// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_MoveNodesDlg.h // Author : Nicolas REJNERI // Module : SMESH // $Header$ #ifndef DIALOGBOX_MOVE_NODES_H #define DIALOGBOX_MOVE_NODES_H #include "SalomeApp_SelectionMgr.h" #include class QLineEdit; class QPushButton; class SMESHGUI_SpinBox; class SALOME_Actor; class QFrame; class SMESHGUI; class SMESH_Actor; class SUIT_Desktop; class SVTK_Selector; class SVTK_ViewWindow; //================================================================================= // class : SMESHGUI_MoveNodesDlg // purpose : //================================================================================= class SMESHGUI_MoveNodesDlg : public QDialog { Q_OBJECT public: SMESHGUI_MoveNodesDlg(SMESHGUI* theModule, const char* name = 0); virtual ~SMESHGUI_MoveNodesDlg(); void Init(); private slots: void onOk(); bool onApply(); void onClose(); void onDeactivate(); void onSelectionDone(); void redisplayPreview(); void onTextChange(const QString&); private: void closeEvent( QCloseEvent* e ) ; void enterEvent ( QEvent * ) ; void hideEvent ( QHideEvent * ); void erasePreview(); QFrame* createButtonFrame( QWidget* ); QFrame* createMainFrame ( QWidget* ); bool isValid( const bool ) const; void reset(); void updateButtons(); private: QPushButton* myOkBtn; QPushButton* myApplyBtn; QPushButton* myCloseBtn; QLineEdit* myId; SMESHGUI_SpinBox* myX; SMESHGUI_SpinBox* myY; SMESHGUI_SpinBox* myZ; SalomeApp_SelectionMgr* mySelectionMgr; SVTK_ViewWindow* myViewWindow; SVTK_Selector* mySelector; SMESHGUI* mySMESHGUI; SALOME_Actor* myPreviewActor; SMESH_Actor* myMeshActor; bool myBusy; }; #endif // DIALOGBOX_MOVE_NODES_H