// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH_Octree : Octree implementation // File : SMESH_Octree.hxx // Created : Tue Jan 16 16:00:00 2007 // Author : Nicolas Geimer & Aurélien Motteux (OCC) // Module : SMESH // #ifndef _SMESH_OCTREE_HXX_ #define _SMESH_OCTREE_HXX_ #include "SMESH_Utils.hxx" #include "SMESH_Tree.hxx" #include //================================================================================ /*! * \brief 3D tree of anything. * Methods to implement in a descendant are: * - Bnd_B3d* buildRootBox(); // box of the whole tree * - descendant* newChild() const; // a new child instance * - void buildChildrenData(); // Fill in data of the children */ class SMESHUtils_EXPORT SMESH_Octree : public SMESH_Tree< Bnd_B3d, 8 > { public: typedef SMESH_Tree< Bnd_B3d, 8> TBaseTree; // Constructor. limit must be provided at tree root construction. // limit will be deleted by SMESH_Octree SMESH_Octree (SMESH_TreeLimit* limit=0); virtual ~SMESH_Octree() {}; // Compute the bigger dimension of my box double maxSize() const; // Return index of a child the given point is in inline int getChildIndex(double x, double y, double z, const gp_XYZ& boxMiddle)const; protected: // Allocate a bndbox according to childIndex. childIndex is zero based virtual Bnd_B3d* newChildBox(int childIndex) const; }; //================================================================================ /*! * \brief Return index of a child the given point is in */ inline int SMESH_Octree::getChildIndex(double x, double y, double z, const gp_XYZ& mid) const { return (x > mid.X()) + ( y > mid.Y())*2 + (z > mid.Z())*4; } #endif