#include "SMESHGUI_EditMeshDlg.h" #include "SMESHGUI.h" #include "SMESHGUI_Utils.h" #include "SMESHGUI_VTKUtils.h" #include "SMESH_TypeFilter.hxx" #include "SUIT_Desktop.h" #include "SUIT_Session.h" #include "SALOME_ListIO.hxx" #include "utilities.h" // QT Includes #include #include #include #include #include #include #include #include #include //================================================================================= // class : SMESHGUI_EditMeshDlg() // purpose : //================================================================================= SMESHGUI_EditMeshDlg::SMESHGUI_EditMeshDlg (SMESHGUI* theModule, const char* title, const char* icon, int theAction) : QDialog(SMESH::GetDesktop(theModule), "SMESHGUI_EditMeshDlg", false, WStyle_Customize | WStyle_NormalBorder | WStyle_Title | WStyle_SysMenu | Qt::WDestructiveClose), mySMESHGUI(theModule), mySelectionMgr(SMESH::GetSelectionMgr(theModule)), myAction(theAction) { resize(303, 185); setCaption(tr(title)); SUIT_ResourceMgr* aResMgr = SUIT_Session::session()->resourceMgr(); QPixmap image0 (aResMgr->loadPixmap("SMESH", tr(icon))); QPixmap image1 (aResMgr->loadPixmap("SMESH", tr("ICON_SELECT"))); setSizeGripEnabled(TRUE); DlgLayout = new QGridLayout (this); DlgLayout->setSpacing(6); DlgLayout->setMargin(11); /***************************************************************/ GroupConstructors = new QButtonGroup (this, "GroupConstructors"); GroupConstructors->setExclusive(TRUE); GroupConstructors->setColumnLayout(0, Qt::Vertical); GroupConstructors->layout()->setSpacing(0); GroupConstructors->layout()->setMargin(0); GroupConstructorsLayout = new QGridLayout (GroupConstructors->layout()); GroupConstructorsLayout->setAlignment(Qt::AlignTop); GroupConstructorsLayout->setSpacing(6); GroupConstructorsLayout->setMargin(11); Constructor1 = new QRadioButton (GroupConstructors, "Constructor1"); Constructor1->setText(tr("")); Constructor1->setPixmap(image0); Constructor1->setChecked(TRUE); Constructor1->setSizePolicy(QSizePolicy((QSizePolicy::SizeType)1, (QSizePolicy::SizeType)0, Constructor1->sizePolicy().hasHeightForWidth())); Constructor1->setMinimumSize(QSize(50, 0)); GroupConstructorsLayout->addWidget(Constructor1, 0, 0); QSpacerItem* spacer = new QSpacerItem (20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupConstructorsLayout->addItem(spacer, 0, 1); DlgLayout->addWidget(GroupConstructors, 0, 0); /***************************************************************/ GroupButtons = new QGroupBox (this, "GroupButtons"); GroupButtons->setGeometry(QRect(10, 10, 281, 48)); GroupButtons->setTitle(tr("" )); GroupButtons->setColumnLayout(0, Qt::Vertical); GroupButtons->layout()->setSpacing(0); GroupButtons->layout()->setMargin(0); GroupButtonsLayout = new QGridLayout (GroupButtons->layout()); GroupButtonsLayout->setAlignment(Qt::AlignTop); GroupButtonsLayout->setSpacing(6); GroupButtonsLayout->setMargin(11); buttonCancel = new QPushButton (GroupButtons, "buttonCancel"); buttonCancel->setText(tr("SMESH_BUT_CLOSE" )); buttonCancel->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonCancel, 0, 3); buttonApply = new QPushButton (GroupButtons, "buttonApply"); buttonApply->setText(tr("SMESH_BUT_APPLY" )); buttonApply->setAutoDefault(TRUE); GroupButtonsLayout->addWidget(buttonApply, 0, 1); QSpacerItem* spacer_9 = new QSpacerItem (20, 20, QSizePolicy::Expanding, QSizePolicy::Minimum); GroupButtonsLayout->addItem(spacer_9, 0, 2); buttonOk = new QPushButton (GroupButtons, "buttonOk"); buttonOk->setText(tr("SMESH_BUT_OK" )); buttonOk->setAutoDefault(TRUE); buttonOk->setDefault(TRUE); GroupButtonsLayout->addWidget(buttonOk, 0, 0); DlgLayout->addWidget(GroupButtons, 2, 0); /***************************************************************/ GroupMesh = new QGroupBox (this, "GroupMesh"); GroupMesh->setTitle(tr("SMESH_MESH" )); GroupMesh->setMinimumSize(QSize(0, 0)); GroupMesh->setFrameShape(QGroupBox::Box); GroupMesh->setFrameShadow(QGroupBox::Sunken); GroupMesh->setColumnLayout(0, Qt::Vertical); GroupMesh->layout()->setSpacing(0); GroupMesh->layout()->setMargin(0); GroupMeshLayout = new QGridLayout (GroupMesh->layout()); GroupMeshLayout->setAlignment(Qt::AlignTop); GroupMeshLayout->setSpacing(6); GroupMeshLayout->setMargin(11); TextLabelMesh = new QLabel (GroupMesh, "TextLabelMesh"); TextLabelMesh->setText(tr("SMESH_MESH")); TextLabelMesh->setMinimumSize(QSize(50, 0)); TextLabelMesh->setFrameShape(QLabel::NoFrame); TextLabelMesh->setFrameShadow(QLabel::Plain); GroupMeshLayout->addWidget(TextLabelMesh, 0, 0); SelectButton = new QPushButton (GroupMesh, "SelectButton"); SelectButton->setText(tr("")); SelectButton->setPixmap(image1); SelectButton->setToggleButton(FALSE); GroupMeshLayout->addWidget(SelectButton, 0, 1); LineEditMesh = new QLineEdit (GroupMesh, "LineEditMesh"); LineEditMesh->setReadOnly(true); GroupMeshLayout->addWidget(LineEditMesh, 0, 2); DlgLayout->addWidget(GroupMesh, 1, 0); Init(); // Initialisations } //================================================================================= // function : ~SMESHGUI_EditMeshDlg() // purpose : Destroys the object and frees any allocated resources //================================================================================= SMESHGUI_EditMeshDlg::~SMESHGUI_EditMeshDlg() { // no need to delete child widgets, Qt does it all for us } //================================================================================= // function : Init() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::Init() { GroupMesh->show(); mySMESHGUI->SetActiveDialogBox((QDialog*)this); myMesh = SMESH::SMESH_Mesh::_nil(); myMeshFilter = new SMESH_TypeFilter (MESH); // signals and slots connections connect(buttonOk , SIGNAL(clicked()), this, SLOT(ClickOnOk())); connect(buttonCancel, SIGNAL(clicked()), this, SLOT(ClickOnCancel())); connect(buttonApply , SIGNAL(clicked()), this, SLOT(ClickOnApply())); connect(SelectButton, SIGNAL(clicked()), this, SLOT(SelectionIntoArgument())); connect(mySelectionMgr, SIGNAL(currentSelectionChanged()), this, SLOT(SelectionIntoArgument())); connect(mySMESHGUI, SIGNAL(SignalDeactivateActiveDialog()), this, SLOT(DeactivateActiveDialog())); connect(mySMESHGUI, SIGNAL(SignalCloseAllDialogs()) , this, SLOT(ClickOnCancel())); // Move widget on the bottom right corner of main widget int x, y; mySMESHGUI->DefineDlgPosition(this, x, y); this->move(x, y); this->show(); // displays Dialog LineEditMesh->setFocus(); mySelectionMgr->clearFilters(); mySelectionMgr->installFilter(myMeshFilter); SelectionIntoArgument(); } //================================================================================= // function : ClickOnApply() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::ClickOnApply() { if (!myMesh->_is_nil()) { try { QApplication::setOverrideCursor(Qt::waitCursor); if (myAction == 1) { SMESH::SMESH_MeshEditor_var aMeshEditor = myMesh->GetMeshEditor(); aMeshEditor->MergeEqualElements(); } QApplication::restoreOverrideCursor(); } catch(...) { } mySelectionMgr->clearSelected(); SMESH::UpdateView(); } } //================================================================================= // function : ClickOnOk() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::ClickOnOk() { ClickOnApply(); ClickOnCancel(); } //================================================================================= // function : ClickOnCancel() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::ClickOnCancel() { mySelectionMgr->clearSelected(); mySelectionMgr->clearFilters(); disconnect(mySelectionMgr, 0, this, 0); mySMESHGUI->ResetState(); reject(); } //================================================================================= // function : SelectionIntoArgument() // purpose : Called when selection as changed or other case //================================================================================= void SMESHGUI_EditMeshDlg::SelectionIntoArgument() { if (!GroupButtons->isEnabled()) // inactive return; QString aString = ""; SALOME_ListIO aList; mySelectionMgr->selectedObjects(aList); int nbSel = SMESH::GetNameOfSelectedIObjects(mySelectionMgr, aString); // mesh if (nbSel != 1) { myMesh = SMESH::SMESH_Mesh::_nil(); aString = ""; } else { Handle(SALOME_InteractiveObject) IO = aList.First(); myMesh = SMESH::IObjectToInterface(IO); if (myMesh->_is_nil()) aString = ""; } LineEditMesh->setText(aString); bool isEnabled = (!myMesh->_is_nil()); buttonOk->setEnabled(isEnabled); buttonApply->setEnabled(isEnabled); } //================================================================================= // function : DeactivateActiveDialog() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::DeactivateActiveDialog() { if (GroupConstructors->isEnabled()) { GroupConstructors->setEnabled(false); GroupMesh->setEnabled(false); GroupButtons->setEnabled(false); mySMESHGUI->ResetState(); mySMESHGUI->SetActiveDialogBox(0); } } //================================================================================= // function : ActivateThisDialog() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::ActivateThisDialog() { /* Emit a signal to deactivate the active dialog */ mySMESHGUI->EmitSignalDeactivateDialog(); GroupConstructors->setEnabled(true); GroupMesh->setEnabled(true); GroupButtons->setEnabled(true); mySMESHGUI->SetActiveDialogBox((QDialog*)this); SelectionIntoArgument(); } //================================================================================= // function : enterEvent() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::enterEvent(QEvent* e) { if (GroupConstructors->isEnabled()) return; ActivateThisDialog(); } //================================================================================= // function : closeEvent() // purpose : //================================================================================= void SMESHGUI_EditMeshDlg::closeEvent(QCloseEvent* e) { /* same than click on cancel button */ this->ClickOnCancel(); } //======================================================================= //function : hideEvent //purpose : caused by ESC key //======================================================================= void SMESHGUI_EditMeshDlg::hideEvent (QHideEvent * e) { if (!isMinimized()) ClickOnCancel(); }