// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_TranslationDlg.cxx // Author : Michael ZORIN // Module : SMESH // $Header: #include "SMESHGUI_TranslationDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMESH_TypeFilter.hxx" #include "SMESH_LogicalFilter.hxx" #include "SMDS_Mesh.hxx" #include "SUIT_Desktop.h" #include "SUIT_ResourceMgr.h" #include "SVTK_ViewModel.h" #include "SVTK_Selection.h" #include "SVTK_ViewWindow.h" #include "SVTK_Selector.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Group) using namespace std; //================================================================================= // class : SMESHGUI_TranslationDlg() // purpose : //================================================================================= SMESHGUI_TranslationDlg::SMESHGUI_TranslationDlg( SMESHGUI* theModule, const char* name, bool modal, WFlags fl) : QDialog( SMESH::GetDesktop( theModule ), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_POINTS"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SMESH_TRANSLATION_VECTOR"))); QPixmap image2 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); if (!name) setName("SMESHGUI_TranslationDlg"); resize(303, 185); setCaption(tr("SMESH_TRANSLATION")); setSizeGripEnabled(TRUE); SMESHGUI_TranslationDlgLayout = new QGridLayout(this); SMESHGUI_TranslationDlgLayout->setSpacing(6); SMESHGUI_TranslationDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); GroupConstructors->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)5, (QSizePolicy::SizeType)0, 0, 0, GroupConstructors->sizePolicy().hasHeightForWidth())); GroupConstructors->setTitle(tr("SMESH_TRANSLATION" )); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); RadioButton1= new QRadioButton(GroupConstructors, "RadioButton1"); RadioButton1->setText(tr("" )); RadioButton1->setPixmap(image0); GroupConstructorsLayout->addWidget(RadioButton1, 0, 0); RadioButton2= new QRadioButton(GroupConstructors, "RadioButton2"); RadioButton2->setText(tr("" )); RadioButton2->setPixmap(image1); GroupConstructorsLayout->addWidget(RadioButton2, 0, 2 ); SMESHGUI_TranslationDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)7, (QSizePolicy::SizeType)0, 0, 0, GroupButtons->sizePolicy().hasHeightForWidth())); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("" )); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_TranslationDlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupArguments = new QGroupBox(this, "GroupArguments"); GroupArguments->setTitle(tr("SMESH_ARGUMENTS")); GroupArguments->setColumnLayout(0, Qt::Vertical); GroupArguments->layout()->setSpacing(0); GroupArguments->layout()->setMargin(0); GroupArgumentsLayout = new QGridLayout(GroupArguments->layout()); GroupArgumentsLayout->setAlignment(Qt::AlignTop); GroupArgumentsLayout->setSpacing(6); GroupArgumentsLayout->setMargin(11); // Controls for elements selection TextLabelElements = new QLabel(GroupArguments, "TextLabelElements"); TextLabelElements->setText(tr("SMESH_ID_ELEMENTS" )); TextLabelElements->setFixedWidth(74); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); SelectElementsButton = new QPushButton(GroupArguments, "SelectElementsButton"); SelectElementsButton->setText(tr("" )); SelectElementsButton->setPixmap(image2); SelectElementsButton->setToggleButton(FALSE); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); LineEditElements = new QLineEdit(GroupArguments, "LineEditElements"); LineEditElements->setValidator(new SMESHGUI_IdValidator(this, "validator")); GroupArgumentsLayout->addMultiCellWidget(LineEditElements, 0, 0, 2, 7); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(GroupArguments, "CheckBoxMesh"); CheckBoxMesh->setText(tr("SMESH_SELECT_WHOLE_MESH" )); GroupArgumentsLayout->addMultiCellWidget(CheckBoxMesh, 1, 1, 0, 7); // Controls for vector and points selection TextLabel1 = new QLabel(GroupArguments, "TextLabel1"); GroupArgumentsLayout->addWidget(TextLabel1, 2, 0); SelectButton1 = new QPushButton(GroupArguments, "SelectButton1"); SelectButton1->setText(tr("" )); SelectButton1->setPixmap(image2); SelectButton1->setToggleButton(FALSE); GroupArgumentsLayout->addWidget(SelectButton1, 2, 1); TextLabel1_1 = new QLabel(GroupArguments, "TextLabel1_1"); GroupArgumentsLayout->addWidget(TextLabel1_1, 2, 2); SpinBox1_1 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_1"); GroupArgumentsLayout->addWidget(SpinBox1_1, 2, 3); TextLabel1_2 = new QLabel(GroupArguments, "TextLabel1_2"); GroupArgumentsLayout->addWidget(TextLabel1_2, 2, 4); SpinBox1_2 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_2"); GroupArgumentsLayout->addWidget(SpinBox1_2, 2, 5); TextLabel1_3 = new QLabel(GroupArguments, "TextLabel1_3"); GroupArgumentsLayout->addWidget(TextLabel1_3, 2, 6); SpinBox1_3 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox1_3"); GroupArgumentsLayout->addWidget(SpinBox1_3, 2, 7); TextLabel2 = new QLabel(GroupArguments, "TextLabel2"); TextLabel2->setText(tr("SMESH_POINT_2" )); GroupArgumentsLayout->addWidget(TextLabel2, 3, 0); SelectButton2 = new QPushButton(GroupArguments, "SelectButton2"); SelectButton2->setText(tr("" )); SelectButton2->setPixmap(image2); SelectButton2->setToggleButton(FALSE); GroupArgumentsLayout->addWidget(SelectButton2, 3, 1); TextLabel2_1 = new QLabel(GroupArguments, "TextLabel2_1"); TextLabel2_1->setText(tr("SMESH_X" )); GroupArgumentsLayout->addWidget(TextLabel2_1, 3, 2); SpinBox2_1 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_1"); GroupArgumentsLayout->addWidget(SpinBox2_1, 3, 3); TextLabel2_2 = new QLabel(GroupArguments, "TextLabel2_2"); TextLabel2_2->setText(tr("SMESH_Y" )); GroupArgumentsLayout->addWidget(TextLabel2_2, 3, 4); SpinBox2_2 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_2"); GroupArgumentsLayout->addWidget(SpinBox2_2, 3, 5); TextLabel2_3 = new QLabel(GroupArguments, "TextLabel2_3"); TextLabel2_3->setText(tr("SMESH_Z")); GroupArgumentsLayout->addWidget(TextLabel2_3, 3, 6); SpinBox2_3 = new SMESHGUI_SpinBox(GroupArguments, "SpinBox2_3"); GroupArgumentsLayout->addWidget(SpinBox2_3, 3, 7); // Controls for "Create a copy" option CheckBoxCopy = new QCheckBox(GroupArguments, "CheckBoxCopy"); CheckBoxCopy->setText(tr("SMESH_CREATE_COPY")); GroupArgumentsLayout->addMultiCellWidget(CheckBoxCopy, 4, 4, 0, 2); SMESHGUI_TranslationDlgLayout->addWidget(GroupArguments, 1, 0); /* Initialisations */ SpinBox1_1->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox1_2->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox1_3->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox2_1->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox2_2->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); SpinBox2_3->RangeStepAndValidator(-999999.999, +999999.999, 10.0, 3); GroupArguments->show(); RadioButton1->setChecked(TRUE); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Costruction of the logical filter SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (GROUP); QPtrList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter(aListOfFilters, SMESH_LogicalFilter::LO_OR); Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectButton2, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()), this, SLOT(ClickOnCancel())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); /* Move widget on the botton right corner of main widget */ int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); /* displays Dialog */ ConstructorsClicked(0); resize(0,0); // ?? } //================================================================================= // function : ~SMESHGUI_TranslationDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_TranslationDlg::~SMESHGUI_TranslationDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::Init (bool ResetControls) { myBusy = false; myEditCurrentArgument = 0; LineEditElements->clear(); myElementsId = ""; myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); if (ResetControls) { SpinBox1_1->SetValue(0.0); SpinBox1_2->SetValue(0.0); SpinBox1_3->SetValue(0.0); SpinBox2_1->SetValue(0.0); SpinBox2_2->SetValue(0.0); SpinBox2_3->SetValue(0.0); CheckBoxCopy->setChecked(false); CheckBoxMesh->setChecked(false); onSelectMesh(false); } } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_TranslationDlg::ConstructorsClicked (int constructorId) { disconnect(mySelectionMgr, 0, this, 0); switch (constructorId) { case 0: { TextLabel1->setText(tr("SMESH_POINT_1")); TextLabel1_1->setText(tr("SMESH_X")); TextLabel1_2->setText(tr("SMESH_Y")); TextLabel1_3->setText(tr("SMESH_Z")); SelectButton1->show(); TextLabel2->show(); SelectButton2->show(); TextLabel2_1->show(); SpinBox2_1->show(); TextLabel2_2->show(); SpinBox2_2->show(); TextLabel2_3->show(); SpinBox2_3->show(); break; } case 1: { TextLabel1->setText(tr("SMESH_VECTOR")); TextLabel1_1->setText(tr("SMESH_DX")); TextLabel1_2->setText(tr("SMESH_DY")); TextLabel1_3->setText(tr("SMESH_DZ")); SelectButton1->hide(); TextLabel2->hide(); SelectButton2->hide(); TextLabel2_1->hide(); SpinBox2_1->hide(); TextLabel2_2->hide(); SpinBox2_2->hide(); TextLabel2_3->hide(); SpinBox2_3->hide(); break; } } if (myEditCurrentArgument != (QWidget*)LineEditElements) { SMESH::SetPointRepresentation(false); if (!CheckBoxMesh->isChecked()) if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); } myEditCurrentArgument = (QWidget*)LineEditElements; LineEditElements->setFocus(); if (CheckBoxMesh->isChecked()) onSelectMesh(true); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return; if (myNbOkElements) { QStringList aListElementsId = QStringList::split(" ", myElementsId, false); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::DirStruct aVector; if (GetConstructorId() == 0) { aVector.PS.x = SpinBox2_1->GetValue() - SpinBox1_1->GetValue(); aVector.PS.y = SpinBox2_2->GetValue() - SpinBox1_2->GetValue(); aVector.PS.z = SpinBox2_3->GetValue() - SpinBox1_3->GetValue(); } else if (GetConstructorId() == 1) { aVector.PS.x = SpinBox1_1->GetValue(); aVector.PS.y = SpinBox1_2->GetValue(); aVector.PS.z = SpinBox1_3->GetValue(); } bool toCreateCopy = CheckBoxCopy->isChecked(); try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); QApplication::setOverrideCursor(Qt::waitCursor); aMeshEditor->Translate(anElementsId.inout(), aVector, toCreateCopy); QApplication::restoreOverrideCursor(); } catch (...) { } SMESH::UpdateView(); Init(false); ConstructorsClicked(GetConstructorId()); SelectionIntoArgument(); } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::ClickOnCancel() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); mySelectionMgr->clearSelected(); SMESH::SetPointRepresentation(false); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySMESHGUI->ResetState(); reject(); } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_TranslationDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; myBusy = true; if (send == LineEditElements) myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; QStringList aListId = QStringList::split(" ", theNewText, false); if (send == LineEditElements) { for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); myNbOkElements++; } } mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); myElementsId = theNewText; } if (myNbOkElements) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_TranslationDlg::SelectionIntoArgument() { if (myBusy) return; // clear myActor = 0; QString aString = ""; myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); } myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByObject(myMesh); if (!myActor) myActor = SMESH::FindActorByEntry(IO->getEntry()); if (!myActor) return; int aNbUnits = 0; if (myEditCurrentArgument == (QWidget*)LineEditElements) { myElementsId = ""; if (CheckBoxMesh->isChecked()) { SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); if (!SMESH::IObjectToInterface(IO)->_is_nil()) { //MESH // get IDs from mesh SMDS_Mesh* aSMDSMesh = myActor->GetObject()->GetMesh(); if (!aSMDSMesh) return; for (int i = aSMDSMesh->MinElementID(); i <= aSMDSMesh->MaxElementID(); i++) { const SMDS_MeshElement * e = aSMDSMesh->FindElement(i); if (e) { myElementsId += QString(" %1").arg(i); aNbUnits++; } } } else if (!SMESH::IObjectToInterface(IO)->_is_nil()) { //SUBMESH // get submesh SMESH::SMESH_subMesh_var aSubMesh = SMESH::IObjectToInterface(IO); // get IDs from submesh SMESH::long_array_var anElementsIds = new SMESH::long_array; anElementsIds = aSubMesh->GetElementsId(); for (int i = 0; i < anElementsIds->length(); i++) { myElementsId += QString(" %1").arg(anElementsIds[i]); } aNbUnits = anElementsIds->length(); } else { // GROUP // get smesh group SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(IO); if (aGroup->_is_nil()) return; // get IDs from smesh group SMESH::long_array_var anElementsIds = new SMESH::long_array; anElementsIds = aGroup->GetListOfID(); for (int i = 0; i < anElementsIds->length(); i++) { myElementsId += QString(" %1").arg(anElementsIds[i]); } aNbUnits = anElementsIds->length(); } } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, IO, aString); myElementsId = aString; } if (aNbUnits < 1) return; myNbOkElements = true; } else { aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, myActor->getIO(), aString); if (aNbUnits != 1) return; SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh(); if (!aMesh) return; const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt()); if (!n) return; double x = n->X(); double y = n->Y(); double z = n->Z(); if (myEditCurrentArgument == (QWidget*)SpinBox1_1) { SpinBox1_1->SetValue(x); SpinBox1_2->SetValue(y); SpinBox2_3->SetValue(z); } else if (myEditCurrentArgument == (QWidget*)SpinBox2_1) { SpinBox2_1->SetValue(x); SpinBox2_2->SetValue(y); SpinBox2_3->SetValue(z); } } myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) LineEditElements->setText(aString); myBusy = false; // OK if (myNbOkElements) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); if (send == SelectElementsButton) { myEditCurrentArgument = (QWidget*)LineEditElements; SMESH::SetPointRepresentation(false); if (CheckBoxMesh->isChecked()) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); } } else if (send == SelectButton1) { myEditCurrentArgument = (QWidget*)SpinBox1_1; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); } else if (send == SelectButton2) { myEditCurrentArgument = (QWidget*)SpinBox2_1; SMESH::SetPointRepresentation(true); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( NodeSelection ); } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_TranslationDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ this->ClickOnCancel(); } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_TranslationDlg::hideEvent (QHideEvent*) { if (!isMinimized()) ClickOnCancel(); } //======================================================================= //function : onSelectMesh //purpose : //======================================================================= void SMESHGUI_TranslationDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); LineEditElements->setReadOnly(false); onTextChange(LineEditElements->text()); } SelectionIntoArgument(); } //================================================================================= // function : GetConstructorId() // purpose : //================================================================================= int SMESHGUI_TranslationDlg::GetConstructorId() { if (GroupConstructors != NULL && GroupConstructors->selected() != NULL) return GroupConstructors->id(GroupConstructors->selected()); return -1; }