// Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_MultiEditDlg.h // Author : Sergey LITONIN // Module : SMESH #ifndef SMESHGUI_MultiEditDlg_H #define SMESHGUI_MultiEditDlg_H #include #include "SUIT_SelectionFilter.h" #include #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Filter) class SMESHGUI; class SMESHGUI_FilterDlg; class SMESHGUI_SpinBox; class SMESH_Actor; class LightApp_SelectionMgr; class SALOME_Actor; class SVTK_Selector; class SVTK_ViewWindow; class QFrame; class QObject; class QListBox; class QComboBox; class QCheckBox; class QGroupBox; class QLineEdit; class QPushButton; class QButtonGroup; /*! * Class : SMESHGUI_MultiEditDlg * Description : Base class for dialogs of diagonal inversion and * union of two neighboring triangles */ class SMESHGUI_MultiEditDlg : public QDialog { Q_OBJECT public: SMESHGUI_MultiEditDlg(SMESHGUI* theModule, const int, const bool = false, const char* = 0 ); virtual ~SMESHGUI_MultiEditDlg(); void Init(); bool eventFilter( QObject* object, QEvent* event ); signals: void ListContensChanged(); protected slots: void onOk(); virtual bool onApply(); virtual void onClose(); void onDeactivate(); void onSelectionDone(); void onFilterBtn(); void onAddBtn(); void onRemoveBtn(); void onSortListBtn(); void onListSelectionChanged(); void onSubmeshChk(); void onGroupChk(); virtual void onToAllChk(); void onFilterAccepted(); void on3d2dChanged(int); SMESH::NumericalFunctor_ptr getNumericalFunctor(); protected: void closeEvent( QCloseEvent* e ) ; void enterEvent ( QEvent * ) ; void hideEvent ( QHideEvent * ); /* ESC key */ QFrame* createButtonFrame( QWidget* ); QFrame* createMainFrame ( QWidget*, const bool ); bool isValid( const bool ) const; SMESH::long_array_var getIds(); void updateButtons(); void setSelectionMode(); virtual bool isIdValid( const int theID ) const; virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& ) = 0; int entityType(); protected: QPushButton* myOkBtn; QPushButton* myApplyBtn; QPushButton* myCloseBtn; SMESH_Actor* myActor; SMESH::SMESH_Mesh_var myMesh; LightApp_SelectionMgr* mySelectionMgr; SVTK_Selector* mySelector; SMESHGUI* mySMESHGUI; QGroupBox* mySelGrp; QGroupBox* myCriterionGrp; QButtonGroup* myGroupChoice; QComboBox* myComboBoxFunctor; QListBox* myListBox; QPushButton* myFilterBtn; QPushButton* myAddBtn; QPushButton* myRemoveBtn; QPushButton* mySortBtn; QCheckBox* myToAllChk; QButtonGroup* myEntityTypeGrp; QCheckBox* mySubmeshChk; QPushButton* mySubmeshBtn; QLineEdit* mySubmesh; QCheckBox* myGroupChk; QPushButton* myGroupBtn; QLineEdit* myGroup; SMESHGUI_FilterDlg* myFilterDlg; TColStd_MapOfInteger myIds; int myFilterType; bool myBusy; int myEntityType; }; /*! * Class : SMESHGUI_ChangeOrientationDlg * Description : Modification of orientation of faces */ class SMESHGUI_ChangeOrientationDlg : public SMESHGUI_MultiEditDlg { Q_OBJECT public: SMESHGUI_ChangeOrientationDlg(SMESHGUI* theModule, const char* = 0); virtual ~SMESHGUI_ChangeOrientationDlg(); protected: virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& ); }; /*! * Class : SMESHGUI_UnionOfTrianglesDlg * Description : Construction of quadrangles by automatic association of triangles */ class SMESHGUI_UnionOfTrianglesDlg : public SMESHGUI_MultiEditDlg { Q_OBJECT public: SMESHGUI_UnionOfTrianglesDlg(SMESHGUI* theModule, const char* = 0); virtual ~SMESHGUI_UnionOfTrianglesDlg(); protected: virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& ); private: SMESHGUI_SpinBox* myMaxAngleSpin; }; /* Class : SMESHGUI_CuttingOfQuadsDlg Description : Construction of quadrangles by automatic association of triangles */ class SMESHGUI_CuttingOfQuadsDlg : public SMESHGUI_MultiEditDlg { Q_OBJECT public: SMESHGUI_CuttingOfQuadsDlg(SMESHGUI* theModule, const char* = 0); virtual ~SMESHGUI_CuttingOfQuadsDlg(); protected: virtual bool process( SMESH::SMESH_MeshEditor_ptr, const SMESH::long_array& ); protected slots: virtual void onClose(); void onCriterionRB(); void onPreviewChk(); private: void displayPreview(); void erasePreview(); private: SALOME_Actor* myPreviewActor; QCheckBox* myPreviewChk; }; #endif