// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : StdMeshers_QuadToTriaAdaptor.hxx // Module : SMESH // #ifndef _SMESH_QuadToTriaAdaptor_HXX_ #define _SMESH_QuadToTriaAdaptor_HXX_ #include "SMESH_StdMeshers.hxx" #include "SMESH_ProxyMesh.hxx" #include #include class SMESH_Mesh; class SMESH_ElementSearcher; class SMDS_MeshElement; class SMDS_MeshNode; class SMDS_MeshFace; class gp_Pnt; class gp_Vec; #include #include #include #include /*! * \brief "Transforms" quadrilateral faces into triangular ones by creation of pyramids */ class STDMESHERS_EXPORT StdMeshers_QuadToTriaAdaptor : public SMESH_ProxyMesh { public: StdMeshers_QuadToTriaAdaptor(); ~StdMeshers_QuadToTriaAdaptor(); bool Compute(SMESH_Mesh& aMesh, const TopoDS_Shape& aShape, SMESH_ProxyMesh* aProxyMesh=0); bool Compute(SMESH_Mesh& aMesh); const TopoDS_Shape& GetShape() const { return myShape; } protected: int Preparation(const SMDS_MeshElement* face, TColgp_Array1OfPnt& PN, TColgp_Array1OfVec& VN, std::vector& FNodes, gp_Pnt& PC, gp_Vec& VNorm, const SMDS_MeshElement** volumes=0); void LimitHeight (gp_Pnt& Papex, const gp_Pnt& PC, const TColgp_Array1OfPnt& PN, const std::vector& FNodes, SMESH_Mesh& aMesh, const SMDS_MeshElement* NotCheckedFace, const bool UseApexRay); bool Compute2ndPart(SMESH_Mesh& aMesh, const std::vector& pyramids); void MergePiramids( const SMDS_MeshElement* PrmI, const SMDS_MeshElement* PrmJ, std::set & nodesToMove); void MergeAdjacent(const SMDS_MeshElement* PrmI, std::set& nodesToMove, const bool isRecursion = false); TopoDS_Shape myShape; std::set myRemovedTrias; std::list< const SMDS_MeshNode* > myDegNodes; const SMESH_ElementSearcher* myElemSearcher; }; #endif