// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH OBJECT : interactive object for SMESH visualization // File : SMESH_PreviewActorsCollection.h // Author : OCN // Module : SMESH // $Header: /home/server/cvs/SMESH/SMESH_SRC/src/OBJECT/SMESH_PreviewActorsCollection.h,v 1 // #ifndef SMESH_PREVIEW_ACTOR_COLLECTION_H #define SMESH_PREVIEW_ACTOR_COLLECTION_H #include "SMESH_Object.h" #include #include #include #include #include #include class vtkRenderer; class GEOM_Actor; class SVTK_Selector; class SMESHOBJECT_EXPORT SMESH_PreviewActorsCollection { public: SMESH_PreviewActorsCollection(); ~SMESH_PreviewActorsCollection(); virtual void AddToRender(vtkRenderer* theRenderer); virtual void RemoveFromRender(vtkRenderer* theRenderer); bool Init( const TopoDS_Shape& theShape, TopAbs_ShapeEnum subShapeType = TopAbs_EDGE, const QString& = QString("") ); void SetSelector( SVTK_Selector* ); void HighlightAll( bool ); void HighlightID( int ); GEOM_Actor* GetActorByIndex( int ); int GetIndexByShape( const TopoDS_Shape& ); void SetShown( bool ); int count() const; int chunkSize() const; int currentChunk() const; bool hasPrevious() const; bool hasNext() const; void previous(); void next(); protected: GEOM_Actor* createActor( const TopoDS_Shape& ); void showCurrentChunk(); void clearActors(); protected: TopAbs_ShapeEnum myType; QString myEntry; TopoDS_Shape myMainShape; SVTK_Selector* mySelector; vtkRenderer* myRenderer; TopTools_IndexedMapOfShape myMapOfShapes; QMap myMapOfActors; QList myIndices; int myCurrentChunk; int myChunkSize; bool myIsShown; }; #endif //SMESH_DEVICE_ACTOR_COLLECTION_H