// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_MultiEditDlg.cxx // Author : Sergey LITONIN // Module : SMESH #include "SMESHGUI_MultiEditDlg.h" #include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_Filter.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "QAD_Desktop.h" #include "QAD_RightFrame.h" #include "VTKViewer_ViewFrame.h" #include "SMESH_Actor.h" #include "SMDS_Mesh.hxx" #include "SMDS_MeshElement.hxx" #include "SALOME_Selection.h" #include "SALOME_ListIteratorOfListIO.hxx" #include "VTKViewer_InteractorStyleSALOME.h" #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Group) #define SPACING 5 #define MARGIN 10 /* Class : SMESHGUI_MultiEditDlg Description : Description : Inversion of the diagonal of a pseudo-quadrangle formed by 2 neighboring triangles with 1 common edge */ //======================================================================= // name : SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg // Purpose : Constructor //======================================================================= SMESHGUI_MultiEditDlg::SMESHGUI_MultiEditDlg( QWidget* theParent, SALOME_Selection* theSelection, const int theMode, const bool the3d2d, const char* theName ) : QDialog( theParent, theName, false, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ) { myFilterDlg = 0; mySubmeshFilter = new SMESH_TypeFilter( SUBMESH ); myGroupFilter = new SMESH_TypeFilter( GROUP ); myEntityType = 0; myFilterType = theMode; QVBoxLayout* aDlgLay = new QVBoxLayout( this, MARGIN, SPACING ); QFrame* aMainFrame = createMainFrame ( this, the3d2d ); QFrame* aBtnFrame = createButtonFrame( this ); aDlgLay->addWidget( aMainFrame ); aDlgLay->addWidget( aBtnFrame ); aDlgLay->setStretchFactor( aMainFrame, 1 ); aDlgLay->setStretchFactor( aBtnFrame, 0 ); Init( theSelection ) ; } //======================================================================= // name : SMESHGUI_MultiEditDlg::createMainFrame // Purpose : Create frame containing dialog's input fields //======================================================================= QFrame* SMESHGUI_MultiEditDlg::createMainFrame( QWidget* theParent, const bool the3d2d ) { QGroupBox* aMainGrp = new QGroupBox( 1, Qt::Horizontal, theParent ); aMainGrp->setFrameStyle( QFrame::NoFrame ); aMainGrp->setInsideMargin( 0 ); QPixmap aPix( QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr( "ICON_SELECT" ) ) ); // "Selected cells" group mySelGrp = new QGroupBox( 1, Qt::Horizontal, aMainGrp ); myEntityTypeGrp = 0; if ( the3d2d ) { myEntityTypeGrp = new QHButtonGroup( tr("SMESH_ELEMENTS_TYPE"), mySelGrp ); (new QRadioButton( tr("SMESH_FACE"), myEntityTypeGrp ))->setChecked( true ); (new QRadioButton( tr("SMESH_VOLUME"), myEntityTypeGrp )); myEntityType = myEntityTypeGrp->id( myEntityTypeGrp->selected() ); } QFrame* aFrame = new QFrame( mySelGrp ); myListBox = new QListBox( aFrame ); myListBox->setSelectionMode( QListBox::Extended ); myListBox->setSizePolicy( QSizePolicy( QSizePolicy::MinimumExpanding, QSizePolicy::MinimumExpanding) ); // myListBox->setColumnMode( QListBox::FitToHeight ); myFilterBtn = new QPushButton( tr( "FILTER" ) , aFrame ); myAddBtn = new QPushButton( tr( "ADD" ) , aFrame ); myRemoveBtn = new QPushButton( tr( "REMOVE" ) , aFrame ); mySortBtn = new QPushButton( tr( "SORT_LIST" ), aFrame ); QGridLayout* aLay = new QGridLayout( aFrame, 5, 2, 0, 5 ); aLay->addMultiCellWidget( myListBox, 0, 4, 0, 0 ); aLay->addWidget( myFilterBtn, 0, 1 ); aLay->addWidget( myAddBtn, 1, 1 ); aLay->addWidget( myRemoveBtn, 2, 1 ); aLay->addWidget( mySortBtn, 3, 1 ); QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Minimum, QSizePolicy::Expanding ); aLay->addItem( aSpacer, 4, 1 ); myToAllChk = new QCheckBox( tr( "TO_ALL" ), mySelGrp ); // "Select from" group QGroupBox* aGrp = new QGroupBox( 3, Qt::Horizontal, tr( "SELECT_FROM" ), aMainGrp ); mySubmeshChk = new QCheckBox( tr( "SMESH_SUBMESH" ), aGrp ); mySubmeshBtn = new QPushButton( aGrp ); mySubmesh = new QLineEdit( aGrp ); mySubmesh->setReadOnly( true ); mySubmeshBtn->setPixmap( aPix ); myGroupChk = new QCheckBox( tr( "GROUP" ), aGrp ); myGroupBtn = new QPushButton( aGrp ); myGroup = new QLineEdit( aGrp ); myGroup->setReadOnly( true ); myGroupBtn->setPixmap( aPix ); return aMainGrp; } //======================================================================= // name : SMESHGUI_MultiEditDlg::createButtonFrame // Purpose : Create frame containing buttons //======================================================================= QFrame* SMESHGUI_MultiEditDlg::createButtonFrame( QWidget* theParent ) { QFrame* aFrame = new QFrame( theParent ); aFrame->setFrameStyle( QFrame::Box | QFrame::Sunken ); myOkBtn = new QPushButton( tr( "SMESH_BUT_OK" ), aFrame ); myApplyBtn = new QPushButton( tr( "SMESH_BUT_APPLY" ), aFrame ); myCloseBtn = new QPushButton( tr( "SMESH_BUT_CLOSE" ), aFrame ); QSpacerItem* aSpacer = new QSpacerItem( 0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum ); QHBoxLayout* aLay = new QHBoxLayout( aFrame, MARGIN, SPACING ); aLay->addWidget( myOkBtn ); aLay->addWidget( myApplyBtn ); aLay->addItem( aSpacer); aLay->addWidget( myCloseBtn ); return aFrame; } //======================================================================= // name : SMESHGUI_MultiEditDlg::isValid // Purpose : Verify validity of input data //======================================================================= bool SMESHGUI_MultiEditDlg::isValid( const bool /*theMess*/ ) const { return (!myMesh->_is_nil() && (myListBox->count() > 0 || (myToAllChk->isChecked() && myActor))); } //======================================================================= // name : SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg // Purpose : Destructor //======================================================================= SMESHGUI_MultiEditDlg::~SMESHGUI_MultiEditDlg() { if ( myFilterDlg != 0 ) { myFilterDlg->reparent( 0, QPoint() ); delete myFilterDlg; } } //======================================================================= // name : SMESHGUI_MultiEditDlg::Init // Purpose : Init dialog fields, connect signals and slots, show dialog //======================================================================= void SMESHGUI_MultiEditDlg::Init( SALOME_Selection* theSelection ) { SMESHGUI* aSMESHGUI = SMESHGUI::GetSMESHGUI(); mySelection = theSelection; aSMESHGUI->SetActiveDialogBox( ( QDialog* )this ) ; myListBox->clear(); myIds.Clear(); myBusy = false; myActor = 0; emit ListContensChanged(); // main buttons connect( myOkBtn, SIGNAL( clicked() ), SLOT( onOk() ) ); connect( myCloseBtn, SIGNAL( clicked() ), SLOT( onClose() ) ) ; connect( myApplyBtn, SIGNAL( clicked() ), SLOT( onApply() ) ); // selection and SMESHGUI connect( mySelection, SIGNAL( currentSelectionChanged() ), SLOT( onSelectionDone() ) ); connect( aSMESHGUI, SIGNAL( SignalDeactivateActiveDialog() ), SLOT( onDeactivate() ) ); connect( aSMESHGUI, SIGNAL( SignalCloseAllDialogs() ), SLOT( onClose() ) ); // dialog controls connect( myFilterBtn, SIGNAL( clicked() ), SLOT( onFilterBtn() ) ); connect( myAddBtn , SIGNAL( clicked() ), SLOT( onAddBtn() ) ); connect( myRemoveBtn, SIGNAL( clicked() ), SLOT( onRemoveBtn() ) ); connect( mySortBtn , SIGNAL( clicked() ), SLOT( onSortListBtn() ) ); connect( mySubmeshChk, SIGNAL( stateChanged( int ) ), SLOT( onSubmeshChk() ) ); connect( myGroupChk , SIGNAL( stateChanged( int ) ), SLOT( onGroupChk() ) ); connect( myToAllChk , SIGNAL( stateChanged( int ) ), SLOT( onToAllChk() ) ); if ( myEntityTypeGrp ) connect( myEntityTypeGrp, SIGNAL( clicked(int) ), SLOT( on3d2dChanged(int) ) ); connect( myListBox, SIGNAL( selectionChanged() ), SLOT( onListSelectionChanged() ) ); onSelectionDone(); // set selection mode setSelectionMode(); updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onOk // Purpose : SLOT called when "Ok" button pressed. // Assign filters VTK viewer and close dialog //======================================================================= void SMESHGUI_MultiEditDlg::onOk() { if ( onApply() ) onClose(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::getIds // Purpose : Retrive identifiers from list box //======================================================================= SMESH::long_array_var SMESHGUI_MultiEditDlg::getIds() { SMESH::long_array_var anIds = new SMESH::long_array; if ( myToAllChk->isChecked() ) { myIds.Clear(); if ( myActor != 0 ) { TVisualObjPtr aVisualObj = myActor->GetObject(); vtkUnstructuredGrid* aGrid = aVisualObj->GetUnstructuredGrid(); if ( aGrid != 0 ) { for ( int i = 0, n = aGrid->GetNumberOfCells(); i < n; i++ ) { vtkCell* aCell = aGrid->GetCell( i ); if ( aCell != 0 ) { vtkTriangle* aTri = vtkTriangle::SafeDownCast(aCell); vtkQuad* aQua = vtkQuad::SafeDownCast(aCell); vtkCell3D* a3d = vtkCell3D::SafeDownCast(aCell); if ( aTri && myFilterType == SMESHGUI_TriaFilter || aQua && myFilterType == SMESHGUI_QuadFilter || ( aTri || aQua ) && myFilterType == SMESHGUI_FaceFilter || a3d && myFilterType == SMESHGUI_VolumeFilter ) { int anObjId = aVisualObj->GetElemObjId( i ); myIds.Add( anObjId ); } } } } } } anIds->length( myIds.Extent() ); TColStd_MapIteratorOfMapOfInteger anIter( myIds ); for ( int i = 0; anIter.More(); anIter.Next() ) { anIds[ i++ ] = anIter.Key(); } return anIds._retn(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onClose // Purpose : SLOT called when "Close" button pressed. Close dialog //======================================================================= void SMESHGUI_MultiEditDlg::onClose() { QAD_Application::getDesktop()->SetSelectionMode( ActorSelection ); disconnect( mySelection, 0, this, 0 ); disconnect( SMESHGUI::GetSMESHGUI(), 0, this, 0 ); SMESHGUI::GetSMESHGUI()->ResetState(); SMESH::RemoveFilter(SMESHGUI_EdgeFilter); SMESH::RemoveFilter(SMESHGUI_FaceFilter); SMESH::RemoveFilter(SMESHGUI_VolumeFilter); SMESH::RemoveFilter(SMESHGUI_QuadFilter); SMESH::RemoveFilter(SMESHGUI_TriaFilter); SMESH::SetPickable(); mySelection->ClearIObjects(); mySelection->ClearFilters(); reject(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onSelectionDone // Purpose : SLOT called when selection changed //======================================================================= void SMESHGUI_MultiEditDlg::onSelectionDone() { if ( myBusy || !isEnabled() ) return; myBusy = true; int nbSel = mySelection->IObjectCount(); myListBox->clearSelection(); if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() ) { QLineEdit* aNameEdit = mySubmeshChk->isChecked() ? mySubmesh : myGroup; int nbSel = mySelection->IObjectCount(); if ( nbSel == 1 ) { Handle(SALOME_InteractiveObject) anIO = mySelection->firstIObject(); anIO.IsNull() ? aNameEdit->clear() : aNameEdit->setText( anIO->getName() ); if ( mySubmeshChk->isChecked() ) { SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface( anIO ); if ( !aSubMesh->_is_nil() ) myMesh = aSubMesh->GetFather(); } else { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface( anIO ); if ( !aGroup->_is_nil() ) myMesh = aGroup->GetMesh(); } } else if ( nbSel > 1 ) { QString aStr = mySubmeshChk->isChecked() ? tr( "SMESH_SUBMESH_SELECTED" ) : tr( "SMESH_GROUP_SELECTED" ); aNameEdit->setText( aStr.arg( nbSel ) ); } else aNameEdit->clear(); } else if ( nbSel == 1 ) { QString aListStr = ""; int aNbItems = SMESH::GetNameOfSelectedElements(mySelection, aListStr); if ( aNbItems > 0 ) { QStringList anElements = QStringList::split(" ", aListStr); QListBoxItem* anItem = 0; for ( QStringList::iterator it = anElements.begin(); it != anElements.end(); ++it) { anItem = myListBox->findItem( *it, Qt::ExactMatch ); if (anItem) myListBox->setSelected( anItem, true ); } } myMesh = SMESH::GetMeshByIO( mySelection->firstIObject() ); } if ( nbSel == 1 ) { myActor = SMESH::FindActorByEntry(mySelection->firstIObject()->getEntry()); if (!myActor) myActor = SMESH::FindActorByObject( myMesh ); VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle(); Handle(VTKViewer_Filter) aFilter1 = aStyle->GetFilter( myFilterType ); Handle(VTKViewer_Filter) aFilter2 = aStyle->GetFilter( SMESHGUI_FaceFilter ); if ( !aFilter1.IsNull() ) aFilter1->SetActor( myActor ); if ( !aFilter2.IsNull() ) aFilter2->SetActor( myActor ); if ( myActor ) SMESH::SetPickable(myActor); } myBusy = false; updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onDeactivate // Purpose : SLOT called when dialog must be deativated //======================================================================= void SMESHGUI_MultiEditDlg::onDeactivate() { setEnabled( false ); } //======================================================================= // name : SMESHGUI_MultiEditDlg::enterEvent // Purpose : Event filter //======================================================================= void SMESHGUI_MultiEditDlg::enterEvent( QEvent* ) { if ( !isEnabled() ) { SMESHGUI::GetSMESHGUI()->EmitSignalDeactivateDialog(); setEnabled( true ); setSelectionMode(); } } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_MultiEditDlg::closeEvent( QCloseEvent* e ) { onClose() ; } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_MultiEditDlg::hideEvent ( QHideEvent * e ) { if ( !isMinimized() ) onClose(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onFilterBtn // Purpose : SLOT. Called when "Filter" button pressed. // Start "Selection filters" dialog //======================================================================= void SMESHGUI_MultiEditDlg::onFilterBtn() { if ( myFilterDlg == 0 ) { myFilterDlg = new SMESHGUI_FilterDlg( (QWidget*)parent(), entityType() ? SMESH::VOLUME : SMESH::FACE ); connect( myFilterDlg, SIGNAL( Accepted() ), SLOT( onFilterAccepted() ) ); } else myFilterDlg->Init( entityType() ? SMESH::VOLUME : SMESH::FACE ); myFilterDlg->SetSelection( mySelection ); myFilterDlg->SetMesh( myMesh ); myFilterDlg->SetSourceWg( myListBox ); myFilterDlg->show(); } //================================================================================= // function : onFilterAccepted() // purpose : SLOT. Called when Filter dlg closed with OK button. // Uncheck "Select submesh" and "Select group" checkboxes //================================================================================= void SMESHGUI_MultiEditDlg::onFilterAccepted() { myIds.Clear(); for ( int i = 0, n = myListBox->count(); i < n; i++ ) myIds.Add( myListBox->text( i ).toInt() ); emit ListContensChanged(); if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() ) { mySubmeshChk->blockSignals( true ); myGroupChk->blockSignals( true ); mySubmeshChk->setChecked( false ); myGroupChk->setChecked( false ); mySubmeshChk->blockSignals( false ); myGroupChk->blockSignals( false ); } updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onAddBtn // Purpose : Verify whether Id of element satisfies to filters from viewer //======================================================================= bool SMESHGUI_MultiEditDlg::isIdValid( const int theId ) const { VTKViewer_InteractorStyleSALOME* aStyle = SMESH::GetInteractorStyle(); Handle(SMESHGUI_Filter) aFilter1 = Handle(SMESHGUI_Filter)::DownCast( aStyle->GetFilter( myFilterType ) ); Handle(SMESHGUI_Filter) aFilter2 = Handle(SMESHGUI_Filter)::DownCast( aStyle->GetFilter( SMESHGUI_FaceFilter ) ); return ( aFilter1.IsNull() || aFilter1->IsObjValid( theId ) ) && ( aFilter2.IsNull() || aFilter2->IsObjValid( theId ) ); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onAddBtn // Purpose : SLOT. Called when "Add" button pressed. // Add selected in viewer entities in list box //======================================================================= void SMESHGUI_MultiEditDlg::onAddBtn() { int nbSelected = mySelection->IObjectCount(); if ( nbSelected == 0 ) return; TColStd_IndexedMapOfInteger toBeAdded; if ( !mySubmeshChk->isChecked() && !myGroupChk->isChecked() ) { if ( nbSelected == 1 ) SMESH::GetSelected( mySelection, toBeAdded ); } else if ( mySubmeshChk->isChecked() ) { SALOME_ListIteratorOfListIO anIter( mySelection->StoredIObjects() ); for ( ; anIter.More(); anIter.Next() ) { SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface( anIter.Value() ); if ( !aSubMesh->_is_nil() ) { if ( aSubMesh->GetFather()->GetId() == myMesh->GetId() ) { SMESH::long_array_var anIds = aSubMesh->GetElementsId(); for ( int i = 0, n = anIds->length(); i < n; i++ ) { if ( isIdValid( anIds[ i ] ) ) toBeAdded.Add( anIds[ i ] ); } } } } } else if ( myGroupChk->isChecked() ) { SALOME_ListIteratorOfListIO anIter( mySelection->StoredIObjects() ); for ( ; anIter.More(); anIter.Next() ) { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface( anIter.Value() ); if ( !aGroup->_is_nil() && aGroup->GetType() == SMESH::FACE ) { if ( aGroup->GetMesh()->GetId() == myMesh->GetId() ) { SMESH::long_array_var anIds = aGroup->GetListOfID(); for ( int i = 0, n = anIds->length(); i < n; i++ ) { if ( isIdValid( anIds[ i ] ) ) toBeAdded.Add( anIds[ i ] ); } } } } } myBusy = true; bool isGroupOrSubmesh = ( mySubmeshChk->isChecked() || myGroupChk->isChecked() ); mySubmeshChk->setChecked( false ); myGroupChk->setChecked( false ); for( int i = 1; i <= toBeAdded.Extent(); i++ ) if ( myIds.Add( toBeAdded(i) ) ) { QListBoxItem * item = new QListBoxText( QString( "%1" ).arg( toBeAdded(i) )); myListBox->insertItem( item ); myListBox->setSelected( item, true ); } myBusy = false; emit ListContensChanged(); if ( isGroupOrSubmesh ) onListSelectionChanged(); updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::updateButtons // Purpose : Enable/disable buttons of dialog in accordance with current state //======================================================================= void SMESHGUI_MultiEditDlg::updateButtons() { bool isOk = isValid(false); myOkBtn->setEnabled( isOk ); myApplyBtn->setEnabled( isOk ); bool isListBoxNonEmpty = myListBox->count() > 0; bool isToAll = myToAllChk->isChecked(); myFilterBtn->setEnabled( !isToAll ); myRemoveBtn->setEnabled( isListBoxNonEmpty && !isToAll ); mySortBtn->setEnabled( isListBoxNonEmpty &&!isToAll ); if ( isToAll || myMesh->_is_nil() || mySelection->IObjectCount() != 1 || (SMESH::IObjectToInterface( mySelection->firstIObject() )->_is_nil() && SMESH::IObjectToInterface( mySelection->firstIObject() )->_is_nil() && SMESH::IObjectToInterface( mySelection->firstIObject() )->_is_nil()) ) myAddBtn->setEnabled( false ); else myAddBtn->setEnabled( true ); mySubmeshChk->setEnabled( !isToAll ); mySubmeshBtn->setEnabled( mySubmeshChk->isChecked() ); mySubmesh->setEnabled( mySubmeshChk->isChecked() ); myGroupChk->setEnabled( !isToAll ); myGroupBtn->setEnabled( myGroupChk->isChecked() ); myGroup->setEnabled( myGroupChk->isChecked() ); if ( !mySubmeshChk->isChecked() ) mySubmesh->clear(); if ( !myGroupChk->isChecked() ) myGroup->clear(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onRemoveBtn // Purpose : SLOT. Called when "Remove" button pressed. // Remove selected in list box entities //======================================================================= void SMESHGUI_MultiEditDlg::onRemoveBtn() { myBusy = true; for ( int i = 0, n = myListBox->count(); i < n; i++ ) { for ( int i = myListBox->count(); i > 0; i--) { if ( myListBox->isSelected( i - 1 ) ) { int anId = myListBox->text( i - 1 ).toInt(); myIds.Remove( anId ); myIds.Remove( anId ); myListBox->removeItem( i-1 ); } } } myBusy = false; emit ListContensChanged(); updateButtons(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onSortListBtn // Purpose : SLOT. Called when "Sort list" button pressed. // Sort entities of list box //======================================================================= void SMESHGUI_MultiEditDlg::onSortListBtn() { myBusy = true; int i, k = myListBox->count(); if ( k > 0 ) { QStringList aSelected; std::vector anArray( k ); QListBoxItem* anItem; for ( anItem = myListBox->firstItem(), i = 0; anItem != 0; anItem = anItem->next(), i++) { anArray[ i ] = anItem->text().toInt(); if ( anItem->isSelected() ) aSelected.append( anItem->text() ); } std::sort( anArray.begin(), anArray.end() ); myListBox->clear(); for ( i = 0; i < k; i++ ) myListBox->insertItem( QString::number( anArray[ i ] ) ); for ( QStringList::iterator it = aSelected.begin(); it != aSelected.end(); ++it ) { anItem = myListBox->findItem( *it, Qt::ExactMatch ); if ( anItem ) myListBox->setSelected( anItem, true ); } } myBusy = false; } //======================================================================= // name : SMESHGUI_MultiEditDlg::onListSelectionChanged // Purpose : SLOT. Called when selection in list box changed. // Highlight in selected entities //======================================================================= void SMESHGUI_MultiEditDlg::onListSelectionChanged() { if ( myActor == 0 || myBusy ) return; if ( mySubmeshChk->isChecked() || myGroupChk->isChecked() ) return; SMESH_Actor * anActor = SMESH::FindActorByObject( myMesh ); if ( !anActor ) anActor = myActor; TVisualObjPtr anObj = anActor->GetObject(); TColStd_MapOfInteger anIndexes; for ( QListBoxItem* anItem = myListBox->firstItem(); anItem != 0; anItem = anItem->next() ) { if ( anItem->isSelected() ) { int anId = anItem->text().toInt(); if ( anObj->GetElemVTKId( anId ) >= 0 ) // avoid exception in hilight anIndexes.Add(anId); } } mySelection->ClearIObjects(); mySelection->AddOrRemoveIndex( anActor->getIO(), anIndexes, false, false ); mySelection->AddIObject( anActor->getIO() ); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onSubmeshChk // Purpose : SLOT. Called when state of "SubMesh" check box changed. // Activate/deactivate selection of submeshes //======================================================================= void SMESHGUI_MultiEditDlg::onSubmeshChk() { bool isChecked = mySubmeshChk->isChecked(); mySubmeshBtn->setEnabled( isChecked ); mySubmesh->setEnabled( isChecked ); if ( !isChecked ) mySubmesh->clear(); if ( isChecked && myGroupChk->isChecked() ) myGroupChk->setChecked( false ); setSelectionMode(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onGroupChk // Purpose : SLOT. Called when state of "Group" check box changed. // Activate/deactivate selection of groupes //======================================================================= void SMESHGUI_MultiEditDlg::onGroupChk() { bool isChecked = myGroupChk->isChecked(); myGroupBtn->setEnabled( isChecked ); myGroup->setEnabled( isChecked ); if ( !isChecked ) myGroup->clear(); if ( isChecked && mySubmeshChk->isChecked() ) mySubmeshChk->setChecked( false ); setSelectionMode(); } //======================================================================= // name : SMESHGUI_MultiEditDlg::onToAllChk // Purpose : SLOT. Called when state of "Apply to all" check box changed. // Activate/deactivate selection //======================================================================= void SMESHGUI_MultiEditDlg::onToAllChk() { bool isChecked = myToAllChk->isChecked(); if ( isChecked ) myListBox->clear(); myIds.Clear(); emit ListContensChanged(); updateButtons(); setSelectionMode(); if ( myActor ) mySelection->AddIObject( myActor->getIO(), true ); } //======================================================================= // name : SMESHGUI_MultiEditDlg::setSelectionMode // Purpose : Set selection mode //======================================================================= void SMESHGUI_MultiEditDlg::setSelectionMode() { SMESH::RemoveFilter(SMESHGUI_EdgeFilter); SMESH::RemoveFilter(SMESHGUI_FaceFilter); SMESH::RemoveFilter(SMESHGUI_VolumeFilter); SMESH::RemoveFilter(SMESHGUI_QuadFilter); SMESH::RemoveFilter(SMESHGUI_TriaFilter); SMESH::SetPickable(); mySelection->ClearIObjects(); mySelection->ClearFilters(); if ( mySubmeshChk->isChecked() ) { QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true ); mySelection->AddFilter( mySubmeshFilter ); } else if ( myGroupChk->isChecked() ) { QAD_Application::getDesktop()->SetSelectionMode( ActorSelection, true ); mySelection->AddFilter( myGroupFilter ); } else { if ( myFilterType == SMESHGUI_VolumeFilter ) { QAD_Application::getDesktop()->SetSelectionMode( VolumeSelection, true ); } else { QAD_Application::getDesktop()->SetSelectionMode( FaceSelection, true ); if ( myFilterType == SMESHGUI_TriaFilter ) SMESH::SetFilter( new SMESHGUI_TriangleFilter() ); else if ( myFilterType == SMESHGUI_QuadFilter ) SMESH::SetFilter( new SMESHGUI_QuadrangleFilter() ); } } } //======================================================================= // name : SMESHGUI_MultiEditDlg::onApply // Purpose : SLOT. Called when "Apply" button clicked. //======================================================================= bool SMESHGUI_MultiEditDlg::onApply() { if ( SMESHGUI::GetSMESHGUI()->ActiveStudyLocked() ) return false; if ( !isValid( true ) ) return false; SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); if ( aMeshEditor->_is_nil() ) return false; SMESH::long_array_var anIds = getIds(); bool aResult = process( aMeshEditor, anIds.inout() ); if ( aResult ) { if ( myActor ) { mySelection->ClearIObjects(); SMESH::UpdateView(); mySelection->AddIObject( myActor->getIO(), false ); } myListBox->clear(); myIds.Clear(); emit ListContensChanged(); updateButtons(); } return aResult; } //======================================================================= // name : SMESHGUI_MultiEditDlg::on3d2dChanged // Purpose : //======================================================================= void SMESHGUI_MultiEditDlg::on3d2dChanged(int type) { if ( myEntityType != type ) { myEntityType = type; myListBox->clear(); myIds.Clear(); emit ListContensChanged(); updateButtons(); if ( type ) myFilterType = SMESHGUI_VolumeFilter; else myFilterType = SMESHGUI_FaceFilter; setSelectionMode(); if ( myActor ) mySelection->AddIObject( myActor->getIO(), true ); } } //======================================================================= // name : SMESHGUI_MultiEditDlg::entityType // Purpose : //======================================================================= int SMESHGUI_MultiEditDlg::entityType() { return myEntityType; } /* Class : SMESHGUI_ChangeOrientationDlg Description : Modification of orientation of faces */ SMESHGUI_ChangeOrientationDlg::SMESHGUI_ChangeOrientationDlg( QWidget* theParent, SALOME_Selection* theSelection, const char* theName ) : SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_FaceFilter, true, theName ) { setCaption( tr( "CAPTION" ) ); } SMESHGUI_ChangeOrientationDlg::~SMESHGUI_ChangeOrientationDlg() { } bool SMESHGUI_ChangeOrientationDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor, const SMESH::long_array& theIds ) { return theEditor->Reorient( theIds ); } /* Class : SMESHGUI_UnionOfTrianglesDlg Description : Construction of quadrangles by automatic association of triangles */ SMESHGUI_UnionOfTrianglesDlg::SMESHGUI_UnionOfTrianglesDlg( QWidget* theParent, SALOME_Selection* theSelection, const char* theName ) : SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_TriaFilter, false, theName ) { setCaption( tr( "CAPTION" ) ); } SMESHGUI_UnionOfTrianglesDlg::~SMESHGUI_UnionOfTrianglesDlg() { } bool SMESHGUI_UnionOfTrianglesDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor, const SMESH::long_array& theIds ) { return theEditor->TriToQuad(theIds, SMESH::NumericalFunctor::_nil(), 1. ); } /* Class : SMESHGUI_CuttingOfQuadsDlg Description : Construction of quadrangles by automatic association of triangles */ SMESHGUI_CuttingOfQuadsDlg::SMESHGUI_CuttingOfQuadsDlg( QWidget* theParent, SALOME_Selection* theSelection, const char* theName ) : SMESHGUI_MultiEditDlg( theParent, theSelection, SMESHGUI_QuadFilter, false, theName ) { setCaption( tr( "CAPTION" ) ); myPreviewActor = 0; myUseDiagChk = new QCheckBox( tr( "USE_DIAGONAL_2_4" ), mySelGrp ); myPreviewChk = new QCheckBox( tr( "PREVIEW" ), mySelGrp ); connect( myPreviewChk, SIGNAL( stateChanged( int ) ), this, SLOT( onPreviewChk() ) ); connect( myUseDiagChk, SIGNAL( stateChanged( int ) ), this, SLOT( onPreviewChk() ) ); connect( this, SIGNAL( ListContensChanged() ), this, SLOT( onPreviewChk() ) ); } SMESHGUI_CuttingOfQuadsDlg::~SMESHGUI_CuttingOfQuadsDlg() { } void SMESHGUI_CuttingOfQuadsDlg::onClose() { erasePreview(); SMESHGUI_MultiEditDlg::onClose(); } bool SMESHGUI_CuttingOfQuadsDlg::process( SMESH::SMESH_MeshEditor_ptr theEditor, const SMESH::long_array& theIds ) { return theEditor->SplitQuad( theIds, !myUseDiagChk->isChecked() ); } void SMESHGUI_CuttingOfQuadsDlg::onPreviewChk() { myPreviewChk->isChecked() ? displayPreview() : erasePreview(); } void SMESHGUI_CuttingOfQuadsDlg::erasePreview() { if ( myPreviewActor == 0 ) return; if ( VTKViewer_ViewFrame* vf = SMESH::GetCurrentVtkView() ) { vf->RemoveActor(myPreviewActor); vf->Repaint(); } myPreviewActor->Delete(); myPreviewActor = 0; } void SMESHGUI_CuttingOfQuadsDlg::displayPreview() { if ( myActor == 0 ) return; if ( myPreviewActor != 0 ) erasePreview(); // get Ids of elements SMESH::long_array_var anElemIds = getIds(); if ( getIds()->length() == 0 ) return; SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh(); if ( aMesh == 0 ) return; bool isDiag24 = myUseDiagChk->isChecked(); //Create grid vtkUnstructuredGrid* aGrid = vtkUnstructuredGrid::New(); vtkIdType aNbCells = anElemIds->length() * 2; vtkIdType aCellsSize = 4 * aNbCells; vtkCellArray* aConnectivity = vtkCellArray::New(); aConnectivity->Allocate( aCellsSize, 0 ); vtkPoints* aPoints = vtkPoints::New(); aPoints->SetNumberOfPoints( anElemIds->length() * 4 ); vtkUnsignedCharArray* aCellTypesArray = vtkUnsignedCharArray::New(); aCellTypesArray->SetNumberOfComponents( 1 ); aCellTypesArray->Allocate( aNbCells * aCellTypesArray->GetNumberOfComponents() ); vtkIdList *anIdList = vtkIdList::New(); anIdList->SetNumberOfIds( 3 ); TColStd_DataMapOfIntegerInteger anIdToVtk; int aNodes[ 4 ]; int nbPoints = -1; for ( int i = 0, n = anElemIds->length(); i < n; i++ ) { const SMDS_MeshElement* anElem = aMesh->FindElement( anElemIds[ i ] ); if ( anElem == 0 || anElem->NbNodes() != 4 ) continue; SMDS_ElemIteratorPtr anIter = anElem->nodesIterator(); int k = 0; while( anIter->more() ) if ( const SMDS_MeshNode* aNode = (SMDS_MeshNode*)anIter->next() ) { if ( !anIdToVtk.IsBound( aNode->GetID() ) ) { aPoints->SetPoint( ++nbPoints, aNode->X(), aNode->Y(), aNode->Z() ); anIdToVtk.Bind( aNode->GetID(), nbPoints ); } aNodes[ k++ ] = aNode->GetID(); } if ( k != 4 ) continue; if ( !isDiag24 ) { anIdList->SetId( 0, anIdToVtk( aNodes[ 0 ] ) ); anIdList->SetId( 1, anIdToVtk( aNodes[ 1 ] ) ); anIdList->SetId( 2, anIdToVtk( aNodes[ 2 ] ) ); aConnectivity->InsertNextCell( anIdList ); aCellTypesArray->InsertNextValue( VTK_TRIANGLE ); anIdList->SetId( 0, anIdToVtk( aNodes[ 2 ] ) ); anIdList->SetId( 1, anIdToVtk( aNodes[ 3 ] ) ); anIdList->SetId( 2, anIdToVtk( aNodes[ 0 ] ) ); aConnectivity->InsertNextCell( anIdList ); aCellTypesArray->InsertNextValue( VTK_TRIANGLE ); } else { anIdList->SetId( 0, anIdToVtk( aNodes[ 1 ] ) ); anIdList->SetId( 1, anIdToVtk( aNodes[ 2 ] ) ); anIdList->SetId( 2, anIdToVtk( aNodes[ 3 ] ) ); aConnectivity->InsertNextCell( anIdList ); aCellTypesArray->InsertNextValue( VTK_TRIANGLE ); anIdList->SetId( 0, anIdToVtk( aNodes[ 3 ] ) ); anIdList->SetId( 1, anIdToVtk( aNodes[ 0 ] ) ); anIdList->SetId( 2, anIdToVtk( aNodes[ 1 ] ) ); aConnectivity->InsertNextCell( anIdList ); aCellTypesArray->InsertNextValue( VTK_TRIANGLE ); } } vtkIntArray* aCellLocationsArray = vtkIntArray::New(); aCellLocationsArray->SetNumberOfComponents( 1 ); aCellLocationsArray->SetNumberOfTuples( aNbCells ); aConnectivity->InitTraversal(); for( vtkIdType idType = 0, *pts, npts; aConnectivity->GetNextCell( npts, pts ); idType++ ) aCellLocationsArray->SetValue( idType, aConnectivity->GetTraversalLocation( npts ) ); aGrid->SetPoints( aPoints ); aGrid->SetCells( aCellTypesArray, aCellLocationsArray,aConnectivity ); // Create and display actor vtkDataSetMapper* aMapper = vtkDataSetMapper::New(); aMapper->SetInput( aGrid ); myPreviewActor = SALOME_Actor::New(); myPreviewActor->PickableOff(); myPreviewActor->SetMapper( aMapper ); vtkProperty* aProp = vtkProperty::New(); aProp->SetRepresentationToWireframe(); aProp->SetColor( 250, 0, 250 ); aProp->SetLineWidth( myActor->GetLineWidth() + 1 ); myPreviewActor->SetProperty( aProp ); SMESH::GetCurrentVtkView()->AddActor( myPreviewActor ); SMESH::GetCurrentVtkView()->Repaint(); aProp->Delete(); aPoints->Delete(); aConnectivity->Delete(); aGrid->Delete(); aMapper->Delete(); anIdList->Delete(); aCellTypesArray->Delete(); aCellLocationsArray->Delete(); }