// Copyright (C) 2007-2019 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMDS : implementation of Salome mesh data structure // #ifdef _MSC_VER #pragma warning(disable:4786) #endif #include "SMDS_MeshElement.hxx" #include "SMDS_Mesh.hxx" #include "SMDS_ElementFactory.hxx" #include "utilities.h" //================================================================================ /*! * \brief Constructor of a non-used element */ //================================================================================ SMDS_MeshElement::SMDS_MeshElement(): myHolder(0) { } //================================================================================ /*! * \brief Check if a node is a medium node of a quadratic cell */ //================================================================================ bool SMDS_MeshElement::IsMediumNode(const SMDS_MeshNode* node) const { return !( GetNodeIndex( node ) < NbCornerNodes() ); } //================================================================================ /*! * \brief Return true if index of node is valid (0 <= ind < NbNodes()) * \param ind - node index * \retval bool - index check result */ //================================================================================ bool SMDS_MeshElement::IsValidIndex(const int ind) const { return ( ind>-1 && ind= NbCornerNodes() ) return ind % NbCornerNodes(); return ind; } //================================================================================ /*! * \brief Check if a node belongs to the element * \param node - the node to check * \retval int - node index within the element, -1 if not found */ //================================================================================ int SMDS_MeshElement::GetNodeIndex( const SMDS_MeshNode* node ) const { SMDS_ElemIteratorPtr nIt = nodesIterator(); for ( int i = 0; nIt->more(); ++i ) if ( nIt->next() == node ) return i; return -1; } //================================================================================ /*! * \brief Return ID of an element */ //================================================================================ int SMDS_MeshElement::GetID() const { return myHolder ? myHolder->GetID( this ) : -1; } //================================================================================ /*! * \brief Set ID of a shape this element was generated on */ //================================================================================ void SMDS_MeshElement::setShapeID( const int shapeID ) const { const_cast( myHolder )->SetShapeID( this, shapeID ); } //================================================================================ /*! * \brief Return ID of a shape this element was generated on */ //================================================================================ int SMDS_MeshElement::GetShapeID() const { return myHolder->GetShapeID( this ); } //================================================================================ /*! * \brief Return VTK ID of this element */ //================================================================================ int SMDS_MeshElement::GetVtkID() const { return myHolder->GetVtkID( this ); } //================================================================================ /*! * \brief Mark this element */ //================================================================================ void SMDS_MeshElement::setIsMarked( bool is ) const { const_cast( myHolder )->SetIsMarked( this, is ); } //================================================================================ /*! * \brief Check if this element is marked */ //================================================================================ bool SMDS_MeshElement::isMarked() const { return myHolder->IsMarked( this ); } //================================================================================ /*! * \brief Store VTK ID */ //================================================================================ void SMDS_MeshElement::setVtkID( const int vtkID ) { myHolder->SetVTKID( this, vtkID ); } //================================================================================ /*! * \brief Return the mesh this element belongs to */ //================================================================================ SMDS_Mesh* SMDS_MeshElement::GetMesh() const { return const_cast( myHolder )->GetMesh(); } //================================================================================ /*! * \brief Return a SMDS_UnstructuredGrid */ //================================================================================ SMDS_UnstructuredGrid* SMDS_MeshElement::getGrid() const { return const_cast( myHolder )->GetMesh()->GetGrid(); } //================================================================================ /*! * \brief Print self */ //================================================================================ void SMDS_MeshElement::Print(ostream & OS) const { OS << "dump of mesh element" << endl; } ostream & operator <<(ostream & OS, const SMDS_MeshElement * e) { e->Print(OS); return OS; }