using namespace std; // File : SMESHGUI_MoveNodesDlg.cxx // Created : Thu Jun 20 22:30:09 2002 // Author : Nicolas REJNERI // Project : SALOME // Module : SMESH // Copyright : Open CASCADE 2002 // $Header$ #include "SMESHGUI_MoveNodesDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "QAD_Application.h" #include "QAD_Desktop.h" #include "QAD_MessageBox.h" #include "utilities.h" // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include // Open CASCADE Include #include // VTK Include #include //================================================================================= // class : SMESHGUI_MoveNodesDlg() // purpose : //================================================================================= SMESHGUI_MoveNodesDlg::SMESHGUI_MoveNodesDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl ) : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_MOVE_NODE"))); QPixmap image1(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_SELECT"))); if ( !name ) setName( "SMESHGUI_MoveNodesDlg" ); resize( 303, 185 ); setCaption( tr( "SMESH_MOVE_NODES_TITLE" ) ); setSizeGripEnabled( TRUE ); SMESHGUI_MoveNodesDlgLayout = new QGridLayout( this ); SMESHGUI_MoveNodesDlgLayout->setSpacing( 6 ); SMESHGUI_MoveNodesDlgLayout->setMargin( 11 ); /***************************************************************/ GroupConstructors = new QButtonGroup( this, "GroupConstructors" ); GroupConstructors->setTitle( tr( "SMESH_NODES" ) ); GroupConstructors->setExclusive( TRUE ); GroupConstructors->setColumnLayout(0, Qt::Vertical ); GroupConstructors->layout()->setSpacing( 0 ); GroupConstructors->layout()->setMargin( 0 ); GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() ); GroupConstructorsLayout->setAlignment( Qt::AlignTop ); GroupConstructorsLayout->setSpacing( 6 ); GroupConstructorsLayout->setMargin( 11 ); Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" ); Constructor1->setText( tr( "" ) ); Constructor1->setPixmap( image0 ); Constructor1->setChecked( TRUE ); Constructor1->setSizePolicy( QSizePolicy( (QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth() ) ); Constructor1->setMinimumSize( QSize( 50, 0 ) ); GroupConstructorsLayout->addWidget( Constructor1, 0, 0 ); QSpacerItem* spacer = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupConstructorsLayout->addItem( spacer, 0, 1 ); SMESHGUI_MoveNodesDlgLayout->addWidget( GroupConstructors, 0, 0 ); /***************************************************************/ GroupButtons = new QGroupBox( this, "GroupButtons" ); GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) ); GroupButtons->setTitle( tr( "" ) ); GroupButtons->setColumnLayout(0, Qt::Vertical ); GroupButtons->layout()->setSpacing( 0 ); GroupButtons->layout()->setMargin( 0 ); GroupButtonsLayout = new QGridLayout( GroupButtons->layout() ); GroupButtonsLayout->setAlignment( Qt::AlignTop ); GroupButtonsLayout->setSpacing( 6 ); GroupButtonsLayout->setMargin( 11 ); buttonCancel = new QPushButton( GroupButtons, "buttonCancel" ); buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) ); buttonCancel->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonCancel, 0, 3 ); buttonApply = new QPushButton( GroupButtons, "buttonApply" ); buttonApply->setText( tr( "SMESH_BUT_APPLY" ) ); buttonApply->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonApply, 0, 1 ); QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupButtonsLayout->addItem( spacer_9, 0, 2 ); buttonOk = new QPushButton( GroupButtons, "buttonOk" ); buttonOk->setText( tr( "SMESH_BUT_OK" ) ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); GroupButtonsLayout->addWidget( buttonOk, 0, 0 ); SMESHGUI_MoveNodesDlgLayout->addWidget( GroupButtons, 3, 0 ); /***************************************************************/ GroupC1 = new QGroupBox( this, "GroupC1" ); GroupC1->setTitle( tr( "SMESH_MOVE" ) ); GroupC1->setMinimumSize( QSize( 0, 0 ) ); GroupC1->setFrameShape( QGroupBox::Box ); GroupC1->setFrameShadow( QGroupBox::Sunken ); GroupC1->setColumnLayout(0, Qt::Vertical ); GroupC1->layout()->setSpacing( 0 ); GroupC1->layout()->setMargin( 0 ); GroupC1Layout = new QGridLayout( GroupC1->layout() ); GroupC1Layout->setAlignment( Qt::AlignTop ); GroupC1Layout->setSpacing( 6 ); GroupC1Layout->setMargin( 11 ); TextLabelC1A1 = new QLabel( GroupC1, "TextLabelC1A1" ); TextLabelC1A1->setText( tr( "SMESH_ID_NODES" ) ); TextLabelC1A1->setMinimumSize( QSize( 50, 0 ) ); TextLabelC1A1->setFrameShape( QLabel::NoFrame ); TextLabelC1A1->setFrameShadow( QLabel::Plain ); GroupC1Layout->addWidget( TextLabelC1A1, 0, 0 ); SelectButtonC1A1 = new QPushButton( GroupC1, "SelectButtonC1A1" ); SelectButtonC1A1->setText( tr( "" ) ); SelectButtonC1A1->setPixmap( image1 ); SelectButtonC1A1->setToggleButton( FALSE ); GroupC1Layout->addWidget( SelectButtonC1A1, 0, 1 ); LineEditC1A1 = new QLineEdit( GroupC1, "LineEditC1A1" ); GroupC1Layout->addWidget( LineEditC1A1, 0, 2 ); SMESHGUI_MoveNodesDlgLayout->addWidget( GroupC1, 1, 0 ); /***************************************************************/ GroupCoordinates = new QGroupBox( this, "GroupCoordinates" ); GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) ); GroupCoordinates->setColumnLayout(0, Qt::Vertical ); GroupCoordinates->layout()->setSpacing( 0 ); GroupCoordinates->layout()->setMargin( 0 ); GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() ); GroupCoordinatesLayout->setAlignment( Qt::AlignTop ); GroupCoordinatesLayout->setSpacing( 6 ); GroupCoordinatesLayout->setMargin( 11 ); TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" ); TextLabel_X->setText( tr( "SMESH_X" ) ); GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 ); TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" ); TextLabel_Y->setText( tr( "SMESH_Y" ) ); GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 ); SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ; GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 ); SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ; GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 ); SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ; GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 ); TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" ); TextLabel_Z->setText( tr( "SMESH_Z" ) ); GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 ); SMESHGUI_MoveNodesDlgLayout->addWidget( GroupCoordinates, 2, 0 ); Init(Sel) ; /* Initialisations */ } //================================================================================= // function : ~SMESHGUI_MoveNodesDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_MoveNodesDlg::~SMESHGUI_MoveNodesDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::Init( SALOME_Selection* Sel ) { /* Get setting of step value from file configuration */ double step ; // QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO // step = St.toDouble() ; TODO step = 25.0 ; GroupC1->show(); myConstructorId = 0 ; Constructor1->setChecked( TRUE ); myEditCurrentArgument = LineEditC1A1 ; mySelection = Sel; this->myOkNodes = false ; mySMESHGUI = SMESHGUI::GetSMESHGUI() ; mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; /* min, max, step and decimals for spin boxes */ SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ; SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ; SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ; SpinBox_X->SetValue( 0.0 ) ; SpinBox_Y->SetValue( 0.0 ) ; SpinBox_Z->SetValue( 0.0 ) ; /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ) ; connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) ); connect( GroupConstructors, SIGNAL(clicked(int) ), SLOT( ConstructorsClicked(int) ) ); connect( SelectButtonC1A1, SIGNAL (clicked() ), this, SLOT( SetEditCurrentArgument() ) ) ; connect( mySMESHGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ; connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); /* to close dialog if study change */ connect( mySMESHGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ; connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; /* Move widget on the botton right corner of main widget */ int x, y ; mySMESHGUI->DefineDlgPosition( this, x, y ) ; this->move( x, y ) ; this->show() ; /* displays Dialog */ SelectionIntoArgument(); return ; } //================================================================================= // function : ConstructorsClicked() // purpose : Radio button management //================================================================================= void SMESHGUI_MoveNodesDlg::ConstructorsClicked(int constructorId) { return ; } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::ClickOnApply() { switch(myConstructorId) { case 0 : { if(myOkNodes) { mySMESHGUI->EraseSimulationActors(); // mySMESHGUI->MoveNode( myMesh, myIdnode, LineEdit_X->text().toFloat(), LineEdit_Y->text().toFloat(), LineEdit_Z->text().toFloat() ) ; // mySelection->ClearIObjects(); } break ; } } return ; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::ClickOnOk() { this->ClickOnApply() ; this->ClickOnCancel() ; return ; } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::ClickOnCancel() { QAD_Application::getDesktop()->SetSelectionMode( 4 ); disconnect( mySelection, 0, this, 0 ); mySMESHGUI->ResetState() ; mySMESHGUI->EraseSimulationActors(); reject() ; return ; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_MoveNodesDlg::SelectionIntoArgument() { disconnect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; disconnect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; disconnect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; mySMESHGUI->EraseSimulationActors(); myEditCurrentArgument->setText("") ; myOkNodes = false; QString aString = ""; int nbSel = mySelection->IObjectCount(); if(nbSel != 1) return ; int nbNodes = mySMESHGUI->GetNameOfSelectedNodes(mySelection, aString) ; if(nbNodes != 1) { SpinBox_X->SetValue(0.0) ; SpinBox_Y->SetValue(0.0) ; SpinBox_Z->SetValue(0.0) ; return ; } if ( mySelection->SelectionMode() != 1 ){ QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"), tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") ); return; } myEditCurrentArgument->setText(aString) ; Standard_Boolean res; myMesh = mySMESHGUI->ConvertIOinMesh( mySelection->firstIObject(), res ); if (!res) return ; SMESH_Actor* ac = mySMESHGUI->FindActorByEntry( mySelection->firstIObject()->getEntry(), res, false ); if ( !res ) return ; mySelection->GetIndex( mySelection->firstIObject(), myMapIndex); TColStd_MapIteratorOfMapOfInteger ite( myMapIndex ); if ( ite.More() ) { myIdnode = ite.Key(); mySimulationActor = mySMESHGUI->SimulationMoveNode( ac, myIdnode ); } else return ; MESSAGE ( " myIdnode " << myIdnode ); float *pt = ac->GetMapper()->GetInput()->GetPoint(myIdnode); MESSAGE ( " pt " << pt[0] << ";" << pt[1] << ";" << pt[2] ) SpinBox_X->SetValue( (double)pt[0] ) ; SpinBox_Y->SetValue( (double)pt[1] ) ; SpinBox_Z->SetValue( (double)pt[2] ) ; connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; myOkNodes = true ; return ; } //================================================================================= // function : SetEditCurrentArgument() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::SetEditCurrentArgument() { QPushButton* send = (QPushButton*)sender(); switch (myConstructorId) { case 0: /* default constructor */ { if(send == SelectButtonC1A1) { LineEditC1A1->setFocus() ; myEditCurrentArgument = LineEditC1A1; } SelectionIntoArgument() ; break; } } return ; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled(false) ; GroupC1->setEnabled(false) ; GroupButtons->setEnabled(false) ; mySMESHGUI->EraseSimulationActors() ; mySMESHGUI->ResetState() ; mySMESHGUI->SetActiveDialogBox(0) ; } return ; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog() ; GroupConstructors->setEnabled(true) ; GroupC1->setEnabled(true) ; GroupButtons->setEnabled(true) ; mySMESHGUI->SetActiveDialogBox( (QDialog*)this ) ; return ; } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::enterEvent(QEvent* e) { if ( GroupConstructors->isEnabled() ) return ; ActivateThisDialog() ; return ; } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::closeEvent( QCloseEvent* e ) { /* same than click on cancel button */ this->ClickOnCancel() ; return ; } //================================================================================= // function : ValueChangedInSpinBox() // purpose : //================================================================================= void SMESHGUI_MoveNodesDlg::ValueChangedInSpinBox( double newValue ) { double vx = SpinBox_X->GetValue() ; double vy = SpinBox_Y->GetValue() ; double vz = SpinBox_Z->GetValue() ; mySMESHGUI->DisplaySimulationMoveNode( mySimulationActor, myIdnode, vx, vy , vz ); }