/*!
\page a2d_meshing_hypo_page 2D Meshing Hypotheses
- \ref max_element_area_anchor "Max Element Area"
- \ref length_from_edges_anchor "Length from Edges"
- \ref hypo_quad_params_anchor "Quadrangle parameters"
\anchor max_element_area_anchor
Max Element Area
Max Element Area hypothesis is applied for meshing of 2D faces
composing your geometrical object. Definition of this hypothesis
consists of setting the maximum area of meshing elements (depending on
the chosen meshing algorithm it can be triangles or quadrangles),
which will compose the mesh of these 2D faces.
\image html a-maxelarea.png
\n
\image html max_el_area.png "In this example, Max. element area is very small compared to the 1D hypothesis"
See Also a sample TUI Script of a
\ref tui_max_element_area "Maximum Element Area" hypothesis
operation.
\anchor length_from_edges_anchor
Length from Edges
Length from edges hypothesis builds 2D mesh segments having a
length calculated as an average edge length for a given wire.
See Also a sample TUI Script of a
\ref tui_length_from_edges "Length from Edges" hypothesis operation.
\anchor hypo_quad_params_anchor
Quadrangle parameters
\image html hypo_quad_params_dialog.png "Quadrangle parameters creation/edition dialog"
Quadrangle parameters is a hypothesis for Quadrangle (Mapping).
Base vertex parameter allows using Quadrangle (Mapping)
algorithm for meshing of triangular faces. In this case it is
necessary to select a vertex, which will be used as the fourth edge
(degenerated).
\image html hypo_quad_params_1.png "A face built from 3 edges"
\image html hypo_quad_params_res.png "The resulting mesh"
This parameter can be also used to mesh a segment of a circular face.
Please, consider that there is a limitation on the selection of the
vertex for the faces built with the angle > 180 degrees (see the picture).
\image html hypo_quad_params_2.png "3/4 of a circular face"
In this case, selection of a wrong vertex for the Base vertex
parameter will generate a wrong mesh. The picture below
shows the good (left) and the bad (right) results of meshing.
\image html hypo_quad_params_res_2.png "The resulting meshes"
Type parameter has sense on faces with different number of
segments on opposite sides. The following types are available:
- Standard means the default case, triangles and quadrangles
are possible along the longest sides (in the refinement area).
- Triangle preference forces building only triangles in the
refinement area for transition to higher number of segments.
This type corresponds to Triangle Preference additional
hypothesis, which is obsolete now.
- Quadrangle preference forces building only quadrangles for
transition to higher number of segments. This hypothesis has one
restriction on its work: the total quantity of segments on all
four sides of the face must be even (divisible by 2).
This type corresponds to Quadrangle Preference
additional hypothesis, which is obsolete now.
- Quadrangle preference (reversed) works like
Quadrangle preference (and with same restriction), but
transition is made near the sides with smaller number of
segments.
- Reduced type forces building only quadrangles, transition
to other number of segments is made layer by layer. This type has
a limitation on number of segments: two opposite edges must have
the same number of segments, two another must have even difference
between their numbers of segments.
See Also a sample TUI Script of a
\ref tui_quadrangle_parameters "Quadrangle Parameters" hypothesis.
*/