// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMDS : implementaion of Salome mesh data structure // File: SMDS_QuadraticFaceOfNodes.cxx // Created: 16.01.06 17:12:58 // Author: Sergey KUUL // #include "SMDS_QuadraticFaceOfNodes.hxx" #include "SMDS_SetIterator.hxx" #include "SMDS_IteratorOfElements.hxx" #include "SMDS_MeshNode.hxx" #include "SMDS_Mesh.hxx" #include "utilities.h" using namespace std; //======================================================================= //function : SMDS_QuadraticFaceOfNodes() //purpose : Constructor //======================================================================= SMDS_QuadraticFaceOfNodes::SMDS_QuadraticFaceOfNodes(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n31) { //MESSAGE("********************************************** SMDS_QuadraticFaceOfNodes 1"); myNodes.resize( 6 ); myNodes[ 0 ] = n1; myNodes[ 1 ] = n2; myNodes[ 2 ] = n3; myNodes[ 3 ] = n12; myNodes[ 4 ] = n23; myNodes[ 5 ] = n31; } //======================================================================= //function : SMDS_QuadraticFaceOfNodes() //purpose : Constructor //======================================================================= SMDS_QuadraticFaceOfNodes::SMDS_QuadraticFaceOfNodes(const SMDS_MeshNode * n1, const SMDS_MeshNode * n2, const SMDS_MeshNode * n3, const SMDS_MeshNode * n4, const SMDS_MeshNode * n12, const SMDS_MeshNode * n23, const SMDS_MeshNode * n34, const SMDS_MeshNode * n41) { //MESSAGE("********************************************* SMDS_QuadraticFaceOfNodes 2"); myNodes.resize( 8 ); myNodes[ 0 ] = n1; myNodes[ 1 ] = n2; myNodes[ 2 ] = n3; myNodes[ 3 ] = n4; myNodes[ 4 ] = n12; myNodes[ 5 ] = n23; myNodes[ 6 ] = n34; myNodes[ 7 ] = n41; } //======================================================================= //function : IsMediumNode //purpose : //======================================================================= bool SMDS_QuadraticFaceOfNodes::IsMediumNode(const SMDS_MeshNode * node) const { int i=NbNodes()/2; for(; i : "; int i, nbNodes = myNodes.size(); for (i = 0; i < nbNodes - 1; i++) OS << myNodes[i] << ","; OS << myNodes[i] << ") " << endl; } namespace { //======================================================================= //class : _MyInterlacedNodeIterator //purpose : //======================================================================= class _MyInterlacedNodeIterator:public SMDS_NodeIterator { const vector& mySet; int myIndex; const int * myInterlace; public: _MyInterlacedNodeIterator(const vector& s, const int * interlace): mySet(s),myIndex(0),myInterlace(interlace) {} bool more() { return myIndex < mySet.size(); } const SMDS_MeshNode* next() { return mySet[ myInterlace[ myIndex++ ]]; } }; //======================================================================= //class : _MyInterlacedNodeElemIterator //purpose : //======================================================================= class _MyInterlacedNodeElemIterator : public SMDS_ElemIterator { SMDS_NodeIteratorPtr myItr; public: _MyInterlacedNodeElemIterator(SMDS_NodeIteratorPtr interlacedNodeItr): myItr( interlacedNodeItr ) {} bool more() { return myItr->more(); } const SMDS_MeshElement* next() { return myItr->next(); } }; //======================================================================= //class : _MyNodeIterator //purpose : //======================================================================= class _MyNodeIterator : public SMDS_NodeVectorElemIterator { public: _MyNodeIterator(const vector& s): SMDS_NodeVectorElemIterator( s.begin(), s.end() ) {} }; } //======================================================================= //function : interlacedNodesIterator //purpose : //======================================================================= SMDS_NodeIteratorPtr SMDS_QuadraticFaceOfNodes::interlacedNodesIterator() const { static int triaInterlace [] = { 0, 3, 1, 4, 2, 5 }; static int quadInterlace [] = { 0, 4, 1, 5, 2, 6, 3, 7 }; return SMDS_NodeIteratorPtr (new _MyInterlacedNodeIterator (myNodes, myNodes.size()==6 ? triaInterlace : quadInterlace)); } //======================================================================= //function : interlacedNodesElemIterator //purpose : //======================================================================= SMDS_ElemIteratorPtr SMDS_QuadraticFaceOfNodes::interlacedNodesElemIterator() const { return SMDS_ElemIteratorPtr (new _MyInterlacedNodeElemIterator ( interlacedNodesIterator() )); } /// =================================================================== /*! * \brief Iterator on edges of face */ /// =================================================================== class _MyEdgeIterator : public SMDS_ElemIterator { vector< const SMDS_MeshElement* > myElems; int myIndex; public: _MyEdgeIterator(const SMDS_QuadraticFaceOfNodes* face):myIndex(0) { myElems.reserve( face->NbNodes() ); SMDS_ElemIteratorPtr nIt = face->interlacedNodesElemIterator(); const SMDS_MeshNode* n0 = face->GetNodeWrap( -1 ); while ( nIt->more() ) { const SMDS_MeshNode* n1 = static_cast( nIt->next() ); const SMDS_MeshElement* edge = SMDS_Mesh::FindEdge( n0, n1 ); if ( edge ) myElems.push_back( edge ); n0 = n1; } } /// Return true if and only if there are other object in this iterator virtual bool more() { return myIndex < myElems.size(); } /// Return the current object and step to the next one virtual const SMDS_MeshElement* next() { return myElems[ myIndex++ ]; } }; //======================================================================= //function : elementsIterator //purpose : //======================================================================= SMDS_ElemIteratorPtr SMDS_QuadraticFaceOfNodes::elementsIterator (SMDSAbs_ElementType type) const { switch(type) { case SMDSAbs_Face: return SMDS_MeshElement::elementsIterator(SMDSAbs_Face); case SMDSAbs_Node: return SMDS_ElemIteratorPtr(new _MyNodeIterator(myNodes)); case SMDSAbs_Edge: return SMDS_ElemIteratorPtr(new _MyEdgeIterator( this )); break; default: return SMDS_ElemIteratorPtr (new SMDS_IteratorOfElements (this,type,SMDS_ElemIteratorPtr (new _MyNodeIterator(myNodes)))); } return SMDS_ElemIteratorPtr(); } /*! * \brief Return node by its index * \param ind - node index * \retval const SMDS_MeshNode* - the node */ const SMDS_MeshNode* SMDS_QuadraticFaceOfNodes::GetNode(const int ind) const { return myNodes[ ind ]; } SMDSAbs_EntityType SMDS_QuadraticFaceOfNodes::GetEntityType() const { return NbNodes() == 6 ? SMDSEntity_Quad_Triangle : SMDSEntity_Quad_Quadrangle; }