE); myRadioButton1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, myRadioButton1->sizePolicy().hasHeightForWidth())); aGroupConstructorsLayout->addWidget(myRadioButton1, 0, 0); aGroupConstructorsLayout->addItem( new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum), 0, 1); aDialogLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupArguments = new QGroupBox(this, "GroupArguments"); GroupArguments->setTitle(argumentsGrTitle); GroupArguments->setColumnLayout(0, Qt::Vertical); GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0); GroupArguments->setSizePolicy(QSizePolicy(QSizePolicy::MinimumExpanding, QSizePolicy::Expanding)); QGridLayout* aGroupArgumentsLayout = new QGridLayout(GroupArguments->layout()); aGroupArgumentsLayout->setAlignment(Qt::AlignTop); aGroupArgumentsLayout->setSpacing(6); aGroupArgumentsLayout->setMargin(11); QLabel* aCornerNodesLabel = new QLabel(GroupArguments, "aCornerNodesLabel"); aCornerNodesLabel->setText(tr("SMESH_CORNER_NODES" )); aGroupArgumentsLayout->addWidget(aCornerNodesLabel, 0, 0); mySelectButton = new QPushButton(GroupArguments, "mySelectButton"); mySelectButton->setPixmap(image1); aGroupArgumentsLayout->addWidget(mySelectButton, 0, 1); myCornerNodes = new QLineEdit(GroupArguments, "myCornerNodes"); aGroupArgumentsLayout->addWidget(myCornerNodes, 0, 2); myTable = new QTable(GroupArguments); aGroupArgumentsLayout->addMultiCellWidget(myTable, 1, 1, 0, 2); myReverseCB = new QCheckBox(GroupArguments, "myReverseCB"); myReverseCB->setText(tr("SMESH_REVERSE" )); aGroupArgumentsLayout->addWidget(myReverseCB, 2, 0); aDialogLayout->addWidget(GroupArguments, 1, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtons->setSizePolicy(QSizePolicy(QSizePolicy::Expanding, QSizePolicy::Fixed)); QGridLayout* aGroupButtonsLayout = new QGridLayout(GroupButtons->layout()); aGroupButtonsLayout->setAlignment(Qt::AlignTop); aGroupButtonsLayout->setSpacing(6); aGroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); aGroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); aGroupButtonsLayout->addWidget(buttonApply, 0, 1); aGroupButtonsLayout->addItem( new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum), 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); aGroupButtonsLayout->addWidget(buttonOk, 0, 0); aDialogLayout->addWidget(GroupButtons, 2, 0); Init(); /* Initialisations */ } //================================================================================= // function : ~SMESHGUI_AddQuadraticElementDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_AddQuadraticElementDlg::~SMESHGUI_AddQuadraticElementDlg() { // no need to delete child widgets, Qt does it all for us delete mySimulation; } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::Init() { GroupArguments->show(); myRadioButton1->setChecked(TRUE); myIsEditCorners = true; mySMESHGUI->SetActiveDialogBox((QDialog*)this); myActor = 0; int aNumRows; switch (myType) { case QUAD_EDGE: aNumRows = 1; myNbCorners = 2; break; case QUAD_TRIANGLE: aNumRows = 3; myNbCorners = 3; break; case QUAD_QUADRANGLE: aNumRows = 4; myNbCorners = 4; break; case QUAD_TETRAHEDRON: aNumRows = 6; myNbCorners = 4; break; case QUAD_PYRAMID: aNumRows = 8; myNbCorners = 5; break; case QUAD_PENTAHEDRON: aNumRows = 9; myNbCorners = 6; break; case QUAD_HEXAHEDRON: aNumRows = 12; myNbCorners = 8; break; } myCornerNodes->setValidator(new SMESHGUI_IdValidator(this, "validator", myNbCorners)); /* initialize table */ myTable->setNumCols(3); myTable->setNumRows(aNumRows); QStringList aColLabels; aColLabels.append(tr("SMESH_FIRST")); aColLabels.append(tr("SMESH_MIDDLE")); aColLabels.append(tr("SMESH_LAST")); myTable->setColumnLabels(aColLabels); for ( int col = 0; col < myTable->numCols(); col++ ) myTable->setColumnWidth(col, 80); myTable->setColumnReadOnly(0, true); myTable->setColumnReadOnly(2, true); myTable->setEnabled( false ); for ( int row = 0; row < myTable->numRows(); row++ ) { SMESHGUI_IdEditItem* anEditItem = new SMESHGUI_IdEditItem( myTable, QTableItem::OnTyping, "" ); anEditItem->setReplaceable(false); myTable->setItem(row, 1, anEditItem); } /* signals and slots connections */ connect(mySelectButton, SIGNAL(clicked()), SLOT(SetEditCorners())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(SelectionIntoArgument())); connect(myTable, SIGNAL(doubleClicked(int, int, int, const QPoint&)), SLOT(onCellDoubleClicked(int, int, int, const QPoint&))); connect(myTable, SIGNAL(valueChanged (int, int)), SLOT(onCellTextChange(int, int))); connect(myCornerNodes, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(myReverseCB, SIGNAL(stateChanged(int)), SLOT(onReverse(int))); connect(buttonOk, SIGNAL(clicked()), SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), SLOT(ClickOnApply())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), SLOT(DeactivateActiveDialog())); connect(mySMESHGUI, SIGNAL (SignalStudyFrameChanged()), SLOT(ClickOnCancel())); this->show(); // displays Dialog // set selection mode SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); myBusy = false; SetEditCorners(); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ClickOnApply() { if (IsValid() && !mySMESHGUI->isActiveStudyLocked()) { myBusy = true; vector anIds; switch (myType) { case QUAD_EDGE: anIds.push_back(myTable->text(0, 0).toInt()); anIds.push_back(myTable->text(0, 2).toInt()); anIds.push_back(myTable->text(0, 1).toInt()); break; case QUAD_TRIANGLE: case QUAD_QUADRANGLE: case QUAD_TETRAHEDRON: case QUAD_PYRAMID: case QUAD_PENTAHEDRON: case QUAD_HEXAHEDRON: for ( int row = 0; row < myNbCorners; row++ ) anIds.push_back(myTable->text(row, 0).toInt()); for ( int row = 0; row < myTable->numRows(); row++ ) anIds.push_back(myTable->text(row, 1).toInt()); break; } if ( myReverseCB->isChecked()) SMESH::ReverseConnectivity( anIds, myType ); int aNumberOfIds = anIds.size(); SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array; anArrayOfIdeces->length( aNumberOfIds ); for (int i = 0; i < aNumberOfIds; i++) anArrayOfIdeces[i] = anIds[ i ]; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); switch (myType) { case QUAD_EDGE: aMeshEditor->AddEdge(anArrayOfIdeces.inout()); break; case QUAD_TRIANGLE: case QUAD_QUADRANGLE: aMeshEditor->AddFace(anArrayOfIdeces.inout()); break; case QUAD_TETRAHEDRON: case QUAD_PYRAMID: case QUAD_PENTAHEDRON: case QUAD_HEXAHEDRON: aMeshEditor->AddVolume(anArrayOfIdeces.inout()); break; } SALOME_ListIO aList; aList.Append( myActor->getIO() ); mySelector->ClearIndex(); mySelectionMgr->setSelectedObjects( aList, false ); SMESH::UpdateView(); mySimulation->SetVisibility(false); buttonOk->setEnabled(false); buttonApply->setEnabled(false); UpdateTable(); SetEditCorners(); myBusy = false; } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); return; } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ClickOnCancel() { mySelectionMgr->clearSelected(); mySimulation->SetVisibility(false); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); reject(); return; } //================================================================================= // function : onTextChange() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onTextChange (const QString& theNewText) { if (myBusy) return; myBusy = true; buttonOk->setEnabled(false); buttonApply->setEnabled(false); mySimulation->SetVisibility(false); // hilight entered nodes SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { TColStd_MapOfInteger newIndices; QStringList aListId = QStringList::split(" ", theNewText, false); bool allOk = true; for (int i = 0; i < aListId.count(); i++) { if( const SMDS_MeshNode * n = aMesh->FindNode( aListId[ i ].toInt() ) ) newIndices.Add( n->GetID() ); else { allOk = false; break; } } mySelector->AddOrRemoveIndex( myActor->getIO(), newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); if ( sender() == myCornerNodes ) UpdateTable( allOk ); } if( IsValid() ) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } if ( sender() == myTable ) displaySimulation(); myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection has changed //================================================================================= void SMESHGUI_AddQuadraticElementDlg::SelectionIntoArgument() { if (myBusy) return; if ( myIsEditCorners ) { // clear myActor = 0; myBusy = true; myCornerNodes->setText(""); myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; buttonOk->setEnabled(false); buttonApply->setEnabled(false); mySimulation->SetVisibility(false); // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); if (aList.Extent() != 1) { UpdateTable(); return; } Handle(SALOME_InteractiveObject) anIO = aList.First(); myMesh = SMESH::GetMeshByIO(anIO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByEntry(anIO->getEntry()); } if (!myActor) return; // get selected nodes QString aString = ""; int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,myActor->getIO(),aString); if ( myIsEditCorners ) { myBusy = true; myCornerNodes->setText(aString); myBusy = false; UpdateTable(); } else if ( myTable->isEnabled() && nbNodes == 1 ) { myBusy = true; int theRow = myTable->currentRow(), theCol = myTable->currentColumn(); if ( theCol == 1 ) myTable->setText(theRow, 1, aString); myBusy = false; } if ( IsValid() ) { buttonOk->setEnabled( true ); buttonApply->setEnabled( true ); } displaySimulation(); } //================================================================================= // function : displaySimulation() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::displaySimulation() { if (!myIsEditCorners) { SMESH::TElementSimulation::TVTKIds anIds; // Collect ids from the dialog int anID; bool ok; int aDisplayMode = VTK_SURFACE; if ( myType == QUAD_EDGE ) { anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->text(0, 0).toInt() ) ); anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->text(0, 2).toInt() ) ); anID = (myTable->text(0, 1)).toInt(&ok); if (!ok) anID = (myTable->text(0, 0)).toInt(); anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) ); aDisplayMode = VTK_WIREFRAME; } else { for ( int row = 0; row < myNbCorners; row++ ) anIds.push_back( myActor->GetObject()->GetNodeVTKId( myTable->text(row, 0).toInt() ) ); for ( int row = 0; row < myTable->numRows(); row++ ) { anID = (myTable->text(row, 1)).toInt(&ok); if (!ok) { anID = (myTable->text(row, 0)).toInt(); aDisplayMode = VTK_WIREFRAME; } anIds.push_back( myActor->GetObject()->GetNodeVTKId(anID) ); } } mySimulation->SetPosition(myActor,myType,anIds,aDisplayMode,myReverseCB->isChecked()); SMESH::UpdateView(); } } //================================================================================= // function : SetEditCorners() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::SetEditCorners() { myCornerNodes->setFocus(); myIsEditCorners = true; SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySimulation->SetVisibility(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::enterEvent (QEvent*) { if (GroupConstructors->isEnabled()) return; ActivateThisDialog(); return; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ ClickOnCancel(); return; } //================================================================================= // function : hideEvent() // purpose : caused by ESC key //================================================================================= void SMESHGUI_AddQuadraticElementDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //================================================================================= // function : onReverse() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onReverse (int state) { if (!IsValid()) return; if (state >= 0) { mySimulation->SetVisibility(false); displaySimulation(); } } //================================================================================= // function : IsValid() // purpose : //================================================================================= bool SMESHGUI_AddQuadraticElementDlg::IsValid() { SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (!aMesh) return false; bool ok; for ( int row = 0; row < myTable->numRows(); row++ ) { int anID = (myTable->text(row, 1)).toInt(&ok); if ( !ok ) return false; const SMDS_MeshNode * aNode = aMesh->FindNode(anID); if ( !aNode ) return false; } return true; } //================================================================================= // function : UpdateTable() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::UpdateTable( bool theConersValidity ) { QStringList aListCorners = QStringList::split(" ", myCornerNodes->text(), false); if ( aListCorners.count() == myNbCorners && theConersValidity ) { myTable->setEnabled( true ); // clear the Middle column for ( int row = 0; row < myTable->numRows(); row++ ) myTable->setText( row, 1, ""); int* aFirstColIds; int* aLastColIds; switch (myType) { case QUAD_EDGE: aFirstColIds = FirstEdgeIds; aLastColIds = LastEdgeIds; break; case QUAD_TRIANGLE: aFirstColIds = FirstTriangleIds; aLastColIds = LastTriangleIds; break; case QUAD_QUADRANGLE: aFirstColIds = FirstQuadrangleIds; aLastColIds = LastQuadrangleIds; break; case QUAD_TETRAHEDRON: aFirstColIds = FirstTetrahedronIds; aLastColIds = LastTetrahedronIds; break; case QUAD_PYRAMID: aFirstColIds = FirstPyramidIds; aLastColIds = LastPyramidIds; break; case QUAD_PENTAHEDRON: aFirstColIds = FirstPentahedronIds; aLastColIds = LastPentahedronIds; break; case QUAD_HEXAHEDRON: aFirstColIds = FirstHexahedronIds; aLastColIds = LastHexahedronIds; break; } // fill the First and the Last columns for (int i = 0, iEnd = myTable->numRows(); i < iEnd; i++) myTable->setText( i, 0, aListCorners[ aFirstColIds[i] ] ); for (int i = 0, iEnd = myTable->numRows(); i < iEnd; i++) myTable->setText( i, 2, aListCorners[ aLastColIds[i] ] ); } else { // clear table for ( int row = 0; row < myTable->numRows(); row++ ) for ( int col = 0; col < myTable->numCols(); col++ ) myTable->setText(row, col, ""); myTable->setEnabled( false ); } } //================================================================================= // function : onTableActivate() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onCellDoubleClicked( int theRow, int theCol, int theButton, const QPoint& theMousePos ) { if ( theButton == 1 && theCol == 1 ) myIsEditCorners = false; displaySimulation(); return; } //================================================================================= // function : onCellTextChange() // purpose : //================================================================================= void SMESHGUI_AddQuadraticElementDlg::onCellTextChange(int theRow, int theCol) { onTextChange( myTable->text(theRow, theCol) ); } QWidget* SMESHGUI_IdEditItem::createEditor() const { QLineEdit *aLineEdit = new QLineEdit(text(), table()->viewport()); aLineEdit->setValidator( new SMESHGUI_IdValidator(table()->viewport(), "validator", 1) ); return aLineEdit; }