// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_AddNodeOnSegmentDlg.h // Author : Edward AGAPOV, Open CASCADE S.A.S. // #ifndef SMESHGUI_AddNodeOnSegmentDLG_H #define SMESHGUI_AddNodeOnSegmentDLG_H #include "SMESHGUI_Dialog.h" #include "SMESHGUI_InteractiveOp.h" class QButtonGroup; class QCheckBox; class QGroupBox; class QLineEdit; class QPushButton; class QRadioButton; class SMESHGUI_SpinBox; class SMESHGUI_MeshEditPreview; class SMESHGUI_AddNodeOnSegmentDlg; /*! * \brief Operation to make a mesh pass through a point */ class SMESHGUI_EXPORT SMESHGUI_AddNodeOnSegmentOp: public SMESHGUI_InteractiveOp { Q_OBJECT public: SMESHGUI_AddNodeOnSegmentOp(); virtual ~SMESHGUI_AddNodeOnSegmentOp(); virtual LightApp_Dialog* dlg() const; protected: virtual void startOperation() override; virtual void stopOperation() override; virtual void activateSelection(); bool isValid( QString&, SMESH::smIdType& n1, SMESH::smIdType& n2 ); virtual void processStyleEvents(unsigned long event, void* calldata) override; virtual void processInteractorEvents(unsigned long event, void* calldata) override; protected slots: virtual bool onApply() override; private slots: void onSelectionDone(); void redisplayPreview(); void onTextChange( const QString& ); void onSelTypeChange(); void onOpenView(); void onCloseView(); private: SMESHGUI_AddNodeOnSegmentDlg* myDlg; SMESHGUI* mySMESHGUI; SMESHGUI_MeshEditPreview* mySimulation; SMESH_Actor* myMeshActor; bool myNoPreview; }; /*! * \brief Dialog to make a mesh pass through a point */ class SMESHGUI_EXPORT SMESHGUI_AddNodeOnSegmentDlg : public SMESHGUI_Dialog { Q_OBJECT public: SMESHGUI_AddNodeOnSegmentDlg(); signals: void selTypeChanged(); private: QWidget* createMainFrame( QWidget* ); QPushButton* mySegmentBtn; QLineEdit* mySegment; QPushButton* myPositionBtn; SMESHGUI_SpinBox* myPositionSpin; QCheckBox* myPreviewChkBox; QString myHelpFileName; friend class SMESHGUI_AddNodeOnSegmentOp; private slots: void ButtonToggled( bool ); }; #endif // SMESHGUI_AddNodeOnSegmentDLG_H