// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_Add0DElemsOnAllNodesDlg.cxx // Created : Fri Oct 19 15:51:24 2012 // Author : Edward AGAPOV (eap) #include "SMESHGUI_Add0DElemsOnAllNodesDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_FilterDlg.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESH_LogicalFilter.hxx" #include "SMESH_TypeFilter.hxx" #include #include #include #include #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include CORBA_SERVER_HEADER(SMESH_Mesh) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) #define SPACING 6 #define MARGIN 11 enum { SEL_OBJECT, SEL_ELEMENTS, SEL_NODES }; //================================================================================ /*! * \brief Dialog Constructor */ //================================================================================ SMESHGUI_Add0DElemsOnAllNodesDlg::SMESHGUI_Add0DElemsOnAllNodesDlg() : SMESHGUI_Dialog( 0, false, true ), myIDValidator( this ) { setWindowTitle( tr( "CAPTION" ) ); // Seletction type radio buttons QGroupBox* selTypeGrBox = new QGroupBox( mainFrame() ); // QRadioButton* objBtn = new QRadioButton( tr( "SMESH_SUBMESH_GROUP"),selTypeGrBox ); QRadioButton* elemBtn = new QRadioButton( tr( "SMESH_ELEMENTS" ),selTypeGrBox ); QRadioButton* nodeBtn = new QRadioButton( tr( "SMESH_NODES" ),selTypeGrBox ); // QHBoxLayout* selTypeLay = new QHBoxLayout( selTypeGrBox ); selTypeLay->setMargin(MARGIN); selTypeLay->setSpacing(SPACING); selTypeLay->addWidget( objBtn ); selTypeLay->addWidget( elemBtn ); selTypeLay->addWidget( nodeBtn ); objBtn->setChecked(true); // mySelTypeBtnGrp = new QButtonGroup( mainFrame() ); mySelTypeBtnGrp->addButton( objBtn , SEL_OBJECT ); mySelTypeBtnGrp->addButton( elemBtn, SEL_ELEMENTS ); mySelTypeBtnGrp->addButton( nodeBtn, SEL_NODES ); // Label, Select Btn, LineEdit, Filter Btn setObjectPixmap( "SMESH", tr( "ICON_SELECT" ) ); createObject( tr( "SMESH_NAME" ), mainFrame(), 0 ); myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), mainFrame() ); // List of groups myGroupBox = new QGroupBox( tr( "SMESH_ADD_TO_GROUP" ), mainFrame() ); myGroupBox->setCheckable( true ); myGroupLabel = new QLabel( tr( "SMESH_GROUP" ), myGroupBox ); myGroupListCmBox = new QComboBox( myGroupBox ); myGroupListCmBox->setEditable( true ); myGroupListCmBox->setInsertPolicy( QComboBox::NoInsert ); QHBoxLayout* groupsLayout = new QHBoxLayout( myGroupBox ); groupsLayout->setSpacing(SPACING); groupsLayout->setMargin(MARGIN); groupsLayout->addWidget( myGroupLabel ); groupsLayout->addWidget( myGroupListCmBox, 1 ); // Main layout QGridLayout* aLay = new QGridLayout( mainFrame() ); aLay->setMargin(MARGIN); aLay->setSpacing(SPACING); // aLay->addWidget( selTypeGrBox, 0, 0, 1, 5 ); // aLay->addWidget( objectWg( 0, Label ), 1, 0 ); aLay->addWidget( objectWg( 0, Btn ), 1, 1 ); aLay->addWidget( objectWg( 0, Control), 1, 2, 1, 2 ); aLay->addWidget( myFilterBtn, 1, 4 ); // aLay->addWidget( myGroupBox, 2, 0, 1, 5 ); // Signals connect( myGroupBox, SIGNAL( toggled( bool )), SLOT( onGroupChecked() )); connect( mySelTypeBtnGrp, SIGNAL( buttonClicked(int) ), SLOT( onSelTypeChange(int))); onSelTypeChange( SEL_OBJECT ); } //================================================================================ /*! * \brief SLOT to enable/disable groups */ //================================================================================ void SMESHGUI_Add0DElemsOnAllNodesDlg::onGroupChecked( bool on ) { myGroupLabel->setEnabled( on ); myGroupListCmBox->setEnabled( on ); } //================================================================================ /*! * \brief SLOT to enable/disable groups */ //================================================================================ void SMESHGUI_Add0DElemsOnAllNodesDlg::onSelTypeChange( int selType ) { setNameIndication( 0, selType == SEL_OBJECT ? OneName : ListOfNames ); setReadOnly ( 0, selType == SEL_OBJECT ); QLabel* label = qobject_cast< QLabel* >( objectWg(0, Label )); switch( selType ) { case SEL_OBJECT: label->setText( tr("SMESH_NAME")); break; case SEL_ELEMENTS: label->setText( tr("ELEMENT_IDS")); break; case SEL_NODES: label->setText( tr("NODE_IDS")); break; default:; } QLineEdit* lineEdit = qobject_cast< QLineEdit* >( objectWg(0, Control )); lineEdit->setText(""); lineEdit->setValidator( selType == SEL_OBJECT ? 0 : & myIDValidator ); myFilterBtn->setEnabled( selType != SEL_OBJECT ); emit selTypeChanged( selType ); } //================================================================================ /*! * \brief Return type of selected object: [SEL_OBJECT, SEL_ELEMENTS, SEL_NODES] */ //================================================================================ int SMESHGUI_Add0DElemsOnAllNodesDlg::getSelectionType() const { return mySelTypeBtnGrp->checkedId(); } //================================================================================ /*! * \brief Checks consistency of data */ //================================================================================ bool SMESHGUI_Add0DElemsOnAllNodesDlg::isValid() { if( myGroupBox->isChecked() && myGroupListCmBox->currentText().isEmpty() ) { SUIT_MessageBox::warning( this, tr( "SMESH_WRN_WARNING" ), tr( "GROUP_NAME_IS_EMPTY" ) ); return false; } return true; } //================================================================================ /*! * \brief Operation Constructor */ //================================================================================ SMESHGUI_Add0DElemsOnAllNodesOp::SMESHGUI_Add0DElemsOnAllNodesOp() :SMESHGUI_SelectionOp(), myDlg( new SMESHGUI_Add0DElemsOnAllNodesDlg ), myFilterDlg( 0 ) { myHelpFileName = "adding_nodes_and_elements_page.html#adding_0delems_on_all_nodes_anchor"; connect( myDlg, SIGNAL( selTypeChanged(int) ), SLOT( onSelTypeChange(int))); connect( myDlg->myFilterBtn, SIGNAL( clicked()), SLOT( onSetFilter() )); connect( myDlg->myGroupBox, SIGNAL( clicked(bool)), SLOT( updateButtons() )); } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESHGUI_Add0DElemsOnAllNodesOp::~SMESHGUI_Add0DElemsOnAllNodesOp() { if ( myFilterDlg ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; myFilterDlg = 0; } } //================================================================================ /*! * \brief Start */ //================================================================================ void SMESHGUI_Add0DElemsOnAllNodesOp::startOperation() { SMESHGUI_SelectionOp::startOperation(); myDlg->myGroupBox->setChecked( false ); myDlg->activateObject( 0 ); myDlg->show(); selectionDone(); } //================================================================================ /*! * \brief Treat changed selection */ //================================================================================ void SMESHGUI_Add0DElemsOnAllNodesOp::selectionDone() { if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dgl active if (!myDlg->myGroupBox->isEnabled()) return; // inactive myIO.Nullify(); myDlg->setObjectText( 0, ""); updateButtons(); SALOME_ListIO aList; selectionMgr()->selectedObjects( aList ); if ( aList.Extent() == 1 ) myIO = aList.First(); else return; QString ids; switch ( myDlg->getSelectionType() ) { case SEL_OBJECT: SMESHGUI_SelectionOp::selectionDone(); break; case SEL_ELEMENTS: SMESH::GetNameOfSelectedElements( selector(), myIO, ids ); myDlg->setObjectText( 0, ids ); break; case SEL_NODES: SMESH::GetNameOfSelectedNodes( selector(), myIO, ids ); myDlg->setObjectText( 0, ids ); break; default:; } // fill the list of existing groups myDlg->myGroupListCmBox->clear(); myDlg->myGroupListCmBox->addItem( QString() ); if ( !myIO.IsNull() && myIO->hasEntry()) { SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO( myIO ); _PTR(SObject) meshSO = SMESH::ObjectToSObject( mesh ); _PTR(SObject) group0DRoot; if ( meshSO && meshSO->FindSubObject( SMESH::Tag_0DElementsGroups, group0DRoot )) { _PTR(Study) aStudy = SMESH::GetActiveStudyDocument(); _PTR(ChildIterator) group0DIter = aStudy->NewChildIterator( group0DRoot ); for ( ; group0DIter->More(); group0DIter->Next() ) { _PTR(SObject) groupSO = group0DIter->Value(); std::string groupName = groupSO->GetName(); if ( !groupName.empty() ) myDlg->myGroupListCmBox->addItem( groupName.c_str() ); } } // enable buttons updateButtons(); } } //======================================================================= //function : updateButtons //purpose : enable [Apply] //======================================================================= void SMESHGUI_Add0DElemsOnAllNodesOp::updateButtons() { bool ok = false; if (( !myIO.IsNull() && myIO->hasEntry() && !myDlg->objectText( 0 ).isEmpty() ) && ( !myDlg->myGroupBox->isChecked() || !myDlg->myGroupListCmBox->currentText().isEmpty() )) { SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO( myIO ); if ( !mesh->_is_nil() ) { if ( myDlg->getSelectionType() == SEL_OBJECT ) ok = true; else { QString ids = myDlg->objectText( 0 ); QStringList idList = ids.split( " ", QString::SkipEmptyParts ); const bool isElem = ( myDlg->getSelectionType() == SEL_ELEMENTS ); QStringList::iterator idIt = idList.begin(); for ( ; idIt != idList.end() && !ok; ++idIt ) ok = ( mesh->GetElementType( idIt->toLong(), isElem ) != SMESH::ALL ); } } } myDlg->button( QtxDialog::Apply )->setEnabled( ok ); myDlg->button( QtxDialog::OK )->setEnabled( ok ); } //================================================================================ /*! * \brief Return a filter of objects */ //================================================================================ SUIT_SelectionFilter* SMESHGUI_Add0DElemsOnAllNodesOp::createFilter( const int ) const { if ( myDlg->getSelectionType() == SEL_OBJECT ) { // Create a filter of objects: any IDSource except the group of 0D elements QList filters; filters.push_back( new SMESH_TypeFilter( SMESH::GROUP_0D )); SMESH_LogicalFilter* not0DGroup = new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_NOT, /*takeOwnership=*/true); filters[0] = not0DGroup; filters.push_back( new SMESH_TypeFilter( SMESH::IDSOURCE )); return new SMESH_LogicalFilter( filters, SMESH_LogicalFilter::LO_AND, /*takeOwnership=*/true); } return 0; } //================================================================================ /*! * \brief Makes its main job */ //================================================================================ bool SMESHGUI_Add0DElemsOnAllNodesOp::onApply() { if ( !myDlg->isValid() ) return false; // get a mesh SMESH::IDSource_wrap meshObject; SMESH::SMESH_Mesh_var mesh; if ( !myIO.IsNull() ) { CORBA::Object_var obj = SMESH::IObjectToObject( myIO ); meshObject = SMESH::SMESH_IDSource::_narrow( obj ); if ( !meshObject->_is_nil() ) { mesh = meshObject->GetMesh(); meshObject->Register(); } } if ( mesh->_is_nil() ) { SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr( "SMESH_BAD_SELECTION" ) ); return false; } try { SMESH::SMESH_MeshEditor_var editor = mesh->GetMeshEditor(); // make SMESH_IDSource holding IDs of selected elements if ( myDlg->getSelectionType() != SEL_OBJECT ) { QString elemIDs = myDlg->objectText( 0 ); QStringList idList = elemIDs.split( " ", QString::SkipEmptyParts ); if ( idList.count() == 0 ) { SUIT_MessageBox::warning( myDlg, tr( "SMESH_WRN_WARNING" ), tr( "SMESH_BAD_SELECTION" ) ); return false; } SMESH::long_array_var idArray = new SMESH::long_array; idArray->length( idList.count() ); QStringList::iterator idIt = idList.begin(); for ( int i = 0; idIt != idList.end(); ++idIt, ++i ) idArray[i] = idIt->toLong(); SMESH::ElementType elemType = myDlg->getSelectionType() == SEL_NODES ? SMESH::NODE : SMESH::ALL; meshObject = editor->MakeIDSource( idArray, elemType ); } // Create 0D elements int prevNb0D = mesh->Nb0DElements(); QString groupName = myDlg->myGroupListCmBox->currentText(); SMESH::SMESH_IDSource_var newObj = editor->Create0DElementsOnAllNodes( meshObject, groupName.toLatin1().data() ); int newNb0D = mesh->Nb0DElements() - prevNb0D; SUIT_MessageBox::information( myDlg, tr( "SMESH_INFORMATION" ), tr( "NB_NEW_0D" ).arg( newNb0D ), SUIT_MessageBox::Ok, SUIT_MessageBox::Ok); } catch ( const SALOME::SALOME_Exception& S_ex ) { SalomeApp_Tools::QtCatchCorbaException( S_ex ); return false; } catch (...) { return false; } // clear selection if ( myDlg->getSelectionType() == SEL_OBJECT ) { SALOME_ListIO aList; selectionMgr()->setSelectedObjects( aList, /*append=*/false ); } else { selector()->ClearIndex(); } selectionDone(); SMESH::UpdateView(); SMESHGUI::Modified(); if ( myDlg->myGroupBox->isChecked() ) SMESHGUI::GetSMESHGUI()->updateObjBrowser(); return true; } //================================================================================ /*! * \brief Sets selection mode */ //================================================================================ void SMESHGUI_Add0DElemsOnAllNodesOp::onSelTypeChange(int selType) { switch ( selType ) { case SEL_OBJECT: setSelectionMode( ActorSelection ); break; case SEL_ELEMENTS: setSelectionMode( CellSelection ); break; case SEL_NODES: setSelectionMode( NodeSelection ); break; } if ( selType != SEL_OBJECT ) connect( myDlg, SIGNAL( objectChanged( int, const QStringList& )), this, SLOT ( onTextChanged( int, const QStringList& ))); else disconnect( myDlg, SIGNAL( objectChanged( int, const QStringList& )), this, SLOT ( onTextChanged( int, const QStringList& ))); selectionDone(); } //================================================================================ /*! * \brief Install filters */ //================================================================================ void SMESHGUI_Add0DElemsOnAllNodesOp::onSetFilter() { SMESH::SMESH_Mesh_var mesh = SMESH::GetMeshByIO( myIO ); if ( mesh->_is_nil()) { SUIT_MessageBox::critical( myDlg, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); return; } QList types; if ( myDlg->getSelectionType() == SEL_NODES ) { types.push_back( SMESH::NODE ); } else if ( myDlg->getSelectionType() == SEL_ELEMENTS ) { types.push_back( SMESH::EDGE ); types.push_back( SMESH::FACE ); types.push_back( SMESH::VOLUME ); } else return; if ( !myFilterDlg ) myFilterDlg = new SMESHGUI_FilterDlg( getSMESHGUI(), SMESH::ALL ); myFilterDlg->Init( types ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( mesh ); myFilterDlg->SetSourceWg( myDlg->objectWg( 0, LightApp_Dialog::Control )); myFilterDlg->show(); } //======================================================================= //function : onTextChanged //purpose : SLOT called when the user types IDs //======================================================================= void SMESHGUI_Add0DElemsOnAllNodesOp::onTextChanged( int obj, const QStringList& text ) { SMESHGUI_SelectionOp::onTextChanged( obj, text ); updateButtons(); }