using namespace std; // File : SMESHGUI_ComputeScalarValue.cxx // Created : Mon Jun 24 14:06:00 2002 // Author : Nicolas REJNERI // Project : SALOME // Module : SMESH // Copyright : Open CASCADE 2002 // $Header$ #include "SMESHGUI_ComputeScalarValue.h" #include "utilities.h" #include //============================================================================= /*! * */ //============================================================================= static double ComputeLength(float* p1, float* p2) { float a1,a2,a3,b1,b2,b3; a1 = p1[0]; a2 = p1[1]; a3 = p1[2]; b1 = p2[0]; b2 = p2[1]; b3 = p2[2]; // MESSAGE( a1 << " "<< a2 << " "<< a3 << " " << b1 << " "<< b2 << " "<< b3 ); float X1,Y1,Z1,X2,Z2,Y2; X1 = b1 - a1; Y1 = b2 - a2; Z1 = b3 - a3; // MESSAGE( X1 << " "<< Y1 << " "<< Z1 ); float e1; e1 = sqrt( X1*X1 + Y1*Y1 + Z1*Z1 ) ; // MESSAGE( "Length = " << e1 ); return e1; } //============================================================================= /*! * */ //============================================================================= double SMESHGUI_ComputeScalarValue::LengthEdges(vtkCell* theCell) { int num_points = theCell->GetNumberOfPoints (); vtkPoints* points = theCell->GetPoints(); if (num_points != 2 ) return 0; float* pnt1 = points->GetPoint(0); float* pnt2 = points->GetPoint(1); return ComputeLength(pnt1,pnt2); }; //============================================================================= /*! * */ //============================================================================= static double ComputeAreaOfTriangle(float* p1, float* p2, float* p3) { double a1,a2,a3,b1,b2,b3,c1,c2,c3; a1 = p1[0]; a2 = p1[1]; a3 = p1[2]; b1 = p2[0]; b2 = p2[1]; b3 = p2[2]; c1 = p3[0]; c2 = p3[1]; c3 = p3[2]; float e1, e2, e3; e1 = sqrt( (a1-b1)*(a1-b1) + (a2-b2)*(a2-b2) + (a3-b3)*(a3-b3) ) ; e2 = sqrt( (b1-c1)*(b1-c1) + (b2-c2)*(b2-c2) + (b3-c3)*(b3-c3) ) ; e3 = sqrt( (c1-a1)*(c1-a1) + (c2-a2)*(c2-a2) + (c3-a3)*(c3-a3) ) ; // MESSAGE( "e = " << e1 << " " << e2 <<" " << e3 ); float s = (e1+e2+e3)/2; double area = sqrt(s*(s-e1)*(s-e2)*(s-e3)); // MESSAGE( "area = " << area ); return area; } //============================================================================= /*! * */ //============================================================================= double SMESHGUI_ComputeScalarValue::AreaElements(vtkCell* theCell){ // MESSAGE ( " SMESHGUI_ComputeScalarValue::AreaElements " ) int num_points = theCell->GetNumberOfPoints (); vtkPoints* points = theCell->GetPoints(); // MESSAGE( "num_points = "<< num_points ); for (int j = 0; j < theCell->GetNumberOfPoints (); j++) { float* pnt = points->GetPoint(j); // MESSAGE( pnt[0] << " " << pnt[1] << " " << pnt[2] ); } if (num_points < 3 ) return 0; if (num_points == 3) { float* p1 = points->GetPoint(0); float* p2 = points->GetPoint(1); float* p3 = points->GetPoint(2); double area = ComputeAreaOfTriangle(p1,p2,p3); return area; } else if (num_points == 4) { float* p1 = points->GetPoint(0); float* p2 = points->GetPoint(1); float* p3 = points->GetPoint(2); float* p4 = points->GetPoint(3); double area1 = ComputeAreaOfTriangle(p1,p2,p3); double area2 = ComputeAreaOfTriangle(p3,p4,p1); return area1+area2; } }; //============================================================================= /*! * */ //============================================================================= double SMESHGUI_ComputeScalarValue::Taper(vtkCell* theCell){ int num_points = theCell->GetNumberOfPoints (); vtkPoints* points = theCell->GetPoints(); if (num_points != 4 ) return 0; float* p1 = points->GetPoint(0); float* p2 = points->GetPoint(1); float* p3 = points->GetPoint(2); float* p4 = points->GetPoint(3); double A1 = ComputeAreaOfTriangle(p4,p1,p2); double A2 = ComputeAreaOfTriangle(p3,p1,p2); double A3 = ComputeAreaOfTriangle(p2,p3,p4); double A4 = ComputeAreaOfTriangle(p3,p4,p1); double JA = 0.25 * (A1 + A2 + A3 + A4); double taper = fabs(A1/(JA-1)); if (fabs(A2/(JA-1)) > taper) taper = fabs(A2/(JA-1)); if (fabs(A3/(JA-1)) > taper) taper = fabs(A3/(JA-1)); if (fabs(A4/(JA-1)) > taper) taper = fabs(A4/(JA-1)); // MESSAGE( "Taper = " << taper); return taper; }; //============================================================================= /*! * */ //============================================================================= double SMESHGUI_ComputeScalarValue::AspectRatio(vtkCell* theCell) { int num_points = theCell->GetNumberOfPoints (); vtkPoints* points = theCell->GetPoints(); if (num_points < 3 ) return 0; if (num_points == 3) { float a1,a2,a3,b1,b2,b3,c1,c2,c3; float* pnt = points->GetPoint(0); a1 = pnt[0]; a2 = pnt[1]; a3 = pnt[2]; pnt = points->GetPoint(1); b1 = pnt[0]; b2 = pnt[1]; b3 = pnt[2]; pnt = points->GetPoint(2); c1 = pnt[0]; c2 = pnt[1]; c3 = pnt[2]; float e1, e2, e3; e1 = sqrt( (a1-b1)*(a1-b1) + (a2-b2)*(a2-b2) + (a3-b3)*(a3-b3) ) ; e2 = sqrt( (b1-c1)*(b1-c1) + (b2-c2)*(b2-c2) + (b3-c3)*(b3-c3) ) ; e3 = sqrt( (c1-a1)*(c1-a1) + (c2-a2)*(c2-a2) + (c3-a3)*(c3-a3) ) ; float amax,p,s; amax=e1; if (e2>amax) amax=e2; if (e3>amax) amax=e3; p=(e1+e2+e3)/2; s=AreaElements(theCell); double aspectRatio=amax*p*sqrt(double(3))/(s*6); // MESSAGE( "aspectRatio = " << aspectRatio ); return(aspectRatio); } else if (num_points == 4) { float a1,a2,a3,b1,b2,b3,c1,c2,c3,d1,d2,d3; float* pnt = points->GetPoint(0); a1 = pnt[0]; a2 = pnt[1]; a3 = pnt[2]; pnt = points->GetPoint(1); b1 = pnt[0]; b2 = pnt[1]; b3 = pnt[2]; pnt = points->GetPoint(2); c1 = pnt[0]; c2 = pnt[1]; c3 = pnt[2]; pnt = points->GetPoint(3); d1 = pnt[0]; d2 = pnt[1]; d3 = pnt[2]; float e1, e2, e3, e4; float len_min, len_max; e1 = sqrt( (a1-b1)*(a1-b1) + (a2-b2)*(a2-b2) + (a3-b3)*(a3-b3) ) ; e2 = sqrt( (b1-c1)*(b1-c1) + (b2-c2)*(b2-c2) + (b3-c3)*(b3-c3) ) ; e3 = sqrt( (c1-d1)*(c1-d1) + (c2-d2)*(c2-d2) + (c3-d3)*(c3-d3) ) ; e4 = sqrt( (d1-a1)*(d1-a1) + (d2-a2)*(d2-a2) + (d3-a3)*(d3-a3) ) ; len_min = e1; len_max = e1; if (e2 >len_max ) len_max = e2; if (e3 >len_max ) len_max = e3; if (e4 >len_max ) len_max = e4; if (e2 GetNumberOfPoints (); vtkPoints* points = theCell->GetPoints(); if (num_points < 3 ) return 0; float* pnt1 = points->GetPoint(0); float* pnt2 = points->GetPoint(1); float* pnt3 = points->GetPoint(2); if (num_points == 3) { double a1,a2,a3,amin; a1=fabs(ComputeAngle(pnt1,pnt2,pnt3)); amin=a1; a2=fabs(ComputeAngle(pnt2,pnt3,pnt1)); if (a2GetPoint(3); double a1,a2,a3,a4,amin; a1=fabs(ComputeAngle(pnt1,pnt2,pnt3)); amin=a1; a2=fabs(ComputeAngle(pnt2,pnt3,pnt4)); if (a2GetNumberOfPoints (); vtkPoints* points = theCell->GetPoints(); if (num_points < 3 ) return 0; //triangle case if (num_points == 3) { float* pnt1 = points->GetPoint(0); float* pnt2 = points->GetPoint(1); float* pnt3 = points->GetPoint(2); double a1,a2,a3,amax; a1=fabs(60 - fabs(ComputeAngle(pnt1,pnt2,pnt3))); amax=a1; a2=fabs(60 - fabs(ComputeAngle(pnt2,pnt3,pnt1))); if (a2>amax) amax=a2; a3=fabs(60 - fabs(ComputeAngle(pnt3,pnt1,pnt2))); if (a3>amax) amax=a3; // MESSAGE( "Skew = " << amax ); return amax; } //quadrangle case else if (num_points == 4) { float* pnt1 = points->GetPoint(0); float* pnt2 = points->GetPoint(1); float* pnt3 = points->GetPoint(2); float* pnt4 = points->GetPoint(3); double a1,a2,a3,a4,amax; a1=fabs(90 - fabs(ComputeAngle(pnt1,pnt2,pnt3))); amax=a1; a2=fabs(90 - fabs(ComputeAngle(pnt2,pnt3,pnt4))); if (a2>amax) amax=a2; a3=fabs(90 - fabs(ComputeAngle(pnt3,pnt4,pnt1))); if (a3>amax) amax=a3; a4=fabs(90 - fabs(ComputeAngle(pnt4,pnt1,pnt2))); if (a4>amax) amax=a4; // MESSAGE( "Skew = " << amax ); return amax; } }; //============================================================================= /*! * */ //============================================================================= static double ComputeA(float* p1, float* p2, float* p3, float* G) { double e1 = sqrt(pow(p2[0]-p1[0], 2)+pow(p2[1]-p1[1], 2)+pow(p2[2]-p1[2], 2)); double e2 = sqrt(pow(p3[0]-p2[0], 2)+pow(p3[1]-p2[1], 2)+pow(p3[2]-p2[2], 2)); double l; if (e1 < e2) l = 0.5*e1; else l = 0.5*e2; float GI[3], GJ[3], N[3];; GI[0] = (p2[0]-p1[0])/2-G[0]; GI[1] = (p2[1]-p1[1])/2-G[1]; GI[2] = (p2[2]-p1[2])/2-G[2]; GJ[0] = (p3[0]-p2[0])/2-G[0]; GJ[1] = (p3[1]-p2[1])/2-G[1]; GJ[2] = (p3[2]-p2[2])/2-G[2]; N[0] = GI[1]*GJ[2] - GI[2]*GJ[1]; N[1] = GI[2]*GJ[0] - GI[0]*GJ[2]; N[2] = GI[0]*GJ[1] - GI[1]*GJ[0]; double H; float T[3]; T[0] = (p1[0]-G[0])*N[0]; T[1] = (p1[1]-G[1])*N[1]; T[2] = (p1[2]-G[2])*N[2]; H = sqrt(pow(T[0],2)+pow(T[1],2)+pow(T[2],2))/sqrt(pow(N[0],2)+pow(N[1],2)+pow(N[2],2)); double A = H/l; return A; } //============================================================================= /*! * */ //============================================================================= double SMESHGUI_ComputeScalarValue::Warp(vtkCell* theCell) { int num_points = theCell->GetNumberOfPoints (); vtkPoints* points = theCell->GetPoints(); if (num_points != 4 ) return 0; float* p1 = points->GetPoint(0); float* p2 = points->GetPoint(1); float* p3 = points->GetPoint(2); float* p4 = points->GetPoint(3); double G1, G2, G3; float G[3]; G[0] = (p1[0]+p2[0]+p3[0]+p4[0])/4; G[1] = (p1[1]+p2[1]+p3[1]+p4[1])/4; G[2] = (p1[2]+p2[2]+p3[2]+p4[2])/4; double amax = ComputeA(p1, p2, p3, G); double nextA = ComputeA(p2, p3, p4, G); if (nextA > amax) amax = nextA; nextA = ComputeA(p3, p4, p1, G); if (nextA > amax) amax = nextA; nextA = ComputeA(p4, p1, p2, G); if (nextA > amax) amax = nextA; // MESSAGE( "Warp = " << amax ); return amax; }