// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHDS : management of mesh data and SMESH document // File : SMESH_SubMesh.cxx // Author : Yves FRICAUD, OCC // Module : SMESH // $Header: // #include "SMESHDS_SubMesh.hxx" #include "SMESHDS_Mesh.hxx" #include "utilities.h" #include "SMDS_SetIterator.hxx" #include #include using namespace std; //================================================================================ /*! * \brief Constructor */ //================================================================================ SMESHDS_SubMesh::SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index) { myParent = parent; myElements.clear(); myNodes.clear(); myIndex = index; myUnusedIdNodes = 0; myUnusedIdElements = 0; } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESHDS_SubMesh::~SMESHDS_SubMesh() { } //======================================================================= //function : AddElement //purpose : //======================================================================= void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * ME) { if (!IsComplexSubmesh()) { if ( ME->GetType() == SMDSAbs_Node ) { AddNode( static_cast< const SMDS_MeshNode* >( ME )); return; } int oldShapeId = ME->getshapeId(); if ( oldShapeId > 0 ) { if (oldShapeId != myIndex) { MESSAGE("add element in subshape already belonging to another subshape " << ME->GetID() << " " << oldShapeId << " " << myIndex); throw SALOME_Exception(LOCALIZED("add element in subshape already belonging to a subshape")); } else { int idInSubShape = ME->getIdInShape(); if (idInSubShape >= 0) { MESSAGE("add element in subshape already belonging to that subshape " << ME->GetID() << " " << oldShapeId << " " << idInSubShape); // check if ok: do nothing if ok if (idInSubShape >= myElements.size()) { MESSAGE("out of bounds " << idInSubShape << " " << myElements.size()); throw SALOME_Exception(LOCALIZED("out of bounds")); } if (ME != myElements[idInSubShape]) { MESSAGE("not the same element"); throw SALOME_Exception(LOCALIZED("not the same element")); } MESSAGE("already done, OK, nothing to do"); return; } } } SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME); elem->setShapeId(myIndex); elem->setIdInShape(myElements.size()); myElements.push_back(ME); } } //======================================================================= //function : RemoveElement //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * ME, bool isElemDeleted) { if (!ME) { MESSAGE("-----------------> Remove Null Element " << isElemDeleted); return false; } if (!IsComplexSubmesh()) { if ( ME->getshapeId() != myIndex ) return false; int idInSubShape = ME->getIdInShape(); SMDS_MeshElement* elem = (SMDS_MeshElement*) (ME); elem->setShapeId(0); elem->setIdInShape(-1); if ((idInSubShape >= 0) && (idInSubShape < myElements.size())) { myElements[idInSubShape] = 0; // this vector entry is no more used if ( ++myUnusedIdElements == (int) myElements.size() ) { clearVector( myElements ); myUnusedIdElements = 0; } return true; } return false; } MESSAGE("Try to remove an element from a complex submesh "); return false; } //======================================================================= //function : AddNode //purpose : //======================================================================= void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N) { if ( !IsComplexSubmesh() ) { const int idInSubShape = N->getIdInShape(); const int shapeId = N->getshapeId(); if ((shapeId > 0) && (idInSubShape >= 0)) { if ( shapeId != myIndex ) throw SALOME_Exception (LOCALIZED("a node being in sub-mesh is added to another sub-mesh")); if ( idInSubShape >= myNodes.size() || myNodes[ idInSubShape ] != N ) throw SALOME_Exception (LOCALIZED("a node with wrong idInSubShape is re-added to the same sub-mesh")); return; // already in } SMDS_MeshNode* node = (SMDS_MeshNode*)(N); node->setShapeId(myIndex); node->setIdInShape(myNodes.size()); myNodes.push_back(N); } } //======================================================================= //function : RemoveNode //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N, bool isNodeDeleted) { if (!IsComplexSubmesh()) { if ( N->getshapeId() != myIndex ) return false; int idInSubShape = N->getIdInShape(); SMDS_MeshNode* node = (SMDS_MeshNode*) (N); node->setShapeId(0); node->setIdInShape(-1); if ((idInSubShape >= 0) && (idInSubShape < myNodes.size())) { myNodes[idInSubShape] = 0; // this vector entry is no more used if ( ++myUnusedIdNodes == (int) myNodes.size() ) { clearVector( myNodes ); myUnusedIdNodes = 0; } return true; } return false; } MESSAGE("Try to remove a node from a complex submesh"); return false; } //======================================================================= //function : NbElements //purpose : //======================================================================= int SMESHDS_SubMesh::NbElements() const { if ( !IsComplexSubmesh() ) return myElements.size() - myUnusedIdElements; int nbElems = 0; set::const_iterator it = mySubMeshes.begin(); for ( ; it != mySubMeshes.end(); it++ ) nbElems += (*it)->NbElements(); return nbElems; } //======================================================================= //function : NbNodes //purpose : //======================================================================= int SMESHDS_SubMesh::NbNodes() const { if ( !IsComplexSubmesh() ) return myNodes.size() - myUnusedIdNodes; int nbElems = 0; set::const_iterator it = mySubMeshes.begin(); for ( ; it != mySubMeshes.end(); it++ ) nbElems += (*it)->NbNodes(); return nbElems; } /*! * template class used for iteration on submesh elements. Interface of iterator remains * unchanged after redesign of SMDS to avoid modification everywhere in SMESH. * instances are stored in shared_ptr for automatic destruction. * Container is copied for iteration, because original can be modified * by addition of elements, for instance, and then reallocated (vector) */ template class MySetIterator : public SMDS_Iterator { protected: typename TSET::const_iterator _it, _end; TSET _table; public: MySetIterator(const TSET& table) { _table = table; _it = _table.begin(); _end = _table.end(); while ((_it != _end) && (*_it == 0)) _it++; } virtual bool more() { while ((_it != _end) && (*_it == 0)) _it++; return (_it != _end); } virtual ELEM next() { ELEM e = *_it; _it++; return e; } }; // ===================== // class MyIterator // ===================== template class MyIterator : public SMDS_Iterator { public: MyIterator (const set& theSubMeshes) : mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ), myMore(false) {} bool more() { while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubEnd) { myElemIt = getElements(*mySubIt); mySubIt++; } myMore = myElemIt.get() && myElemIt->more(); return myMore; } VALUE next() { VALUE elem = 0; if ( myMore ) elem = myElemIt->next(); return elem; } protected: virtual boost::shared_ptr< SMDS_Iterator > getElements(const SMESHDS_SubMesh*) const = 0; private: bool myMore; set::const_iterator mySubIt, mySubEnd; boost::shared_ptr< SMDS_Iterator > myElemIt; }; // ===================== // class MyElemIterator // ===================== class MyElemIterator: public MyIterator { public: MyElemIterator (const set& theSubMeshes) :MyIterator( theSubMeshes ) {} SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const { return theSubMesh->GetElements(); } }; // ===================== // class MyNodeIterator // ===================== class MyNodeIterator: public MyIterator { public: MyNodeIterator (const set& theSubMeshes) :MyIterator( theSubMeshes ) {} SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const { return theSubMesh->GetNodes(); } }; //======================================================================= //function : GetElements //purpose : //======================================================================= SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const { if ( IsComplexSubmesh() ) return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes )); return SMDS_ElemIteratorPtr(new MySetIterator >(myElements)); } //======================================================================= //function : GetNodes //purpose : //======================================================================= SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const { if ( IsComplexSubmesh() ) return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes )); return SMDS_NodeIteratorPtr(new MySetIterator >(myNodes)); } //======================================================================= //function : Contains //purpose : check if elem or node is in //======================================================================= bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const { // DO NOT TRY TO FIND A REMOVED ELEMENT !! //if ( IsComplexSubmesh() || !ME ) if (!ME) return false; if (IsComplexSubmesh()) { set::const_iterator aSubIt = mySubMeshes.begin(); for (; aSubIt != mySubMeshes.end(); aSubIt++) if ((*aSubIt)->Contains(ME)) return true; return false; } if (ME->GetType() == SMDSAbs_Node) { int idInShape = ME->getIdInShape(); if ((idInShape >= 0) && (idInShape < myNodes.size())) if (myNodes[idInShape] == ME) return true; } else { int idInShape = ME->getIdInShape(); if ((idInShape >= 0) && (idInShape < myElements.size())) if (myElements[idInShape] == ME) return true; } return false; } //======================================================================= //function : AddSubMesh //purpose : //======================================================================= void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh ) { ASSERT( theSubMesh ); mySubMeshes.insert( theSubMesh ); } //======================================================================= //function : RemoveSubMesh //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh ) { return mySubMeshes.erase( theSubMesh ); } //======================================================================= //function : RemoveAllSubmeshes //purpose : //======================================================================= void SMESHDS_SubMesh::RemoveAllSubmeshes() { mySubMeshes.clear(); } //======================================================================= //function : ContainsSubMesh //purpose : //======================================================================= bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const { return mySubMeshes.find( theSubMesh ) != mySubMeshes.end(); } //======================================================================= //function : GetSubMeshIterator //purpose : //======================================================================= SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const { typedef set::const_iterator TIterator; return SMESHDS_SubMeshIteratorPtr ( new SMDS_SetIterator< const SMESHDS_SubMesh*, TIterator >( mySubMeshes.begin(), mySubMeshes.end())); } //======================================================================= //function : Clear //purpose : remove the contents //======================================================================= void SMESHDS_SubMesh::Clear() { clearVector( myElements ); clearVector( myNodes ); myUnusedIdNodes = 0; myUnusedIdElements = 0; if ( NbSubMeshes() > 0 ) { SMESHDS_SubMeshIteratorPtr sub = GetSubMeshIterator(); while ( sub->more() ) { if ( SMESHDS_SubMesh* sm = (SMESHDS_SubMesh*) sub->next()) sm->Clear(); } } } int SMESHDS_SubMesh::getSize() { int c = NbNodes(); int d = NbElements(); return c+d; } void SMESHDS_SubMesh::compactList() { if ( myUnusedIdElements > 0 ) { std::vector newElems; newElems.reserve( myElements.size() - myUnusedIdElements ); for (size_t i = 0; i < myElements.size(); i++) if (myElements[i]) { SMDS_MeshElement* elem = (SMDS_MeshElement*)myElements[i]; elem->setIdInShape(newElems.size()); newElems.push_back(elem); } myElements.swap(newElems); myUnusedIdElements = 0; } if ( myUnusedIdNodes > 0 ) { std::vector newNodes; newNodes.reserve( myNodes.size() - myUnusedIdNodes ); for (size_t i = 0; i < myNodes.size(); i++) if (myNodes[i]) { SMDS_MeshNode* node = (SMDS_MeshNode*)myNodes[i]; node->setIdInShape(newNodes.size()); newNodes.push_back(node); } myNodes.swap(newNodes); myUnusedIdNodes = 0; } }