using namespace std; //============================================================================= // File : SMESH_Quadrangle_2D.cxx // Created : sam mai 18 08:11:32 CEST 2002 // Author : Paul RASCLE, EDF // Project : SALOME // Copyright : EDF 2002 // $Header$ //============================================================================= using namespace std; #include "SMESH_Quadrangle_2D.hxx" #include "SMESH_Gen.hxx" #include "SMESH_Mesh.hxx" #include "SMDS_MeshElement.hxx" #include "SMDS_MeshNode.hxx" #include "SMDS_EdgePosition.hxx" #include "SMDS_FacePosition.hxx" #include #include #include #include #include #include #include #include #include #include #include "utilities.h" //============================================================================= /*! * */ //============================================================================= SMESH_Quadrangle_2D::SMESH_Quadrangle_2D(int hypId, int studyId, SMESH_Gen* gen) : SMESH_2D_Algo(hypId, studyId, gen) { MESSAGE("SMESH_Quadrangle_2D::SMESH_Quadrangle_2D"); _name = "Quadrangle_2D"; // _shapeType = TopAbs_FACE; _shapeType = (1<nbPts[0]; int nbright = quad->nbPts[1]; int nbVertices = nbdown*nbright; int nbQuad = (nbdown-1)*(nbright-1); //SCRUTE(nbVertices); //SCRUTE(nbQuad); // const TopoDS_Face& FF = TopoDS::Face(aShape); // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD); // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD)); const TopoDS_Face& F = TopoDS::Face(aShape); bool faceIsForward = (F.Orientation() == TopAbs_FORWARD); Handle(Geom_Surface) S = BRep_Tool::Surface(F); for (int i=1; iuv_grid[ij].u; double v = quad->uv_grid[ij].v; gp_Pnt P = S->Value(u,v); int nodeId = meshDS->AddNode(P.X(), P.Y(), P.Z()); //MESSAGE("point "<< nodeId<<" "<<" "<FindNode(nodeId); Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt); meshDS->SetNodeOnFace(node, F); quad->uv_grid[ij].nodeId = nodeId; // Handle (SMDS_FacePosition) fpos // = new SMDS_FacePosition(theSubMesh->GetId(),i,j); // easier than u,v // node->SetPosition(fpos); Handle (SMDS_FacePosition) fpos = Handle (SMDS_FacePosition)::DownCast(node->GetPosition()); fpos->SetUParameter(i); fpos->SetVParameter(j); } // bool isQuadForward = ( faceIsForward == quad->isEdgeForward[0]); for (int i=0; iuv_grid[ j *nbdown +i ].nodeId; int b = quad->uv_grid[ j *nbdown +i+1].nodeId; int c = quad->uv_grid[(j+1)*nbdown +i+1].nodeId; int d = quad->uv_grid[(j+1)*nbdown +i ].nodeId; int faceId; // if (isQuadForward) faceId = meshDS->AddFace(a,b,c,d); // else faceId = meshDS->AddFace(a,d,c,b); faceId = meshDS->AddFace(a,b,c,d); Handle (SMDS_MeshElement) elt = meshDS->FindElement(faceId); meshDS->SetMeshElementOnShape(elt, F); } QuadDelete(quad); bool isOk = true; return isOk; } //============================================================================= /*! * */ //============================================================================= FaceQuadStruct* SMESH_Quadrangle_2D::CheckAnd2Dcompute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape) throw (SALOME_Exception) { //MESSAGE("SMESH_Quadrangle_2D::ComputeWithoutStore"); SMESH_subMesh* theSubMesh = aMesh.GetSubMesh(aShape); // const TopoDS_Face& FF = TopoDS::Face(aShape); // bool faceIsForward = (FF.Orientation() == TopAbs_FORWARD); // TopoDS_Face F = TopoDS::Face(FF.Oriented(TopAbs_FORWARD)); const TopoDS_Face& F = TopoDS::Face(aShape); bool faceIsForward = (F.Orientation() == TopAbs_FORWARD); // verify 1 wire only, with 4 edges, same number of points on opposite edges if (NumberOfWires (F) != 1) { MESSAGE("only 1 wire by face (quadrangles)"); return 0; //throw SALOME_Exception(LOCALIZED("only 1 wire by face (quadrangles)")); } // const TopoDS_Wire WW = BRepTools::OuterWire(F); // TopoDS_Wire W = TopoDS::Wire(WW.Oriented(TopAbs_FORWARD)); const TopoDS_Wire& W = BRepTools::OuterWire(F); BRepTools_WireExplorer wexp(W,F); FaceQuadStruct* quad = new FaceQuadStruct; for (int i=0; i<4; i++) quad->uv_edges[i] = 0; quad->uv_grid = 0; int nbEdges = 0; for (wexp.Init(W,F);wexp.More(); wexp.Next()) { // const TopoDS_Edge& EE = wexp.Current(); // TopoDS_Edge E = TopoDS::Edge(EE.Oriented(TopAbs_FORWARD)); const TopoDS_Edge& E = wexp.Current(); int nb = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes(); if (nbEdges < 4) { quad->edge[nbEdges] = E; quad->nbPts[nbEdges] = nb +2; // internal points + 2 extrema } nbEdges++; } if (nbEdges != 4) { MESSAGE("face must have 4 edges /quadrangles"); QuadDelete(quad); return 0; //throw SALOME_Exception(LOCALIZED("face must have 4 edges /quadrangles")); } if (quad->nbPts[0] != quad->nbPts[2]) { MESSAGE("different point number-opposed edge"); QuadDelete(quad); return 0; //throw SALOME_Exception(LOCALIZED("different point number-opposed edge")); } if (quad->nbPts[1] != quad->nbPts[3]) { MESSAGE("different point number-opposed edge"); QuadDelete(quad); return 0; //throw SALOME_Exception(LOCALIZED("different point number-opposed edge")); } // set normalized grid on unit square in parametric domain SetNormalizedGrid(aMesh, F, quad); return quad; } //============================================================================= /*! * */ //============================================================================= void SMESH_Quadrangle_2D::QuadDelete(FaceQuadStruct* quad) { //MESSAGE("SMESH_Quadrangle_2D::QuadDelete"); if (quad) { for (int i=0; i<4; i++) { if (quad->uv_edges[i]) delete [] quad->uv_edges[i]; quad->edge[i].Nullify(); } if (quad->uv_grid) delete [] quad->uv_grid; delete quad; } } //============================================================================= /*! * */ //============================================================================= void SMESH_Quadrangle_2D::SetNormalizedGrid(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, FaceQuadStruct* quad) throw (SALOME_Exception) { // Algorithme décrit dans "Génération automatique de maillages" // P.L. GEORGE, MASSON, § 6.4.1 p. 84-85 // traitement dans le domaine paramétrique 2d u,v // transport - projection sur le carré unité const TopoDS_Face& F = TopoDS::Face(aShape); // 1 --- find orientation of the 4 edges, by test on extrema // max min 0 x1 1 // |<----north-2-------^ a3 -------------> a2 // | | ^1 1^ // west-3 east-1 =right | | // | | ==> | | // y0 | | y1 | | // | | |0 0| // v----south-0--------> a0 -------------> a1 // min max 0 x0 1 // =down // Handle (Geom2d_Curve) c2d[4]; gp_Pnt2d pf[4]; gp_Pnt2d pl[4]; for (int i=0; i<4; i++) { c2d[i] = BRep_Tool::CurveOnSurface(quad->edge[i], F, quad->first[i], quad->last[i]); pf[i] = c2d[i]->Value(quad->first[i]); pl[i] = c2d[i]->Value(quad->last[i]); quad->isEdgeForward[i] = false; } double eps2d = 1.e-3; // *** utiliser plutot TopExp::CommonVertex, puis // distances si piece fausse int i=0; if ((pf[1].Distance(pl[0]) < eps2d) || (pl[1].Distance(pl[0]) < eps2d)) { quad->isEdgeForward[0] = true; } else { double tmp =quad->first[0]; quad->first[0] = quad->last[0]; quad->last[0] = tmp; pf[0] = c2d[0]->Value(quad->first[0]); pl[0] = c2d[0]->Value(quad->last[0]); } for (int i=1; i<4; i++) { quad->isEdgeForward[i] = (pf[i].Distance(pl[i-1]) < eps2d); if (! quad->isEdgeForward[i]) { double tmp =quad->first[i]; quad->first[i] = quad->last[i]; quad->last[i] = tmp; pf[i] = c2d[i]->Value(quad->first[i]); pl[i] = c2d[i]->Value(quad->last[i]); //SCRUTE(pf[i].Distance(pl[i-1])); ASSERT(pf[i].Distance(pl[i-1]) < eps2d); } } //SCRUTE(pf[0].Distance(pl[3])); ASSERT(pf[0].Distance(pl[3]) < eps2d); // for (int i=0; i<4; i++) // { // SCRUTE(quad->isEdgeForward[i]); // MESSAGE(" -first "<uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i], quad->first[i], quad->last[i]); // quad->isEdgeForward[i]); } for (int i=2; i<4; i++) { quad->uv_edges[i] = LoadEdgePoints(aMesh, F, quad->edge[i], quad->last[i], quad->first[i]); // !quad->isEdgeForward[i]); } // 3 --- 2D normalized values on unit square [0..1][0..1] int nbdown = quad->nbPts[0]; int nbright = quad->nbPts[1]; quad->uv_grid = new UVPtStruct[nbright*nbdown]; UVPtStruct* uv_grid = quad->uv_grid; UVPtStruct* uv_e0 = quad->uv_edges[0]; UVPtStruct* uv_e1 = quad->uv_edges[1]; UVPtStruct* uv_e2 = quad->uv_edges[2]; UVPtStruct* uv_e3 = quad->uv_edges[3]; gp_Pnt2d a0 = pf[0]; gp_Pnt2d a1 = pf[1]; gp_Pnt2d a2 = pf[2]; gp_Pnt2d a3 = pf[3]; // nodes Id on edges int j = 0; for (int i=0; iValue(param_0); gp_Pnt2d p1 = c2d[1]->Value(param_1); gp_Pnt2d p2 = c2d[2]->Value(param_2); gp_Pnt2d p3 = c2d[3]->Value(param_3); double u = (1-y)*p0.X() + x*p1.X() + y*p2.X() + (1-x)*p3.X(); double v = (1-y)*p0.Y() + x*p1.Y() + y*p2.Y() + (1-x)*p3.Y(); u -= (1-x)*(1-y)*a0.X() + x*(1-y)*a1.X() + x*y*a2.X() + (1-x)*y*a3.X(); v -= (1-x)*(1-y)*a0.Y() + x*(1-y)*a1.Y() + x*y*a2.Y() + (1-x)*y*a3.Y(); uv_grid[ij].u = u; uv_grid[ij].v = v; //MESSAGE("-uv- "<GetSubMeshDS()->GetIDNodes(); int idFirst= lidf.First(); //SCRUTE(idFirst); ASSERT(!VLast.IsNull()); SMESH_subMesh* lastSubMesh = aMesh.GetSubMesh(VLast); const TColStd_ListOfInteger& lidl = lastSubMesh->GetSubMeshDS()->GetIDNodes(); int idLast= lidl.First(); //SCRUTE(idLast); // --- edge internal IDNodes (relies on good order storage, not checked) int nbPoints = aMesh.GetSubMesh(E)->GetSubMeshDS()->NbNodes(); //SCRUTE(nbPoints); UVPtStruct * uvslf = new UVPtStruct[nbPoints+2]; double f,l; Handle(Geom2d_Curve) C2d = BRep_Tool::CurveOnSurface(E,F,f,l); const TColStd_ListOfInteger& indElt = aMesh.GetSubMesh(E)->GetSubMeshDS()->GetIDNodes(); TColStd_ListIteratorOfListOfInteger ite(indElt); //SCRUTE(nbPoints); //SCRUTE(indElt.Extent()); ASSERT(nbPoints == indElt.Extent()); map params; for (; ite.More(); ite.Next()) { int nodeId = ite.Value(); Handle (SMDS_MeshElement) elt = meshDS->FindNode(nodeId); Handle (SMDS_MeshNode) node = meshDS->GetNode(1, elt); Handle (SMDS_EdgePosition) epos = Handle (SMDS_EdgePosition)::DownCast(node->GetPosition()); double param = epos->GetUParameter(); params[param] = nodeId; } bool isForward = (((l-f)*(last-first)) > 0); double paramin = 0; double paramax = 0; if (isForward) { paramin = f; paramax = l; gp_Pnt2d p = C2d->Value(f); // first point = Vertex Forward uvslf [0].x = p.X(); uvslf [0].y = p.Y(); uvslf [0].param = f; uvslf [0].nodeId = idFirst; //MESSAGE("__ f "<::iterator itp = params.begin(); for (int i = 1; i <= nbPoints; i++) // nbPoints internal { double param = (*itp).first; int nodeId = (*itp).second; gp_Pnt2d p = C2d->Value(param); uvslf [i].x = p.X(); uvslf [i].y = p.Y(); uvslf[i].param = param; uvslf[i].nodeId = nodeId; //MESSAGE("__ "<Value(l); // last point = Vertex Reversed uvslf [nbPoints+1].x = p.X(); uvslf [nbPoints+1].y = p.Y(); uvslf [nbPoints+1].param = l; uvslf [nbPoints+1].nodeId = idLast; //MESSAGE("__ l "<Value(l); // first point = Vertex Reversed uvslf [0].x = p.X(); uvslf [0].y = p.Y(); uvslf [0].param = l; uvslf [0].nodeId = idLast; //MESSAGE("__ l "<::reverse_iterator itp = params.rbegin(); for (int j = nbPoints; j >= 1; j--) // nbPoints internal { double param = (*itp).first; int nodeId = (*itp).second; int i = nbPoints +1 -j; gp_Pnt2d p = C2d->Value(param); uvslf [i].x = p.X(); uvslf [i].y = p.Y(); uvslf[i].param = param; uvslf[i].nodeId = nodeId; //MESSAGE("__ "<Value(f); // last point = Vertex Forward uvslf [nbPoints+1].x = p.X(); uvslf [nbPoints+1].y = p.Y(); uvslf [nbPoints+1].param = f; uvslf [nbPoints+1].nodeId = idFirst; //MESSAGE("__ f "<> (*this); } //============================================================================= /*! * */ //============================================================================= ostream & operator << (ostream & save, SMESH_Quadrangle_2D & hyp) { return save; } //============================================================================= /*! * */ //============================================================================= istream & operator >> (istream & load, SMESH_Quadrangle_2D & hyp) { return load; }