// Copyright (C) 2007-2012 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH_Octree : Octree implementation // File : SMESH_Octree.cxx // Created : Tue Jan 16 16:00:00 2007 // Author : Nicolas Geimer & Aurélien Motteux(OCC) // Module : SMESH // #include "SMESH_Octree.hxx" //=========================================================================== /*! * Constructor. limit must be provided at tree root construction. * limit will be deleted by SMESH_Octree. */ //=========================================================================== SMESH_Octree::SMESH_Octree (SMESH_TreeLimit* limit): TBaseTree( limit ) { } //================================================================= /*! * \brief Allocate a bndbox according to childIndex. childIndex is zero based */ //================================================================= Bnd_B3d* SMESH_Octree::newChildBox(int childIndex) const { gp_XYZ min = getBox()->CornerMin(); gp_XYZ max = getBox()->CornerMax(); gp_XYZ HSize = (max - min)/2.; gp_XYZ childHsize = HSize/2.; gp_XYZ minChild( min.X() + childIndex%2 * HSize.X(), min.Y() + (childIndex%4)/2 * HSize.Y(), min.Z() + ( childIndex>=4 ) * HSize.Z()); return new Bnd_B3d(minChild+childHsize,childHsize); } //=========================================================================== /*! * \brief Compute the bigger dimension of my box */ //=========================================================================== double SMESH_Octree::maxSize() const { if ( getBox() && !getBox()->IsVoid() ) { gp_XYZ min = getBox()->CornerMin(); gp_XYZ max = getBox()->CornerMax(); gp_XYZ Size = (max - min); double returnVal = (Size.X()>Size.Y())?Size.X():Size.Y(); return (returnVal>Size.Z())?returnVal:Size.Z(); } return 0.; }