// Copyright (C) 2007-2016 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHDS : management of mesh data and SMESH document // File : SMESH_SubMesh.cxx // Author : Yves FRICAUD, OCC // Module : SMESH // $Header: // #include "SMESHDS_SubMesh.hxx" #include "SMESHDS_Mesh.hxx" #include "SMDS_SetIterator.hxx" #include "SMDS_ElementFactory.hxx" #include //================================================================================ /*! * \brief Constructor */ //================================================================================ SMESHDS_SubMesh::SMESHDS_SubMesh(SMESHDS_Mesh *parent, int index) { myParent = parent; myIndex = index; myNbElements = 0; myNbNodes = 0; } //================================================================================ /*! * \brief Destructor */ //================================================================================ SMESHDS_SubMesh::~SMESHDS_SubMesh() { } //======================================================================= //function : AddElement //purpose : //======================================================================= void SMESHDS_SubMesh::AddElement(const SMDS_MeshElement * elem) { if (!IsComplexSubmesh()) { if ( elem->GetType() == SMDSAbs_Node ) { AddNode( static_cast< const SMDS_MeshNode* >( elem )); return; } int oldShapeId = elem->GetShapeID(); if ( oldShapeId > 0 ) { if (oldShapeId != myIndex) { throw SALOME_Exception (LOCALIZED("add element in subshape already belonging to a subshape")); } } elem->setShapeID( myIndex ); myNbElements++; } } //======================================================================= //function : RemoveElement //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveElement(const SMDS_MeshElement * elem ) { if ( !elem || elem->IsNull() || elem->getshapeId() != myIndex ) { return false; } if ( !IsComplexSubmesh() ) { elem->setShapeID( 0 ); myNbElements--; return true; } return false; } //======================================================================= //function : AddNode //purpose : //======================================================================= void SMESHDS_SubMesh::AddNode(const SMDS_MeshNode * N) { if ( !IsComplexSubmesh() ) { const int shapeId = N->getshapeId(); if ( shapeId > 0 ) { if ( shapeId != myIndex ) throw SALOME_Exception (LOCALIZED("a node being in sub-mesh is added to another sub-mesh")); return; // already in } N->setShapeID( myIndex ); myNbNodes++; } } //======================================================================= //function : RemoveNode //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveNode(const SMDS_MeshNode * N) { if ( !N || N->getshapeId() != myIndex ) { return false; } if ( !IsComplexSubmesh() ) { N->setShapeID( 0 ); myNbNodes--; return true; } return false; } //======================================================================= //function : NbElements //purpose : //======================================================================= int SMESHDS_SubMesh::NbElements() const { if ( !IsComplexSubmesh() ) return myNbElements; int nbElems = 0; TSubMeshSet::const_iterator it = mySubMeshes.begin(); for ( ; it != mySubMeshes.end(); it++ ) nbElems += (*it)->NbElements(); return nbElems; } //======================================================================= //function : NbNodes //purpose : //======================================================================= int SMESHDS_SubMesh::NbNodes() const { if ( !IsComplexSubmesh() ) return myNbNodes; int nbElems = 0; TSubMeshSet::const_iterator it = mySubMeshes.begin(); for ( ; it != mySubMeshes.end(); it++ ) nbElems += (*it)->NbNodes(); return nbElems; } /*! * Template class used for iteration on vector of elements which can resize * during iteration. The iterator returns only elements present upon its creation. */ template class MySetIterator : public SMDS_Iterator { protected: int _iCur, _iEnd, _iDelta; const TSET& _table; public: MySetIterator(const TSET& table, bool reverse): _table( table ) { if ( reverse ) { _iCur = _table.size()-1; _iEnd = -1; _iDelta = -1; } else { _iCur = 0; _iEnd = _table.size(); _iDelta = 1; } if ( more() && !_table[ _iCur ]) next(); } virtual bool more() { return ( _iEnd - _iCur ) * _iDelta > 0; } virtual ELEM next() { ELEM e = more() ? _table[ _iCur ] : 0; _iCur += _iDelta; while ( more() && !_table[ _iCur ]) _iCur += _iDelta; return e; } }; // ===================== // class MyIterator // ===================== template class MyIterator : public SMDS_Iterator { public: MyIterator (const TSubMeshSet& theSubMeshes) : myMore(false), mySubIt( theSubMeshes.begin() ), mySubEnd( theSubMeshes.end() ) {} bool more() { while (( !myElemIt.get() || !myElemIt->more() ) && mySubIt != mySubEnd) { myElemIt = getElements(*mySubIt); mySubIt++; } myMore = myElemIt.get() && myElemIt->more(); return myMore; } VALUE next() { VALUE elem = 0; if ( myMore ) elem = myElemIt->next(); return elem; } protected: virtual boost::shared_ptr< SMDS_Iterator > getElements(const SMESHDS_SubMesh*) const = 0; private: bool myMore; TSubMeshSet::const_iterator mySubIt, mySubEnd; boost::shared_ptr< SMDS_Iterator > myElemIt; }; // ===================== // class MyElemIterator // ===================== class MyElemIterator: public MyIterator { public: MyElemIterator (const TSubMeshSet& theSubMeshes) :MyIterator( theSubMeshes ) {} SMDS_ElemIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const { return theSubMesh->GetElements(); } }; // ===================== // class MyNodeIterator // ===================== class MyNodeIterator: public MyIterator { public: MyNodeIterator (const TSubMeshSet& theSubMeshes) :MyIterator( theSubMeshes ) {} SMDS_NodeIteratorPtr getElements(const SMESHDS_SubMesh* theSubMesh) const { return theSubMesh->GetNodes(); } }; //======================================================================= //function : GetElements //purpose : //======================================================================= SMDS_ElemIteratorPtr SMESHDS_SubMesh::GetElements() const { if ( IsComplexSubmesh() ) return SMDS_ElemIteratorPtr( new MyElemIterator( mySubMeshes )); return myParent->shapeElementsIterator( myIndex, myNbElements ); } //======================================================================= //function : GetNodes //purpose : //======================================================================= SMDS_NodeIteratorPtr SMESHDS_SubMesh::GetNodes() const { if ( IsComplexSubmesh() ) return SMDS_NodeIteratorPtr( new MyNodeIterator( mySubMeshes )); return myParent->shapeNodesIterator( myIndex, myNbNodes ); } //======================================================================= //function : Contains //purpose : check if elem or node is in //======================================================================= bool SMESHDS_SubMesh::Contains(const SMDS_MeshElement * ME) const { if ( !ME || ME->IsNull() ) return false; if ( IsComplexSubmesh() ) { TSubMeshSet::const_iterator aSubIt = mySubMeshes.begin(); for (; aSubIt != mySubMeshes.end(); aSubIt++) if ((*aSubIt)->Contains(ME)) return true; return false; } return ME->getshapeId() == myIndex; } //======================================================================= //function : IsQuadratic //purpose : Return true if my 1st element is quadratic //======================================================================= bool SMESHDS_SubMesh::IsQuadratic() const { if ( IsComplexSubmesh() ) { TSubMeshSet::const_iterator aSubIt = mySubMeshes.begin(); for (; aSubIt != mySubMeshes.end(); aSubIt++) if ((*aSubIt)->IsQuadratic()) return true; return false; } if ( myNbElements == 0 ) return false; SMDS_ElemIteratorPtr it = GetElements(); return it->more() && it->next()->IsQuadratic(); } //======================================================================= //function : AddSubMesh //purpose : //======================================================================= void SMESHDS_SubMesh::AddSubMesh( const SMESHDS_SubMesh* theSubMesh ) { ASSERT( theSubMesh ); mySubMeshes.insert( theSubMesh ); } //======================================================================= //function : RemoveSubMesh //purpose : //======================================================================= bool SMESHDS_SubMesh::RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh ) { return mySubMeshes.erase( theSubMesh ); } //======================================================================= //function : RemoveAllSubmeshes //purpose : //======================================================================= void SMESHDS_SubMesh::RemoveAllSubmeshes() { mySubMeshes.clear(); } //======================================================================= //function : ContainsSubMesh //purpose : //======================================================================= bool SMESHDS_SubMesh::ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const { return mySubMeshes.find( theSubMesh ) != mySubMeshes.end(); } //======================================================================= //function : GetSubMeshIterator //purpose : //======================================================================= SMESHDS_SubMeshIteratorPtr SMESHDS_SubMesh::GetSubMeshIterator() const { typedef SMDS_SetIterator< const SMESHDS_SubMesh*, TSubMeshSet::const_iterator > TIterator; return boost::make_shared< TIterator >( mySubMeshes.begin(), mySubMeshes.end()); } //======================================================================= //function : Clear //purpose : remove the contents //======================================================================= void SMESHDS_SubMesh::Clear() { if ( myParent && myParent->NbNodes() > 0 ) { if ( myNbElements > 0 ) for ( SMDS_ElemIteratorPtr it = GetElements(); it->more(); ) { const SMDS_MeshElement * elem = it->next(); elem->setShapeID( 0 ); } if ( myNbNodes > 0 ) for ( SMDS_NodeIteratorPtr it = GetNodes(); it->more(); ) { const SMDS_MeshNode * elem = it->next(); elem->setShapeID( 0 ); } } myNbElements = 0; myNbNodes = 0; if ( NbSubMeshes() > 0 ) { SMESHDS_SubMeshIteratorPtr sub = GetSubMeshIterator(); while ( sub->more() ) { if ( SMESHDS_SubMesh* sm = (SMESHDS_SubMesh*) sub->next()) sm->Clear(); } } }