// Copyright (C) 2007-2022 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // SMESH SMESH_Tree : tree implementation // File : SMESH_Tree.hxx // Created : Tue Jan 16 16:00:00 2007 // Author : Nicolas Geimer & Aurélien Motteux (OCC) // Module : SMESH // #ifndef _SMESH_Tree_HXX_ #define _SMESH_Tree_HXX_ #include "SMESH_Utils.hxx" const double theEnlargeFactor = 1. + 1e-10; //================================================================================ // Data limiting the tree height struct SMESH_TreeLimit { // MaxLevel of the Tree int myMaxLevel; // Minimal size of the Box double myMinBoxSize; // Default: // maxLevel-> 8^8 = 16777216 terminal trees at most // minSize -> box size not checked SMESH_TreeLimit(int maxLevel=8, double minSize=0.):myMaxLevel(maxLevel),myMinBoxSize(minSize) {} virtual ~SMESH_TreeLimit() {} // it can be inherited }; //================================================================================ /*! * \brief Base class for 2D and 3D trees */ //================================================================================ template< class BND_BOX, int NB_CHILDREN> class SMESH_Tree { public: typedef BND_BOX box_type; // Constructor. limit must be provided at tree root construction. // limit will be deleted by SMESH_Tree SMESH_Tree (SMESH_TreeLimit* limit=0); // Destructor virtual ~SMESH_Tree (); // Compute the Tree. Must be called by constructor of inheriting class void compute(); // Tell if Tree is a leaf or not. // An inheriting class can influence it via myIsLeaf protected field bool isLeaf() const; // Return its level int level() const { return myLevel; } // Return Bounding Box of the Tree const box_type* getBox() const { return myBox; } // Return height of the tree, full or from this level to topest leaf int getHeight(const bool full=true) const; static int nbChildren() { return NB_CHILDREN; } // Compute the biggest dimension of my box virtual double maxSize() const = 0; protected: // Return box of the whole tree virtual box_type* buildRootBox() = 0; // Allocate a child virtual SMESH_Tree* newChild() const = 0; // Allocate a bndbox according to childIndex. childIndex is zero based virtual box_type* newChildBox(int childIndex) const = 0; // Change size of a box by a factor; each dimension changes independently of others virtual void enlargeByFactor( box_type* box, double factor ) const = 0; // Fill in data of the children virtual void buildChildrenData() = 0; // members // Array of children SMESH_Tree** myChildren; // Point the father, NULL for the level 0 SMESH_Tree* myFather; // Tell us if the Tree is a leaf or not bool myIsLeaf; // Tree limit const SMESH_TreeLimit* myLimit; // Bounding box of a tree box_type* myBox; // Level of the Tree int myLevel; // Build the children recursively void buildChildren(); }; //=========================================================================== /*! * Constructor. limit must be provided at tree root construction. * limit will be deleted by SMESH_Tree. */ //=========================================================================== template< class BND_BOX, int NB_CHILDREN> SMESH_Tree::SMESH_Tree (SMESH_TreeLimit* limit): myChildren(0), myFather(0), myIsLeaf( false ), myLimit( limit ), myBox(0), myLevel(0) { //if ( !myLimit ) myLimit = new SMESH_TreeLimit(); } //================================================================================ /*! * \brief Compute the Tree */ //================================================================================ template< class BND_BOX, int NB_CHILDREN> void SMESH_Tree::compute() { if ( myLevel==0 ) { if ( !myLimit ) myLimit = new SMESH_TreeLimit(); myBox = buildRootBox(); enlargeByFactor( myBox, theEnlargeFactor ); if ( myLimit->myMinBoxSize > 0. && maxSize() <= myLimit->myMinBoxSize ) myIsLeaf = true; else buildChildren(); } } //====================================== /*! * \brief SMESH_Tree Destructor */ //====================================== template< class BND_BOX, int NB_CHILDREN> SMESH_Tree::~SMESH_Tree () { if ( myChildren ) { if ( !isLeaf() ) { for(int i = 0; i void SMESH_Tree::buildChildren() { if ( isLeaf() ) return; myChildren = new SMESH_Tree*[NB_CHILDREN]; // get the whole model size // double rootSize = 0; // { // SMESH_Tree* root = this; // while ( root->myLevel > 0 ) // root = root->myFather; // rootSize = root->maxSize(); // } for (int i = 0; i < NB_CHILDREN; i++) { // The child is of the same type than its father (For instance, a SMESH_OctreeNode) // We allocate the memory we need for the child myChildren[i] = newChild(); // and we assign to him its box. myChildren[i]->myFather = this; if (myChildren[i]->myLimit) delete myChildren[i]->myLimit; myChildren[i]->myLimit = myLimit; myChildren[i]->myLevel = myLevel + 1; myChildren[i]->myBox = newChildBox( i ); enlargeByFactor( myChildren[i]->myBox, theEnlargeFactor ); if ( myLimit->myMinBoxSize > 0. && myChildren[i]->maxSize() <= myLimit->myMinBoxSize ) myChildren[i]->myIsLeaf = true; } // After building the NB_CHILDREN boxes, we put the data into the children. buildChildrenData(); //After we pass to the next level of the Tree for (int i = 0; ibuildChildren(); } //================================================================================ /*! * \brief Tell if Tree is a leaf or not * An inheriting class can influence it via myIsLeaf protected field */ //================================================================================ template< class BND_BOX, int NB_CHILDREN> bool SMESH_Tree::isLeaf() const { return myIsLeaf || ((myLimit->myMaxLevel > 0) ? (level() >= myLimit->myMaxLevel) : false ); } //================================================================================ /*! * \brief Return height of the tree, full or from this level to topest leaf */ //================================================================================ template< class BND_BOX, int NB_CHILDREN> int SMESH_Tree::getHeight(const bool full) const { if ( full && myFather ) return myFather->getHeight( true ); if ( isLeaf() ) return 1; int height = 0; for (int i = 0; igetHeight( false ); if ( h > height ) height = h; } return height + 1; } #endif