# Add Quadrangle from mechanic import * # add node n1 = mesh.AddNode(50, 10, 0) if n1 == 0: print("KO node addition.") n2 = mesh.AddNode(40, 20, 0) if n2 == 0: print("KO node addition.") # add quadrangle q1 = mesh.AddFace([n2, n1, 38, 39]) if q1 == 0: print("KO quadrangle addition.") else: print("New Quadrangle has been added with ID ", q1)