// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHDS : management of mesh data and SMESH document // File : SMESHDS_SubMesh.hxx // Module : SMESH // #ifndef _SMESHDS_SubMesh_HeaderFile #define _SMESHDS_SubMesh_HeaderFile #include "SMESH_SMESHDS.hxx" #include "SMDS_ElementHolder.hxx" #include "SMDS_Mesh.hxx" #include #include #include class SMESHDS_SubMesh; typedef boost::container::flat_set< const SMESHDS_SubMesh* > TSubMeshSet; class SMESHDS_SubMesh; typedef SMDS_Iterator SMESHDS_SubMeshIterator; typedef boost::shared_ptr< SMESHDS_SubMeshIterator > SMESHDS_SubMeshIteratorPtr; class SMESHDS_Mesh; class SMESHDS_EXPORT SMESHDS_SubMesh : public SMDS_ElementHolder { public: SMESHDS_SubMesh(const SMESHDS_Mesh *parent, int index); virtual ~SMESHDS_SubMesh(); virtual bool IsComplexSubmesh() const { return !mySubMeshes.empty(); } // if !IsComplexSubmesh() virtual void AddElement(const SMDS_MeshElement * ME); virtual bool RemoveElement(const SMDS_MeshElement * ME); // ret true if ME was in virtual void AddNode(const SMDS_MeshNode * ME); virtual bool RemoveNode(const SMDS_MeshNode * ME); // ret true if ME was in // if IsComplexSubmesh() void AddSubMesh( const SMESHDS_SubMesh* theSubMesh ); bool RemoveSubMesh( const SMESHDS_SubMesh* theSubMesh ); void RemoveAllSubmeshes(); bool ContainsSubMesh( const SMESHDS_SubMesh* theSubMesh ) const; size_t NbSubMeshes() const { return mySubMeshes.size(); } SMESHDS_SubMeshIteratorPtr GetSubMeshIterator() const; // for both types virtual smIdType NbElements() const; virtual smIdType NbNodes() const; virtual SMDS_ElemIteratorPtr GetElements() const; virtual SMDS_NodeIteratorPtr GetNodes() const; virtual bool Contains(const SMDS_MeshElement * ME) const; // check if elem or node is in virtual bool IsQuadratic() const; // clear the contents virtual void Clear(); SMESHDS_Mesh* GetParent() const { return const_cast< SMESHDS_Mesh*>( myParent ); } int GetID() const { return myIndex; } protected: // methods of SMDS_ElementHolder virtual SMDS_ElemIteratorPtr getElements(); virtual void tmpClear(); virtual void add( const SMDS_MeshElement* element ); virtual void compact() {} private: int myIndex; smIdType myNbElements; smIdType myNbNodes; const SMDS_MeshElement* my1stElemNode[2]; // elem and node with least ID, to optimize iteration const SMESHDS_Mesh * myParent; TSubMeshSet mySubMeshes; }; #endif