# Inspired by SMESH_mechanic.py. # Creates geometry and a mesh to be used in other examples # -------------------------------------------------------- import salome salome.salome_init_without_session() import SMESH from salome.geom import geomBuilder from salome.smesh import smeshBuilder geom_builder = geomBuilder.New() smesh_builder = smeshBuilder.New() # Geometry # -------- # create planar face on a wire combined from a segment and three arcs p1 = geom_builder.MakeVertex(100.0, 0.0, 0.0) p2 = geom_builder.MakeVertex(50.0, 50.0, 0.0) p3 = geom_builder.MakeVertex(100.0, 100.0, 0.0) arc1 = geom_builder.MakeArc(p1, p2, p3) p4 = geom_builder.MakeVertex(170.0, 100.0, 0.0) seg1 = geom_builder.MakeVector(p3, p4) p5 = geom_builder.MakeVertex(200.0, 70.0, 0.0) p6 = geom_builder.MakeVertex(170.0, 40.0, 0.0) arc2 = geom_builder.MakeArc(p4, p5, p6) p7 = geom_builder.MakeVertex(120.0, 30.0, 0.0) arc3 = geom_builder.MakeArc(p6, p7, p1) wire1 = geom_builder.MakeWire([arc1, seg1, arc2, arc3]) face1 = geom_builder.MakeFace(wire1, True) # create main shape by extruding just created planar face pO = geom_builder.MakeVertex(0.0, 0.0, 0.0) pz = geom_builder.MakeVertex(0.0, 0.0, 100.0) vz = geom_builder.MakeVector(pO, pz) prism1 = geom_builder.MakePrismVecH(face1, vz, 100.0) # create two cylinders pc1 = geom_builder.MakeVertex(90.0, 50.0, -40.0) pc2 = geom_builder.MakeVertex(170.0, 70.0, -40.0) cyl1 = geom_builder.MakeCylinder(pc1, vz, 20.0, 180.0) cyl2 = geom_builder.MakeCylinder(pc2, vz, 20.0, 180.0) # create final shape by cutting one cylinder and fusing with another shape = geom_builder.MakeBoolean(prism1, cyl1, 2) mechanic = geom_builder.MakeBoolean(shape, cyl2, 3) # get all faces from shape and keep sub of them into variables for future processing shape_faces = geom_builder.SubShapeAllSorted(mechanic, geom_builder.ShapeType["FACE"]) sub_face1 = shape_faces[0] sub_face2 = shape_faces[4] sub_face3 = shape_faces[5] sub_face4 = shape_faces[10] # Mesh # ---- # create tria+tetra mesh from mechanic shape mesh = smesh_builder.Mesh(mechanic, "mechanic") mesh.Segment().NumberOfSegments(10) mesh.Triangle().MaxElementArea(25) mesh.Tetrahedron() # create quad sub-meshes on faces sub_face1 - sub_face4 mesh.Quadrangle(sub_face1) mesh.Quadrangle(sub_face2) mesh.Quadrangle(sub_face3) mesh.Quadrangle(sub_face4) # finally compute whole mesh mesh.Compute()