// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_RemoveNodesDlg.cxx // Author : Nicolas REJNERI // Module : SMESH // $Header$ #include "SMESHGUI_RemoveNodesDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESH_Actor.h" #include "SMDS_Mesh.hxx" #include "SUIT_ResourceMgr.h" #include "SUIT_Desktop.h" #include "SVTK_Selector.h" #include "SVTK_ViewModel.h" #include "SVTK_ViewWindow.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include using namespace std; //================================================================================= // class : SMESHGUI_RemoveNodesDlg() // purpose : //================================================================================= SMESHGUI_RemoveNodesDlg ::SMESHGUI_RemoveNodesDlg(SMESHGUI* theModule, const char* name, bool modal, WFlags fl) : QDialog(SMESH::GetDesktop(theModule), name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySelector(SMESH::GetViewWindow(theModule)->GetSelector()), mySelectionMgr(SMESH::GetSelectionMgr(theModule)), myViewWindow(SMESH::GetViewWindow(theModule)), mySMESHGUI(theModule), myBusy(false) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_REM_NODE"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); if (!name) setName("SMESHGUI_RemoveNodesDlg"); resize(303, 185); setCaption(tr("SMESH_REMOVE_NODES_TITLE" )); setSizeGripEnabled(TRUE); SMESHGUI_RemoveNodesDlgLayout = new QGridLayout(this); SMESHGUI_RemoveNodesDlgLayout->setSpacing(6); SMESHGUI_RemoveNodesDlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup(this, "GroupConstructors"); GroupConstructors->setTitle(tr("SMESH_NODES" )); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout(GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); Constructor1 = new QRadioButton(GroupConstructors, "Constructor1"); Constructor1->setText(tr("" )); Constructor1->setPixmap(image0); Constructor1->setChecked(TRUE); Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth())); Constructor1->setMinimumSize(QSize(50, 0)); GroupConstructorsLayout->addWidget(Constructor1, 0, 0); QSpacerItem* spacer = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupConstructorsLayout->addItem(spacer, 0, 1); SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox(this, "GroupButtons"); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("" )); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout(GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton(GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton(GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem(20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton(GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupC1 = new QGroupBox(this, "GroupC1"); GroupC1->setTitle(tr("SMESH_REMOVE" )); GroupC1->setMinimumSize(QSize(0, 0)); GroupC1->setFrameShape(QGroupBox::Box); GroupC1->setFrameShadow(QGroupBox::Sunken); GroupC1->setColumnLayout(0, Qt::Vertical); GroupC1->layout()->setSpacing(0); GroupC1->layout()->setMargin(0); GroupC1Layout = new QGridLayout(GroupC1->layout()); GroupC1Layout->setAlignment(Qt::AlignTop); GroupC1Layout->setSpacing(6); GroupC1Layout->setMargin(11); TextLabelC1A1 = new QLabel(GroupC1, "TextLabelC1A1"); TextLabelC1A1->setText(tr("SMESH_ID_NODES" )); TextLabelC1A1->setMinimumSize(QSize(50, 0)); TextLabelC1A1->setFrameShape(QLabel::NoFrame); TextLabelC1A1->setFrameShadow(QLabel::Plain); GroupC1Layout->addWidget(TextLabelC1A1, 0, 0); SelectButtonC1A1 = new QPushButton(GroupC1, "SelectButtonC1A1"); SelectButtonC1A1->setText(tr("" )); SelectButtonC1A1->setPixmap(image1); SelectButtonC1A1->setToggleButton(FALSE); GroupC1Layout->addWidget(SelectButtonC1A1, 0, 1); LineEditC1A1 = new QLineEdit(GroupC1, "LineEditC1A1"); LineEditC1A1->setValidator(new SMESHGUI_IdValidator(this, "validator")); GroupC1Layout->addWidget(LineEditC1A1, 0, 2); SMESHGUI_RemoveNodesDlgLayout->addWidget(GroupC1, 1, 0); Init(); /* Initialisations */ } //================================================================================= // function : ~SMESHGUI_RemoveNodesDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_RemoveNodesDlg::~SMESHGUI_RemoveNodesDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::Init() { GroupC1->show(); myConstructorId = 0; Constructor1->setChecked(TRUE); myEditCurrentArgument = LineEditC1A1; myNbOkNodes = 0; mySMESHGUI->SetActiveDialogBox((QDialog*)this); myActor = 0; myBusy = false; /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(GroupConstructors, SIGNAL(clicked(int)), SLOT(ConstructorsClicked(int))); connect(SelectButtonC1A1, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* Move widget on the botton right corner of main widget */ int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); /* displays Dialog */ SMESH::SetPointRepresentation(true); myViewWindow->SetSelectionMode(NodeSelection); SelectionIntoArgument(); } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_RemoveNodesDlg::ConstructorsClicked (int) { } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return; if (myNbOkNodes) { QStringList aListId = QStringList::split(" ", myEditCurrentArgument->text(), false); SMESH::long_array_var anArrayOfIdeces = new SMESH::long_array; anArrayOfIdeces->length(aListId.count()); for (int i = 0; i < aListId.count(); i++) anArrayOfIdeces[i] = aListId[ i ].toInt(); bool aResult = false; try { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); aResult = aMeshEditor->RemoveNodes(anArrayOfIdeces.inout()); } catch(...) { } if (aResult) { SALOME_ListIO aList; aList.Append(myActor->getIO()); mySelectionMgr->setSelectedObjects(aList, false); SMESH::UpdateView(); } SMESH::SetPointRepresentation(true); } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::ClickOnCancel() { mySelectionMgr->clearSelected(); SMESH::SetPointRepresentation(false); myViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); reject(); } //======================================================================= //function : onTextChange //purpose : //======================================================================= void SMESHGUI_RemoveNodesDlg::onTextChange (const QString& theNewText) { if (myBusy) return; myBusy = true; myNbOkNodes = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered nodes if(myActor){ if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){ Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); SALOME_ListIO aList; aList.Append(anIO); mySelectionMgr->setSelectedObjects(aList, false); TColStd_IndexedMapOfInteger selectedIndices; TColStd_MapOfInteger newIndices; mySelector->GetIndex(anIO,selectedIndices); QStringList aListId = QStringList::split(" ", theNewText, false); for (int i = 0; i < aListId.count(); i++) { if (const SMDS_MeshNode *aNode = aMesh->FindNode(aListId[ i ].toInt())) { if (selectedIndices.Add(aNode->GetID())) { newIndices.Add(aNode->GetID()); } myNbOkNodes++; } } if(newIndices.Extent() > 0){ mySelector->AddOrRemoveIndex(anIO,newIndices,true); myViewWindow->highlight(anIO,true,true); } } } if (myNbOkNodes) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_RemoveNodesDlg::SelectionIntoArgument() { if (myBusy) return; // clear myNbOkNodes = false; myActor = 0; myBusy = true; myEditCurrentArgument->setText(""); myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList,SVTK_Viewer::Type()); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) anIO = aList.First(); myMesh = SMESH::GetMeshByIO(anIO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByEntry(anIO->getEntry()); if (!myActor) return; // get selected nodes QString aString = ""; int nbNodes = SMESH::GetNameOfSelectedNodes(mySelector,anIO,aString); if(nbNodes < 1) return; myBusy = true; myEditCurrentArgument->setText(aString); myBusy = false; // OK myNbOkNodes = true; buttonOk->setEnabled(true); buttonApply->setEnabled(true); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); switch (myConstructorId) { case 0: /* default constructor */ { if(send == SelectButtonC1A1) { LineEditC1A1->setFocus(); myEditCurrentArgument = LineEditC1A1; } SelectionIntoArgument(); break; } } return; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupC1->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); // ?? mySMESHGUI->SetActiveDialogBox(0); // ?? } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupC1->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // ?? SMESH::SetPointRepresentation(true); myViewWindow->SetSelectionMode(NodeSelection); SelectionIntoArgument(); // ?? } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_RemoveNodesDlg::closeEvent (QCloseEvent*) { /* same than click on cancel button */ this->ClickOnCancel(); return; } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_RemoveNodesDlg::hideEvent (QHideEvent * e) { if (!isMinimized()) ClickOnCancel(); }