// Copyright (C) 2007-2008 CEA/DEN, EDF R&D, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // // File : SMESH_Block.hxx // Created : Tue Nov 30 12:42:18 2004 // Author : Edward AGAPOV (eap) // #ifndef SMESH_Block_HeaderFile #define SMESH_Block_HeaderFile #include "SMESH_SMESH.hxx" //#include //#include //#include #include #include #include #include #include #include #include #include #include #include #include #include class SMDS_MeshVolume; class SMDS_MeshNode; class Adaptor3d_Surface; class Adaptor2d_Curve2d; class Adaptor3d_Curve; class gp_Pnt; // ========================================================= // class calculating coordinates of 3D points by normalized // parameters inside the block and vice versa // ========================================================= class SMESH_EXPORT SMESH_Block: public math_FunctionSetWithDerivatives { public: enum TShapeID { // ---------------------------- // Ids of the block sub-shapes // ---------------------------- ID_NONE = 0, ID_V000 = 1, ID_V100, ID_V010, ID_V110, ID_V001, ID_V101, ID_V011, ID_V111, ID_Ex00, ID_Ex10, ID_Ex01, ID_Ex11, ID_E0y0, ID_E1y0, ID_E0y1, ID_E1y1, ID_E00z, ID_E10z, ID_E01z, ID_E11z, ID_Fxy0, ID_Fxy1, ID_Fx0z, ID_Fx1z, ID_F0yz, ID_F1yz, ID_Shell }; enum { // to use TShapeID for indexing certain type subshapes ID_FirstV = ID_V000, ID_FirstE = ID_Ex00, ID_FirstF = ID_Fxy0 }; public: // ------------------------------------------------- // Block topology in terms of block sub-shapes' ids // ------------------------------------------------- static int NbVertices() { return 8; } static int NbEdges() { return 12; } static int NbFaces() { return 6; } static int NbSubShapes() { return ID_Shell; } // to avoid magic numbers when allocating memory for subshapes static inline bool IsVertexID( int theShapeID ) { return ( theShapeID >= ID_V000 && theShapeID <= ID_V111 ); } static inline bool IsEdgeID( int theShapeID ) { return ( theShapeID >= ID_Ex00 && theShapeID <= ID_E11z ); } static inline bool IsFaceID( int theShapeID ) { return ( theShapeID >= ID_Fxy0 && theShapeID <= ID_F1yz ); } static int ShapeIndex( int theShapeID ) { if ( IsVertexID( theShapeID )) return theShapeID - ID_V000; if ( IsEdgeID( theShapeID )) return theShapeID - ID_Ex00; if ( IsFaceID( theShapeID )) return theShapeID - ID_Fxy0; return 0; } // return index [0-...] for each type of sub-shapes, // for example : // ShapeIndex( ID_Ex00 ) == 0 // ShapeIndex( ID_Ex10 ) == 1 static void GetFaceEdgesIDs (const int faceID, std::vector< int >& edgeVec ); // return edges IDs of a face in the order u0, u1, 0v, 1v static void GetEdgeVertexIDs (const int edgeID, std::vector< int >& vertexVec ); // return vertex IDs of an edge static int GetCoordIndOnEdge (const int theEdgeID) { return (theEdgeID < ID_E0y0) ? 1 : (theEdgeID < ID_E00z) ? 2 : 3; } // return an index of a coordinate which varies along the edge static double* GetShapeCoef (const int theShapeID); // for theShapeID( TShapeID ), returns 3 coefficients used // to compute an addition of an on-theShape point to coordinates // of an in-shell point. If an in-shell point has parameters (Px,Py,Pz), // then the addition of a point P is computed as P*kx*ky*kz and ki is // defined by the returned coef like this: // ki = (coef[i] == 0) ? 1 : (coef[i] < 0) ? 1 - Pi : Pi static int GetShapeIDByParams ( const gp_XYZ& theParams ); // define an id of the block sub-shape by point parameters static std::ostream& DumpShapeID (const int theBlockShapeID, std::ostream& stream); // DEBUG: dump an id of a block sub-shape public: // --------------- // Initialization // --------------- SMESH_Block(); bool LoadBlockShapes(const TopoDS_Shell& theShell, const TopoDS_Vertex& theVertex000, const TopoDS_Vertex& theVertex001, TopTools_IndexedMapOfOrientedShape& theShapeIDMap ); // Initialize block geometry with theShell, // add sub-shapes of theBlock to theShapeIDMap so that they get // IDs acoording to enum TShapeID bool LoadBlockShapes(const TopTools_IndexedMapOfOrientedShape& theShapeIDMap); // Initialize block geometry with shapes from theShapeIDMap bool LoadMeshBlock(const SMDS_MeshVolume* theVolume, const int theNode000Index, const int theNode001Index, std::vector& theOrderedNodes); // prepare to work with theVolume and // return nodes in theVolume corners in the order of TShapeID enum bool LoadFace(const TopoDS_Face& theFace, const int theFaceID, const TopTools_IndexedMapOfOrientedShape& theShapeIDMap); // Load face geometry. // It is enough to compute params or coordinates on the face. // Face subshapes must be loaded into theShapeIDMap before static bool Insert(const TopoDS_Shape& theShape, const int theShapeID, TopTools_IndexedMapOfOrientedShape& theShapeIDMap); // Insert theShape into theShapeIDMap with theShapeID, // Not yet set shapes preceding theShapeID are filled with compounds // Return true if theShape was successfully bound to theShapeID static bool FindBlockShapes(const TopoDS_Shell& theShell, const TopoDS_Vertex& theVertex000, const TopoDS_Vertex& theVertex001, TopTools_IndexedMapOfOrientedShape& theShapeIDMap ); // add sub-shapes of theBlock to theShapeIDMap so that they get // IDs acoording to enum TShapeID public: // --------------------------------- // Define coordinates by parameters // --------------------------------- bool VertexPoint( const int theVertexID, gp_XYZ& thePoint ) const { if ( !IsVertexID( theVertexID )) return false; thePoint = myPnt[ theVertexID - ID_FirstV ]; return true; } // return vertex coordinates, parameters are defined by theVertexID bool EdgePoint( const int theEdgeID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const { if ( !IsEdgeID( theEdgeID )) return false; thePoint = myEdge[ theEdgeID - ID_FirstE ].Point( theParams ); return true; } // return coordinates of a point on edge bool EdgeU( const int theEdgeID, const gp_XYZ& theParams, double& theU ) const { if ( !IsEdgeID( theEdgeID )) return false; theU = myEdge[ theEdgeID - ID_FirstE ].GetU( theParams ); return true; } // return parameter on edge by in-block parameters bool FacePoint( const int theFaceID, const gp_XYZ& theParams, gp_XYZ& thePoint ) const { if ( !IsFaceID ( theFaceID )) return false; thePoint = myFace[ theFaceID - ID_FirstF ].Point( theParams ); return true; } // return coordinates of a point on face bool FaceUV( const int theFaceID, const gp_XYZ& theParams, gp_XY& theUV ) const { if ( !IsFaceID ( theFaceID )) return false; theUV = myFace[ theFaceID - ID_FirstF ].GetUV( theParams ); return true; } // return UV coordinates on a face by in-block parameters bool ShellPoint( const gp_XYZ& theParams, gp_XYZ& thePoint ) const; // return coordinates of a point in shell static bool ShellPoint(const gp_XYZ& theParams, const std::vector& thePointOnShape, gp_XYZ& thePoint ); // computes coordinates of a point in shell by points on sub-shapes // and point parameters. // thePointOnShape[ subShapeID ] must be a point on a subShape; // thePointOnShape.size() == ID_Shell, thePointOnShape[0] not used public: // --------------------------------- // Define parameters by coordinates // --------------------------------- bool ComputeParameters (const gp_Pnt& thePoint, gp_XYZ& theParams, const int theShapeID = ID_Shell, const gp_XYZ& theParamsHint = gp_XYZ(-1,-1,-1)); // compute point parameters in the block. // Note: for edges, it is better to use EdgeParameters() bool VertexParameters(const int theVertexID, gp_XYZ& theParams); // return parameters of a vertex given by TShapeID bool EdgeParameters(const int theEdgeID, const double theU, gp_XYZ& theParams); // return parameters of a point given by theU on edge public: // --------------- // Block geomerty // --------------- public: // --------- // Services // --------- static bool IsForwardEdge (const TopoDS_Edge & theEdge, const TopTools_IndexedMapOfOrientedShape& theShapeIDMap) { int v1ID = theShapeIDMap.FindIndex( TopExp::FirstVertex( theEdge ).Oriented( TopAbs_FORWARD )); int v2ID = theShapeIDMap.FindIndex( TopExp::LastVertex( theEdge ).Oriented( TopAbs_FORWARD )); return ( v1ID < v2ID ); } // Return true if an in-block parameter increases along theEdge curve static int GetOrderedEdges (const TopoDS_Face& theFace, TopoDS_Vertex theFirstVertex, std::list< TopoDS_Edge >& theEdges, std::list< int > & theNbVertexInWires, const bool theShapeAnalysisAlgo=false); // Return nb wires and a list of oredered edges. // It is used to assign indices to subshapes. // theFirstVertex may be NULL. // Always try to set a seam edge first // if (theShapeAnalysisAlgo) then ShapeAnalysis::OuterWire() is used to find the outer // wire else BRepTools::OuterWire() is used public: // ----------------------------------------------------------- // Methods of math_FunctionSetWithDerivatives used internally // to define parameters by coordinates // ----------------------------------------------------------- Standard_Integer NbVariables() const; Standard_Integer NbEquations() const; Standard_Boolean Value(const math_Vector& X,math_Vector& F) ; Standard_Boolean Derivatives(const math_Vector& X,math_Matrix& D) ; Standard_Boolean Values(const math_Vector& X,math_Vector& F,math_Matrix& D) ; Standard_Integer GetStateNumber (); protected: /*! * \brief Call it after geometry initialisation */ void init(); // Note: to compute params of a point on a face, it is enough to set // TFace, TEdge's and points for that face only // Note 2: curve adaptors need to have only Value(double), FirstParameter() and // LastParameter() defined to be used by Block algoritms class SMESH_EXPORT TEdge { int myCoordInd; double myFirst; double myLast; Adaptor3d_Curve* myC3d; // if mesh volume gp_XYZ myNodes[2]; public: void Set( const int edgeID, Adaptor3d_Curve* curve, const bool isForward ); void Set( const int edgeID, const gp_XYZ& node1, const gp_XYZ& node2 ); Adaptor3d_Curve* GetCurve() const { return myC3d; } double EndParam(int i) const { return i ? myLast : myFirst; } int CoordInd() const { return myCoordInd; } const gp_XYZ& NodeXYZ(int i) const { return i ? myNodes[1] : myNodes[0]; } gp_XYZ Point( const gp_XYZ& theParams ) const; // Return coord by params double GetU( const gp_XYZ& theParams ) const; // Return U by params TEdge(): myC3d(0) {} ~TEdge(); }; class SMESH_EXPORT TFace { // 4 edges in the order u0, u1, 0v, 1v int myCoordInd[ 4 ]; double myFirst [ 4 ]; double myLast [ 4 ]; Adaptor2d_Curve2d* myC2d [ 4 ]; // 4 corner points in the order 00, 10, 11, 01 gp_XY myCorner [ 4 ]; // surface Adaptor3d_Surface* myS; // if mesh volume gp_XYZ myNodes[4]; public: void Set( const int faceID, Adaptor3d_Surface* S, // must be in GetFaceEdgesIDs() order: Adaptor2d_Curve2d* c2d[4], const bool isForward[4] ); void Set( const int faceID, const TEdge& edgeU0, const TEdge& edgeU1 ); gp_XY GetUV( const gp_XYZ& theParams ) const; gp_XYZ Point( const gp_XYZ& theParams ) const; int GetUInd() const { return myCoordInd[ 0 ]; } int GetVInd() const { return myCoordInd[ 2 ]; } void GetCoefs( int i, const gp_XYZ& theParams, double& eCoef, double& vCoef ) const; TFace(): myS(0) { myC2d[0]=myC2d[1]=myC2d[2]=myC2d[3]=0; } ~TFace(); }; // geometry in the order as in TShapeID: // 8 vertices gp_XYZ myPnt[ 8 ]; // 12 edges TEdge myEdge[ 12 ]; // 6 faces TFace myFace[ 6 ]; // for param computation enum { SQUARE_DIST = 0, DRV_1, DRV_2, DRV_3 }; double distance () const { return sqrt( myValues[ SQUARE_DIST ]); } double funcValue(double sqDist) const { return mySquareFunc ? sqDist : sqrt(sqDist); } bool computeParameters(const gp_Pnt& thePoint, gp_XYZ& theParams, const gp_XYZ& theParamsHint); int myFaceIndex; double myFaceParam; int myNbIterations; double mySumDist; double myTolerance; bool mySquareFunc; gp_XYZ myPoint; // the given point gp_XYZ myParam; // the best parameters guess double myValues[ 4 ]; // values computed at myParam: square distance and 3 derivatives typedef std::pair TxyzPair; TxyzPair my3x3x3GridNodes[ 27 ]; // to compute the first param guess bool myGridComputed; }; #endif