// Copyright (C) 2007-2020 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH_OctreeNode : Octree with Nodes set // inherites class SMESH_Octree // File : SMESH_OctreeNode.cxx // Created : Tue Jan 16 16:00:00 2007 // Author : Nicolas Geimer & Aurelien Motteux (OCC) // Module : SMESH // #include "SMESH_OctreeNode.hxx" #include "SMDS_SetIterator.hxx" #include "SMESH_MeshAlgos.hxx" #include "SMESH_TypeDefs.hxx" #include using namespace std; //=============================================================== /*! * \brief Constructor : Build all the Octree using Compute() * \param theNodes - Set of nodes, the Octree is built from this nodes * \param maxLevel - Maximum level for the leaves * \param maxNbNodes - Maximum number of nodes, a leaf can contain * \param minBoxSize - Minimal size of the Octree Box */ //================================================================ SMESH_OctreeNode::SMESH_OctreeNode (const TIDSortedNodeSet & theNodes, const int maxLevel, const int maxNbNodes , const double minBoxSize ) :SMESH_Octree( new Limit( maxLevel,minBoxSize,maxNbNodes)), myNodes( theNodes.begin(), theNodes.end() ) { compute(); } //================================================================================ /*! * \brief Constructor used to allocate a child */ //================================================================================ SMESH_OctreeNode::SMESH_OctreeNode ():SMESH_Octree() { } //================================================================================ /*! * \brief Return max number of nodes in a tree leaf */ //================================================================================ int SMESH_OctreeNode::getMaxNbNodes() const { return ((Limit*)myLimit)->myMaxNbNodes; } //================================================================================== /*! * \brief Construct an empty SMESH_OctreeNode used by SMESH_Octree::buildChildren() */ //================================================================================== SMESH_Octree* SMESH_OctreeNode::newChild() const { return new SMESH_OctreeNode(); } //====================================== /*! * \brief Compute the first bounding box * * We take the max/min coord of the nodes */ //====================================== Bnd_B3d* SMESH_OctreeNode::buildRootBox() { Bnd_B3d* box = new Bnd_B3d; for ( size_t i = 0; i < myNodes.size(); ++i ) box->Add( SMESH_NodeXYZ( myNodes[ i ])); if ((int) myNodes.size() <= getMaxNbNodes() ) myIsLeaf = true; return box; } //==================================================================================== /*! * \brief Tells us if Node is inside the current box with the precision "precision" * \param Node - Node * \param precision - The box is enlarged with this precision * \retval bool - True if Node is in the box within precision */ //==================================================================================== bool SMESH_OctreeNode::isInside ( const gp_XYZ& p, const double precision ) { if ( precision <= 0.) return !( getBox()->IsOut(p) ); Bnd_B3d BoxWithPrecision = *getBox(); BoxWithPrecision.Enlarge( precision ); return ! BoxWithPrecision.IsOut(p); } //================================================ /*! * \brief Set the data of the children * Shares the father's data with each of his child */ //================================================ void SMESH_OctreeNode::buildChildrenData() { gp_XYZ min = getBox()->CornerMin(); gp_XYZ max = getBox()->CornerMax(); gp_XYZ mid = (min + max)/2.; for ( int i = 0; i < 8; i++ ) { SMESH_OctreeNode* myChild = static_cast( myChildren[ i ]); myChild->myNodes.reserve( myNodes.size() / 8 ); } for ( size_t i = 0; i < myNodes.size(); ++i ) { SMESH_NodeXYZ n = myNodes[ i ]; int ChildBoxNum = getChildIndex( n.X(), n.Y(), n.Z(), mid ); SMESH_OctreeNode* myChild = static_cast( myChildren[ ChildBoxNum ]); myChild->myNodes.push_back( myNodes[ i ]); } SMESHUtils::FreeVector( myNodes ); for ( int i = 0; i < 8; i++ ) { SMESH_OctreeNode* myChild = static_cast( myChildren[ i ]); if ((int) myChild->myNodes.size() <= getMaxNbNodes() ) { myChild->myIsLeaf = true; if ( myChild->myNodes.empty() ) SMESHUtils::FreeVector( myChild->myNodes ); } } } //=================================================================== /*! * \brief Return in Result a list of Nodes potentials to be near Node * \param Node - Node * \param precision - precision used * \param Result - list of Nodes potentials to be near Node */ //==================================================================== void SMESH_OctreeNode::AllNodesAround (const SMDS_MeshNode * Node, std::vector* Result, const double precision) { SMESH_NodeXYZ p = Node; if ( isInside( p, precision )) { if ( isLeaf() ) { Result->insert( Result->end(), myNodes.begin(), myNodes.end() ); } else { for ( int i = 0; i < 8; i++ ) { SMESH_OctreeNode* myChild = static_cast (myChildren[i]); myChild->AllNodesAround( Node, Result, precision ); } } } } //================================================================================ /*! * \brief Return in dist2Nodes nodes mapped to their square distance from Node * Tries to find a closest node. * \param node - node to find nodes closest to * \param dist2Nodes - map of found nodes and their distances * \param precision - radius of a sphere to check nodes inside * \retval bool - true if an exact overlapping found !!! */ //================================================================================ bool SMESH_OctreeNode::NodesAround(const gp_XYZ & node, map& dist2Nodes, double precision) { if ( !dist2Nodes.empty() ) precision = min ( precision, sqrt( dist2Nodes.begin()->first )); else if ( precision == 0. ) precision = maxSize() / 2; if ( isInside( node, precision )) { if ( !isLeaf() ) { // first check a child containing node gp_XYZ mid = (getBox()->CornerMin() + getBox()->CornerMax()) / 2.; int nodeChild = getChildIndex( node.X(), node.Y(), node.Z(), mid ); if ( ((SMESH_OctreeNode*) myChildren[nodeChild])->NodesAround(node, dist2Nodes, precision)) return true; for (int i = 0; i < 8; i++) if ( i != nodeChild ) if (((SMESH_OctreeNode*) myChildren[i])->NodesAround(node, dist2Nodes, precision)) return true; } else if ( NbNodes() > 0 ) { double minDist = precision * precision; for ( size_t i = 0; i < myNodes.size(); ++i ) { SMESH_NodeXYZ p2 = myNodes[ i ]; double dist2 = ( node - p2 ).SquareModulus(); if ( dist2 < minDist ) dist2Nodes.insert( std::make_pair( minDist = dist2, myNodes[ i ] )); } // if ( dist2Nodes.size() > 1 ) // leave only closest node in dist2Nodes // dist2Nodes.erase( ++dist2Nodes.begin(), dist2Nodes.end()); // true if an exact overlapping found return ( sqrt( minDist ) <= precision * 1e-12 ); } } return false; } //================================================================================ /*! * \brief Return a list of nodes close to a point * \param [in] point - point * \param [out] nodes - found nodes * \param [in] precision - allowed distance from \a point */ //================================================================================ void SMESH_OctreeNode::NodesAround(const gp_XYZ& point, std::vector& nodes, double precision) { if ( isInside( point, precision )) { if ( isLeaf() && NbNodes() ) { double minDist2 = precision * precision; for ( size_t i = 0; i < myNodes.size(); ++i ) { SMESH_NodeXYZ p2 = myNodes[ i ]; double dist2 = ( point - p2 ).SquareModulus(); if ( dist2 <= minDist2 ) nodes.push_back( myNodes[ i ] ); } } else if ( myChildren ) { for (int i = 0; i < 8; i++) { SMESH_OctreeNode* myChild = static_cast( myChildren[ i ]); myChild->NodesAround( point, nodes, precision ); } } } } //============================= /*! * \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance * Search for all the nodes in theSetOfNodes * Static Method : no need to create an SMESH_OctreeNode * \param theSetOfNodes - set of nodes we look at, modified during research * \param theGroupsOfNodes - list of nodes closed to each other returned * \param theTolerance - Precision used, default value is 0.00001 * \param maxLevel - Maximum level for SMESH_OctreeNode constructed, default value is -1 (Infinite) * \param maxNbNodes - maximum Nodes in a Leaf of the SMESH_OctreeNode constructed, default value is 5 */ //============================= void SMESH_OctreeNode::FindCoincidentNodes (TIDSortedNodeSet& theSetOfNodes, TListOfNodeLists* theGroupsOfNodes, const double theTolerance, const int maxLevel, const int maxNbNodes) { // VSR 14/10/2011: limit max number of the levels in order to avoid endless recursion const int MAX_LEVEL = 10; SMESH_OctreeNode theOctreeNode(theSetOfNodes, maxLevel < 0 ? MAX_LEVEL : maxLevel, maxNbNodes, theTolerance); theOctreeNode.FindCoincidentNodes (&theSetOfNodes, theTolerance, theGroupsOfNodes); } //============================= /*! * \brief Return in theGroupsOfNodes a list of group of nodes close to each other within theTolerance * Search for all the nodes in theSetOfNodes * \note The Octree itself is also modified by this method * \param theSetOfNodes - set of nodes we look at, modified during research * \param theTolerance - Precision used * \param theGroupsOfNodes - list of nodes closed to each other returned */ //============================= void SMESH_OctreeNode::FindCoincidentNodes ( TIDSortedNodeSet* theSetOfNodes, const double theTolerance, TListOfNodeLists* theGroupsOfNodes ) { // un-mark all nodes; we mark nodes added to theGroupsOfNodes SMESH_MeshAlgos::MarkElems( SMESHUtils::elemSetIterator( *theSetOfNodes ), false ); vector coincidentNodes; TIDCompare idLess; TIDSortedNodeSet::iterator it1 = theSetOfNodes->begin(); for ( ; it1 != theSetOfNodes->end(); ++it1 ) { const SMDS_MeshNode * n1 = *it1; if ( n1->isMarked() ) continue; n1->setIsMarked( true ); // Searching for Nodes around n1 and put them in coincidentNodes. // Found nodes are also erased from theSetOfNodes coincidentNodes.clear(); findCoincidentNodes( n1, theSetOfNodes, &coincidentNodes, theTolerance ); if ( !coincidentNodes.empty() ) { // We build a list {n1 + his neighbors} and add this list in theGroupsOfNodes std::sort( coincidentNodes.begin(), coincidentNodes.end(), idLess ); list newGroup; newGroup.push_back( n1 ); newGroup.insert( newGroup.end(), coincidentNodes.begin(), coincidentNodes.end() ); theGroupsOfNodes->emplace_back( newGroup ); } } } //====================================================================================== /*! * \brief Return a list of nodes closed to Node and remove it from SetOfNodes * \note The Octree itself is also modified by this method * \param Node - We're searching the nodes next to him. * \param SetOfNodes - set of nodes in which we erase the found nodes * \param Result - list of nodes closed to Node * \param precision - Precision used */ //====================================================================================== void SMESH_OctreeNode::findCoincidentNodes (const SMDS_MeshNode * Node, TIDSortedNodeSet* SetOfNodes, std::vector* Result, const double precision) { SMESH_NodeXYZ p1 = Node; if ( isInside( p1, precision )) { // I'm only looking in the leaves, since all the nodes are stored there. if ( isLeaf() ) { const double tol2 = precision * precision; for ( size_t i = 0; i < myNodes.size(); ++i ) { if ( myNodes[ i ]->isMarked() ) // coincident node already found continue; //if ( Node != myNodes[ i ]) // JFA: for bug 0020185 { // If n2 inside the SquareDistance, we add it in Result bool coincide = ( p1.SquareDistance( myNodes[ i ]) <= tol2 ); if ( coincide ) { Result->push_back ( myNodes[ i ]); myNodes[ i ]->setIsMarked( true ); } } } } else { // If I'm not a leaf, I'm going to see my children ! for ( int i = 0; i < 8; i++ ) { SMESH_OctreeNode* myChild = static_cast (myChildren[i]); myChild->findCoincidentNodes( Node, SetOfNodes, Result, precision ); } } } } //================================================================================ /*! * \brief Update data according to node movement */ //================================================================================ void SMESH_OctreeNode::UpdateByMoveNode( const SMDS_MeshNode* node, const gp_Pnt& toPnt ) { if ( isLeaf() ) { std::vector< const SMDS_MeshNode* >::iterator pNode = std::find( myNodes.begin(), myNodes.end(), node ); bool nodeInMe = ( pNode != myNodes.end() ); bool pointInMe = isInside( toPnt.Coord(), 1e-10 ); if ( pointInMe != nodeInMe ) { if ( pointInMe ) myNodes.push_back( node ); else myNodes.erase( pNode ); } } else if ( myChildren ) { gp_XYZ mid = (getBox()->CornerMin() + getBox()->CornerMax()) / 2.; int nodeChild = getChildIndex( node->X(), node->Y(), node->Z(), mid ); int pointChild = getChildIndex( toPnt.X(), toPnt.Y(), toPnt.Z(), mid ); if ( nodeChild != pointChild ) { ((SMESH_OctreeNode*) myChildren[ nodeChild ])->UpdateByMoveNode( node, toPnt ); ((SMESH_OctreeNode*) myChildren[ pointChild ])->UpdateByMoveNode( node, toPnt ); } } } //================================================================================ /*! * \brief Return iterator over children */ //================================================================================ SMESH_OctreeNodeIteratorPtr SMESH_OctreeNode::GetChildrenIterator() { return SMESH_OctreeNodeIteratorPtr ( new SMDS_SetIterator< SMESH_OctreeNode*, TBaseTree** > ( myChildren, (( isLeaf() || !myChildren ) ? myChildren : &myChildren[ 8 ] ))); } //================================================================================ /*! * \brief Return nodes iterator */ //================================================================================ SMDS_NodeIteratorPtr SMESH_OctreeNode::GetNodeIterator() { return boost::make_shared< SMDS_NodeVectorIterator >( myNodes.begin(), myNodes.end()); }