// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #ifndef SMESH_ACTORPROPS_H #define SMESH_ACTORPROPS_H #include "SMESH_Object.h" #include class SMESHOBJECT_EXPORT SMESH_ActorProps { public: static SMESH_ActorProps* props(); static void reset(); QColor selectionColor() const; QColor highlightColor() const; int selectionIncrement() const; int controlsIncrement() const; private: SMESH_ActorProps(); void initialize(); QColor m_selection_color, m_highlight_color; int m_selection_increment, m_controls_increment; }; #endif //SMESH_ACTORPROPS_H