// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHDS : idl implementation based on 'SMESH' unit's classes // File : SMESHDS_Group.cxx // Module : SMESH // $Header$ // #include "SMESHDS_Group.hxx" #include "SMESHDS_Mesh.hxx" using namespace std; //============================================================================= /*! * */ //============================================================================= SMESHDS_Group::SMESHDS_Group (const int theID, const SMESHDS_Mesh* theMesh, const SMDSAbs_ElementType theType) : SMESHDS_GroupBase(theID,theMesh,theType), myGroup(theMesh,theType) { } //======================================================================= //function : Extent //purpose : //======================================================================= int SMESHDS_Group::Extent() const { return myGroup.Extent(); } //======================================================================= //function : IsEmpty //purpose : //======================================================================= bool SMESHDS_Group::IsEmpty() { return myGroup.IsEmpty(); } //============================================================================= /*! * */ //============================================================================= bool SMESHDS_Group::Contains (const int theID) { const SMDS_MeshElement* aElem = findInMesh (theID); if (aElem) return myGroup.Contains(aElem); return false; } //======================================================================= //function : Contains //purpose : //======================================================================= bool SMESHDS_Group::Contains (const SMDS_MeshElement* elem) { if (elem) return myGroup.Contains(elem); return false; } //============================================================================= /*! * */ //============================================================================= bool SMESHDS_Group::Add (const int theID) { const SMDS_MeshElement* aElem = findInMesh (theID); if (!aElem || myGroup.Contains(aElem)) return false; if (myGroup.IsEmpty()) SetType( aElem->GetType() ); myGroup.Add (aElem); resetIterator(); return true; } //============================================================================= /*! * */ //============================================================================= bool SMESHDS_Group::Remove (const int theID) { const SMDS_MeshElement* aElem = findInMesh (theID); if (!aElem || !myGroup.Contains(aElem)) return false; myGroup.Remove (aElem); resetIterator(); return true; } //====================================================================== //function : Clear //purpose : //======================================================================= void SMESHDS_Group::Clear() { myGroup.Clear(); resetIterator(); } // ===================== // class MyGroupIterator // ===================== class MyGroupIterator: public SMDS_ElemIterator { const SMDS_MeshGroup& myGroup; public: MyGroupIterator(const SMDS_MeshGroup& group): myGroup(group) { myGroup.InitIterator(); } bool more() { return myGroup.More(); } const SMDS_MeshElement* next() { return myGroup.Next(); } }; //======================================================================= //function : GetElements //purpose : //======================================================================= SMDS_ElemIteratorPtr SMESHDS_Group::GetElements() const { return SMDS_ElemIteratorPtr( new MyGroupIterator ( myGroup )); } //================================================================================ /*! * \brief Return a value allowing to find out if a group has changed or not */ //================================================================================ int SMESHDS_Group::GetTic() const { return myGroup.Tic(); } //======================================================================= //function : SetType //purpose : //======================================================================= void SMESHDS_Group::SetType(SMDSAbs_ElementType theType) { if ( myGroup.IsEmpty() || GetType() == SMDSAbs_All ) { SMESHDS_GroupBase::SetType( theType ); myGroup.SetType ( theType ); } else SMESHDS_GroupBase::SetType( myGroup.GetType() ); }