// Copyright (C) 2007-2015 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_RotationDlg.cxx // Author : Michael ZORIN, Open CASCADE S.A.S. // SMESH includes #include "SMESHGUI_RotationDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_FilterDlg.h" #include #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include // SALOME KERNEL includes #include #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) enum { MOVE_ELEMS_BUTTON = 0, COPY_ELEMS_BUTTON, MAKE_MESH_BUTTON }; //!< action type #define SPACING 8 #define MARGIN 11 //================================================================================= // class : SMESHGUI_RotationDlg() // purpose : //================================================================================= SMESHGUI_RotationDlg::SMESHGUI_RotationDlg( SMESHGUI* theModule ) : SMESHGUI_MultiPreviewDlg( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myFilterDlg(0) { QPixmap image0 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_DLG_MESH_ROTATION"))); QPixmap image1 (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("SMESH_ROTATION_TITLE")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_RotationDlgLayout = new QVBoxLayout(this); SMESHGUI_RotationDlgLayout->setSpacing(SPACING); SMESHGUI_RotationDlgLayout->setMargin(MARGIN); /***************************************************************/ GroupConstructors = new QGroupBox(tr("SMESH_ROTATION"), this); QButtonGroup* ButtonGroup = new QButtonGroup(this); QHBoxLayout* GroupConstructorsLayout = new QHBoxLayout(GroupConstructors); GroupConstructorsLayout->setSpacing(SPACING); GroupConstructorsLayout->setMargin(MARGIN); RadioButton1= new QRadioButton(GroupConstructors); RadioButton1->setIcon(image0); GroupConstructorsLayout->addWidget(RadioButton1); ButtonGroup->addButton(RadioButton1, 0); /***************************************************************/ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); myIdValidator = new SMESHGUI_IdValidator(this); // Controls for elements selection TextLabelElements = new QLabel(tr("SMESH_ID_ELEMENTS"), GroupArguments); SelectElementsButton = new QPushButton(GroupArguments); SelectElementsButton->setIcon(image1); LineEditElements = new QLineEdit(GroupArguments); LineEditElements->setValidator(myIdValidator); LineEditElements->setMaxLength(-1); myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters())); // Control for the whole mesh selection CheckBoxMesh = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments); // Controls for axis defining GroupAxis = new QGroupBox(tr("SMESH_AXIS"), GroupArguments); QGridLayout* GroupAxisLayout = new QGridLayout(GroupAxis); GroupAxisLayout->setSpacing(SPACING); GroupAxisLayout->setMargin(MARGIN); TextLabelPoint = new QLabel(tr("SMESH_POINT"), GroupAxis); SelectPointButton = new QPushButton(GroupAxis); SelectPointButton->setIcon(image1); TextLabelX = new QLabel(tr("SMESH_X"), GroupAxis); SpinBox_X = new SMESHGUI_SpinBox(GroupAxis); TextLabelY = new QLabel(tr("SMESH_Y"), GroupAxis); SpinBox_Y = new SMESHGUI_SpinBox(GroupAxis); TextLabelZ = new QLabel(tr("SMESH_Z"), GroupAxis); SpinBox_Z = new SMESHGUI_SpinBox(GroupAxis); TextLabelVector = new QLabel(tr("SMESH_VECTOR"), GroupAxis); SelectVectorButton = new QPushButton(GroupAxis); SelectVectorButton->setIcon(image1); TextLabelDX = new QLabel(tr("SMESH_DX"), GroupAxis); SpinBox_DX = new SMESHGUI_SpinBox(GroupAxis); TextLabelDY = new QLabel(tr("SMESH_DY"), GroupAxis); SpinBox_DY = new SMESHGUI_SpinBox(GroupAxis); TextLabelDZ = new QLabel(tr("SMESH_DZ"), GroupAxis); SpinBox_DZ = new SMESHGUI_SpinBox(GroupAxis); GroupAxisLayout->addWidget(TextLabelPoint, 0, 0); GroupAxisLayout->addWidget(SelectPointButton, 0, 1); GroupAxisLayout->addWidget(TextLabelX, 0, 2); GroupAxisLayout->addWidget(SpinBox_X, 0, 3); GroupAxisLayout->addWidget(TextLabelY, 0, 4); GroupAxisLayout->addWidget(SpinBox_Y, 0, 5); GroupAxisLayout->addWidget(TextLabelZ, 0, 6); GroupAxisLayout->addWidget(SpinBox_Z, 0, 7); GroupAxisLayout->addWidget(TextLabelVector, 1, 0); GroupAxisLayout->addWidget(SelectVectorButton, 1, 1); GroupAxisLayout->addWidget(TextLabelDX, 1, 2); GroupAxisLayout->addWidget(SpinBox_DX, 1, 3); GroupAxisLayout->addWidget(TextLabelDY, 1, 4); GroupAxisLayout->addWidget(SpinBox_DY, 1, 5); GroupAxisLayout->addWidget(TextLabelDZ, 1, 6); GroupAxisLayout->addWidget(SpinBox_DZ, 1, 7); // Controls for angle defining TextLabelAngle = new QLabel(tr("SMESH_ANGLE"), GroupArguments); SpinBox_Angle = new SMESHGUI_SpinBox(GroupArguments); // action switch ActionBox = new QGroupBox(GroupArguments); ActionGroup = new QButtonGroup(GroupArguments); QVBoxLayout* ActionBoxLayout = new QVBoxLayout(ActionBox); ActionBoxLayout->setSpacing(SPACING); ActionBoxLayout->setMargin(MARGIN); QRadioButton* aMoveElements = new QRadioButton(tr("SMESH_MOVE_ELEMENTS"), ActionBox); QRadioButton* aCopyElements = new QRadioButton(tr("SMESH_COPY_ELEMENTS"), ActionBox); QRadioButton* aCreateMesh = new QRadioButton(tr("SMESH_CREATE_MESH"), ActionBox); ActionBoxLayout->addWidget(aMoveElements); ActionBoxLayout->addWidget(aCopyElements); ActionBoxLayout->addWidget(aCreateMesh); ActionGroup->addButton(aMoveElements, MOVE_ELEMS_BUTTON); ActionGroup->addButton(aCopyElements, COPY_ELEMS_BUTTON); ActionGroup->addButton(aCreateMesh, MAKE_MESH_BUTTON); // CheckBox for groups generation MakeGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); // Name of a mesh to create LineEditNewMesh = new QLineEdit(GroupArguments); //Preview check box myPreviewCheckBox = new QCheckBox(tr("PREVIEW"), GroupArguments); GroupArgumentsLayout->addWidget(TextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(SelectElementsButton, 0, 1); GroupArgumentsLayout->addWidget(LineEditElements, 0, 2, 1, 1); GroupArgumentsLayout->addWidget(myFilterBtn, 0, 3); GroupArgumentsLayout->addWidget(CheckBoxMesh, 1, 0, 1, 4); GroupArgumentsLayout->addWidget(GroupAxis, 2, 0, 1, 4); GroupArgumentsLayout->addWidget(TextLabelAngle, 3, 0, 1, 2); GroupArgumentsLayout->addWidget(SpinBox_Angle, 3, 2); GroupArgumentsLayout->addWidget(ActionBox, 4, 0, 3, 3); GroupArgumentsLayout->addWidget(MakeGroupsCheck, 5, 3); GroupArgumentsLayout->addWidget(LineEditNewMesh, 6, 3); GroupArgumentsLayout->addWidget(myPreviewCheckBox, 7, 0); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ SMESHGUI_RotationDlgLayout->addWidget(GroupConstructors); SMESHGUI_RotationDlgLayout->addWidget(GroupArguments); SMESHGUI_RotationDlgLayout->addWidget(GroupButtons); /* Initialisations */ SpinBox_X->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_Y->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_Z->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_DX->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_DY->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_DZ->RangeStepAndValidator(COORD_MIN, COORD_MAX, 10.0, "length_precision"); SpinBox_Angle->RangeStepAndValidator(-360.0, +360.0, 5.0, "angle_precision"); myConstructorId = 0; RadioButton1->setChecked(true); mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Costruction of the logical filter SMESH_TypeFilter* aMeshOrSubMeshFilter = new SMESH_TypeFilter (SMESH::MESHorSUBMESH); SMESH_TypeFilter* aSmeshGroupFilter = new SMESH_TypeFilter (SMESH::GROUP); QList aListOfFilters; if (aMeshOrSubMeshFilter) aListOfFilters.append(aMeshOrSubMeshFilter); if (aSmeshGroupFilter) aListOfFilters.append(aSmeshGroupFilter); myMeshOrSubMeshOrGroupFilter = new SMESH_LogicalFilter (aListOfFilters, SMESH_LogicalFilter::LO_OR); myHelpFileName = "rotation_page.html"; Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(SelectElementsButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectPointButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SelectVectorButton, SIGNAL (clicked()), this, SLOT(SetEditCurrentArgument())); connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(onVectorChanged())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); /* to close dialog if study change */ connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView())); connect(mySMESHGUI, SIGNAL (SignalActivatedViewManager()), this, SLOT(onOpenView())); connect(mySMESHGUI, SIGNAL (SignalCloseView()), this, SLOT(onCloseView())); connect(LineEditElements, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); connect(CheckBoxMesh, SIGNAL(toggled(bool)), SLOT(onSelectMesh(bool))); connect(ActionGroup, SIGNAL(buttonClicked(int)), SLOT(onActionClicked(int))); connect(SpinBox_X, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Y, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Z, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_DX, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_DY, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_DZ, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); connect(SpinBox_Angle, SIGNAL(valueChanged(double)), this, SLOT(toDisplaySimulation())); //To Connect preview check box connectPreviewControl(); onActionClicked(MOVE_ELEMS_BUTTON); } //================================================================================= // function : ~SMESHGUI_RotationDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_RotationDlg::~SMESHGUI_RotationDlg() { if ( myFilterDlg ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; myFilterDlg = 0; } } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_RotationDlg::Init (bool ResetControls) { myBusy = false; myMeshes.clear(); myObjects.clear(); myObjectsNames.clear(); myEditCurrentArgument = (QWidget*)LineEditElements; LineEditElements->setFocus(); myElementsId = ""; myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); if ( !ResetControls && !isApplyAndClose() && // make highlight move upon [Apply] (IPAL20729) myActor && !myActor->getIO().IsNull() && ActionGroup->button( MOVE_ELEMS_BUTTON )->isChecked() && !CheckBoxMesh->isChecked() ) // move selected elements { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) { aViewWindow->highlight( myActor->getIO(), false, false ); aViewWindow->highlight( myActor->getIO(), true, true ); } } myActor = 0; if (ResetControls) { SpinBox_X->SetValue(0.0); SpinBox_Y->SetValue(0.0); SpinBox_Z->SetValue(0.0); SpinBox_DX->SetValue(0.0); SpinBox_DY->SetValue(0.0); SpinBox_DZ->SetValue(0.0); SpinBox_Angle->SetValue(45); ActionGroup->button( MOVE_ELEMS_BUTTON )->setChecked(true); CheckBoxMesh->setChecked(false); myPreviewCheckBox->setChecked(false); onDisplaySimulation(false); } onSelectMesh(CheckBoxMesh->isChecked()); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_RotationDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if( !isValid() ) return false; if (myNbOkElements && IsAxisOk()) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::AxisStruct anAxis; anAxis.x = SpinBox_X->GetValue(); anAxis.y = SpinBox_Y->GetValue(); anAxis.z = SpinBox_Z->GetValue();; anAxis.vx = SpinBox_DX->GetValue(); anAxis.vy = SpinBox_DY->GetValue(); anAxis.vz = SpinBox_DZ->GetValue(); double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.; QStringList aParameters; aParameters << SpinBox_X->text(); aParameters << SpinBox_Y->text(); aParameters << SpinBox_Z->text(); aParameters << SpinBox_DX->text(); aParameters << SpinBox_DY->text(); aParameters << SpinBox_DZ->text(); aParameters << SpinBox_Angle->text(); int actionButton = ActionGroup->checkedId(); bool makeGroups = ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ); QStringList anEntryList; try { SUIT_OverrideCursor aWaitCursor; switch ( actionButton ) { case MOVE_ELEMS_BUTTON: if(CheckBoxMesh->isChecked()) { for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, false); } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Rotate(anElementsId, anAxis, anAngle, false); } break; case COPY_ELEMS_BUTTON: if ( makeGroups ) { SMESH::ListOfGroups_var groups; if(CheckBoxMesh->isChecked()) { for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); groups = aMeshEditor->RotateObjectMakeGroups(myObjects[i], anAxis, anAngle); } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); groups = aMeshEditor->RotateMakeGroups(anElementsId, anAxis, anAngle); } } else { if(CheckBoxMesh->isChecked()) { for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, true); } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); aMeshEditor->Rotate(anElementsId, anAxis, anAngle, true); } } break; case MAKE_MESH_BUTTON: { SMESH::SMESH_Mesh_var mesh; if (CheckBoxMesh->isChecked()) { for ( int i = 0; i < myObjects.count(); i++ ) { QString aName = SMESH::UniqueMeshName( LineEditNewMesh->text().replace( "*", myObjectsNames[i] ) ); SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditor(); myMeshes[i]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->RotateObjectMakeMesh(myObjects[i], anAxis, anAngle, makeGroups, aName.toLatin1().data()); if (!mesh->_is_nil()) { if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); } } } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditor(); myMeshes[0]->SetParameters(aParameters.join( ":" ).toLatin1().constData()); mesh = aMeshEditor->RotateMakeMesh(anElementsId, anAxis, anAngle, makeGroups, LineEditNewMesh->text().toLatin1().data()); if (!mesh->_is_nil()) { if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( mesh ) ) anEntryList.append( aSObject->GetID().c_str() ); } } break; } } } catch (...) { } for ( int i = 0; i < myObjects.count(); i++ ) { SMESH_Actor* actor = SMESH::FindActorByObject( myObjects[i] ); if ( actor ) SMESH::Update( actor->getIO(), true ); } if ( ( MakeGroupsCheck->isEnabled() && MakeGroupsCheck->isChecked() ) || actionButton == MAKE_MESH_BUTTON ) { mySMESHGUI->updateObjBrowser(true); // new groups may appear if( LightApp_Application* anApp = dynamic_cast( SUIT_Session::session()->activeApplication() ) ) anApp->browseObjects( anEntryList, isApplyAndClose() ); } Init(false); SMESHGUI::Modified(); } return true; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_RotationDlg::ClickOnOk() { setIsApplyAndClose( true ); if( ClickOnApply() ) reject(); } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_RotationDlg::reject() { disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearFilters(); //mySelectionMgr->clearSelected(); if (SMESH::GetCurrentVtkView()) { SMESH::RemoveFilters(); // PAL6938 -- clean all mesh entity filters SMESH::SetPointRepresentation(false); } if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : onOpenView() // purpose : //================================================================================= void SMESHGUI_RotationDlg::onOpenView() { if ( mySelector ) { SMESH::SetPointRepresentation(false); } else { mySelector = SMESH::GetViewWindow( mySMESHGUI )->GetSelector(); ActivateThisDialog(); } } //================================================================================= // function : onCloseView() // purpose : //================================================================================= void SMESHGUI_RotationDlg::onCloseView() { DeactivateActiveDialog(); mySelector = 0; } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_RotationDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_RotationDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; myBusy = true; if (send == LineEditElements) myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); if (aMesh) { if (send == LineEditElements) { Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); TColStd_MapOfInteger newIndices; QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); for (int i = 0; i < aListId.count(); i++) { const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt()); if (e) newIndices.Add(e->GetID()); myNbOkElements++; } mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); myElementsId = theNewText; } } if (myNbOkElements && IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } myBusy = false; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_RotationDlg::SelectionIntoArgument() { if (myBusy) return; if (myFilterDlg && myFilterDlg->isVisible()) return; // filter dlg active // clear myActor = 0; QString aString = ""; onDisplaySimulation(false); myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); } myBusy = false; if (!GroupButtons->isEnabled()) // inactive return; // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); int nbSel = aList.Extent(); if (nbSel < 1) return; int aNbUnits = 0; if (myEditCurrentArgument == (QWidget*)LineEditElements) { myElementsId = ""; myObjects.clear(); myObjectsNames.clear(); myMeshes.clear(); for ( SALOME_ListIteratorOfListIO it( aList ); it.More(); it.Next() ) { Handle(SALOME_InteractiveObject) IO = it.Value(); SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO( IO ); if ( aMesh->_is_nil() ) return; myActor = SMESH::FindActorByObject( aMesh ); if ( !myActor ) myActor = SMESH::FindActorByEntry( IO->getEntry() ); // if ( !myActor && !CheckBoxMesh->isChecked() ) -- elems can be selected by Filter // return; SMESH::SMESH_IDSource_var idSrc = SMESH::IObjectToInterface( IO ); if ( _PTR(SObject) obj = SMESH::FindSObject( idSrc )) { std::string name = obj->GetName(); if ( !name.empty() ) { myObjects << idSrc; myObjectsNames << name.c_str(); myMeshes << aMesh; } } } // MakeGroups is available if there are groups and "Copy" int aNbGroups = 0; for ( int i = 0; i < myMeshes.count(); i++ ) aNbGroups += myMeshes[i]->NbGroups(); if ( aNbGroups == 0 ) { MakeGroupsCheck->setChecked(false); MakeGroupsCheck->setEnabled(false); } else if ( ActionGroup->checkedId() != MOVE_ELEMS_BUTTON ) { MakeGroupsCheck->setEnabled(true); } if (CheckBoxMesh->isChecked()) { if ( myMeshes.isEmpty() ) return; SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); } else { aNbUnits = SMESH::GetNameOfSelectedElements(mySelector, aList.First(), aString); myElementsId = aString; if (aNbUnits < 1) return; } myNbOkElements = true; } else // set coordinates by picked nodes { Handle(SALOME_InteractiveObject) IO = aList.First(); SMESH_Actor* anActor = SMESH::FindActorByEntry( IO->getEntry() ); if (!anActor) return; aNbUnits = SMESH::GetNameOfSelectedNodes(mySelector, IO, aString); if (aNbUnits != 1) return; SMDS_Mesh* aMesh = anActor->GetObject()->GetMesh(); if (!aMesh) return; const SMDS_MeshNode * n = aMesh->FindNode(aString.toInt()); if (!n) return; double x = n->X(); double y = n->Y(); double z = n->Z(); if (myEditCurrentArgument == (QWidget*)SpinBox_X) { SpinBox_X->SetValue(x); SpinBox_Y->SetValue(y); SpinBox_Z->SetValue(z); } else if (myEditCurrentArgument == (QWidget*)SpinBox_DX) { SpinBox_DX->SetValue(x - SpinBox_X->GetValue()); SpinBox_DY->SetValue(y - SpinBox_Y->GetValue()); SpinBox_DZ->SetValue(z - SpinBox_Z->GetValue()); } } myBusy = true; if (myEditCurrentArgument == (QWidget*)LineEditElements) { LineEditElements->setText(aString); LineEditElements->repaint(); LineEditElements->setEnabled(false); // to update lineedit IPAL 19809 LineEditElements->setEnabled(true); setNewMeshName(); } myBusy = false; // OK if (myNbOkElements && IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } onDisplaySimulation(true); } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_RotationDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); disconnect(mySelectionMgr, 0, this, 0); mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); switch (myConstructorId) { case 0: /* default constructor */ { SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ); if (send == SelectElementsButton) { myEditCurrentArgument = (QWidget*)LineEditElements; SMESH::SetPointRepresentation(false); if (CheckBoxMesh->isChecked()) { if ( aViewWindow ) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); } else { if ( aViewWindow ) aViewWindow->SetSelectionMode( CellSelection ); } } else if (send == SelectPointButton) { myEditCurrentArgument = (QWidget*)SpinBox_X; SMESH::SetPointRepresentation(true); if ( aViewWindow ) aViewWindow->SetSelectionMode( NodeSelection ); } else if (send == SelectVectorButton) { myEditCurrentArgument = (QWidget*)SpinBox_DX; SMESH::SetPointRepresentation(true); if ( aViewWindow ) aViewWindow->SetSelectionMode( NodeSelection ); } break; } } myEditCurrentArgument->setFocus(); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); SelectionIntoArgument(); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_RotationDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_RotationDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_RotationDlg::enterEvent (QEvent*) { if (!GroupConstructors->isEnabled()) { SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI ); if ( aViewWindow && !mySelector) { mySelector = aViewWindow->GetSelector(); } ActivateThisDialog(); } } //================================================================================= // function : onSelectMesh() // purpose : //================================================================================= void SMESHGUI_RotationDlg::onSelectMesh (bool toSelectMesh) { if (toSelectMesh) TextLabelElements->setText(tr("SMESH_NAME")); else TextLabelElements->setText(tr("SMESH_ID_ELEMENTS")); myFilterBtn->setEnabled(!toSelectMesh); if (myEditCurrentArgument != LineEditElements) { LineEditElements->clear(); return; } mySelectionMgr->clearFilters(); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->installFilter(myMeshOrSubMeshOrGroupFilter); LineEditElements->setReadOnly(true); LineEditElements->setValidator(0); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); LineEditElements->setReadOnly(false); LineEditElements->setValidator(myIdValidator); hidePreview(); } SelectionIntoArgument(); } //================================================================================= // function : IsAxisOk() // purpose : //================================================================================= bool SMESHGUI_RotationDlg::IsAxisOk() { return (SpinBox_DX->GetValue() != 0 || SpinBox_DY->GetValue() != 0 || SpinBox_DZ->GetValue() != 0); } //================================================================================= // function : onVectorChanged() // purpose : //================================================================================= void SMESHGUI_RotationDlg::onVectorChanged() { if (IsAxisOk()) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } else { buttonOk->setEnabled(false); buttonApply->setEnabled(false); } } //======================================================================= //function : onActionClicked //purpose : slot called when an action type changed //======================================================================= void SMESHGUI_RotationDlg::onActionClicked(int button) { int aNbGroups = 0; for ( int i = 0; i < myMeshes.count(); i++ ) aNbGroups += myMeshes[i]->NbGroups(); switch ( button ) { case MOVE_ELEMS_BUTTON: MakeGroupsCheck->setEnabled(false); LineEditNewMesh->setEnabled(false); break; case COPY_ELEMS_BUTTON: LineEditNewMesh->setEnabled(false); MakeGroupsCheck->setText( tr("SMESH_MAKE_GROUPS")); MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; case MAKE_MESH_BUTTON: LineEditNewMesh->setEnabled(true); MakeGroupsCheck->setText( tr("SMESH_COPY_GROUPS")); MakeGroupsCheck->setEnabled( myMeshes.isEmpty() || aNbGroups > 0 ); break; } setNewMeshName(); toDisplaySimulation(); } //======================================================================= //function : setNewMeshName //purpose : update contents of LineEditNewMesh //======================================================================= void SMESHGUI_RotationDlg::setNewMeshName() { LineEditNewMesh->setText(""); if ( LineEditNewMesh->isEnabled() && !myMeshes.isEmpty() ) { QString name; if ( CheckBoxMesh->isChecked() ) { name = myMeshes.count() > 1 ? "*" : LineEditElements->text(); } else { _PTR(SObject) meshSO = SMESH::FindSObject( myMeshes[0] ); name = meshSO->GetName().c_str(); } if ( !name.isEmpty() ) LineEditNewMesh->setText( SMESH::UniqueMeshName( name, "rotated")); } } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_RotationDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : setFilters() // purpose : SLOT. Called when "Filter" button pressed. //================================================================================= void SMESHGUI_RotationDlg::setFilters() { if ( myMeshes.isEmpty() ) { SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); return; } if ( !myFilterDlg ) { myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL ); connect(myFilterDlg, SIGNAL(Accepted()), SLOT(onFilterAccepted())); } QList types; if ( myMeshes[0]->NbEdges() ) types << SMESH::EDGE; if ( myMeshes[0]->NbFaces() ) types << SMESH::FACE; if ( myMeshes[0]->NbVolumes() ) types << SMESH::VOLUME; if ( myMeshes[0]->NbBalls() ) types << SMESH::BALL; if ( myMeshes[0]->Nb0DElements()) types << SMESH::ELEM0D; if ( types.count() > 1 ) types << SMESH::ALL; myFilterDlg->Init( types ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMeshes[0] ); myFilterDlg->SetSourceWg( LineEditElements ); myFilterDlg->show(); } //======================================================================= // name : onFilterAccepted() // Purpose : SLOT. Called when Filter dlg closed with OK button. // Activate [Apply] if no Actor is available //======================================================================= void SMESHGUI_RotationDlg::onFilterAccepted() { if ( myMeshes.length() > 0 && !buttonOk->isEnabled() ) { myElementsId = LineEditElements->text(); QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); myNbOkElements = aListElementsId.count(); buttonOk->setEnabled( myNbOkElements ); buttonApply->setEnabled( myNbOkElements ); } } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_RotationDlg::isValid() { bool ok = true; QString msg; ok = SpinBox_X->isValid( msg, true ) && ok; ok = SpinBox_Y->isValid( msg, true ) && ok; ok = SpinBox_Z->isValid( msg, true ) && ok; ok = SpinBox_DX->isValid( msg, true ) && ok; ok = SpinBox_DY->isValid( msg, true ) && ok; ok = SpinBox_DZ->isValid( msg, true ) && ok; ok = SpinBox_Angle->isValid( msg, true ) && ok; if( !ok ) { QString str( tr( "SMESH_INCORRECT_INPUT" ) ); if ( !msg.isEmpty() ) str += "\n" + msg; SUIT_MessageBox::critical( this, tr( "SMESH_ERROR" ), str ); return false; } return true; } //================================================================================= // function : onDisplaySimulation // purpose : Show/Hide preview //================================================================================= void SMESHGUI_RotationDlg::onDisplaySimulation( bool toDisplayPreview ) { if (myPreviewCheckBox->isChecked() && toDisplayPreview) { if(myNbOkElements && isValid() && IsAxisOk()) { QStringList aListElementsId = myElementsId.split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::AxisStruct anAxis; anAxis.x = SpinBox_X->GetValue(); anAxis.y = SpinBox_Y->GetValue(); anAxis.z = SpinBox_Z->GetValue();; anAxis.vx = SpinBox_DX->GetValue(); anAxis.vy = SpinBox_DY->GetValue(); anAxis.vz = SpinBox_DZ->GetValue(); double anAngle = (SpinBox_Angle->GetValue())*M_PI/180.; try { SUIT_OverrideCursor aWaitCursor; bool copy = ( ActionGroup->checkedId() == COPY_ELEMS_BUTTON || ActionGroup->checkedId() == MAKE_MESH_BUTTON ); QList aMeshPreviewStruct; if(CheckBoxMesh->isChecked()) for ( int i = 0; i < myObjects.count(); i++ ) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[i]->GetMeshEditPreviewer(); aMeshEditor->RotateObject(myObjects[i], anAxis, anAngle, copy); aMeshPreviewStruct << aMeshEditor->GetPreviewData(); } else { SMESH::SMESH_MeshEditor_var aMeshEditor = myMeshes[0]->GetMeshEditPreviewer(); aMeshEditor->Rotate(anElementsId, anAxis, anAngle, copy); aMeshPreviewStruct << aMeshEditor->GetPreviewData(); } setSimulationPreview( aMeshPreviewStruct ); } catch (...) { hidePreview(); } } else { hidePreview(); } } else { hidePreview(); } }