// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_CopyMeshDlg.cxx #include "SMESHGUI_CopyMeshDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_SpinBox.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESHGUI_MeshUtils.h" #include "SMESHGUI_IdValidator.h" #include "SMESHGUI_FilterDlg.h" #include #include #include // SALOME GUI includes #include #include #include #include #include #include #include #include #include #include // SALOME KERNEL includes #include // OCCT includes #include // Qt includes #include #include #include #include #include #include #include #include #include #include #include #include #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Group) #include CORBA_SERVER_HEADER(SMESH_MeshEditor) /*! \class BusyLocker \brief Simple 'busy state' flag locker. \internal */ namespace { class BusyLocker { public: //! Constructor. Sets passed boolean flag to \c true. BusyLocker( bool& busy ) : myBusy( busy ) { myBusy = true; } //! Destructor. Clear external boolean flag passed as parameter to the constructor to \c false. ~BusyLocker() { myBusy = false; } private: bool& myBusy; //! External 'busy state' boolean flag }; } #define SPACING 6 #define MARGIN 11 //================================================================================ /*! * \brief Constructor */ //================================================================================ SMESHGUI_CopyMeshDlg::SMESHGUI_CopyMeshDlg( SMESHGUI* theModule ) : QDialog( SMESH::GetDesktop( theModule ) ), mySMESHGUI( theModule ), mySelectionMgr( SMESH::GetSelectionMgr( theModule ) ), myFilterDlg(0), mySelectedObject(SMESH::SMESH_IDSource::_nil()), myIsApplyAndClose( false ) { QPixmap image (SMESH::GetResourceMgr( mySMESHGUI )->loadPixmap("SMESH", tr("ICON_COPY_MESH"))); setModal(false); setAttribute(Qt::WA_DeleteOnClose, true); setWindowTitle(tr("SMESH_COPY_MESH_TITLE")); setSizeGripEnabled(true); QVBoxLayout* SMESHGUI_CopyMeshDlgLayout = new QVBoxLayout(this); SMESHGUI_CopyMeshDlgLayout->setSpacing(SPACING); SMESHGUI_CopyMeshDlgLayout->setMargin(MARGIN); /***************************************************************/ ConstructorsBox = new QGroupBox(tr("SMESH_COPY_MESH_TITLE"), this); QButtonGroup* GroupConstructors = new QButtonGroup(this); QHBoxLayout* ConstructorsBoxLayout = new QHBoxLayout(ConstructorsBox); ConstructorsBoxLayout->setSpacing(SPACING); ConstructorsBoxLayout->setMargin(MARGIN); QRadioButton* RadioButton1= new QRadioButton(ConstructorsBox); RadioButton1->setIcon(image); GroupConstructors->addButton(RadioButton1, 0); ConstructorsBoxLayout->addWidget(RadioButton1); RadioButton1->setChecked(true); GroupConstructors->addButton(RadioButton1, 0); /***************************************************************/ GroupArguments = new QGroupBox(tr("SMESH_ARGUMENTS"), this); QGridLayout* GroupArgumentsLayout = new QGridLayout(GroupArguments); GroupArgumentsLayout->setSpacing(SPACING); GroupArgumentsLayout->setMargin(MARGIN); myIdValidator = new SMESHGUI_IdValidator(this); // Controls for idSource/elements selection myTextLabelElements = new QLabel(tr("OBJECT_NAME"), GroupArguments); myLineEditElements = new QLineEdit(GroupArguments); myLineEditElements->setValidator(myIdValidator); myLineEditElements->setMaxLength(-1); myFilterBtn = new QPushButton( tr( "SMESH_BUT_FILTER" ), GroupArguments ); connect(myFilterBtn, SIGNAL(clicked()), this, SLOT(setFilters())); // Control for the mesh objects selection myIdSourceCheck = new QCheckBox(tr("SMESH_SELECT_WHOLE_MESH"), GroupArguments); // Name of a mesh to create QLabel* meshNameLabel = new QLabel(tr("NEW_NAME"), GroupArguments); myMeshNameEdit = new QLineEdit(GroupArguments); // CheckBox for copying groups myCopyGroupsCheck = new QCheckBox(tr("SMESH_MAKE_GROUPS"), GroupArguments); myCopyGroupsCheck->setChecked(false); // CheckBox for keeping ids myKeepIdsCheck = new QCheckBox(tr("SMESH_KEEP_IDS"), GroupArguments); myKeepIdsCheck->setChecked(true); // layout GroupArgumentsLayout->addWidget(myTextLabelElements, 0, 0); GroupArgumentsLayout->addWidget(myLineEditElements, 0, 1, 1, 5); GroupArgumentsLayout->addWidget(myFilterBtn, 0, 6); GroupArgumentsLayout->addWidget(myIdSourceCheck, 1, 0, 1, 6); GroupArgumentsLayout->addWidget(meshNameLabel, 2, 0); GroupArgumentsLayout->addWidget(myMeshNameEdit, 2, 1, 1, 5); GroupArgumentsLayout->addWidget(myCopyGroupsCheck, 3, 0, 1, 6); GroupArgumentsLayout->addWidget(myKeepIdsCheck, 4, 0, 1, 6); /***************************************************************/ GroupButtons = new QGroupBox(this); QHBoxLayout* GroupButtonsLayout = new QHBoxLayout(GroupButtons); GroupButtonsLayout->setSpacing(SPACING); GroupButtonsLayout->setMargin(MARGIN); buttonOk = new QPushButton(tr("SMESH_BUT_APPLY_AND_CLOSE"), GroupButtons); buttonOk->setAutoDefault(true); buttonOk->setDefault(true); buttonApply = new QPushButton(tr("SMESH_BUT_APPLY"), GroupButtons); buttonApply->setAutoDefault(true); buttonCancel = new QPushButton(tr("SMESH_BUT_CLOSE"), GroupButtons); buttonCancel->setAutoDefault(true); buttonHelp = new QPushButton(tr("SMESH_BUT_HELP"), GroupButtons); buttonHelp->setAutoDefault(true); GroupButtonsLayout->addWidget(buttonOk); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addWidget(buttonApply); GroupButtonsLayout->addSpacing(10); GroupButtonsLayout->addStretch(); GroupButtonsLayout->addWidget(buttonCancel); GroupButtonsLayout->addWidget(buttonHelp); /***************************************************************/ SMESHGUI_CopyMeshDlgLayout->addWidget(ConstructorsBox); SMESHGUI_CopyMeshDlgLayout->addWidget(GroupArguments); SMESHGUI_CopyMeshDlgLayout->addWidget(GroupButtons); /* Initialisations */ mySelector = (SMESH::GetViewWindow( mySMESHGUI ))->GetSelector(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); // Selection filter myIdSourceFilter = new SMESH_TypeFilter( SMESH::IDSOURCE ); myHelpFileName = "copy_mesh_page.html"; Init(); /* signals and slots connections */ connect(buttonOk, SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(reject())); connect(buttonApply, SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(buttonHelp, SIGNAL(clicked()), this, SLOT(ClickOnHelp())); connect(mySMESHGUI, SIGNAL (SignalDeactivateActiveDialog()), this, SLOT (DeactivateActiveDialog())); connect(mySelectionMgr, SIGNAL (currentSelectionChanged()), this, SLOT (SelectionIntoArgument())); connect(mySMESHGUI, SIGNAL (SignalCloseAllDialogs()),/* to close dialog if study change */ this, SLOT (reject())); connect(myLineEditElements, SIGNAL(textChanged(const QString&)), this, SLOT (onTextChange(const QString&))); connect(myIdSourceCheck, SIGNAL(toggled(bool)), this, SLOT (onSelectIdSource(bool))); SelectionIntoArgument(); } //================================================================================= // function : ~SMESHGUI_CopyMeshDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_CopyMeshDlg::~SMESHGUI_CopyMeshDlg() { if ( myFilterDlg ) { myFilterDlg->setParent( 0 ); delete myFilterDlg; myFilterDlg = 0; } if ( myIdSourceFilter ) { if ( mySelectionMgr ) mySelectionMgr->removeFilter( myIdSourceFilter ); delete myIdSourceFilter; myIdSourceFilter=0; } } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::Init (bool ResetControls) { myBusy = false; myMeshNameEdit->setText( SMESH::UniqueMeshName("Mesh")); if ( ResetControls ) { myLineEditElements->clear(); //myElementsId = ""; myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); myActor = 0; myMesh = SMESH::SMESH_Mesh::_nil(); myIdSourceCheck->setChecked(true); myCopyGroupsCheck->setChecked(false); myKeepIdsCheck->setChecked(false); onSelectIdSource( myIdSourceCheck->isChecked() ); } } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= bool SMESHGUI_CopyMeshDlg::ClickOnApply() { if (mySMESHGUI->isActiveStudyLocked()) return false; if( !isValid() ) return false; QStringList anEntryList; try { SUIT_OverrideCursor aWaitCursor; SMESH::SMESH_IDSource_wrap aPartToCopy; if ( myIdSourceCheck->isChecked()) { aPartToCopy = mySelectedObject; aPartToCopy->Register(); } else { QStringList aListElementsId = myLineEditElements->text().split(" ", QString::SkipEmptyParts); SMESH::long_array_var anElementsId = new SMESH::long_array; anElementsId->length(aListElementsId.count()); for (int i = 0; i < aListElementsId.count(); i++) anElementsId[i] = aListElementsId[i].toInt(); SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); aPartToCopy = aMeshEditor->MakeIDSource( anElementsId, SMESH::ALL ); } QByteArray meshName = myMeshNameEdit->text().toLatin1(); bool toCopyGroups = ( myCopyGroupsCheck->isChecked() ); bool toKeepIDs = ( myKeepIdsCheck->isChecked() ); SMESH::SMESH_Gen_var gen = SMESHGUI::GetSMESHGen(); SMESH::SMESH_Mesh_var newMesh = gen->CopyMesh(aPartToCopy, meshName.constData(), toCopyGroups, toKeepIDs); if( !newMesh->_is_nil() ) if( _PTR(SObject) aSObject = SMESH::ObjectToSObject( newMesh ) ) anEntryList.append( aSObject->GetID().c_str() ); } catch (...) { } mySMESHGUI->updateObjBrowser(true); SMESHGUI::Modified(); if( LightApp_Application* anApp = dynamic_cast( SUIT_Session::session()->activeApplication() ) ) anApp->browseObjects( anEntryList, isApplyAndClose() ); Init(false); mySelectedObject = SMESH::SMESH_IDSource::_nil(); SelectionIntoArgument(); return true; } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::ClickOnOk() { setIsApplyAndClose( true ); if( ClickOnApply() ) reject(); } //================================================================================= // function : reject() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::reject() { disconnect(mySelectionMgr, 0, this, 0); if ( mySelectionMgr ) mySelectionMgr->removeFilter( myIdSourceFilter ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); mySMESHGUI->ResetState(); QDialog::reject(); } //================================================================================= // function : ClickOnHelp() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::ClickOnHelp() { LightApp_Application* app = (LightApp_Application*)(SUIT_Session::session()->activeApplication()); if (app) app->onHelpContextModule(mySMESHGUI ? app->moduleName(mySMESHGUI->moduleName()) : QString(""), myHelpFileName); else { QString platform; #ifdef WIN32 platform = "winapplication"; #else platform = "application"; #endif SUIT_MessageBox::warning(this, tr("WRN_WARNING"), tr("EXTERNAL_BROWSER_CANNOT_SHOW_PAGE"). arg(app->resourceMgr()->stringValue("ExternalBrowser", platform)). arg(myHelpFileName)); } } //======================================================================= // function : onTextChange() // purpose : //======================================================================= void SMESHGUI_CopyMeshDlg::onTextChange (const QString& theNewText) { QLineEdit* send = (QLineEdit*)sender(); if (myBusy) return; BusyLocker lock( myBusy ); //if (send == myLineEditElements) myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); // hilight entered elements SMDS_Mesh* aMesh = 0; if (myActor) aMesh = myActor->GetObject()->GetMesh(); QStringList aListId = theNewText.split(" ", QString::SkipEmptyParts); if (myActor && aMesh) { TColStd_MapOfInteger newIndices; if (send == myLineEditElements) { for (int i = 0; i < aListId.count(); i++) if ( const SMDS_MeshElement * e = aMesh->FindElement(aListId[ i ].toInt())) { newIndices.Add(e->GetID()); } } myNbOkElements = newIndices.Extent(); Handle(SALOME_InteractiveObject) anIO = myActor->getIO(); mySelector->AddOrRemoveIndex( anIO, newIndices, false ); if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->highlight( anIO, true, true ); } else { myNbOkElements = aListId.count(); } if (myNbOkElements) { buttonOk->setEnabled(true); buttonApply->setEnabled(true); } } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_CopyMeshDlg::SelectionIntoArgument() { if (myBusy) return; BusyLocker lock( myBusy ); // clear myActor = 0; QString aString = ""; myLineEditElements->setText(aString); myNbOkElements = 0; buttonOk->setEnabled(false); buttonApply->setEnabled(false); myFilterBtn->setEnabled(false); // get selected mesh SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); int nbSel = aList.Extent(); if (nbSel != 1) return; Handle(SALOME_InteractiveObject) IO = aList.First(); mySelectedObject = SMESH::IObjectToInterface( IO ); if ( mySelectedObject->_is_nil() ) return; myMesh = SMESH::GetMeshByIO(IO); if (myMesh->_is_nil()) return; myActor = SMESH::FindActorByEntry(IO->getEntry()); if (!myActor) myActor = SMESH::FindActorByObject(myMesh); if (myIdSourceCheck->isChecked()) { SMESH::GetNameOfSelectedIObjects( mySelectionMgr, aString ); if ( aString.isEmpty() ) aString = " "; else aString = aString.trimmed(); // issue 0021327 } else { SMESH::GetNameOfSelectedElements( mySelector, IO, aString ); myNbOkElements = aString.size(); myFilterBtn->setEnabled(true); } myLineEditElements->setText( aString ); bool ok = !aString.isEmpty(); buttonOk->setEnabled(ok); buttonApply->setEnabled(ok); } //======================================================================= //function : onSelectIdSource //purpose : //======================================================================= void SMESHGUI_CopyMeshDlg::onSelectIdSource (bool toSelectMesh) { if (toSelectMesh) myTextLabelElements->setText(tr("OBJECT_NAME")); else myTextLabelElements->setText(tr("ELEM_IDS")); if (toSelectMesh) { myLineEditElements->clear(); } mySelectionMgr->clearFilters(); mySelectionMgr->installFilter(myIdSourceFilter); SMESH::SetPointRepresentation(false); if (toSelectMesh) { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( ActorSelection ); myLineEditElements->setReadOnly(true); myLineEditElements->setValidator(0); } else { if ( SVTK_ViewWindow* aViewWindow = SMESH::GetViewWindow( mySMESHGUI )) aViewWindow->SetSelectionMode( CellSelection ); myLineEditElements->setReadOnly(false); myLineEditElements->setValidator(myIdValidator); onTextChange(myLineEditElements->text()); } SelectionIntoArgument(); } //================================================================================= // function : isValid // purpose : //================================================================================= bool SMESHGUI_CopyMeshDlg::isValid() { if ( myIdSourceCheck->isChecked() ) return !mySelectedObject->_is_nil(); return myNbOkElements > 0; } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::DeactivateActiveDialog() { if (ConstructorsBox->isEnabled()) { ConstructorsBox->setEnabled(false); GroupArguments->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); if ( mySelectionMgr ) mySelectionMgr->removeFilter( myIdSourceFilter ); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); ConstructorsBox->setEnabled(true); GroupArguments->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); onSelectIdSource( myIdSourceCheck->isChecked() ); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::enterEvent (QEvent*) { if (!ConstructorsBox->isEnabled()) ActivateThisDialog(); } //================================================================================= // function : keyPressEvent() // purpose : //================================================================================= void SMESHGUI_CopyMeshDlg::keyPressEvent( QKeyEvent* e ) { QDialog::keyPressEvent( e ); if ( e->isAccepted() ) return; if ( e->key() == Qt::Key_F1 ) { e->accept(); ClickOnHelp(); } } //================================================================================= // function : setFilters() // purpose : SLOT. Called when "Filter" button pressed. //================================================================================= void SMESHGUI_CopyMeshDlg::setFilters() { if(myMesh->_is_nil()) { SUIT_MessageBox::critical(this, tr("SMESH_ERROR"), tr("NO_MESH_SELECTED")); return; } if ( !myFilterDlg ) myFilterDlg = new SMESHGUI_FilterDlg( mySMESHGUI, SMESH::ALL ); myFilterDlg->SetSelection(); myFilterDlg->SetMesh( myMesh ); myFilterDlg->SetSourceWg( myLineEditElements ); myFilterDlg->show(); } //================================================================ // function : setIsApplyAndClose // Purpose : Set value of the flag indicating that the dialog is // accepted by Apply & Close button //================================================================ void SMESHGUI_CopyMeshDlg::setIsApplyAndClose( const bool theFlag ) { myIsApplyAndClose = theFlag; } //================================================================ // function : isApplyAndClose // Purpose : Get value of the flag indicating that the dialog is // accepted by Apply & Close button //================================================================ bool SMESHGUI_CopyMeshDlg::isApplyAndClose() const { return myIsApplyAndClose; }