// Copyright (C) 2007-2024 CEA, EDF, OPEN CASCADE // // Copyright (C) 2003-2007 OPEN CASCADE, EADS/CCR, LIP6, CEA/DEN, // CEDRAT, EDF R&D, LEG, PRINCIPIA R&D, BUREAU VERITAS // // This library is free software; you can redistribute it and/or // modify it under the terms of the GNU Lesser General Public // License as published by the Free Software Foundation; either // version 2.1 of the License, or (at your option) any later version. // // This library is distributed in the hope that it will be useful, // but WITHOUT ANY WARRANTY; without even the implied warranty of // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU // Lesser General Public License for more details. // // You should have received a copy of the GNU Lesser General Public // License along with this library; if not, write to the Free Software // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA // // See http://www.salome-platform.org/ or email : webmaster.salome@opencascade.com // #ifndef _SMESH_CONTROLSCLASSIFIER_HXX_ #define _SMESH_CONTROLSCLASSIFIER_HXX_ #include "SMESH_Controls.hxx" #include #include class BRepClass3d_SolidClassifier; class GeomAPI_ProjectPointOnSurf; class GeomAPI_ProjectPointOnCurve; namespace SMESH { namespace Controls { struct SMESHCONTROLS_EXPORT Classifier { Classifier(): mySolidClfr(0), myProjFace(0), myProjEdge(0), myFlags(0) { myU = myV = 1e100; } ~Classifier(); void Init(const TopoDS_Shape& s, double tol, const Bnd_B3d* box = 0 ); bool IsOut(const gp_Pnt& p) { return SetChecked( true ), (this->*myIsOutFun)( p ); } TopAbs_ShapeEnum ShapeType() const { return myShape.ShapeType(); } const TopoDS_Shape& Shape() const { return myShape; } const Bnd_B3d* GetBndBox() const { return & myBox; } double Tolerance() const { return myTol; } bool IsChecked() { return myFlags & theIsCheckedFlag; } bool IsSetFlag( int flag ) const { return myFlags & flag; } void SetChecked( bool is ) { is ? SetFlag( theIsCheckedFlag ) : UnsetFlag( theIsCheckedFlag ); } void SetFlag ( int flag ) { myFlags |= flag; } void UnsetFlag( int flag ) { myFlags &= ~flag; } void GetParams( double & u, double & v ) const { u = myU; v = myV; } private: bool isOutOfSolid (const gp_Pnt& p); bool isOutOfBox (const gp_Pnt& p); bool isOutOfFace (const gp_Pnt& p); bool isOutOfEdge (const gp_Pnt& p); bool isOutOfVertex(const gp_Pnt& p); bool isOutOfNone (const gp_Pnt& /*p*/) { return true; } bool isBox (const TopoDS_Shape& s); TopoDS_Shape prepareSolid( const TopoDS_Shape& theSolid ); bool (Classifier::* myIsOutFun)(const gp_Pnt& p); BRepClass3d_SolidClassifier* mySolidClfr; Bnd_B3d myBox; GeomAPI_ProjectPointOnSurf* myProjFace; GeomAPI_ProjectPointOnCurve* myProjEdge; gp_Pnt myVertexXYZ; TopoDS_Shape myShape; double myTol; double myU, myV; // result of isOutOfFace() and isOutOfEdge() int myFlags; static const int theIsCheckedFlag = 0x0000100; }; } } #endif