// Copyright (C) 2007-2013 CEA/DEN, EDF R&D, OPEN CASCADE // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESHGUI_MeshOrderOp.h // Author : Pavel TELKOV, Open CASCADE S.A.S. // #ifndef SMESHGUI_MeshOrderOp_H #define SMESHGUI_MeshOrderOp_H // SMESH includes #include "SMESH_SMESHGUI.hxx" #include "SMESHGUI_Operation.h" #include "SMESHGUI_MeshOrderDlg.h" // IDL includes #include #include CORBA_SERVER_HEADER(SMESH_Gen) #include CORBA_SERVER_HEADER(SMESH_Mesh) /*! * \brief Operator to check and modify mesh computation submesh priority (order) */ class SMESHGUI_EXPORT SMESHGUI_MeshOrderMgr { public: SMESHGUI_MeshOrderMgr( SMESHGUI_MeshOrderBox* ); virtual ~SMESHGUI_MeshOrderMgr(); //! Set root mesh object void SetMesh( SMESH::SMESH_Mesh_var& theMesh ); //! Check for concurents between submesh objects bool GetMeshOrder(); //! Check for concurents between submesh objects bool GetMeshOrder( ListListId& theIds ); //! Store submesh priority order bool SetMeshOrder(); //! Store given submesh priority order bool SetMeshOrder( const ListListId& theIds ); //! Returns status is order changed by user bool IsOrderChanged() const; private: SMESH::SMESH_Mesh_var myMesh; SMESHGUI_MeshOrderBox* myBox; }; /*! * \brief Operator to check and modify mesh computation submesh priority (order) */ class SMESHGUI_EXPORT SMESHGUI_MeshOrderOp: public SMESHGUI_Operation { Q_OBJECT public: SMESHGUI_MeshOrderOp(); virtual ~SMESHGUI_MeshOrderOp(); protected: virtual LightApp_Dialog* dlg() const; virtual void startOperation(); //! sets the dialog widgets to state just after operation start virtual void initDialog(); protected slots: virtual bool onApply(); virtual void onCancel(); private: SMESHGUI_MeshOrderDlg* myDlg; SMESHGUI_MeshOrderMgr* myMgr; }; #endif // SMESHGUI_MeshOrderOp_H