// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESHGUI : GUI for SMESH component // File : SMESHGUI_ExtrusionDlg.h // Author : Michael ZORIN, Open CASCADE S.A.S. // #ifndef SMESHGUI_EXTRUSIONDLG_H #define SMESHGUI_EXTRUSIONDLG_H // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_PreviewDlg.h" // SALOME GUI includes #include // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Mesh) class QButtonGroup; class QRadioButton; class QGroupBox; class QLabel; class QLineEdit; class QCheckBox; class QPushButton; class SMESHGUI; class SMESH_Actor; class SMESHGUI_IdValidator; class SMESHGUI_SpinBox; class SMESHGUI_FilterDlg; class SVTK_Selector; class LightApp_SelectionMgr; class SUIT_SelectionFilter; class SalomeApp_IntSpinBox; //================================================================================= // class : SMESHGUI_ExtrusionDlg // purpose : //================================================================================= class SMESHGUI_EXPORT SMESHGUI_ExtrusionDlg : public SMESHGUI_PreviewDlg { Q_OBJECT public: SMESHGUI_ExtrusionDlg( SMESHGUI* ); ~SMESHGUI_ExtrusionDlg(); private: void Init( bool = true ); void enterEvent( QEvent* ); /* mouse enter the QWidget */ void keyPressEvent( QKeyEvent* ); int GetConstructorId(); void getExtrusionVector(SMESH::DirStruct& aVector); bool isValid(); bool isValuesValid(); SMESHGUI_IdValidator* myIdValidator; LightApp_SelectionMgr* mySelectionMgr; /* User shape selection */ QWidget* myEditCurrentArgument; /* Current argument editor */ int myNbOkElements; /* to check when elements are defined */ SVTK_Selector* mySelector; SMESH::SMESH_IDSource_var mySelectedObject; bool myBusy; SMESH::SMESH_Mesh_var myMesh; SMESH::long_array_var myElementsId; SMESH_Actor* myActor; Handle(SALOME_InteractiveObject) myIO; SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter0D; SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter1D; SUIT_SelectionFilter* myMeshOrSubMeshOrGroupFilter2D; // widgets QGroupBox* ConstructorsBox; QButtonGroup* GroupConstructors; QRadioButton* RadioButton0; QRadioButton* RadioButton1; QRadioButton* RadioButton2; QRadioButton* RadioButton3; QRadioButton* RadioButton4; QGroupBox* GroupArguments; QGroupBox* GroupDimensions; QLabel* TextLabelElements; QPushButton* SelectElementsButton; QLineEdit* LineEditElements; QCheckBox* CheckBoxMesh; QLabel* TextLabelVector; QLabel* TextLabelDistance; QPushButton* SelectVectorButton; QLabel* TextLabelDx; SMESHGUI_SpinBox* SpinBox_Dx; QLabel* TextLabelDy; SMESHGUI_SpinBox* SpinBox_Dy; QLabel* TextLabelDz; SMESHGUI_SpinBox* SpinBox_Dz; QLabel* TextLabelVx; SMESHGUI_SpinBox* SpinBox_Vx; QLabel* TextLabelVy; SMESHGUI_SpinBox* SpinBox_Vy; QLabel* TextLabelVz; SMESHGUI_SpinBox* SpinBox_Vz; QLabel* TextLabelDist; SMESHGUI_SpinBox* SpinBox_VDist; QLabel* TextLabelNbSteps; SalomeApp_IntSpinBox* SpinBox_NbSteps; QCheckBox* MakeGroupsCheck; QGroupBox* GroupButtons; QPushButton* buttonOk; QPushButton* buttonCancel; QPushButton* buttonApply; QPushButton* buttonHelp; QString myHelpFileName; QString myIDs; QPushButton* myFilterBtn; SMESHGUI_FilterDlg* myFilterDlg; protected slots: virtual void onDisplaySimulation( bool ); virtual void reject(); private slots: void ConstructorsClicked( int ); void CheckIsEnable(); void ClickOnOk(); bool ClickOnApply(); void ClickOnHelp(); void ClickOnRadio(); void SetEditCurrentArgument(); void SelectionIntoArgument(); void DeactivateActiveDialog(); void ActivateThisDialog(); void onTextChange( const QString& ); void onSelectMesh( bool ); void setFilters(); }; #endif // SMESHGUI_EXTRUSIONDLG_H