using namespace std; // File : SMESHGUI_NodesDlg.cxx // Created : Tue May 14 21:35:46 2002 // Author : Nicolas REJNERI // Project : SALOME // Module : SMESH // Copyright : Open CASCADE 2002 // $Header$ #include "SMESHGUI_NodesDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "QAD_Application.h" #include "QAD_Desktop.h" #include "utilities.h" #include "QAD_MessageBox.h" #include "SMESH_Actor.h" #include #include // VTK Includes #include #include #include #include #include #include // QT Includes #include #include #include #include #include #include #include #include #include #include #include #include #include #include #include //================================================================================= // class : SMESHGUI_NodesDlg() // purpose : //================================================================================= SMESHGUI_NodesDlg::SMESHGUI_NodesDlg( QWidget* parent, const char* name, SALOME_Selection* Sel, bool modal, WFlags fl ) : QDialog( parent, name, modal, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu ) { QPixmap image0(QAD_Desktop::getResourceManager()->loadPixmap( "SMESH",tr("ICON_DLG_NODE"))); if ( !name ) setName( "SMESHGUI_NodesDlg" ); resize( 303, 185 ); setCaption( tr( "MESH_NODE_TITLE" ) ); setSizeGripEnabled( TRUE ); SMESHGUI_NodesDlgLayout = new QGridLayout( this ); SMESHGUI_NodesDlgLayout->setSpacing( 6 ); SMESHGUI_NodesDlgLayout->setMargin( 11 ); /***************************************************************/ GroupButtons = new QGroupBox( this, "GroupButtons" ); GroupButtons->setGeometry( QRect( 10, 10, 281, 48 ) ); GroupButtons->setTitle( tr( "" ) ); GroupButtons->setColumnLayout(0, Qt::Vertical ); GroupButtons->layout()->setSpacing( 0 ); GroupButtons->layout()->setMargin( 0 ); GroupButtonsLayout = new QGridLayout( GroupButtons->layout() ); GroupButtonsLayout->setAlignment( Qt::AlignTop ); GroupButtonsLayout->setSpacing( 6 ); GroupButtonsLayout->setMargin( 11 ); buttonCancel = new QPushButton( GroupButtons, "buttonCancel" ); buttonCancel->setText( tr( "SMESH_BUT_CLOSE" ) ); buttonCancel->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonCancel, 0, 3 ); buttonApply = new QPushButton( GroupButtons, "buttonApply" ); buttonApply->setText( tr( "SMESH_BUT_APPLY" ) ); buttonApply->setAutoDefault( TRUE ); GroupButtonsLayout->addWidget( buttonApply, 0, 1 ); QSpacerItem* spacer_9 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupButtonsLayout->addItem( spacer_9, 0, 2 ); buttonOk = new QPushButton( GroupButtons, "buttonOk" ); buttonOk->setText( tr( "SMESH_BUT_OK" ) ); buttonOk->setAutoDefault( TRUE ); buttonOk->setDefault( TRUE ); GroupButtonsLayout->addWidget( buttonOk, 0, 0 ); SMESHGUI_NodesDlgLayout->addWidget( GroupButtons, 2, 0 ); /***************************************************************/ GroupConstructors = new QButtonGroup( this, "GroupConstructors" ); GroupConstructors->setTitle( tr( "MESH_NODE" ) ); GroupConstructors->setExclusive( TRUE ); GroupConstructors->setColumnLayout(0, Qt::Vertical ); GroupConstructors->layout()->setSpacing( 0 ); GroupConstructors->layout()->setMargin( 0 ); GroupConstructorsLayout = new QGridLayout( GroupConstructors->layout() ); GroupConstructorsLayout->setAlignment( Qt::AlignTop ); GroupConstructorsLayout->setSpacing( 6 ); GroupConstructorsLayout->setMargin( 11 ); Constructor1 = new QRadioButton( GroupConstructors, "Constructor1" ); Constructor1->setText( tr( "" ) ); Constructor1->setPixmap( image0 ); Constructor1->setChecked( TRUE ); GroupConstructorsLayout->addWidget( Constructor1, 0, 0 ); QSpacerItem* spacer_2 = new QSpacerItem( 20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum ); GroupConstructorsLayout->addItem( spacer_2, 0, 1 ); SMESHGUI_NodesDlgLayout->addWidget( GroupConstructors, 0, 0 ); /***************************************************************/ GroupCoordinates = new QGroupBox( this, "GroupCoordinates" ); GroupCoordinates->setTitle( tr( "SMESH_COORDINATES" ) ); GroupCoordinates->setColumnLayout(0, Qt::Vertical ); GroupCoordinates->layout()->setSpacing( 0 ); GroupCoordinates->layout()->setMargin( 0 ); GroupCoordinatesLayout = new QGridLayout( GroupCoordinates->layout() ); GroupCoordinatesLayout->setAlignment( Qt::AlignTop ); GroupCoordinatesLayout->setSpacing( 6 ); GroupCoordinatesLayout->setMargin( 11 ); TextLabel_X = new QLabel( GroupCoordinates, "TextLabel_X" ); TextLabel_X->setText( tr( "SMESH_X" ) ); GroupCoordinatesLayout->addWidget( TextLabel_X, 0, 0 ); TextLabel_Y = new QLabel( GroupCoordinates, "TextLabel_Y" ); TextLabel_Y->setText( tr( "SMESH_Y" ) ); GroupCoordinatesLayout->addWidget( TextLabel_Y, 0, 2 ); TextLabel_Z = new QLabel( GroupCoordinates, "TextLabel_Z" ); TextLabel_Z->setText( tr( "SMESH_Z" ) ); GroupCoordinatesLayout->addWidget( TextLabel_Z, 0, 4 ); SpinBox_X = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_X" ) ; GroupCoordinatesLayout->addWidget( SpinBox_X, 0, 1 ); SpinBox_Y = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Y" ) ; GroupCoordinatesLayout->addWidget( SpinBox_Y, 0, 3 ); SpinBox_Z = new SMESHGUI_SpinBox( GroupCoordinates, "SpinBox_Z" ) ; GroupCoordinatesLayout->addWidget( SpinBox_Z, 0, 5 ); SMESHGUI_NodesDlgLayout->addWidget( GroupCoordinates, 1, 0 ); /* Initialisation and display */ Init(Sel) ; } //======================================================================= // function : ~SMESHGUI_NodesDlg() // purpose : Destructor //======================================================================= SMESHGUI_NodesDlg::~SMESHGUI_NodesDlg() {} //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_NodesDlg::Init(SALOME_Selection* Sel) { /* Get setting of step value from file configuration */ double step ; // QString St = QAD_CONFIG->getSetting( "xxxxxxxxxxxxx" ) ; TODO // step = St.toDouble() ; TODO step = 25.0 ; /* min, max, step and decimals for spin boxes */ SpinBox_X->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ; SpinBox_Y->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ; SpinBox_Z->RangeStepAndValidator( -999.999, +999.999, step, 3 ) ; SpinBox_X->SetValue( 0.0 ) ; SpinBox_Y->SetValue( 0.0 ) ; SpinBox_Z->SetValue( 0.0 ) ; mySelection = Sel ; myMeshGUI = SMESHGUI::GetSMESHGUI() ; myMeshGUI->SetActiveDialogBox( (QDialog*)this ) ; /* signals and slots connections */ connect( buttonOk, SIGNAL( clicked() ), this, SLOT( ClickOnOk() ) ); connect( buttonCancel, SIGNAL( clicked() ), this, SLOT( ClickOnCancel() ) ); connect( buttonApply, SIGNAL( clicked() ), this, SLOT(ClickOnApply() ) ); connect( SpinBox_X, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; connect( SpinBox_Y, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; connect( SpinBox_Z, SIGNAL ( valueChanged( double) ), this, SLOT( ValueChangedInSpinBox( double) ) ) ; connect( mySelection, SIGNAL( currentSelectionChanged() ), this, SLOT( SelectionIntoArgument() ) ); connect( myMeshGUI, SIGNAL ( SignalDeactivateActiveDialog() ), this, SLOT( DeactivateActiveDialog() ) ) ; /* to close dialog if study change */ connect( myMeshGUI, SIGNAL ( SignalCloseAllDialogs() ), this, SLOT( ClickOnCancel() ) ) ; /* Move widget on the botton right corner of main widget */ int x, y ; myMeshGUI->DefineDlgPosition( this, x, y ) ; this->move( x, y ) ; this->show() ; SelectionIntoArgument(); } //================================================================================= // function : ValueChangedInSpinBox() // purpose : //================================================================================= void SMESHGUI_NodesDlg::ValueChangedInSpinBox( double newValue ) { double vx = SpinBox_X->GetValue() ; double vy = SpinBox_Y->GetValue() ; double vz = SpinBox_Z->GetValue() ; myMeshGUI->DisplaySimulationNode( myMesh, vx, vy, vz ); //myMeshGUI->ViewNodes(); return ; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_NodesDlg::ClickOnOk() { this->ClickOnApply() ; this->ClickOnCancel() ; return ; } //======================================================================= // function : ClickOnApply() // purpose : //======================================================================= void SMESHGUI_NodesDlg::ClickOnApply() { if ( myMeshGUI->GetActiveStudy()->getActiveStudyFrame()->getTypeView() != VIEW_VTK ) { return; } if ( Constructor1->isChecked() ) { /* Recup args and call method */ double x = SpinBox_X->GetValue() ; double y = SpinBox_Y->GetValue() ; double z = SpinBox_Z->GetValue() ; myMeshGUI->EraseSimulationActors() ; myMeshGUI->AddNode( myMesh, x, y, z ) ; myMeshGUI->ViewNodes(); mySelection->ClearIObjects(); } } //======================================================================= // function : ClickOnCancel() // purpose : //======================================================================= void SMESHGUI_NodesDlg::ClickOnCancel() { QAD_Application::getDesktop()->SetSelectionMode( 4 ); disconnect( mySelection, 0, this, 0 ); myMeshGUI->ResetState() ; myMeshGUI->EraseSimulationActors() ; reject() ; return ; } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_NodesDlg::SelectionIntoArgument() { int nbSel = mySelection->IObjectCount(); if(nbSel != 1) { SpinBox_X->SetValue(0.0) ; SpinBox_Y->SetValue(0.0) ; SpinBox_Z->SetValue(0.0) ; return; } Standard_Boolean res; myMesh = myMeshGUI->ConvertIOinMesh( mySelection->firstIObject(), res ); if (!res) { SpinBox_X->SetValue(0.0) ; SpinBox_Y->SetValue(0.0) ; SpinBox_Z->SetValue(0.0) ; return ; } if ( mySelection->SelectionMode() != 1 ) { SpinBox_X->SetValue(0.0) ; SpinBox_Y->SetValue(0.0) ; SpinBox_Z->SetValue(0.0) ; QAD_MessageBox::warn1 ( QAD_Application::getDesktop(), tr ("SMESH_WRN_WARNING"), tr ("SMESH_WRN_SELECTIONMODE_NODES"), tr ("SMESH_BUT_YES") ); return; } QString aString = ""; int nbNodes = myMeshGUI->GetNameOfSelectedNodes(mySelection, aString) ; if(nbNodes != 1) { SpinBox_X->SetValue(0.0) ; SpinBox_Y->SetValue(0.0) ; SpinBox_Z->SetValue(0.0) ; return ; } if ( nbNodes == 1 ) { TColStd_MapOfInteger myMapIndex; mySelection->GetIndex( mySelection->firstIObject(), myMapIndex); TColStd_MapIteratorOfMapOfInteger ite( myMapIndex ); int idNodes[1]; for ( ; ite.More(); ite.Next() ) { idNodes[0] = ite.Key(); } Standard_Boolean result; SMESH_Actor* ac = myMeshGUI->FindActor( myMesh, result, true ); vtkUnstructuredGrid* ugrid = vtkUnstructuredGrid::SafeDownCast( ac->DataSource ); float *p0 = ugrid->GetPoint(idNodes[0]); SpinBox_X->SetValue( p0[0] ) ; SpinBox_Y->SetValue( p0[1] ) ; SpinBox_Z->SetValue( p0[2] ) ; myMeshGUI->DisplaySimulationNode( myMesh, p0[0], p0[1], p0[2] ); // myMeshGUI->ViewNodes(); } return ; } //======================================================================= // function : closeEvent() // purpose : //======================================================================= void SMESHGUI_NodesDlg::closeEvent(QCloseEvent* e) { this->ClickOnCancel() ; /* same than click on cancel button */ return ; } //================================================================================= // function : enterEvent() // purpose : to reactivate this dialog box when mouse enter onto the window //================================================================================= void SMESHGUI_NodesDlg::enterEvent( QEvent* e) { if ( GroupConstructors->isEnabled() ) return ; ActivateThisDialog() ; return ; } //================================================================================= // function : DeactivateActiveDialog() // purpose : public slot to deactivate if active //================================================================================= void SMESHGUI_NodesDlg::DeactivateActiveDialog() { if ( GroupConstructors->isEnabled() ) { GroupConstructors->setEnabled(false) ; GroupCoordinates->setEnabled(false) ; GroupButtons->setEnabled(false) ; myMeshGUI->EraseSimulationActors() ; myMeshGUI->ResetState() ; myMeshGUI->SetActiveDialogBox(0) ; } return ; } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_NodesDlg::ActivateThisDialog( ) { myMeshGUI->EmitSignalDeactivateDialog() ; GroupConstructors->setEnabled(true) ; GroupCoordinates->setEnabled(true) ; GroupButtons->setEnabled(true) ; return ; }