// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_DeleteGroupDlg.cxx // Author : Sergey LITONIN // Module : SMESH #include "SMESHGUI_DeleteGroupDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESH_TypeFilter.hxx" #include "SUIT_Desktop.h" #include "SalomeApp_Study.h" #include "SalomeApp_SelectionMgr.h" #include "SALOME_ListIO.hxx" #include "SALOME_ListIteratorOfListIO.hxx" #include "SVTK_Selection.h" #include "SVTK_ViewWindow.h" // QT Includes #include #include #include #include #include #include #include #include // IDL Headers #include "SALOMEconfig.h" #include CORBA_SERVER_HEADER(SMESH_Mesh) #define SPACING 5 #define MARGIN 10 /*! * Class : SMESHGUI_DeleteGroupDlg * Description : Delete groups and their contents */ //================================================================================= // function : SMESHGUI_DeleteGroupDlg() // purpose : Constructor //================================================================================= SMESHGUI_DeleteGroupDlg::SMESHGUI_DeleteGroupDlg (SMESHGUI* theModule): QDialog(SMESH::GetDesktop(theModule), "SMESHGUI_DeleteGroupDlg", false, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu), mySelectionMgr(SMESH::GetSelectionMgr(theModule)), myViewWindow(SMESH::GetViewWindow(mySMESHGUI)), mySMESHGUI(theModule) { setCaption(tr("CAPTION")); QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING); QFrame* aMainFrame = createMainFrame (this); QFrame* aBtnFrame = createButtonFrame(this); aDlgLay->addWidget(aMainFrame); aDlgLay->addWidget(aBtnFrame); aDlgLay->setStretchFactor(aMainFrame, 1); Init(); } //================================================================================= // function : createMainFrame() // purpose : Create frame containing dialog's input fields //================================================================================= QFrame* SMESHGUI_DeleteGroupDlg::createMainFrame (QWidget* theParent) { QGroupBox* aMainGrp = new QGroupBox(1, Qt::Horizontal, tr("SELECTED_GROUPS"), theParent); myListBox = new QListBox(aMainGrp); myListBox->setMinimumHeight(100); myListBox->setSelectionMode(QListBox::NoSelection); myListBox->setRowMode(QListBox::FitToWidth); return aMainGrp; } //================================================================================= // function : createButtonFrame() // purpose : Create frame containing buttons //================================================================================= QFrame* SMESHGUI_DeleteGroupDlg::createButtonFrame (QWidget* theParent) { QFrame* aFrame = new QFrame(theParent); aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame); myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame); myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame); QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum); QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING); aLay->addWidget(myOkBtn); aLay->addWidget(myApplyBtn); aLay->addItem(aSpacer); aLay->addWidget(myCloseBtn); // connect signals and slots connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply())); return aFrame; } //================================================================================= // name : ~SMESHGUI_DeleteGroupDlg() // Purpose : Destructor //================================================================================= SMESHGUI_DeleteGroupDlg::~SMESHGUI_DeleteGroupDlg() { } //================================================================================= // function : Init() // purpose : Init dialog fields, connect signals and slots, show dialog //================================================================================= void SMESHGUI_DeleteGroupDlg::Init () { myBlockSelection = false; mySMESHGUI->SetActiveDialogBox((QDialog*)this); // selection and SMESHGUI connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose())); int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); // set selection mode mySelectionMgr->installFilter(new SMESH_TypeFilter(GROUP)); myViewWindow->SetSelectionMode(ActorSelection); onSelectionDone(); return; } //================================================================================= // function : isValid() // purpose : Verify validity of input data //================================================================================= bool SMESHGUI_DeleteGroupDlg::isValid() { if (myListBox->count() == 0) { QMessageBox::information(SMESHGUI::desktop(), tr("SMESH_INSUFFICIENT_DATA"), tr("NO_SELECTED_GROUPS"), QMessageBox::Ok); return false; } return !mySMESHGUI->isActiveStudyLocked(); } //================================================================================= // function : onApply() // purpose : SLOT called when "Apply" button pressed. //================================================================================= bool SMESHGUI_DeleteGroupDlg::onApply() { if (!isValid()) return false; myBlockSelection = true; QValueList::iterator anIter; for (anIter = myListGrp.begin(); anIter != myListGrp.end(); ++anIter) { SMESH::SMESH_Mesh_ptr aMesh = (*anIter)->GetMesh(); if (!aMesh->_is_nil()) aMesh->RemoveGroupWithContents(*anIter); } myListBox->clear(); myListGrp.clear(); mySelectionMgr->clearSelected(); SMESH::UpdateView(); mySMESHGUI->updateObjBrowser(true); myBlockSelection = false; return true; } //================================================================================= // function : onOk() // purpose : SLOT called when "Ok" button pressed. //================================================================================= void SMESHGUI_DeleteGroupDlg::onOk() { if (onApply()) onClose(); } //================================================================================= // function : onClose() // purpose : SLOT called when "Close" button pressed. Close dialog //================================================================================= void SMESHGUI_DeleteGroupDlg::onClose() { myViewWindow->SetSelectionMode(ActorSelection); disconnect(mySelectionMgr, 0, this, 0); disconnect(mySMESHGUI, 0, this, 0); mySMESHGUI->ResetState(); mySelectionMgr->clearFilters(); reject(); } //================================================================================= // function : onSelectionDone() // purpose : SLOT called when selection changed //================================================================================= void SMESHGUI_DeleteGroupDlg::onSelectionDone() { if (myBlockSelection) return; myListGrp.clear(); QStringList aNames; SALOME_ListIO aListIO; mySelectionMgr->selectedObjects(aListIO); SALOME_ListIteratorOfListIO anIter (aListIO); for (; anIter.More(); anIter.Next()) { SMESH::SMESH_GroupBase_var aGroup = SMESH::IObjectToInterface(anIter.Value()); if (!aGroup->_is_nil()) { aNames.append(aGroup->GetName()); myListGrp.append(aGroup); } } myListBox->clear(); myListBox->insertStringList(aNames); } //================================================================================= // function : onDeactivate() // purpose : SLOT called when dialog must be deativated //================================================================================= void SMESHGUI_DeleteGroupDlg::onDeactivate() { mySelectionMgr->clearFilters(); setEnabled(false); } //================================================================================= // function : enterEvent() // purpose : Event filter //================================================================================= void SMESHGUI_DeleteGroupDlg::enterEvent (QEvent*) { mySMESHGUI->EmitSignalDeactivateDialog(); setEnabled(true); myViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(new SMESH_TypeFilter (GROUP)); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_DeleteGroupDlg::closeEvent (QCloseEvent*) { onClose(); }