// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_SewingDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_SewingDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMDS_Mesh.hxx" #include "SUIT_ResourceMgr.h" #include "SUIT_Desktop.h" #include "SUIT_MessageBox.h" #include "SVTK_ViewModel.h" #include "SVTK_ViewWindow.h" #include "SVTK_Selector.h" #include "SVTK_Selection.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include using namespace std; //================================================================================= // class : SMESHGUI_SewingDlg() // purpose : //================================================================================= SMESHGUI_SewingDlg::SMESHGUI_SewingDlg( SMESHGUI* theModule, const char* name, bool modal, WFlags fl) : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { SUIT_ResourceMgr* mgr = SMESH::GetResourceMgr( mySMESHGUI ); QPixmap image0 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_FREEBORDERS"))); QPixmap image1 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_CONFORM_FREEBORDERS"))); QPixmap image2 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_BORDERTOSIDE"))); QPixmap image3 (mgr->loadPixmap("SMESH", tr("ICON_SMESH_SEWING_SIDEELEMENTS"))); QPixmap image4 (mgr->loadPixmap("SMESH", tr("ICON_SELECT"))); if (!name) setName("SMESHGUI_SewingDlg"); resize(303, 185); setCaption(tr("SMESH_SEWING")); setSizeGripEnabled(TRUE); SMESHGUI_SewingDlgLayout = new QGridLayout(this); SMESHGUI_SewingDlgLayout->setSpacing(6); SMESHGUI_SewingDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth())); GroupConstructors->setTitle(tr("SMESH_SEWING")); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); QHBoxLayout* RBLayout = new QHBoxLayout(0, 0, 6, "Layout2"); RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1"); RadioButton1->setText(tr("" )); RadioButton1->setPixmap(image0); RBLayout->addWidget(RadioButton1); RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2"); RadioButton2->setText(tr("" )); RadioButton2->setPixmap(image1); RBLayout->addWidget(RadioButton2); RadioButton3= new QRadioButton(GroupConstructors, "RadioButton3"); RadioButton3->setText(tr("" )); RadioButton3->setPixmap(image2); RBLayout->addWidget(RadioButton3); RadioButton4= new QRadioButton(GroupConstructors, "RadioButton4"); RadioButton4->setText(tr("" )); RadioButton4->setPixmap(image3); RBLayout->addWidget(RadioButton4); GroupConstructorsLayout->addLayout(RBLayout, 0, 0); SMESHGUI_SewingDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth())); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("" )); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE")); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY")); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK")); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_SewingDlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupArguments = new QGroupBox(this, "GroupArguments"); GroupArguments->setColumnLayout(0, Qt::Vertical); GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0); GroupArgumentsLayout = new QGridLayout(GroupArguments->layout()); GroupArgumentsLayout->setAlignment(Qt::AlignTop); GroupArgumentsLayout->setSpacing(6); GroupArgumentsLayout->setMargin(11); // First subgroup SubGroup1 = new QGroupBox(GroupArguments, "SubGroup1"); SubGroup1->setColumnLayout(0, Qt::Vertical); SubGroup1->layout()->setSpacing(0); SubGroup1->layout()->setMargin(0); QGridLayout* SubGroup1Layout = new QGridLayout(SubGroup1->layout()); SubGroup1Layout->setAlignment(Qt::AlignTop); SubGroup1Layout->setSpacing(6); SubGroup1Layout->setMargin(11); // Controls of the first subgroup TextLabel1 = new QLabel(SubGroup1, "TextLabel1"); TextLabel1->setFixedWidth(104); SubGroup1Layout->addWidget(TextLabel1, 0, 0); SelectButton1 = new QPushButton(SubGroup1, "SelectButton1"); SelectButton1->setPixmap(image4); SubGroup1Layout->addWidget(SelectButton1, 0, 1); LineEdit1 = new QLineEdit(SubGroup1, "LineEdit1"); SubGroup1Layout->addWidget(LineEdit1, 0, 2); TextLabel2 = new QLabel(SubGroup1, "TextLabel2"); SubGroup1Layout->addWidget(TextLabel2, 1, 0); SelectButton2 = new QPushButton(SubGroup1, "SelectButton2"); SelectButton2->setPixmap(image4); SubGroup1Layout->addWidget(SelectButton2, 1, 1); LineEdit2 = new QLineEdit(SubGroup1, "LineEdit2"); SubGroup1Layout->addWidget(LineEdit2, 1, 2); TextLabel3 = new QLabel(SubGroup1, "TextLabel3"); SubGroup1Layout->addWidget(TextLabel3, 2, 0); SelectButton3 = new QPushButton(SubGroup1, "SelectButton3"); SelectButton3->setPixmap(image4); SubGroup1Layout->addWidget(SelectButton3, 2, 1); LineEdit3 = new QLineEdit(SubGroup1, "LineEdit3"); SubGroup1Layout->addWidget(LineEdit3, 2, 2); // Second subgroup SubGroup2 = new QGroupBox(GroupArguments, "SubGroup2"); SubGroup2->setColumnLayout(0, Qt::Vertical); SubGroup2->layout()->setSpacing(0); SubGroup2->layout()->setMargin(0); QGridLayout* SubGroup2Layout = new QGridLayout(SubGroup2->layout()); SubGroup2Layout->setAlignment(Qt::AlignTop); SubGroup2Layout->setSpacing(6); SubGroup2Layout->setMargin(11); // Controls of the first subgroup TextLabel4 = new QLabel(SubGroup2, "TextLabel4"); SubGroup2Layout->addWidget(TextLabel4, 0, 0); SelectButton4 = new QPushButton(SubGroup2, "SelectButton4"); SelectButton4->setPixmap(image4); SubGroup2Layout->addWidget(SelectButton4, 0, 1); LineEdit4 = new QLineEdit(SubGroup2, "LineEdit4"); SubGroup2Layout->addWidget(LineEdit4, 0, 2); TextLabel5 = new QLabel(SubGroup2, "TextLabel5"); SubGroup2Layout->addWidget(TextLabel5, 1, 0); SelectButton5 = new QPushButton(SubGroup2, "SelectButton5"); SelectButton5->setPixmap(image4); SubGroup2Layout->addWidget(SelectButton5, 1, 1); LineEdit5 = new QLineEdit(SubGroup2, "LineEdit5"); SubGroup2Layout->addWidget(LineEdit5, 1, 2); TextLabel6 = new QLabel(SubGroup2, "TextLabel6"); SubGroup2Layout->addWidget(TextLabel6, 2, 0); SelectButton6 = new QPushButton(SubGroup2, "SelectButton6"); SelectButton6->setPixmap(image4); SubGroup2Layout->addWidget(SelectButton6, 2, 1); LineEdit6 = new QLineEdit(SubGroup2, "LineEdit6"); SubGroup2Layout->addWidget(LineEdit6, 2, 2); // Add subgroups to the group of arguments GroupArgumentsLayout->addWidget(SubGroup1, 0, 0); GroupArgumentsLayout->addWidget(SubGroup2, 1, 0); // Control for the merging equal elements CheckBoxMerge = new QCheckBox(GroupArguments, "CheckBoxMerge"); CheckBoxMerge->setText(tr("MERGE_EQUAL_ELEMENTS" )); GroupArgumentsLayout->addWidget(CheckBoxMerge, 2, 0); // Control for the polygons creation instead of splitting CheckBoxPolygons = new QCheckBox( GroupArguments, "CheckBoxPolygons" ); CheckBoxPolygons->setText( tr( "CREATE_POLYGONS_INSTEAD_SPLITTING" ) ); GroupArgumentsLayout->addWidget( CheckBoxPolygons, 3, 0 ); // Control for the polyedres creation to obtain conform mesh CheckBoxPolyedrs = new QCheckBox( GroupArguments, "CheckBoxPolyedrs" ); CheckBoxPolyedrs->setText( tr( "CREATE_POLYEDRS_NEAR_BOUNDARY" ) ); GroupArgumentsLayout->addWidget( CheckBoxPolyedrs, 4, 0 ); SMESHGUI_SewingDlgLayout->addWidget(GroupArguments, 1, 0); /* Initialisations */ GroupArguments->show(); RadioButton1->setChecked(TRUE); LineEdit2->setValidator(new SMESHGUI_IdValidator(this, "validator", 1)); LineEdit3->setValidator(new SMESHGUI_IdValidator(this, "validator", 1)); LineEdit5->setValidator(new SMESHGUI_IdValidator(this, "validator", 1)); LineEdit6->setValidator(new SMESHGUI_IdValidator(this, "validator", 1)); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton3, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton4, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton5, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton6, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEdit1, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit2, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit3, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit4, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit5, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(LineEdit6, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); this->show(); /* displays Dialog */ ConstructorsClicked(0); resize(0,0); } //================================================================================= // function : ~SMESHGUI_SewingDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_SewingDlg::~SMESHGUI_SewingDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_SewingDlg::Init() { myBusy = false; myEditCurrentArgument = LineEdit1; LineEdit1->setFocus(); myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); CheckBoxMerge->setChecked(false); CheckBoxPolygons->setChecked(false); CheckBoxPolyedrs->setChecked(false); SelectionIntoArgument(); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_SewingDlg::ConstructorsClicked (int constructorId) { disconnect(mySelectionMgr, 0, this, 0); SALOME_ListIO io; mySelectionMgr->selectedObjects( io ); mySelectionMgr->clearSelected(); LineEdit1->setText(""); LineEdit2->setText(""); LineEdit3->setText(""); LineEdit4->setText(""); LineEdit5->setText(""); LineEdit6->setText(""); myOk1 = myOk2 = myOk3 = myOk4 = myOk5 = myOk6 = false; myEditCurrentArgument = LineEdit1; myEditCurrentArgument->setFocus(); if (!TextLabel5->isEnabled()) { TextLabel5->setEnabled(true); SelectButton5->setEnabled(true); LineEdit5->setEnabled(true); } else if (!TextLabel6->isEnabled()) { TextLabel6->setEnabled(true); SelectButton6->setEnabled(true); LineEdit6->setEnabled(true); } if (constructorId == 1 || constructorId == 3) { if (CheckBoxPolygons->isVisible()) CheckBoxPolygons->hide(); if (CheckBoxPolyedrs->isVisible()) CheckBoxPolyedrs->hide(); } switch (constructorId) { case 0: { GroupArguments->setTitle(tr("SEW_FREE_BORDERS")); SubGroup1->setTitle(tr("BORDER_1")); SubGroup2->setTitle(tr("BORDER_2")); if (!CheckBoxPolygons->isVisible()) CheckBoxPolygons->show(); if (!CheckBoxPolyedrs->isVisible()) CheckBoxPolyedrs->show(); break; } case 1: { GroupArguments->setTitle(tr("SEW_CONFORM_FREE_BORDERS")); SubGroup1->setTitle(tr("BORDER_1")); SubGroup2->setTitle(tr("BORDER_2")); TextLabel6->setEnabled(false); SelectButton6->setEnabled(false); LineEdit6->setEnabled(false); myOk6 = true; break; } case 2: { GroupArguments->setTitle(tr("SEW_BORDER_TO_SIDE")); SubGroup1->setTitle(tr("BORDER")); SubGroup2->setTitle(tr("SIDE")); TextLabel5->setEnabled(false); SelectButton5->setEnabled(false); LineEdit5->setEnabled(false); if (!CheckBoxPolygons->isVisible()) CheckBoxPolygons->show(); if (!CheckBoxPolyedrs->isVisible()) CheckBoxPolyedrs->show(); myOk5 = true; break; } case 3: { GroupArguments->setTitle(tr("SEW_SIDE_ELEMENTS")); SubGroup1->setTitle(tr("SIDE_1")); SubGroup2->setTitle(tr("SIDE_2")); TextLabel1->setText(tr("SMESH_ID_ELEMENTS")); TextLabel2->setText(tr("NODE1_TO_MERGE")); TextLabel3->setText(tr("NODE2_TO_MERGE")); TextLabel4->setText(tr("SMESH_ID_ELEMENTS")); TextLabel5->setText(tr("NODE1_TO_MERGE")); TextLabel6->setText(tr("NODE2_TO_MERGE")); LineEdit1->setValidator(new SMESHGUI_IdValidator(this, "validator")); LineEdit4->setValidator(new SMESHGUI_IdValidator(this, "validator")); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); break; } } if (constructorId != 3) { TextLabel1->setText(tr("FIRST_NODE_ID")); TextLabel2->setText(tr("SECOND_NODE_ID")); TextLabel3->setText(tr("LAST_NODE_ID")); TextLabel4->setText(tr("FIRST_NODE_ID")); TextLabel5->setText(tr("SECOND_NODE_ID")); TextLabel6->setText(tr("LAST_NODE_ID")); LineEdit1->setValidator(new SMESHGUI_IdValidator(this, "validator", 1)); LineEdit4->setValidator(new SMESHGUI_IdValidator(this, "validator", 1)); SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); mySelectionMgr->setSelectedObjects( io ); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_SewingDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; bool aResult = false; if (IsValid()) { bool toMerge = CheckBoxMerge->isChecked(); bool toCreatePolygons = CheckBoxPolygons->isChecked(); bool toCreatePolyedrs = CheckBoxPolyedrs->isChecked(); try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); int aConstructorId = GetConstructorId(); SMESH::SMESH_MeshEditor::Sew_Error anError; if (aConstructorId == 0) anError = aMeshEditor->SewFreeBorders(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit5->text().toLong(), LineEdit6->text().toLong(), toCreatePolygons, toCreatePolyedrs); else if (aConstructorId == 1) anError = aMeshEditor->SewConformFreeBorders(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit5->text().toLong()); else if (aConstructorId == 2) anError = aMeshEditor->SewBorderToSide(LineEdit1->text().toLong(), LineEdit2->text().toLong(), LineEdit3->text().toLong(), LineEdit4->text().toLong(), LineEdit6->text().toLong(), toCreatePolygons, toCreatePolyedrs); else if (aConstructorId == 3) { QStringList aListElementsId1 = QStringList::split(" ", LineEdit1->text(), false); QStringList aListElementsId2 = QStringList::split(" ", LineEdit4->text(), false); SMESH::long_array_var anElementsId1 = new SMESH::long_array; SMESH::long_array_var anElementsId2 = new SMESH::long_array; anElementsId1->length(aListElementsId1.count()); anElementsId2->length(aListElementsId2.count()); for (int i = 0; i < aListElementsId1.count(); i++) anElementsId1[i] = aListElementsId1[i].toInt(); for (int i = 0; i < aListElementsId2.count(); i++) anElementsId2[i] = aListElementsId2[i].toInt(); anError = aMeshEditor->SewSideElements(anElementsId1.inout(), anElementsId2.inout(), LineEdit2->text().toLong(), LineEdit5->text().toLong(), LineEdit3->text().toLong(), LineEdit6->text().toLong()); } aResult = (anError == SMESH::SMESH_MeshEditor::SEW_OK); if (toMerge && aResult) aMeshEditor->MergeEqualElements(); QApplication::restoreOverrideCursor(); if (!aResult) { QString msg = tr(QString("ERROR_%1").arg(anError)); SUIT_MessageBox::warn1(SMESHGUI::desktop(), tr("SMESH_WRN_WARNING"), msg, tr("SMESH_BUT_OK")); } } catch (...) { } if (aResult) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); SALOME_ListIO aList; aList.Append(anIO); mySelectionMgr->setSelectedObjects(aList, false); SMESH::UpdateView(); Init(); ConstructorsClicked(GetConstructorId()); } } return aResult; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ClickOnOk() { if (ClickOnApply()) ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ClickOnCancel() { //mySelectionMgr->clearSelected(); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); reject(); } //======================================================================= //function : onTextChange //purpose : //======================================================================= void SMESHGUI_SewingDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; myBusy = true; if (send) myEditCurrentArgument = send; if (send == LineEdit1) myOk1 = false; else if (send == LineEdit2) myOk2 = false; else if (send == LineEdit3) myOk3 = false; else if (send == LineEdit4) myOk4 = false; else if (send == LineEdit5) myOk5 = false; else if (send == LineEdit6) myOk6 = false; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements/nodes SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); else send->clear(); if (aMesh) { TColStd_MapOfInteger newIndices; if (GetConstructorId() != 3 || (send != LineEdit1 && send != LineEdit4)) { SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); const SMDS_MeshNode * n = aMesh->FindNode(theNewText.toInt()); if (n) { newIndices.Add(n->GetID()); mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); if (send == LineEdit1) myOk1 = true; else if (send == LineEdit2) myOk2 = true; else if (send == LineEdit3) myOk3 = true; else if (send == LineEdit4) myOk4 = true; else if (send == LineEdit5) myOk5 = true; else if (send == LineEdit6) myOk6 = true; } } else { SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); QStringList aListId = QStringList::split(" ", theNewText, false); bool isEvenOneExists = false; for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); if (!isEvenOneExists) isEvenOneExists = true; } mySelector->AddOrRemoveIndex(myActor->getIO(), newIndices, false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( myActor->getIO(), true, true ); if (isEvenOneExists) { if (send == LineEdit1) myOk1 = true; else if(send == LineEdit4) myOk4 = true; } else { send->clear(); } } } if (IsValid()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_SewingDlg::SelectionIntoArgument (bool isSelectionChanged) { if (myBusy) return; // clear if (isSelectionChanged) myActor = 0; QString aString = ""; myBusy = true; myEditCurrentArgument->setText(aString); myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::IObjectToInterface(IO); myActor = SMESH::FindActorByEntry(aList.First()->getEntry()); if (myMesh->_is_nil() || !myActor) return; // get selected elements/nodes int aNbUnits = 0; if (GetConstructorId() != 3 || (myEditCurrentArgument != LineEdit1 && myEditCurrentArgument != LineEdit4)) { aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString); if (aNbUnits != 1) return; } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, myActor->getIO(), aString); if (aNbUnits < 1) return; } myBusy = true; myEditCurrentArgument->setText(aString); myBusy = false; // OK if (myEditCurrentArgument == LineEdit1) myOk1 = true; else if (myEditCurrentArgument == LineEdit2) myOk2 = true; else if (myEditCurrentArgument == LineEdit3) myOk3 = true; else if (myEditCurrentArgument == LineEdit4) myOk4 = true; else if (myEditCurrentArgument == LineEdit5) myOk5 = true; else if (myEditCurrentArgument == LineEdit6) myOk6 = true; if (IsValid()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_SewingDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); if (send == SelectButton1) { myEditCurrentArgument = LineEdit1; myOk1 = false; } else if (send == SelectButton2) { myEditCurrentArgument = LineEdit2; myOk2 = false; } else if (send == SelectButton3) { myEditCurrentArgument = LineEdit3; myOk3 = false; } else if (send == SelectButton4) { myEditCurrentArgument = LineEdit4; myOk4 = false; } else if (send == SelectButton5) { myEditCurrentArgument = LineEdit5; myOk5 = false; } else if (send == SelectButton6) { myEditCurrentArgument = LineEdit6; myOk6 = false; } if (GetConstructorId() != 3 || (send != SelectButton1 && send != SelectButton4)) { SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(NodeSelection); } else { SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(CellSelection); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(false); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_SewingDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_SewingDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_SewingDlg::enterEvent (QEvent* e) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_SewingDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ this->ClickOnCancel(); } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_SewingDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_SewingDlg::GetConstructorId() { if (GroupConstructors != NULL && GroupConstructors->selected() != NULL) return GroupConstructors->id(GroupConstructors->selected()); return -1; } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= bool SMESHGUI_SewingDlg::IsValid() { return (myOk1 && myOk2 && myOk3 && myOk4 && myOk5 && myOk6); }