// SMESH SMESHGUI : GUI for SMESH component // // Copyright (C) 2003 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.opencascade.org/SALOME/ or email : webmaster.salome@opencascade.org // // // // File : SMESHGUI_SingleEditDlg.cxx // Author : Sergey LITONIN // Module : SMESH #include "SMESHGUI_SingleEditDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_SpinBox.h" #include "SMESH_Actor.h" #include "SMDS_Mesh.hxx" #include "SalomeApp_SelectionMgr.h" #include "SUIT_ResourceMgr.h" #include "SUIT_MessageBox.h" #include "SUIT_Desktop.h" #include "SVTK_Selector.h" #include "SVTK_ViewWindow.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // OCCT Includes #include #include // QT Includes #include #include #include #include #include #include #include #include #define SPACING 5 #define MARGIN 10 /*! * Class : SMESHGUI_DiagValidator * Description : validate munual input of edge like "id1-id2" */ class SMESHGUI_DiagValidator: public QValidator { public: SMESHGUI_DiagValidator (QWidget * parent, const char * name = 0): QValidator(parent,name) {} State validate (QString & text, int & pos) const { text.stripWhiteSpace(); text.replace(QRegExp("[^0-9]+"), "-"); if (text == "-") text = ""; int ind = text.find(QRegExp("-[0-9]+-")); if (ind > 0) { // leave only two ids ind = text.find('-', ind + 1); if (ind > 0) text.truncate(ind); } if (pos > text.length()) pos = text.length(); return Acceptable; } }; /*! * Class : SMESHGUI_SingleEditDlg * Description : Inversion of the diagonal of a pseudo-quadrangle formed by * 2 neighboring triangles with 1 common edge */ //======================================================================= // name : SMESHGUI_SingleEditDlg() // Purpose : Constructor //======================================================================= SMESHGUI_SingleEditDlg ::SMESHGUI_SingleEditDlg(SMESHGUI* theModule, const char* theName): QDialog(SMESH::GetDesktop(theModule), theName, false, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu), mySelector(SMESH::GetViewWindow(theModule)->GetSelector()), mySelectionMgr(SMESH::GetSelectionMgr(theModule)), myViewWindow(SMESH::GetViewWindow(theModule)), mySMESHGUI(theModule) { QVBoxLayout* aDlgLay = new QVBoxLayout(this, MARGIN, SPACING); QFrame* aMainFrame = createMainFrame (this); QFrame* aBtnFrame = createButtonFrame(this); aDlgLay->addWidget(aMainFrame); aDlgLay->addWidget(aBtnFrame); aDlgLay->setStretchFactor(aMainFrame, 1); Init(); } //======================================================================= // name : createMainFrame() // Purpose : Create frame containing dialog's input fields //======================================================================= QFrame* SMESHGUI_SingleEditDlg::createMainFrame (QWidget* theParent) { QGroupBox* aMainGrp = new QGroupBox(1, Qt::Vertical, tr("EDGE_BETWEEN"), theParent); QPixmap aPix (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_SELECT"))); new QLabel(tr("SMESH_EDGE"), aMainGrp); (new QPushButton(aMainGrp))->setPixmap(aPix); myEdge = new QLineEdit(aMainGrp); myEdge->setValidator(new SMESHGUI_DiagValidator(this, "validator")); return aMainGrp; } //======================================================================= // name : createButtonFrame() // Purpose : Create frame containing buttons //======================================================================= QFrame* SMESHGUI_SingleEditDlg::createButtonFrame (QWidget* theParent) { QFrame* aFrame = new QFrame(theParent); aFrame->setFrameStyle(QFrame::Box | QFrame::Sunken); myOkBtn = new QPushButton(tr("SMESH_BUT_OK" ), aFrame); myApplyBtn = new QPushButton(tr("SMESH_BUT_APPLY"), aFrame); myCloseBtn = new QPushButton(tr("SMESH_BUT_CLOSE"), aFrame); QSpacerItem* aSpacer = new QSpacerItem(0, 0, QSizePolicy::Expanding, QSizePolicy::Minimum); QHBoxLayout* aLay = new QHBoxLayout(aFrame, MARGIN, SPACING); aLay->addWidget(myOkBtn); aLay->addWidget(myApplyBtn); aLay->addItem(aSpacer); aLay->addWidget(myCloseBtn); return aFrame; } //======================================================================= // name : isValid() // Purpose : Verify validity of input data //======================================================================= bool SMESHGUI_SingleEditDlg::isValid (const bool theMess) const { int id1, id2; return getNodeIds(myEdge->text(), id1, id2); } //======================================================================= // name : getNodeIds() // Purpose : Retrieve node ids from string //======================================================================= bool SMESHGUI_SingleEditDlg::getNodeIds (const QString& theStr, int& theId1, int& theId2) const { if (!theStr.contains('-')) return false; bool ok1, ok2; QString str1 = theStr.section('-', 0, 0, QString::SectionSkipEmpty); QString str2 = theStr.section('-', 1, 1, QString::SectionSkipEmpty); theId1 = str1.toInt(&ok1); theId2 = str2.toInt(&ok2); return ok1 & ok2; } //======================================================================= // name : ~SMESHGUI_SingleEditDlg() // Purpose : Destructor //======================================================================= SMESHGUI_SingleEditDlg::~SMESHGUI_SingleEditDlg() { } //======================================================================= // name : Init() // Purpose : Init dialog fields, connect signals and slots, show dialog //======================================================================= void SMESHGUI_SingleEditDlg::Init() { mySMESHGUI->SetActiveDialogBox((QDialog*)this); myBusy = false; myActor = 0; // main buttons connect(myOkBtn, SIGNAL(clicked()), SLOT(onOk())); connect(myCloseBtn, SIGNAL(clicked()), SLOT(onClose())); connect(myApplyBtn, SIGNAL(clicked()), SLOT(onApply())); // selection and SMESHGUI connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), SLOT(onSelectionDone())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), SLOT(onDeactivate())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()), SLOT(onClose())); connect(myEdge, SIGNAL(textChanged(const QString&)), SLOT(onTextChange(const QString&))); myOkBtn->setEnabled(false); myApplyBtn->setEnabled(false); setEnabled(true); int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); // set selection mode myViewWindow->SetSelectionMode(EdgeOfCellSelection); onSelectionDone(); } //======================================================================= // name : onOk() // Purpose : SLOT called when "Ok" button pressed. // Assign filters VTK viewer and close dialog //======================================================================= void SMESHGUI_SingleEditDlg::onOk() { if (onApply()) onClose(); } //======================================================================= // name : onClose() // Purpose : SLOT called when "Close" button pressed. Close dialog //======================================================================= void SMESHGUI_SingleEditDlg::onClose() { myViewWindow->SetSelectionMode(ActorSelection); mySelectionMgr->clearSelected(); disconnect(mySelectionMgr, 0, this, 0); disconnect(mySMESHGUI, 0, this, 0); mySMESHGUI->ResetState(); reject(); } //======================================================================= //function : findTriangles() //purpose : find triangles sharing theNode1-theNode2 link // THIS IS A PIECE OF SMESH_MeshEditor.cxx // TO DO: make it available in SMDS for ex. //======================================================================= static bool findTriangles (const SMDS_MeshNode * theNode1, const SMDS_MeshNode * theNode2, const SMDS_MeshElement*& theTria1, const SMDS_MeshElement*& theTria2) { if (!theNode1 || !theNode2) return false; theTria1 = theTria2 = 0; set< const SMDS_MeshElement* > emap; SMDS_ElemIteratorPtr it = theNode1->GetInverseElementIterator(); while (it->more()) { const SMDS_MeshElement* elem = it->next(); if (elem->GetType() == SMDSAbs_Face && elem->NbNodes() == 3) emap.insert(elem); } it = theNode2->GetInverseElementIterator(); while (it->more()) { const SMDS_MeshElement* elem = it->next(); if (elem->GetType() == SMDSAbs_Face && emap.find(elem) != emap.end()) if (theTria1) { theTria2 = elem; break; } else { theTria1 = elem; } } return (theTria1 && theTria2); } //======================================================================= //function : onTextChange() //purpose : //======================================================================= void SMESHGUI_SingleEditDlg::onTextChange (const QString& theNewText) { if (myBusy) return; myOkBtn->setEnabled(false); myApplyBtn->setEnabled(false); // hilight entered edge if(myActor){ if(SMDS_Mesh* aMesh = myActor->GetObject()->GetMesh()){ myBusy = true; // block onSelectionDone() Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); SALOME_ListIO aList; aList.Append(anIO); mySelectionMgr->setSelectedObjects(aList,false); TColStd_IndexedMapOfInteger selectedIndices; TColStd_MapOfInteger newIndices; mySelector->GetIndex(anIO,selectedIndices); myBusy = false; QStringList aListId = QStringList::split("-", theNewText, false); if (aListId.count() != 2) return; int i; bool allOk = true; const SMDS_MeshNode* a2Nodes[2]; for (i = 0; i < aListId.count(); i++) { if(const SMDS_MeshNode *aNode = aMesh->FindNode(aListId[ i ].toInt())) a2Nodes[ i ] = aNode; else allOk = false; } // find a triangle and an edge nb const SMDS_MeshElement* tria[2]; allOk &= a2Nodes[0] != a2Nodes[1] && findTriangles(a2Nodes[0],a2Nodes[1],tria[0],tria[1]); if(allOk){ myBusy = true; // block onSelectionDone() newIndices.Add(tria[0]->GetID()); mySelector->AddOrRemoveIndex(anIO,newIndices, true); const SMDS_MeshNode* a3Nodes [3]; SMDS_ElemIteratorPtr it; int edgeInd = 2; for (i = 0, it = tria[0]->nodesIterator(); it->more(); i++) { a3Nodes[ i ] = static_cast(it->next()); if (i > 0) { allOk = (a3Nodes[ i ] == a2Nodes[ 0 ] && a3Nodes[ i - 1] == a2Nodes[ 1 ]) || (a3Nodes[ i ] == a2Nodes[ 1 ] && a3Nodes[ i - 1] == a2Nodes[ 0 ]); if (allOk) { edgeInd = i - 1; break; } } } newIndices.Clear(); newIndices.Add(-edgeInd-1); mySelector->AddOrRemoveIndex(anIO,newIndices,true); myBusy = false; myOkBtn->setEnabled(true); myApplyBtn->setEnabled(true); } } } } //======================================================================= // name : onSelectionDone() // Purpose : SLOT called when selection changed //======================================================================= void SMESHGUI_SingleEditDlg::onSelectionDone() { if (myBusy) return; int anId1 = 0, anId2 = 0; myOkBtn->setEnabled(false); myApplyBtn->setEnabled(false); SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); if (aList.Extent() != 1) { myEdge->clear(); return; } Handle(SALOME_InteractiveObject) anIO = aList.First(); myActor = SMESH::FindActorByEntry(anIO->getEntry()); if(myActor){ TVisualObjPtr aVisualObj = myActor->GetObject(); if(SMDS_Mesh* aMesh = aVisualObj->GetMesh()){ if(SMESH::GetEdgeNodes(mySelector, aVisualObj, anId1, anId2) >= 1){ QString aText = QString("%1-%2").arg(anId1).arg(anId2); myBusy = true; myEdge->setText(aText); myBusy = false; const SMDS_MeshElement* tria[2]; if (findTriangles(aMesh->FindNode(anId1), aMesh->FindNode(anId2), tria[0],tria[1])) { myOkBtn->setEnabled(true); myApplyBtn->setEnabled(true); } } else { myEdge->clear(); } } } } //======================================================================= // name : onDeactivate() // Purpose : SLOT called when dialog must be deativated //======================================================================= void SMESHGUI_SingleEditDlg::onDeactivate() { setEnabled(false); } //======================================================================= // name : enterEvent() // Purpose : Event filter //======================================================================= void SMESHGUI_SingleEditDlg::enterEvent (QEvent*) { if (!isEnabled()) { mySMESHGUI->EmitSignalDeactivateDialog(); myViewWindow->SetSelectionMode(EdgeOfCellSelection); setEnabled(true); } } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_SingleEditDlg::closeEvent (QCloseEvent*) { onClose(); } //======================================================================= //function : hideEvent() //purpose : caused by ESC key //======================================================================= void SMESHGUI_SingleEditDlg::hideEvent (QHideEvent*) { if (!isMinimized()) onClose(); } //================================================================================= // function : onApply() // purpose : SLOT. Called when apply button is pressed //================================================================================= bool SMESHGUI_SingleEditDlg::onApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; // verify validity of input data if (!isValid(true)) return false; // get mesh, actor and nodes SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); SMESH::SMESH_Mesh_var aMesh = SMESH::GetMeshByIO(aList.First()); if (aMesh->_is_nil()) { SUIT_MessageBox::info1(SMESH::GetDesktop(mySMESHGUI), tr("SMESH_ERROR"), tr("SMESHG_NO_MESH"), tr("SMESH_BUT_OK")); return false; } SMESH::SMESH_MeshEditor_var aMeshEditor = aMesh->GetMeshEditor(); int anId1= 0, anId2 = 0; if (aMeshEditor->_is_nil() || !getNodeIds(myEdge->text(), anId1, anId2)) return false; // perform operation bool aResult = process(aMeshEditor.in(), anId1, anId2); // update actor if (aResult) { mySelectionMgr->setSelectedObjects(aList, false); SMESH::UpdateView(); } return aResult; } /*! * Class : SMESHGUI_TrianglesInversionDlg * Description : Inversion of the diagonal of a pseudo-quadrangle formed by * 2 neighboring triangles with 1 common edge */ SMESHGUI_TrianglesInversionDlg ::SMESHGUI_TrianglesInversionDlg(SMESHGUI* theModule, const char* theName) : SMESHGUI_SingleEditDlg(theModule,theName) { setCaption(tr("CAPTION")); } SMESHGUI_TrianglesInversionDlg::~SMESHGUI_TrianglesInversionDlg() { } bool SMESHGUI_TrianglesInversionDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2) { return theMeshEditor->InverseDiag(theId1, theId2); } /*! * Class : SMESHGUI_UnionOfTwoTrianglesDlg * Description : Construction of a quadrangle by deletion of the * common border of 2 neighboring triangles */ SMESHGUI_UnionOfTwoTrianglesDlg ::SMESHGUI_UnionOfTwoTrianglesDlg(SMESHGUI* theModule, const char* theName) : SMESHGUI_SingleEditDlg(theModule,theName) { setCaption(tr("CAPTION")); } SMESHGUI_UnionOfTwoTrianglesDlg::~SMESHGUI_UnionOfTwoTrianglesDlg() { } bool SMESHGUI_UnionOfTwoTrianglesDlg::process (SMESH::SMESH_MeshEditor_ptr theMeshEditor, const int theId1, const int theId2) { return theMeshEditor->DeleteDiag(theId1, theId2); }