// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI.h // Author : Nicolas REJNERI // Module : SMESH // $Header$ #ifndef SMESHGUI_HeaderFile #define SMESHGUI_HeaderFile #include "TColStd_MapOfInteger.hxx" #include "SMESHDS_Document.hxx" // SALOME Includes #include "QAD_Desktop.h" #include "SALOME_Selection.h" #include "SALOME_InteractiveObject.hxx" #include "SMESH_Actor.h" #include "SMESHGUI_StudyAPI.h" // IDL Headers #include #include CORBA_SERVER_HEADER(SMESH_Gen) #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_Hypothesis) #include CORBA_SERVER_HEADER(SMESH_BasicHypothesis) #include CORBA_SERVER_HEADER(GEOM_Gen) #include CORBA_SERVER_HEADER(SALOMEDS_Attributes) // QT Includes #include // VTK Inlcudes #include //================================================================================= // class : SMESHGUI // purpose : //================================================================================= class SMESHGUI : public QObject { Q_OBJECT private : QAD_Desktop* myDesktop; QAD_Study* myActiveStudy; SMESH::SMESH_Gen_var myComponentMesh; GEOM::GEOM_Gen_var myComponentGeom; QDialog* myActiveDialogBox; int myNbMesh ; int myState ; vtkActorCollection* mySimulationActors; vtkActor2DCollection* mySimulationActors2D; SMESH_Actor* myCurrentMesh; SALOMEDS::Study_var myStudy; int myStudyId; SMESHGUI_StudyAPI myStudyAPI; // vtkScalarBarActor* myScalarBar; SMESHDS_Document * myDocument;//NBU bool myAutomaticUpdate; public : SMESHGUI(); ~SMESHGUI(); static SMESHGUI* GetOrCreateSMESHGUI( QAD_Desktop* desktop ); static SMESHGUI* GetSMESHGUI() ; QAD_Study* GetActiveStudy() ; QAD_Desktop* GetDesktop() ; SALOMEDS::Study_ptr GetStudy(); SMESHGUI_StudyAPI GetStudyAPI(); vtkScalarBarActor* GetScalarBar(); QDialog* GetActiveDialogBox() ; void SetActiveDialogBox(QDialog* aDlg) ; void SetState(int aState) ; void ResetState() ; bool DefineDlgPosition(QWidget* aDlg, int& x, int& y) ; /* Managed by IAPP */ Standard_EXPORT static bool OnGUIEvent ( int theCommandID, QAD_Desktop* parent) ; Standard_EXPORT static bool OnMousePress ( QMouseEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame ); Standard_EXPORT static bool OnMouseMove ( QMouseEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame ); Standard_EXPORT static bool OnKeyPress ( QKeyEvent* pe, QAD_Desktop* parent, QAD_StudyFrame* studyFrame ); Standard_EXPORT static void activeStudyChanged ( QAD_Desktop* parent ); Standard_EXPORT static bool SetSettings ( QAD_Desktop* parent ); Standard_EXPORT static void DefinePopup( QString & theContext, QString & theParent, QString & theObject ); Standard_EXPORT static bool CustomPopup ( QAD_Desktop* parent, QPopupMenu* popup, const QString& theContext, const QString& theParent, const QString& theObject ); Standard_EXPORT static void BuildPresentation(const Handle(SALOME_InteractiveObject)&); void OnEditDelete(); /* Mesh Management */ SMESH::SMESH_Mesh_ptr InitMesh( GEOM::GEOM_Shape_ptr aShape, QString NameMesh ); SMESH::SMESH_subMesh_ptr AddSubMesh( SMESH::SMESH_Mesh_ptr aMesh, GEOM::GEOM_Shape_ptr aShape, QString NameMesh ); /* Hypothesis Management */ SMESH::SMESH_Hypothesis_ptr CreateHypothesis( QString TypeHypothesis, QString NameHypothesis ); void AddHypothesisOnMesh( SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp ) ; void AddHypothesisOnSubMesh( SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp ) ; void RemoveHypothesisOrAlgorithmOnMesh( const Handle(SALOME_InteractiveObject)& IObject ) ; void RemoveHypothesisOrAlgorithmOnMesh( SALOMEDS::SObject_ptr MorSM, SMESH::SMESH_Hypothesis_ptr anHyp ) ; void CreateLocalLength( QString TypeHypothesis, QString NameHypothesis, double Length ); void CreateNbSegments( QString TypeHypothesis, QString NameHypothesis, double nbSegments ); void CreateMaxElementArea( QString TypeHypothesis, QString NameHypothesis, double MaxArea ); void CreateMaxElementVolume( QString TypeHypothesis, QString NameHypothesis, double MaxVolume ); /* Algorithms Management */ void AddAlgorithmOnMesh( SMESH::SMESH_Mesh_ptr aMesh, SMESH::SMESH_Hypothesis_ptr aHyp ); void AddAlgorithmOnSubMesh( SMESH::SMESH_subMesh_ptr aSubMesh, SMESH::SMESH_Hypothesis_ptr aHyp ); void CreateAlgorithm( QString TypeAlgo, QString NameAlgo ); /* NODES */ void ViewNodes(); vtkActor* SimulationMoveNode(SMESH_Actor* Mactor, int idnode); void MoveNode( SMESH::SMESH_Mesh_ptr aMesh, int idnode, float x, float y, float z); void AddNode(SMESH_Actor*, int idnode, float x, float y, float z) ; void AddNodes( SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); void DisplaySimulationNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z); void DisplaySimulationMoveNode( vtkActor* ac, int idnode, float x, float y, float z); void RemoveNode(SMESH_Actor*, int idnode) ; void RemoveNodes(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ; void RemoveNodes(SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); /* EDGES */ void AddEdge(SMESH_Actor*, int idedge, int idnode1, int idnode2) ; void AddEdges( SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); void DisplayEdges(SMESH_Actor* ac, bool visibility = true); void DisplayEdgesConnectivityLegendBox(vtkActor *ac); void DisplaySimulationEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); /* TRIANGLES */ void AddTriangle(SMESH_Actor*, int idtri, int idnode1, int idnode2, int idnode3) ; void AddTriangles( SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); void DisplaySimulationTriangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse ); /* QUADRANGLES */ void AddQuadrangle(SMESH_Actor*, int idquad, int idnode1, int idnode2, int idnode3, int idnode4) ; void AddQuadrangles( SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); void DisplaySimulationQuadrangle( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse ); /* VOLUMES */ void AddTetra(SMESH_Actor*, int idtetra, int idnode1, int idnode2, int idnode3, int idnode4) ; void AddHexaedre(SMESH_Actor*, int idhexa, int idnode1, int idnode2, int idnode3, int idnode4, int idnode5, int idnode6, int idnode7, int idnode8) ; void AddTetras( SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); void AddHexaedres( SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); void DisplaySimulationTetra( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); void DisplaySimulationHexa( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); /* ELEMENTS */ void RemoveElement(SMESH_Actor*, int idnode); void RemoveElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex) ; void RemoveElements(SMESH_Actor* Mactor, int number, const SMESH::double_array& coords, const SMESH::long_array& indexes); void OrientationElements(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex); void DiagonalInversion(SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex); void AddFace( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex, bool reverse ); void AddEdge( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); void AddVolume( SMESH::SMESH_Mesh_ptr aMesh, const TColStd_MapOfInteger& MapIndex ); void AddNode( SMESH::SMESH_Mesh_ptr aMesh, float x, float y, float z); /* Simulation management */ void EraseSimulationActors() ; /* Non modal dialog boxes magement */ void EmitSignalDeactivateDialog() ; void EmitSignalCloseAllDialogs() ; /* Selection management */ int GetNameOfSelectedIObjects( SALOME_Selection* Sel, QString& aName ) ; int GetNameOfSelectedNodes( SALOME_Selection* Sel, QString& aName ) ; int GetNameOfSelectedElements( SALOME_Selection* Sel, QString& aName ) ; int GetNameOfSelectedEdges( SALOME_Selection* Sel, QString& aName ) ; SMESH::SMESH_Hypothesis_ptr ConvertIOinSMESHHypothesis( const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult ) ; SMESH::SMESH_Mesh_ptr ConvertIOinMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ; SMESH::SMESH_subMesh_ptr ConvertIOinSubMesh(const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult) ; /* Geometry Client */ GEOM::GEOM_Shape_ptr ConvertIOinGEOMShape( const Handle(SALOME_InteractiveObject)& IO, Standard_Boolean& testResult ) ; /* Popup management */ QString CheckTypeObject(const Handle(SALOME_InteractiveObject)& IO); QString CheckHomogeneousSelection(); /* Scripts management */ SMESH_Actor* ReadScript(SMESH::SMESH_Mesh_ptr aMesh); /* Actors management */ void Dump(SMESH_Actor* Mactor); void SetViewMode(int commandId); void ChangeRepresentation( SMESH_Actor* ac, int type ); SMESH_Actor* FindActor(SMESH::SMESH_Mesh_ptr aMesh, Standard_Boolean& testResult, bool onlyInActiveView); SMESH_Actor* FindActorByEntry(QString entry, Standard_Boolean& testResult, bool onlyInActiveView); void InitActor(SMESH::SMESH_Mesh_ptr aMesh); void DisplayActor(SMESH_Actor* ac, bool visibility = true); void EraseActor(SMESH_Actor* ac); bool AddActorInSelection(SMESH_Actor* ac); void UpdateView(); void Update(); void Update(const Handle(SALOME_InteractiveObject)& IO); void ScalarVisibilityOff(); /* Settings management */ void SetSettingsScalarBar(vtkScalarBarActor* theScalarBar, QString Bold, QString Italic, QString Shadow, QString Font, QString Orientation, float Width, float Height, int NbColors, int NbLabels); void DisplayScalarBar(bool visibility); void UpdateScalarBar(float MinRange, float MaxRange); void SetDisplaySettings(); SALOMEDS::Study::ListOfSObject* GetMeshesUsingAlgoOrHypothesis( SMESH::SMESH_Hypothesis_ptr AlgoOrHyp ) ; /* Control management */ void Control(int theCommandID); /* Parameter functions */ double Parameter( Standard_Boolean& res, const double aValue, const char* aLabel, const char* aTitle, const double bottom, const double top, const int decimals ) ; int Parameter( Standard_Boolean& res, const int aValue, const char* aLabel, const char* aTitle, const int bottom, const int top ) ; static void setOrb(); /* Import/Export */ //NBU static void Import_Document(QAD_Desktop* parent, int theCommandID); static void Export_Document(QAD_Desktop* parent, int theCommandID); static void Import_Mesh(QAD_Desktop* parent, int theCommandID); static void Export_Mesh(QAD_Desktop* parent, int theCommandID); signals: void SignalDeactivateActiveDialog() ; void SignalCloseAllDialogs() ; }; #endif