// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI_Selection // File : SMESHGUI_Selection.h // Author : Alexander SOLOVYOV, Open CASCADE S.A.S. // #ifndef SMESHGUI_SELECTION_H #define SMESHGUI_SELECTION_H // SMESH includes #include "SMESH_SMESHGUI.hxx" // SALOME GUI includes #include // SALOME KERNEL includes #include class LightApp_SelectionMgr; class LightApp_DataOwner; class SALOMEDSClient_Study; class SMESH_Actor; class SMESHGUI_EXPORT SMESHGUI_Selection : public LightApp_Selection { public: SMESHGUI_Selection(); virtual ~SMESHGUI_Selection(); virtual void init( const QString&, LightApp_SelectionMgr* ); virtual QVariant parameter( const int, const QString& ) const; virtual void processOwner( const LightApp_DataOwner* ); // got from object, not from actor virtual bool isAutoColor( int ) const; virtual int numberOfNodes( int ) const; virtual QVariant isComputable( int ) const; virtual QVariant isPreComputable( int ) const; virtual QVariant hasReference( int ) const; virtual QVariant isVisible( int ) const; virtual QString quadratic2DMode(int ) const; // parameters got from actor return nothing if an actor is not visible virtual QList elemTypes( int ) const; virtual QList labeledTypes( int ) const; virtual QString displayMode( int ) const; virtual QString shrinkMode( int ) const; virtual QList entityMode( int ) const; virtual QString controlMode( int ) const; virtual QString facesOrientationMode( int ) const; virtual QString groupType( int ) const; SMESH_Actor* getActor( int ) const; static int type( const QString&, _PTR(Study) ); static QString typeName( const int ); bool isImported( const int ) const; private: QStringList myTypes; QList myActors; }; #endif // SMESHGUI_SELECTION_H